Exemple #1
0
bool wxSocketMSWManager::OnInit()
{
  LPCTSTR pclassname = NULL;
  int i;

  /* Create internal window for event notifications */
  hWin = wxCreateHiddenWindow(&pclassname, CLASSNAME, wxSocket_Internal_WinProc);
  if (!hWin)
      return false;

  /* Initialize socket list */
  for (i = 0; i < MAXSOCKETS; i++)
  {
    socketList[i] = NULL;
  }
  firstAvailable = 0;

  // we don't link with wsock32.dll statically to avoid
  // dependencies on it for all the application using wx even if they don't use
  // sockets
    #define WINSOCK_DLL_NAME wxT("wsock32.dll")

    gs_wsock32dll.Load(WINSOCK_DLL_NAME, wxDL_VERBATIM | wxDL_QUIET);
    if ( !gs_wsock32dll.IsLoaded() )
        return false;

    wxDL_INIT_FUNC(gs_, WSAAsyncSelect, gs_wsock32dll);
    if ( !gs_WSAAsyncSelect )
        return false;

  // finally initialize WinSock
  WSADATA wsaData;
  return WSAStartup((1 << 8) | 1, &wsaData) == 0;
}
Exemple #2
0
bool wxSocketMSWManager::OnInit()
{
  static LPCTSTR pclassname = NULL;
  int i;

  /* Create internal window for event notifications */
  hWin = wxCreateHiddenWindow(&pclassname, CLASSNAME, wxSocket_Internal_WinProc);
  if (!hWin)
      return false;

  /* Initialize socket list */
  for (i = 0; i < MAXSOCKETS; i++)
  {
    socketList[i] = NULL;
  }
  firstAvailable = 0;

  // we don't link with wsock32.dll (or ws2 in CE case) statically to avoid
  // dependencies on it for all the application using wx even if they don't use
  // sockets
#ifdef __WXWINCE__
    #define WINSOCK_DLL_NAME wxT("ws2.dll")
#else
    #define WINSOCK_DLL_NAME wxT("wsock32.dll")
#endif

    gs_wsock32dll.Load(WINSOCK_DLL_NAME, wxDL_VERBATIM | wxDL_QUIET);
    if ( !gs_wsock32dll.IsLoaded() )
        return false;

#ifndef __WXWINCE__
    wxDL_INIT_FUNC(gs_, WSAAsyncSelect, gs_wsock32dll);
    if ( !gs_WSAAsyncSelect )
        return false;
#else
    wxDL_INIT_FUNC(gs_, WSAEventSelect, gs_wsock32dll);
    if ( !gs_WSAEventSelect )
        return false;

    wxDL_INIT_FUNC(gs_, WSACreateEvent, gs_wsock32dll);
    if ( !gs_WSACreateEvent )
        return false;

    wxDL_INIT_FUNC(gs_, WSAWaitForMultipleEvents, gs_wsock32dll);
    if ( !gs_WSAWaitForMultipleEvents )
        return false;

    wxDL_INIT_FUNC(gs_, WSAEnumNetworkEvents, gs_wsock32dll);
    if ( !gs_WSAEnumNetworkEvents )
        return false;

    currSocket = 0;
#endif // !__WXWINCE__/__WXWINCE__

  // finally initialize WinSock
  WSADATA wsaData;
  return WSAStartup((1 << 8) | 1, &wsaData) == 0;
}
Exemple #3
0
wxDisplayFactoryMSW::wxDisplayFactoryMSW()
{
    // This is not supposed to happen with the current code, the factory is
    // implicitly a singleton.
    wxASSERT_MSG( !ms_factory, wxS("Using more than one factory?") );

    ms_factory = this;

    m_hiddenHwnd = NULL;
    m_hiddenClass = NULL;

    if ( gs_MonitorFromPoint==NULL || gs_MonitorFromWindow==NULL
         || gs_GetMonitorInfo==NULL || gs_EnumDisplayMonitors==NULL )
    {
        // First initialization, or last initialization failed.
        wxDynamicLibrary dllDisplay(displayDllName, wxDL_VERBATIM | wxDL_QUIET);

        wxDL_INIT_FUNC(gs_, MonitorFromPoint, dllDisplay);
        wxDL_INIT_FUNC(gs_, MonitorFromWindow, dllDisplay);
        wxDL_INIT_FUNC_AW(gs_, GetMonitorInfo, dllDisplay);
        wxDL_INIT_FUNC(gs_, EnumDisplayMonitors, dllDisplay);

