Exemple #1
0
static void xdk_d3d_reinit_textures(void *data, const video_info_t *video)
{
   xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)data;

   unsigned old_base_size = d3d->base_size;
   unsigned old_width     = d3d->tex_w;
   unsigned old_height    = d3d->tex_h;
   d3d->texture_fmt = video->rgb32 ? D3DFMT_LIN_X8R8G8B8 : D3DFMT_LIN_R5G6B5;
   d3d->base_size   = video->rgb32 ? sizeof(uint32_t) : sizeof(uint16_t);

   d3d->tex_w = d3d->tex_h = RARCH_SCALE_BASE * video->input_scale;

   if (old_base_size != d3d->base_size || old_width != d3d->tex_w || old_height != d3d->tex_h)
   {
      RARCH_LOG("Reinitializing textures (%u x %u @ %u bpp)\n", d3d->tex_w,
            d3d->tex_h, d3d->base_size * CHAR_BIT);

      xdk_d3d_init_textures(d3d, video);

#if 0 /* ifdef HAVE_FBO */
      if (d3d->tex_w > old_width || d3d->tex_h > old_height)
      {
         RARCH_LOG("Reiniting FBO.\n");
         xdk_d3d_init_fbo(d3d);
      }
#endif
   }
   else
      RARCH_LOG("Reinitializing textures skipped.\n");
}
static void xdk_d3d_reinit_textures(xdk_d3d_video_t *d3d, const video_info_t *video)
{
   unsigned old_base_size = d3d->base_size;
   unsigned old_width     = d3d->tex_w;
   unsigned old_height    = d3d->tex_h;
   d3d->texture_fmt = video->rgb32 ? D3DFMT_LIN_X8R8G8B8 : D3DFMT_LIN_R5G6B5;
   d3d->base_size   = video->rgb32 ? sizeof(uint32_t) : sizeof(uint16_t);

   //FIXME - temporary hack
   d3d->tex_w = d3d->tex_h = 512;

   if (old_base_size != d3d->base_size || old_width != d3d->tex_w || old_height != d3d->tex_h)
   {
      RARCH_LOG("Reinitializing textures (%u x %u @ %u bpp)\n", d3d->tex_w,
            d3d->tex_h, d3d->base_size * CHAR_BIT);

      xdk_d3d_init_textures(d3d, video);

#ifdef HAVE_FBO
      if (d3d->tex_w > old_width || d3d->tex_h > old_height)
      {
         RARCH_LOG("Reiniting FBO.\n");
         xdk_d3d_init_fbo(d3d);
      }
#endif
   }
   else
      RARCH_LOG("Reinitializing textures skipped.\n");
}
Exemple #3
0
static void *xdk_d3d_init(const video_info_t *video, const input_driver_t **input, void **input_data)
{
   HRESULT ret;

   if (driver.video_data)
   {
      xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data;
      // Reinitialize textures as we might have changed pixel formats.
      xdk_d3d_reinit_textures(d3d, video);
      return driver.video_data;
   }

   //we'll just use driver.video_data throughout here because it needs to
   //exist when we delegate initing to the context file
   driver.video_data = (xdk_d3d_video_t*)calloc(1, sizeof(xdk_d3d_video_t));
   if (!driver.video_data)
      return NULL;

   xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data;

   d3d->vsync = video->vsync;
   d3d->tex_w = RARCH_SCALE_BASE * video->input_scale;
   d3d->tex_h = RARCH_SCALE_BASE * video->input_scale;

#if defined(_XBOX1)
   d3d->ctx_driver = gfx_ctx_init_first(GFX_CTX_DIRECT3D8_API, 8, 0);
#elif defined(_XBOX360)
   d3d->ctx_driver = gfx_ctx_init_first(GFX_CTX_DIRECT3D9_API, 9, 0);
#endif
   if (d3d->ctx_driver)
   {
      D3DPRESENT_PARAMETERS d3dpp;
      xdk_d3d_generate_pp(&d3dpp, video);

      ret = d3d->d3d_device->CreateDevice(0, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING,
            &d3dpp, &d3d->d3d_render_device);

      if (ret != S_OK)
         RARCH_ERR("Failed at CreateDevice.\n");
      RD3DDevice_Clear(d3d->d3d_render_device, 0, NULL, D3DCLEAR_TARGET, 0xff000000, 1.0f, 0);
   }
   else
   {
      free(d3d);
      return NULL;
   }

   RARCH_LOG("Found D3D context: %s\n", d3d->ctx_driver->ident);

   xdk_d3d_init_textures(d3d, video);

#if defined(_XBOX1)
   // use an orthogonal matrix for the projection matrix
   D3DXMATRIX mat;
   D3DXMatrixOrthoOffCenterLH(&mat, 0,  d3d->win_width ,  d3d->win_height , 0, 0.0f, 1.0f);

   d3d->d3d_render_device->SetTransform(D3DTS_PROJECTION, &mat);

