wyAuroraSprite::~wyAuroraSprite() { wyObjectRelease(m_aurora); }
virtual ~wyActionTestLayer(){ wyObjectRelease(m_Sprite); m_Sprite = NULL; }
wySpriteBatchNode::~wySpriteBatchNode() { wyObjectRelease(m_atlas); }
bool wyCombineColorFilter::releaseFilter(wyArray* arr, void* ptr, int index, void* data) { wyObjectRelease((wyObject*)ptr); return true; }
bool wyPageControl::releasePage(wyArray* arr, void* ptr, int index, void* data) { wyObjectRelease((wyObject*)ptr); return true; }
wySkeletalAnimation::~wySkeletalAnimation() { for(TransformPtrList::iterator iter = m_transList.begin(); iter != m_transList.end(); iter++) { wyObjectRelease(*iter); } }
void wySpriteFrame::setTexture(wyTexture2D* tex) { wyObjectRetain(tex); wyObjectRelease(m_texture); m_texture = tex; }
void wyNode::setMoveOutSelector(wyTargetSelector* ts) { wyObjectRetain(ts); wyObjectRelease(m_moveOutSelector); m_moveOutSelector = ts; }
wyRepeatForever::~wyRepeatForever() { wyObjectRelease(m_other); }
bool wyNode::releaseTimer(wyArray* arr, void* ptr, int index, void* data) { wyObjectRelease((wyObject*)ptr); return true; }
void wyNode::setUpSelector(wyTargetSelector* ts) { wyObjectRetain(ts); wyObjectRelease(m_upSelector); m_upSelector = ts; }
void wyNode::setGrid(wyBaseGrid* grid) { wyObjectRetain(grid); wyObjectRelease(m_grid); m_grid = grid; }
void wyBladeRibbon::setTexture(wyTexture2D* tex) { wyObjectRetain(tex); wyObjectRelease(m_texture); m_texture = tex; }
wyReverseTime::~wyReverseTime() { wyObjectRelease(m_other); }
wySkin::~wySkin() { for(SlotPtrList::iterator iter = m_slotList.begin(); iter != m_slotList.end(); iter++) { wyObjectRelease(*iter); } }
wySpriteFrame::~wySpriteFrame() { wyObjectRelease(m_texture); }
void cpShapeSetAnimation(cpShape* shape, wyShapeAnimation* anim) { wyObjectRetain(anim); wyObjectRelease(shape->anim); shape->anim = anim; }
bool wyBitmapFontLabel::releaseAtlas(wyArray* arr, void* ptr, int index, void* data) { wyObjectRelease((wyObject*)ptr); return true; }