static void xdk_d3d_reinit_textures(void *data, const video_info_t *video) { xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)data; unsigned old_base_size = d3d->base_size; unsigned old_width = d3d->tex_w; unsigned old_height = d3d->tex_h; d3d->texture_fmt = video->rgb32 ? D3DFMT_LIN_X8R8G8B8 : D3DFMT_LIN_R5G6B5; d3d->base_size = video->rgb32 ? sizeof(uint32_t) : sizeof(uint16_t); d3d->tex_w = d3d->tex_h = RARCH_SCALE_BASE * video->input_scale; if (old_base_size != d3d->base_size || old_width != d3d->tex_w || old_height != d3d->tex_h) { RARCH_LOG("Reinitializing textures (%u x %u @ %u bpp)\n", d3d->tex_w, d3d->tex_h, d3d->base_size * CHAR_BIT); xdk_d3d_init_textures(d3d, video); #if 0 /* ifdef HAVE_FBO */ if (d3d->tex_w > old_width || d3d->tex_h > old_height) { RARCH_LOG("Reiniting FBO.\n"); xdk_d3d_init_fbo(d3d); } #endif } else RARCH_LOG("Reinitializing textures skipped.\n"); }
static void xdk_d3d_reinit_textures(xdk_d3d_video_t *d3d, const video_info_t *video) { unsigned old_base_size = d3d->base_size; unsigned old_width = d3d->tex_w; unsigned old_height = d3d->tex_h; d3d->texture_fmt = video->rgb32 ? D3DFMT_LIN_X8R8G8B8 : D3DFMT_LIN_R5G6B5; d3d->base_size = video->rgb32 ? sizeof(uint32_t) : sizeof(uint16_t); //FIXME - temporary hack d3d->tex_w = d3d->tex_h = 512; if (old_base_size != d3d->base_size || old_width != d3d->tex_w || old_height != d3d->tex_h) { RARCH_LOG("Reinitializing textures (%u x %u @ %u bpp)\n", d3d->tex_w, d3d->tex_h, d3d->base_size * CHAR_BIT); xdk_d3d_init_textures(d3d, video); #ifdef HAVE_FBO if (d3d->tex_w > old_width || d3d->tex_h > old_height) { RARCH_LOG("Reiniting FBO.\n"); xdk_d3d_init_fbo(d3d); } #endif } else RARCH_LOG("Reinitializing textures skipped.\n"); }
static void *xdk_d3d_init(const video_info_t *video, const input_driver_t **input, void **input_data) { HRESULT ret; if (driver.video_data) { xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data; // Reinitialize textures as we might have changed pixel formats. xdk_d3d_reinit_textures(d3d, video); return driver.video_data; } //we'll just use driver.video_data throughout here because it needs to //exist when we delegate initing to the context file driver.video_data = (xdk_d3d_video_t*)calloc(1, sizeof(xdk_d3d_video_t)); if (!driver.video_data) return NULL; xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data; d3d->vsync = video->vsync; d3d->tex_w = RARCH_SCALE_BASE * video->input_scale; d3d->tex_h = RARCH_SCALE_BASE * video->input_scale; #if defined(_XBOX1) d3d->ctx_driver = gfx_ctx_init_first(GFX_CTX_DIRECT3D8_API, 8, 0); #elif defined(_XBOX360) d3d->ctx_driver = gfx_ctx_init_first(GFX_CTX_DIRECT3D9_API, 9, 0); #endif if (d3d->ctx_driver) { D3DPRESENT_PARAMETERS d3dpp; xdk_d3d_generate_pp(&d3dpp, video); ret = d3d->d3d_device->CreateDevice(0, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, &d3dpp, &d3d->d3d_render_device); if (ret != S_OK) RARCH_ERR("Failed at CreateDevice.