        // we can safely let dllDisplay go out of scope, the DLL itself will
        // still remain loaded as all programs link to it statically anyhow
    }

    if ( gs_MonitorFromPoint==NULL || gs_MonitorFromWindow==NULL
         || gs_GetMonitorInfo==NULL || gs_EnumDisplayMonitors==NULL )
        return;

    DoRefreshMonitors();

    // Also create a hidden window to listen for WM_SETTINGCHANGE that we
    // receive when a monitor is added to or removed from the system as we must
    // refresh our monitor handles information then.
    m_hiddenHwnd = wxCreateHiddenWindow
                   (
                    &m_hiddenClass,
                    wxT("wxDisplayHiddenWindow"),
                    wxDisplayWndProc
                   );
}
Exemple #4
0
wxDisplayFactoryMSW::wxDisplayFactoryMSW()
{
    // This is not supposed to happen with the current code, the factory is
    // implicitly a singleton.
    wxASSERT_MSG( !ms_factory, wxS("Using more than one factory?") );

    ms_factory = this;

    m_hiddenHwnd = NULL;
    m_hiddenClass = NULL;

    DoRefreshMonitors();

    // Also create a hidden window to listen for WM_SETTINGCHANGE that we
    // receive when a monitor is added to or removed from the system as we must
    // refresh our monitor handles information then.
    m_hiddenHwnd = wxCreateHiddenWindow
                   (
                    &m_hiddenClass,
                    wxT("wxDisplayHiddenWindow"),
                    wxDisplayWndProc
                   );
}
long wxExecute(const wxString& cmd, int flags, wxProcess *handler,
               const wxExecuteEnv *env)
{
    wxCHECK_MSG( !cmd.empty(), 0, wxT("empty command in wxExecute") );

#if wxUSE_THREADS
    // for many reasons, the code below breaks down if it's called from another
    // thread -- this could be fixed, but as Unix versions don't support this
    // neither I don't want to waste time on this now
    wxASSERT_MSG( wxThread::IsMain(),
                    wxT("wxExecute() can be called only from the main thread") );
#endif // wxUSE_THREADS

    wxString command;

#if wxUSE_IPC
    // DDE hack: this is really not pretty, but we need to allow this for
    // transparent handling of DDE servers in wxMimeTypesManager. Usually it
    // returns the command which should be run to view/open/... a file of the
    // given type. Sometimes, however, this command just launches the server
    // and an additional DDE request must be made to really open the file. To
    // keep all this well hidden from the application, we allow a special form
    // of command: WX_DDE#<command>#DDE_SERVER#DDE_TOPIC#DDE_COMMAND in which
    // case we execute just <command> and process the rest below
    wxString ddeServer, ddeTopic, ddeCommand;
    static const size_t lenDdePrefix = 7;   // strlen("WX_DDE:")
    if ( cmd.Left(lenDdePrefix) == wxT("WX_DDE#") )
    {
        // speed up the concatenations below
        ddeServer.reserve(256);
        ddeTopic.reserve(256);
        ddeCommand.reserve(256);

        const wxChar *p = cmd.c_str() + 7;
#if defined(__INTEL_COMPILER) && 1 /* VDM auto patch */
#   pragma ivdep
#   pragma swp
#   pragma unroll
#   pragma prefetch
#   if 0
#       pragma simd noassert
#   endif
#endif /* VDM auto patch */
        while ( *p && *p != wxT('#') )
        {
            command += *p++;
        }

        if ( *p )
        {
            // skip '#'
            p++;
        }
        else
        {
            wxFAIL_MSG(wxT("invalid WX_DDE command in wxExecute"));
        }

#if defined(__INTEL_COMPILER) && 1 /* VDM auto patch */
#   pragma ivdep
#   pragma swp
#   pragma unroll
#   pragma prefetch
#   if 0
#       pragma simd noassert
#   endif
#endif /* VDM auto patch */
        while ( *p && *p != wxT('#') )
        {
            ddeServer += *p++;
        }

        if ( *p )
        {
            // skip '#'
            p++;
        }
        else
        {
            wxFAIL_MSG(wxT("invalid WX_DDE command in wxExecute"));
        }

