Exemple #1
0
Renderer* Init(Settings vs)
{
	assert(!initted);
	if (initted) return 0;

	// no mode set, find an ok one
	if ((vs.width <= 0) || (vs.height <= 0)) {
		const std::vector<VideoMode> modes = GetAvailableVideoModes();
		assert(!modes.empty());

		vs.width = modes.front().width;
		vs.height = modes.front().height;
	}

	WindowSDL *window = new WindowSDL(vs, "Pioneer");
	width = window->GetWidth();
	height = window->GetHeight();

	const int didLoad = ogl_LoadFunctions();
	if (!didLoad)
		Error("glLoadGen failed to load functions.\n");

	{
		std::ostringstream buf;
		write_opengl_info(buf);

		FILE *f = FileSystem::userFiles.OpenWriteStream("opengl.txt", FileSystem::FileSourceFS::WRITE_TEXT);
		if (!f)
			Output("Could not open 'opengl.txt'\n");
		const std::string &s = buf.str();
		fwrite(s.c_str(), 1, s.size(), f);
		fclose(f);
	}

	if (ogl_ext_EXT_texture_compression_s3tc == ogl_LOAD_FAILED) {
		Error("OpenGL extension GL_EXT_texture_compression_s3tc not supported.\nPioneer can not run on your graphics card as it does not support compressed (DXTn/S3TC) format textures.");
	}

	// We deliberately ignore the value from GL_NUM_COMPRESSED_TEXTURE_FORMATS, because some drivers
	// choose not to list any formats (despite supporting texture compression). See issue #3132.
	// This is (probably) allowed by the spec, which states that only formats which are "suitable
	// for general-purpose usage" should be enumerated.
	
	Renderer *renderer = new RendererOGL(window, vs);

	Output("Initialized %s\n", renderer->GetName());

	std::ostringstream dummy;
	dump_and_clear_opengl_errors(dummy);

	initted = true;

	MaterialDescriptor desc;
	desc.effect = EFFECT_VTXCOLOR;
	desc.vertexColors = true;
	vtxColorMaterial = renderer->CreateMaterial(desc);
	vtxColorMaterial->IncRefCount();

	return renderer;
}
Exemple #2
0
Renderer* Init(Settings vs)
{
	assert(!initted);
	if (initted) return 0;

	// no mode set, find an ok one
	if ((vs.width <= 0) || (vs.height <= 0)) {
		const std::vector<VideoMode> modes = GetAvailableVideoModes();
		assert(!modes.empty());

		vs.width = modes.front().width;
		vs.height = modes.front().height;
	}

	WindowSDL *window = new WindowSDL(vs, "Pioneer");
	width = window->GetWidth();
	height = window->GetHeight();

	GLenum glew_err;
	if ((glew_err = glewInit()) != GLEW_OK)
		Error("GLEW initialisation failed: %s", glewGetErrorString(glew_err));

	{
		std::ostringstream buf;
		write_opengl_info(buf);

		FILE *f = FileSystem::userFiles.OpenWriteStream("opengl.txt", FileSystem::FileSourceFS::WRITE_TEXT);
		if (!f)
			Output("Could not open 'opengl.txt'\n");
		const std::string &s = buf.str();
		fwrite(s.c_str(), 1, s.size(), f);
		fclose(f);
	}

	if (!glewIsSupported("GL_VERSION_2_0") )
		Error("OpenGL Version 2.0 is not supported. Pioneer cannot run on your graphics card.");

	if (!glewIsSupported("GL_ARB_vertex_buffer_object"))
		Error("OpenGL extension ARB_vertex_buffer_object not supported. Pioneer can not run on your graphics card.");

	if (!glewIsSupported("GL_EXT_texture_compression_s3tc"))
		Error("OpenGL extension GL_EXT_texture_compression_s3tc not supported.\nPioneer can not run on your graphics card as it does not support compressed (DXTn/S3TC) format textures.");

	// We deliberately ignore the value from GL_NUM_COMPRESSED_TEXTURE_FORMATS, because some drivers
	// choose not to list any formats (despite supporting texture compression). See issue #3132.
	// This is (probably) allowed by the spec, which states that only formats which are "suitable
	// for general-purpose usage" should be enumerated.

	Renderer *renderer = new RendererGL2(window, vs);

	Output("Initialized %s\n", renderer->GetName());

	initted = true;

	MaterialDescriptor desc;
	desc.vertexColors = true;
	vtxColorMaterial = renderer->CreateMaterial(desc);
	vtxColorMaterial->IncRefCount();

	return renderer;
}
Exemple #3
0
Renderer* Init(Settings vs)
{
	assert(!initted);
	if (initted) return 0;

	// no mode set, find an ok one
	if ((vs.width <= 0) || (vs.height <= 0)) {
		const std::vector<VideoMode> modes = GetAvailableVideoModes();
		assert(!modes.empty());

		vs.width = modes.front().width;
		vs.height = modes.front().height;
	}

	WindowSDL *window = new WindowSDL(vs, "Pioneer");
	width = window->GetWidth();
	height = window->GetHeight();

	glewExperimental = true;
	GLenum glew_err;
	if ((glew_err = glewInit()) != GLEW_OK)
		Error("GLEW initialisation failed: %s", glewGetErrorString(glew_err));

	{
		std::ostringstream buf;
		write_opengl_info(buf);

		FILE *f = FileSystem::userFiles.OpenWriteStream("opengl.txt", FileSystem::FileSourceFS::WRITE_TEXT);
		if (!f)
			Output("Could not open 'opengl.txt'\n");
		const std::string &s = buf.str();
		fwrite(s.c_str(), 1, s.size(), f);
		fclose(f);
	}

	// pump this once as glewExperimental is necessary but spews a single error
	GLenum err = glGetError();

	if (!glewIsSupported("GL_VERSION_3_2") )
		Error("OpenGL Version 3.2 is not supported. Pioneer cannot run on your graphics card.");

	// Brilliantly under OpenGL 3.2 CORE profile Glew says this isn't supported, this forces us to use a COMPATIBILITY profile :/
	if (!glewIsSupported("GL_EXT_texture_compression_s3tc"))
	{
		if (glewIsSupported("GL_ARB_texture_compression")) {
			GLint intv[4];
			glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &intv[0]);
			if( intv[0] == 0 ) {
				Error("GL_NUM_COMPRESSED_TEXTURE_FORMATS is zero.\nPioneer can not run on your graphics card as it does not support compressed (DXTn/S3TC) format textures.");
			}
		} else {
			Error("OpenGL extension GL_EXT_texture_compression_s3tc not supported.\nPioneer can not run on your graphics card as it does not support compressed (DXTn/S3TC) format textures.");
		}
	}

	// We deliberately ignore the value from GL_NUM_COMPRESSED_TEXTURE_FORMATS, because some drivers
	// choose not to list any formats (despite supporting texture compression). See issue #3132.
	// This is (probably) allowed by the spec, which states that only formats which are "suitable
	// for general-purpose usage" should be enumerated.

	Renderer *renderer = new RendererOGL(window, vs);

	Output("Initialized %s\n", renderer->GetName());

	std::ostringstream dummy;
	dump_and_clear_opengl_errors(dummy);

	initted = true;

	MaterialDescriptor desc;
	desc.effect = EFFECT_VTXCOLOR;
	desc.vertexColors = true;
	vtxColorMaterial = renderer->CreateMaterial(desc);
	vtxColorMaterial->IncRefCount();

	return renderer;
}