   // use an identity matrix for the world and view matrices
   D3DXMatrixIdentity(&mat);
   d3d->d3d_render_device->SetTransform(D3DTS_WORLD, &mat);
   d3d->d3d_render_device->SetTransform(D3DTS_VIEW, &mat);

   ret = d3d->d3d_render_device->CreateVertexBuffer(4 * sizeof(DrawVerticeFormats), 
         D3DUSAGE_WRITEONLY, D3DFVF_CUSTOMVERTEX, D3DPOOL_MANAGED, &d3d->vertex_buf);

   if (ret != S_OK)
   {
      RARCH_ERR("[xdk_d3d_init::] Failed at CreateVertexBuffer.\n");
      return NULL;
   }

   const DrawVerticeFormats init_verts[] = {
      { -1.0f, -1.0f, 1.0f, 0.0f, 1.0f },
      {  1.0f, -1.0f, 1.0f, 1.0f, 1.0f },
      { -1.0f,  1.0f, 1.0f, 0.0f, 0.0f },
      {  1.0f,  1.0f, 1.0f, 1.0f, 0.0f },
   };

   BYTE *verts_ptr;
   RD3DVertexBuffer_Lock(d3d->vertex_buf, 0, 0, &verts_ptr, 0);
   memcpy(verts_ptr, init_verts, sizeof(init_verts));
   RD3DVertexBuffer_Unlock(d3d->vertex_buf);

   RD3DDevice_SetVertexShader(d3d->d3d_render_device, D3DFVF_XYZ | D3DFVF_TEX1);
#elif defined(_XBOX360)
   ret = d3d->d3d_render_device->CreateVertexBuffer(4 * sizeof(DrawVerticeFormats), 
         0, 0, 0, &d3d->vertex_buf, NULL);

   if (ret != S_OK)
   {
      RARCH_ERR("[xdk_d3d_init::] Failed at CreateVertexBuffer.\n");
      return NULL;
   }

   static const DrawVerticeFormats init_verts[] = {
      { -1.0f, -1.0f, 0.0f, 1.0f },
      {  1.0f, -1.0f, 1.0f, 1.0f },
      { -1.0f,  1.0f, 0.0f, 0.0f },
      {  1.0f,  1.0f, 1.0f, 0.0f },
   };

   void *verts_ptr;
   RD3DVertexBuffer_Lock(d3d->vertex_buf, 0, 0, &verts_ptr, 0);
   memcpy(verts_ptr, init_verts, sizeof(init_verts));
   RD3DVertexBuffer_Unlock(d3d->vertex_buf);

   static const D3DVERTEXELEMENT VertexElements[] =
   {
      { 0, 0 * sizeof(float), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 },
      { 0, 2 * sizeof(float), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 },
      D3DDECL_END()
   };

   ret = d3d->d3d_render_device->CreateVertexDeclaration(VertexElements, &d3d->v_decl);

   if (ret != S_OK)
   {
      RARCH_ERR("[xdk_d3d_init::] Failed at CreateVertexDeclaration.\n");
   }
#endif

   d3d->ctx_driver->get_video_size(&d3d->win_width, &d3d->win_height);
   RARCH_LOG("Detecting screen resolution: %ux%u.\n", d3d->win_width, d3d->win_height);

   d3d->ctx_driver->swap_interval(d3d->vsync ? 1 : 0);

#ifdef HAVE_HLSL
   if (!hlsl_shader_init())
   {
      RARCH_ERR("Shader init failed.\n");
      d3d->ctx_driver->destroy();
      free(d3d);
      return NULL;
   }

   RARCH_LOG("D3D: Loaded %u program(s).\n", d3d->shader->num_shaders());
#endif

#if 0 /* ifdef HAVE_FBO */
   xdk_d3d_init_fbo(d3d);
#endif

   xdk_d3d_set_rotation(d3d, g_settings.video.rotation);

   //really returns driver.video_data to driver.video_data - see comment above
   return d3d;
}
Exemple #4
0
static void *xdk_d3d_init(const video_info_t *video, const input_driver_t **input, void **input_data)
{
   if (driver.video_data)
      return driver.video_data;

   xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)calloc(1, sizeof(xdk_d3d_video_t));
   if (!d3d)
      return NULL;

   d3d->d3d_device = direct3d_create_ctx(D3D_SDK_VERSION);
   if (!d3d->d3d_device)
   {
      free(d3d);
      return NULL;
   }

   memset(&d3d->d3dpp, 0, sizeof(d3d->d3dpp));