#if defined(__INTEL_COMPILER) && 1 /* VDM auto patch */
#   pragma ivdep
#   pragma swp
#   pragma unroll
#   pragma prefetch
#   if 0
#       pragma simd noassert
#   endif
#endif /* VDM auto patch */
        while ( *p && *p != wxT('#') )
        {
            ddeTopic += *p++;
        }

        if ( *p )
        {
            // skip '#'
            p++;
        }
        else
        {
            wxFAIL_MSG(wxT("invalid WX_DDE command in wxExecute"));
        }

#if defined(__INTEL_COMPILER) && 1 /* VDM auto patch */
#   pragma ivdep
#   pragma swp
#   pragma unroll
#   pragma prefetch
#   if 0
#       pragma simd noassert
#   endif
#endif /* VDM auto patch */
        while ( *p )
        {
            ddeCommand += *p++;
        }

        // if we want to just launch the program and not wait for its
        // termination, try to execute DDE command right now, it can succeed if
        // the process is already running - but as it fails if it's not
        // running, suppress any errors it might generate
        if ( !(flags & wxEXEC_SYNC) )
        {
            wxLogNull noErrors;
            if ( wxExecuteDDE(ddeServer, ddeTopic, ddeCommand) )
            {
                // a dummy PID - this is a hack, of course, but it's well worth
                // it as we don't open a new server each time we're called
                // which would be quite bad
                return -1;
            }
        }
    }
    else
#endif // wxUSE_IPC
    {
        // no DDE
        command = cmd;
    }

    // the IO redirection is only supported with wxUSE_STREAMS
    BOOL redirect = FALSE;

#if wxUSE_STREAMS
    wxPipe pipeIn, pipeOut, pipeErr;

    // open the pipes to which child process IO will be redirected if needed
    if ( handler && handler->IsRedirected() )
    {
        // create pipes for redirecting stdin, stdout and stderr
        if ( !pipeIn.Create() || !pipeOut.Create() || !pipeErr.Create() )
        {
            wxLogSysError(_("Failed to redirect the child process IO"));

            // indicate failure: we need to return different error code
            // depending on the sync flag
            return flags & wxEXEC_SYNC ? -1 : 0;
        }

        redirect = TRUE;
    }
#endif // wxUSE_STREAMS

    // create the process
    STARTUPINFO si;
    wxZeroMemory(si);
    si.cb = sizeof(si);

#if wxUSE_STREAMS
    if ( redirect )
    {
        si.dwFlags = STARTF_USESTDHANDLES;

        si.hStdInput = pipeIn[wxPipe::Read];
        si.hStdOutput = pipeOut[wxPipe::Write];
        si.hStdError = pipeErr[wxPipe::Write];

        // We must set the handles to those sides of std* pipes that we won't
        // in the child to be non-inheritable. We must do this before launching
        // the child process as otherwise these handles will be inherited by
        // the child which will never close them and so the pipe will not
        // return ERROR_BROKEN_PIPE if the parent or child exits unexpectedly
        // causing the remaining process to potentially become deadlocked in
        // ReadFile() or WriteFile().
        if ( !::SetHandleInformation(pipeIn[wxPipe::Write],
                                     HANDLE_FLAG_INHERIT, 0) )
            wxLogLastError(wxT("SetHandleInformation(pipeIn)"));

        if ( !::SetHandleInformation(pipeOut[wxPipe::Read],
                                     HANDLE_FLAG_INHERIT, 0) )
            wxLogLastError(wxT("SetHandleInformation(pipeOut)"));

        if ( !::SetHandleInformation(pipeErr[wxPipe::Read],
                                     HANDLE_FLAG_INHERIT, 0) )
            wxLogLastError(wxT("SetHandleInformation(pipeErr)"));
    }
#endif // wxUSE_STREAMS

    // The default logic for showing the console is to show it only if the IO
    // is not redirected however wxEXEC_{SHOW,HIDE}_CONSOLE flags can be
    // explicitly specified to change it.
    if ( (flags & wxEXEC_HIDE_CONSOLE) ||
            (redirect && !(flags & wxEXEC_SHOW_CONSOLE)) )
    {
        si.dwFlags |= STARTF_USESHOWWINDOW;
        si.wShowWindow = SW_HIDE;
    }


