void quit() // normal exit { extern void writeinitcfg(); writeinitcfg(); writeservercfg(); abortconnect(); disconnect(); localdisconnect(); writecfg(); cleanup(); exit(EXIT_SUCCESS); }
void quit() // normal exit { extern void writeinitcfg(); extern void writeservercfg(); inbetweenframes = false; writeinitcfg(); writeservercfg(); writecfg(); abortconnect(); disconnect(1); cleanup(); exit(EXIT_SUCCESS); }
/// normal game quit /// @see fatal /// @see cleanup void quit() { delete metapp; // CefShutdown(); writeinitcfg(); writeservercfg(); writehistory(); abortconnect(); disconnect(); localdisconnect(); writecfg(); cleanup(); exit(EXIT_SUCCESS); }