   // no letterboxing in 4:3 mode (if widescreen is
   // unsupported
   // Get video settings
   memset(&d3d->video_mode, 0, sizeof(d3d->video_mode));
   XGetVideoMode(&d3d->video_mode);

   if(!d3d->video_mode.fIsWideScreen)
      d3d->d3dpp.Flags |= D3DPRESENTFLAG_NO_LETTERBOX;

   g_console.menus_hd_enable = d3d->video_mode.fIsHiDef;
   
   d3d->d3dpp.BackBufferWidth         = d3d->video_mode.fIsHiDef ? 1280 : 640;
   d3d->d3dpp.BackBufferHeight        = d3d->video_mode.fIsHiDef ? 720 : 480;

   if(g_console.gamma_correction_enable)
   {
      d3d->d3dpp.BackBufferFormat        = g_console.color_format ? (D3DFORMAT)MAKESRGBFMT(D3DFMT_A8R8G8B8) : (D3DFORMAT)MAKESRGBFMT(D3DFMT_LIN_A1R5G5B5);
      d3d->d3dpp.FrontBufferFormat       = (D3DFORMAT)MAKESRGBFMT(D3DFMT_LE_X8R8G8B8);
   }
   else
   {
      d3d->d3dpp.BackBufferFormat        = g_console.color_format ? D3DFMT_A8R8G8B8 : D3DFMT_LIN_A1R5G5B5;
      d3d->d3dpp.FrontBufferFormat       = D3DFMT_LE_X8R8G8B8;
   }
   d3d->d3dpp.MultiSampleQuality      = 0;
   d3d->d3dpp.PresentationInterval    = video->vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;

   d3d->d3dpp.MultiSampleType         = D3DMULTISAMPLE_NONE;
   d3d->d3dpp.BackBufferCount         = 2;
   d3d->d3dpp.EnableAutoDepthStencil  = FALSE;
   d3d->d3dpp.SwapEffect              = D3DSWAPEFFECT_DISCARD;

   d3d->d3d_device->CreateDevice(0, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING,
	   &d3d->d3dpp, &d3d->d3d_render_device);

#ifdef HAVE_HLSL
   hlsl_init(g_settings.video.cg_shader_path, d3d->d3d_render_device);
#endif

   d3d->d3d_render_device->CreateTexture(512, 512, 1, 0, D3DFMT_LIN_X1R5G5B5,
      0, &d3d->lpTexture
   , NULL
   );

#ifdef HAVE_FBO
   xdk_d3d_init_fbo(d3d);
#endif

   D3DLOCKED_RECT d3dlr;
   d3d->lpTexture->LockRect(0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK);
   memset(d3dlr.pBits, 0, 512 * d3dlr.Pitch);
   d3d->lpTexture->UnlockRect(0);

   d3d->last_width = 512;
   d3d->last_height = 512;

   d3d->d3d_render_device->CreateVertexBuffer(4 * sizeof(DrawVerticeFormats), 
	   0, 0, 0, &d3d->vertex_buf, NULL);

   static const DrawVerticeFormats init_verts[] = {
      { -1.0f, -1.0f, 0.0f, 1.0f },
      {  1.0f, -1.0f, 1.0f, 1.0f },
      { -1.0f,  1.0f, 0.0f, 0.0f },
      {  1.0f,  1.0f, 1.0f, 0.0f },
   };
   
   void *verts_ptr;
   d3d->vertex_buf->Lock(0, 0, &verts_ptr, 0);
   memcpy(verts_ptr, init_verts, sizeof(init_verts));
   d3d->vertex_buf->Unlock();

   static const D3DVERTEXELEMENT VertexElements[] =
   {
      { 0, 0 * sizeof(float), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 },
      { 0, 2 * sizeof(float), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 },
      D3DDECL_END()
   };

   d3d->d3d_render_device->CreateVertexDeclaration(VertexElements, &d3d->v_decl);
   
   d3d->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET,
	   0xff000000, 1.0f, 0);

   d3d->d3d_render_device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
   d3d->d3d_render_device->SetRenderState(D3DRS_ZENABLE, FALSE);

   D3DVIEWPORT vp = {0};
   vp.Width  = d3d->video_mode.fIsHiDef ? 1280 : 640;
   vp.Height = d3d->video_mode.fIsHiDef ? 720 : 480;
   vp.MinZ   = 0.0f;
   vp.MaxZ   = 1.0f;
   d3d->d3d_render_device->SetViewport(&vp);

   if(g_console.viewports.custom_vp.width == 0)
      g_console.viewports.custom_vp.width = vp.Width;

   if(g_console.viewports.custom_vp.height == 0)
      g_console.viewports.custom_vp.height = vp.Height;

   xdk_d3d_set_rotation(d3d, g_console.screen_orientation);

   d3d->vsync = video->vsync;

   return d3d;
}