    PROCESS_INFORMATION pi;
    DWORD dwFlags = CREATE_SUSPENDED;

    if ( (flags & wxEXEC_MAKE_GROUP_LEADER) )
        dwFlags |= CREATE_NEW_PROCESS_GROUP;

    dwFlags |= CREATE_DEFAULT_ERROR_MODE ;

    wxWxCharBuffer envBuffer;
    bool useCwd = false;
    if ( env )
    {
        useCwd = !env->cwd.empty();

        // Translate environment variable map into NUL-terminated list of
        // NUL-terminated strings.
        if ( !env->env.empty() )
        {
#if wxUSE_UNICODE
            // Environment variables can contain non-ASCII characters. We could
            // check for it and not use this flag if everything is really ASCII
            // only but there doesn't seem to be any reason to do it so just
            // assume Unicode by default.
            dwFlags |= CREATE_UNICODE_ENVIRONMENT;
#endif // wxUSE_UNICODE

            wxEnvVariableHashMap::const_iterator it;

            size_t envSz = 1; // ending '\0'
#if defined(__INTEL_COMPILER) && 1 /* VDM auto patch */
#   pragma ivdep
#   pragma swp
#   pragma unroll
#   pragma prefetch
#   if 0
#       pragma simd noassert
#   endif
#endif /* VDM auto patch */
            for ( it = env->env.begin(); it != env->env.end(); ++it )
            {
                // Add size of env variable name and value, and '=' char and
                // ending '\0'
                envSz += it->first.length() + it->second.length() + 2;
            }

            envBuffer.extend(envSz);

            wxChar *p = envBuffer.data();
#if defined(__INTEL_COMPILER) && 1 /* VDM auto patch */
#   pragma ivdep
#   pragma swp
#   pragma unroll
#   pragma prefetch
#   if 0
#       pragma simd noassert
#   endif
#endif /* VDM auto patch */
            for ( it = env->env.begin(); it != env->env.end(); ++it )
            {
                const wxString line = it->first + wxS("=") + it->second;

                // Include the trailing NUL which will always terminate the
                // buffer returned by t_str().
                const size_t len = line.length() + 1;

                wxTmemcpy(p, line.t_str(), len);

                p += len;
            }

            // And another NUL to terminate the list of NUL-terminated strings.
            *p = 0;
        }
    }

    // Translate wxWidgets priority to Windows conventions.
    if ( handler )
    {
        unsigned prio = handler->GetPriority();
        if ( prio <= 20 )
            dwFlags |= IDLE_PRIORITY_CLASS;
        else if ( prio <= 40 )
            dwFlags |= BELOW_NORMAL_PRIORITY_CLASS;
        else if ( prio <= 60 )
            dwFlags |= NORMAL_PRIORITY_CLASS;
        else if ( prio <= 80 )
            dwFlags |= ABOVE_NORMAL_PRIORITY_CLASS;
        else if ( prio <= 99 )
            dwFlags |= HIGH_PRIORITY_CLASS;
        else if ( prio <= 100 )
            dwFlags |= REALTIME_PRIORITY_CLASS;
        else
        {
            wxFAIL_MSG(wxT("invalid value of thread priority parameter"));
            dwFlags |= NORMAL_PRIORITY_CLASS;
        }
    }

    bool ok = ::CreateProcess
                (
                 NULL,               // application name (use only cmd line)
                 wxMSW_CONV_LPTSTR(command), // full command line
                 NULL,               // security attributes: defaults for both
                 NULL,               //   the process and its main thread
                 redirect,           // inherit handles if we use pipes
                 dwFlags,            // process creation flags
                 envBuffer.data(),   // environment (may be NULL which is fine)
                 useCwd              // initial working directory
                    ? wxMSW_CONV_LPTSTR(env->cwd)
                    : NULL,          //     (or use the same)
                 &si,                // startup info (unused here)
                 &pi                 // process info
                ) != 0;