\n"); RD3DDevice_Clear(d3d->d3d_render_device, 0, NULL, D3DCLEAR_TARGET, 0xff000000, 1.0f, 0); } else { free(d3d); return NULL; } RARCH_LOG("Found D3D context: %s\n", d3d->ctx_driver->ident); xdk_d3d_init_textures(d3d, video); #if defined(_XBOX1) // use an orthogonal matrix for the projection matrix D3DXMATRIX mat; D3DXMatrixOrthoOffCenterLH(&mat, 0, d3d->win_width , d3d->win_height , 0, 0.0f, 1.0f); d3d->d3d_render_device->SetTransform(D3DTS_PROJECTION, &mat); // use an identity matrix for the world and view matrices D3DXMatrixIdentity(&mat); d3d->d3d_render_device->SetTransform(D3DTS_WORLD, &mat); d3d->d3d_render_device->SetTransform(D3DTS_VIEW, &mat); ret = d3d->d3d_render_device->CreateVertexBuffer(4 * sizeof(DrawVerticeFormats), D3DUSAGE_WRITEONLY, D3DFVF_CUSTOMVERTEX, D3DPOOL_MANAGED, &d3d->vertex_buf); if (ret != S_OK) { RARCH_ERR("[xdk_d3d_init::] Failed at CreateVertexBuffer.\n"); return NULL; } const DrawVerticeFormats init_verts[] = { { -1.0f, -1.0f, 1.0f, 0.0f, 1.0f }, { 1.0f, -1.0f, 1.0f, 1.0f, 1.0f }, { -1.0f, 1.0f, 1.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f, 1.0f, 0.0f }, }; BYTE *verts_ptr; RD3DVertexBuffer_Lock(d3d->vertex_buf, 0, 0, &verts_ptr, 0); memcpy(verts_ptr, init_verts, sizeof(init_verts)); RD3DVertexBuffer_Unlock(d3d->vertex_buf); RD3DDevice_SetVertexShader(d3d->d3d_render_device, D3DFVF_XYZ | D3DFVF_TEX1); #elif defined(_XBOX360) ret = d3d->d3d_render_device->CreateVertexBuffer(4 * sizeof(DrawVerticeFormats), 0, 0, 0, &d3d->vertex_buf, NULL); if (ret != S_OK) { RARCH_ERR("[xdk_d3d_init::] Failed at CreateVertexBuffer.\n"); return NULL; } static const DrawVerticeFormats init_verts[] = { { -1.0f, -1.0f, 0.0f, 1.0f }, { 1.0f, -1.0f, 1.0f, 1.0f }, { -1.0f, 1.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f, 0.0f }, }; void *verts_ptr; RD3DVertexBuffer_Lock(d3d->vertex_buf, 0, 0, &verts_ptr, 0); memcpy(verts_ptr, init_verts, sizeof(init_verts)); RD3DVertexBuffer_Unlock(d3d->vertex_buf); static const D3DVERTEXELEMENT VertexElements[] = { { 0, 0 * sizeof(float), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 }, { 0, 2 * sizeof(float), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() }; ret = d3d->d3d_render_device->CreateVertexDeclaration(VertexElements, &d3d->v_decl); if (ret != S_OK) { RARCH_ERR("[xdk_d3d_init::] Failed at CreateVertexDeclaration.\n"); } #endif d3d->ctx_driver->get_video_size(&d3d->win_width, &d3d->win_height); RARCH_LOG("Detecting screen resolution: %ux%u.\n", d3d->win_width, d3d->win_height); d3d->ctx_driver->swap_interval(d3d->vsync ? 1 : 0); #ifdef HAVE_HLSL if (!hlsl_shader_init()) { RARCH_ERR("Shader init failed.\n"); d3d->ctx_driver->destroy(); free(d3d); return NULL; } RARCH_LOG("D3D: Loaded %u program(s).\n", d3d->shader->num_shaders()); #endif #if 0 /* ifdef HAVE_FBO */ xdk_d3d_init_fbo(d3d); #endif xdk_d3d_set_rotation(d3d, g_settings.video.rotation); //really returns driver.video_data to driver.video_data - see comment above return d3d; }
