Exemple #1
0
wyAuroraSprite::~wyAuroraSprite() {
	wyObjectRelease(m_aurora);
}
 virtual ~wyActionTestLayer(){
     wyObjectRelease(m_Sprite);
     m_Sprite = NULL;
 }
Exemple #3
0
wySpriteBatchNode::~wySpriteBatchNode() {
	wyObjectRelease(m_atlas);
}
bool wyCombineColorFilter::releaseFilter(wyArray* arr, void* ptr, int index, void* data) {
	wyObjectRelease((wyObject*)ptr);
	return true;
}
Exemple #5
0
bool wyPageControl::releasePage(wyArray* arr, void* ptr, int index, void* data) {
	wyObjectRelease((wyObject*)ptr);
	return true;
}
wySkeletalAnimation::~wySkeletalAnimation() {
	for(TransformPtrList::iterator iter = m_transList.begin(); iter != m_transList.end(); iter++) {
		wyObjectRelease(*iter);
	}
}
Exemple #7
0
void wySpriteFrame::setTexture(wyTexture2D* tex) {
	wyObjectRetain(tex);
	wyObjectRelease(m_texture);
	m_texture = tex;
}
Exemple #8
0
void wyNode::setMoveOutSelector(wyTargetSelector* ts) {
    wyObjectRetain(ts);
    wyObjectRelease(m_moveOutSelector);
    m_moveOutSelector = ts;
}
Exemple #9
0
wyRepeatForever::~wyRepeatForever() {
	wyObjectRelease(m_other);
}
Exemple #10
0
bool wyNode::releaseTimer(wyArray* arr, void* ptr, int index, void* data) {
    wyObjectRelease((wyObject*)ptr);
    return true;
}
Exemple #11
0
void wyNode::setUpSelector(wyTargetSelector* ts) {
    wyObjectRetain(ts);
    wyObjectRelease(m_upSelector);
    m_upSelector = ts;
}
Exemple #12
0
void wyNode::setGrid(wyBaseGrid* grid) {
    wyObjectRetain(grid);
    wyObjectRelease(m_grid);
    m_grid = grid;
}
Exemple #13
0
void wyBladeRibbon::setTexture(wyTexture2D* tex) {
	wyObjectRetain(tex);
	wyObjectRelease(m_texture);
	m_texture = tex;
}
Exemple #14
0
wyReverseTime::~wyReverseTime() {
	wyObjectRelease(m_other);
}
Exemple #15
0
wySkin::~wySkin() {
    for(SlotPtrList::iterator iter = m_slotList.begin(); iter != m_slotList.end(); iter++) {
        wyObjectRelease(*iter);
    }
}
Exemple #16
0
wySpriteFrame::~wySpriteFrame() {
	wyObjectRelease(m_texture);
}
Exemple #17
0
void cpShapeSetAnimation(cpShape* shape, wyShapeAnimation* anim) {
	wyObjectRetain(anim);
	wyObjectRelease(shape->anim);
	shape->anim = anim;
}
Exemple #18
0
bool wyBitmapFontLabel::releaseAtlas(wyArray* arr, void* ptr, int index, void* data) {
	wyObjectRelease((wyObject*)ptr);
	return true;
}