#if wxUSE_STREAMS
    // we can close the pipe ends used by child anyhow
    if ( redirect )
    {
        ::CloseHandle(pipeIn.Detach(wxPipe::Read));
        ::CloseHandle(pipeOut.Detach(wxPipe::Write));
        ::CloseHandle(pipeErr.Detach(wxPipe::Write));
    }
#endif // wxUSE_STREAMS

    if ( !ok )
    {
#if wxUSE_STREAMS
        // close the other handles too
        if ( redirect )
        {
            ::CloseHandle(pipeIn.Detach(wxPipe::Write));
            ::CloseHandle(pipeOut.Detach(wxPipe::Read));
            ::CloseHandle(pipeErr.Detach(wxPipe::Read));
        }
#endif // wxUSE_STREAMS

        wxLogSysError(_("Execution of command '%s' failed"), command.c_str());

        return flags & wxEXEC_SYNC ? -1 : 0;
    }

#if wxUSE_STREAMS
    // the input buffer bufOut is connected to stdout, this is why it is
    // called bufOut and not bufIn
    wxStreamTempInputBuffer bufOut,
                            bufErr;

    if ( redirect )
    {
        // We can now initialize the wxStreams
        wxPipeInputStream *
            outStream = new wxPipeInputStream(pipeOut.Detach(wxPipe::Read));
        wxPipeInputStream *
            errStream = new wxPipeInputStream(pipeErr.Detach(wxPipe::Read));
        wxPipeOutputStream *
            inStream = new wxPipeOutputStream(pipeIn.Detach(wxPipe::Write));

        handler->SetPipeStreams(outStream, inStream, errStream);

        bufOut.Init(outStream);
        bufErr.Init(errStream);
    }
#endif // wxUSE_STREAMS

    // create a hidden window to receive notification about process
    // termination
    HWND hwnd = wxCreateHiddenWindow
                (
                    &gs_classForHiddenWindow,
                    wxMSWEXEC_WNDCLASSNAME,
                    (WNDPROC)wxExecuteWindowCbk
                );

    wxASSERT_MSG( hwnd, wxT("can't create a hidden window for wxExecute") );

    // Alloc data
    wxExecuteData *data = new wxExecuteData;
    data->hProcess    = pi.hProcess;
    data->dwProcessId = pi.dwProcessId;
    data->hWnd        = hwnd;
    data->state       = (flags & wxEXEC_SYNC) != 0;
    if ( flags & wxEXEC_SYNC )
    {
        // handler may be !NULL for capturing program output, but we don't use
        // it wxExecuteData struct in this case
        data->handler = NULL;
    }
    else
    {
        // may be NULL or not
        data->handler = handler;

        if (handler)
            handler->SetPid(pi.dwProcessId);
    }

    DWORD tid;
    HANDLE hThread = ::CreateThread(NULL,
                                    0,
                                    wxExecuteThread,
                                    (void *)data,
                                    0,
                                    &tid);

    // resume process we created now - whether the thread creation succeeded or
    // not
    if ( ::ResumeThread(pi.hThread) == (DWORD)-1 )
    {
        // ignore it - what can we do?
        wxLogLastError(wxT("ResumeThread in wxExecute"));
    }

    // close unneeded handle
    if ( !::CloseHandle(pi.hThread) )
    {
        wxLogLastError(wxT("CloseHandle(hThread)"));
    }

    if ( !hThread )
    {
        wxLogLastError(wxT("CreateThread in wxExecute"));

        DestroyWindow(hwnd);
        delete data;

        // the process still started up successfully...
        return pi.dwProcessId;
    }

    gs_asyncThreads.push_back(hThread);
    data->hThread = hThread;

#if wxUSE_IPC
    // second part of DDE hack: now establish the DDE conversation with the
    // just launched process
    if ( !ddeServer.empty() )
    {
        bool ddeOK;

        // give the process the time to init itself
        //
        // we use a very big timeout hoping that WaitForInputIdle() will return
        // much sooner, but not INFINITE just in case the process hangs
        // completely - like this we will regain control sooner or later
        switch ( ::WaitForInputIdle(pi.hProcess, 10000 /* 10 seconds */) )
        {
            default:
                wxFAIL_MSG( wxT("unexpected WaitForInputIdle() return code") );
                // fall through

            case WAIT_FAILED:
                wxLogLastError(wxT("WaitForInputIdle() in wxExecute"));

            case WAIT_TIMEOUT:
                wxLogDebug(wxT("Timeout too small in WaitForInputIdle"));

                ddeOK = false;
                break;

            case 0:
                // ok, process ready to accept DDE requests
                ddeOK = wxExecuteDDE(ddeServer, ddeTopic, ddeCommand);
        }

        if ( !ddeOK )
        {
            wxLogDebug(wxT("Failed to send DDE request to the process \"%s\"."),
                       cmd.c_str());
        }
    }
#endif // wxUSE_IPC

    if ( !(flags & wxEXEC_SYNC) )
    {
        // clean up will be done when the process terminates