static void *xdk_d3d_init(const video_info_t *video, const input_driver_t **input, void **input_data) { if (driver.video_data) return driver.video_data; xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)calloc(1, sizeof(xdk_d3d_video_t)); if (!d3d) return NULL; d3d->d3d_device = direct3d_create_ctx(D3D_SDK_VERSION); if (!d3d->d3d_device) { free(d3d); return NULL; } memset(&d3d->d3dpp, 0, sizeof(d3d->d3dpp)); // no letterboxing in 4:3 mode (if widescreen is // unsupported // Get video settings memset(&d3d->video_mode, 0, sizeof(d3d->video_mode)); XGetVideoMode(&d3d->video_mode); if(!d3d->video_mode.fIsWideScreen) d3d->d3dpp.Flags |= D3DPRESENTFLAG_NO_LETTERBOX; g_console.menus_hd_enable = d3d->video_mode.fIsHiDef; d3d->d3dpp.BackBufferWidth = d3d->video_mode.fIsHiDef ? 1280 : 640; d3d->d3dpp.BackBufferHeight = d3d->video_mode.fIsHiDef ? 720 : 480; if(g_console.gamma_correction_enable) { d3d->d3dpp.BackBufferFormat = g_console.color_format ? (D3DFORMAT)MAKESRGBFMT(D3DFMT_A8R8G8B8) : (D3DFORMAT)MAKESRGBFMT(D3DFMT_LIN_A1R5G5B5); d3d->d3dpp.FrontBufferFormat = (D3DFORMAT)MAKESRGBFMT(D3DFMT_LE_X8R8G8B8); } else { d3d->d3dpp.BackBufferFormat = g_console.color_format ? D3DFMT_A8R8G8B8 : D3DFMT_LIN_A1R5G5B5; d3d->d3dpp.FrontBufferFormat = D3DFMT_LE_X8R8G8B8; } d3d->d3dpp.MultiSampleQuality = 0; d3d->d3dpp.PresentationInterval = video->vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE; d3d->d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE; d3d->d3dpp.BackBufferCount = 2; d3d->d3dpp.EnableAutoDepthStencil = FALSE; d3d->d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3d->d3d_device->CreateDevice(0, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, &d3d->d3dpp, &d3d->d3d_render_device); #ifdef HAVE_HLSL hlsl_init(g_settings.video.cg_shader_path, d3d->d3d_render_device); #endif d3d->d3d_render_device->CreateTexture(512, 512, 1, 0, D3DFMT_LIN_X1R5G5B5, 0, &d3d->lpTexture , NULL ); #ifdef HAVE_FBO xdk_d3d_init_fbo(d3d); #endif D3DLOCKED_RECT d3dlr; d3d->lpTexture->LockRect(0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK); memset(d3dlr.pBits, 0, 512 * d3dlr.Pitch); d3d->lpTexture->UnlockRect(0); d3d->last_width = 512; d3d->last_height = 512; d3d->d3d_render_device->CreateVertexBuffer(4 * sizeof(DrawVerticeFormats), 0, 0, 0, &d3d->vertex_buf, NULL); static const DrawVerticeFormats init_verts[] = { { -1.0f, -1.0f, 0.0f, 1.0f }, { 1.0f, -1.0f, 1.0f, 1.0f }, { -1.0f, 1.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f, 0.0f }, }; void *verts_ptr; d3d->vertex_buf->Lock(0, 0, &verts_ptr, 0); memcpy(verts_ptr, init_verts, sizeof(init_verts)); d3d->vertex_buf->Unlock(); static const D3DVERTEXELEMENT VertexElements[] = { { 0, 0 * sizeof(float), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 }, { 0, 2 * sizeof(float), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() }; d3d->d3d_render_device->CreateVertexDeclaration(VertexElements, &d3d->v_decl); d3d->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET, 0xff000000, 1.0f, 0); d3d->d3d_render_device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); d3d->d3d_render_device->SetRenderState(D3DRS_ZENABLE, FALSE); D3DVIEWPORT vp = {0}; vp.Width = d3d->video_mode.fIsHiDef ? 1280 : 640; vp.Height = d3d->video_mode.fIsHiDef ? 720 : 480; vp.MinZ = 0.0f; vp.MaxZ = 1.0f; d3d->d3d_render_device->SetViewport(&vp); if(g_console.viewports.custom_vp.width == 0) g_console.viewports.custom_vp.width = vp.Width; if(g_console.viewports.custom_vp.height == 0) g_console.viewports.custom_vp.height = vp.Height; xdk_d3d_set_rotation(d3d, g_console.screen_orientation); d3d->vsync = video->vsync; return d3d; }