        // return the pid
        return pi.dwProcessId;
    }

    wxAppTraits *traits = wxTheApp ? wxTheApp->GetTraits() : NULL;
    wxCHECK_MSG( traits, -1, wxT("no wxAppTraits in wxExecute()?") );

    void *cookie = NULL;
    if ( !(flags & wxEXEC_NODISABLE) )
    {
        // disable all app windows while waiting for the child process to finish
        cookie = traits->BeforeChildWaitLoop();
    }

    // wait until the child process terminates
#if defined(__INTEL_COMPILER) && 1 /* VDM auto patch */
#   pragma ivdep
#   pragma swp
#   pragma unroll
#   pragma prefetch
#   if 0
#       pragma simd noassert
#   endif
#endif /* VDM auto patch */
    while ( data->state )
    {
#if wxUSE_STREAMS
        if ( !bufOut.Update() && !bufErr.Update() )
#endif // wxUSE_STREAMS
        {
            // don't eat 100% of the CPU -- ugly but anything else requires
            // real async IO which we don't have for the moment
            ::Sleep(50);
        }

        // we must always process messages for our hidden window or we'd never
        // get wxWM_PROC_TERMINATED and so this loop would never terminate
        MSG msg;
        ::PeekMessage(&msg, data->hWnd, 0, 0, PM_REMOVE);

        // we may also need to process messages for all the other application
        // windows
        if ( !(flags & wxEXEC_NOEVENTS) )
        {
            wxEventLoopBase * const loop = wxEventLoopBase::GetActive();
            if ( loop )
                loop->Yield();
        }
    }

    if ( !(flags & wxEXEC_NODISABLE) )
    {
        // reenable disabled windows back
        traits->AfterChildWaitLoop(cookie);
    }

    DWORD dwExitCode = data->dwExitCode;
    delete data;

    // return the exit code
    return dwExitCode;
}
Exemple #6
0
bool GSocketGUIFunctionsTableConcrete::OnInit()
{
  static LPCTSTR pclassname = NULL;
  int i;

  /* Create internal window for event notifications */
  hWin = wxCreateHiddenWindow(&pclassname, CLASSNAME, _GSocket_Internal_WinProc);
  if (!hWin)
      return false;

  /* Initialize socket list */
  InitializeCriticalSection(&critical);

  for (i = 0; i < MAXSOCKETS; i++)
  {
    socketList[i] = NULL;
  }
  firstAvailable = 0;

  /* Load WSAAsyncSelect from wsock32.dll (we don't link against it
     statically to avoid dependency on wsock32.dll for apps that don't use
     sockets): */
#ifndef __WXWINCE__
  gs_wsock32dll = LoadLibrary(wxT("wsock32.dll"));
  if (!gs_wsock32dll)
      return false;
  gs_WSAAsyncSelect =(WSAAsyncSelectFunc)GetProcAddress(gs_wsock32dll,
                                                        "WSAAsyncSelect");
  if (!gs_WSAAsyncSelect)
      return false;
#else
/*  On WinCE we load ws2.dll which will provide the needed functions.
*/
  gs_wsock32dll = LoadLibrary(wxT("ws2.dll"));
  if (!gs_wsock32dll)
      return false;
  gs_WSAEventSelect =(WSAEventSelectFunc)GetProcAddress(gs_wsock32dll,
                                                        wxT("WSAEventSelect"));
  if (!gs_WSAEventSelect)
      return false;

  gs_WSACreateEvent =(WSACreateEventFunc)GetProcAddress(gs_wsock32dll,
                                                        wxT("WSACreateEvent"));
  if (!gs_WSACreateEvent)
      return false;

  gs_WSAWaitForMultipleEvents =(WSAWaitForMultipleEventsFunc)GetProcAddress(gs_wsock32dll,
                                                                            wxT("WSAWaitForMultipleEvents"));
  if (!gs_WSAWaitForMultipleEvents)
      return false;

  gs_WSAEnumNetworkEvents =(WSAEnumNetworkEventsFunc)GetProcAddress(gs_wsock32dll,
                                                                    wxT("WSAEnumNetworkEvents"));
  if (!gs_WSAEnumNetworkEvents)
      return false;

  currSocket = 0;
#endif

  return true;
}