/** * @brief Parses an xml node containing a DTYPE. * * @param temp Address to load DTYPE into. * @param parent XML Node containing the DTYPE data. * @return 0 on success. */ static int DTYPE_parse( DTYPE *temp, const xmlNodePtr parent ) { xmlNodePtr node; /* Clear data. */ memset( temp, 0, sizeof(DTYPE) ); /* Get the name (mallocs). */ temp->name = xml_nodeProp(parent,"name"); /* Extract the data. */ node = parent->xmlChildrenNode; do { xml_onlyNodes(node); xmlr_float(node, "shield", temp->sdam); xmlr_float(node, "armour", temp->adam); xmlr_float(node, "knockback", temp->knock); WARN("Unknown node of type '%s' in damage node '%s'.", node->name, temp->name); } while (xml_nextNode(node)); #define MELEMENT(o,s) \ if (o) WARN("DTYPE '%s' invalid '"s"' element", temp->name) /**< Define to help check for data errors. */ MELEMENT(temp->sdam<0.,"shield"); MELEMENT(temp->adam<0.,"armour"); MELEMENT(temp->knock<0.,"knockback"); #undef MELEMENT return 0; }
/** * @brief Loads a commodity. * * @param temp Commodity to load data into. * @param parent XML node to load from. * @return Commodity loaded from parent. */ static int commodity_parse( Commodity *temp, xmlNodePtr parent ) { xmlNodePtr node; /* Clear memory. */ memset( temp, 0, sizeof(Commodity) ); /* Get name. */ xmlr_attr( parent, "name", temp->name ); if (temp->name == NULL) WARN("Commodity from "COMMODITY_DATA" has invalid or no name"); /* Parse body. */ node = parent->xmlChildrenNode; do { xml_onlyNodes(node); xmlr_strd(node, "description", temp->description); xmlr_int(node, "price", temp->price); WARN("Commodity '%s' has unknown node '%s'.", temp->name, node->name); } while (xml_nextNode(node)); #if 0 /* shouldn't be needed atm */ #define MELEMENT(o,s) if (o) WARN("Commodity '%s' missing '"s"' element", temp->name) MELEMENT(temp->description==NULL,"description"); MELEMENT(temp->high==0,"high"); MELEMENT(temp->medium==0,"medium"); MELEMENT(temp->low==0,"low"); #undef MELEMENT #endif return 0; }
/** * @brief Loads the dtype stack. * * @return 0 on success. */ int dtype_load (void) { int mem; uint32_t bufsize; char *buf; xmlNodePtr node; xmlDocPtr doc; /* Load and read the data. */ buf = ndata_read( DTYPE_DATA, &bufsize ); doc = xmlParseMemory( buf, bufsize ); /* Check to see if document exists. */ node = doc->xmlChildrenNode; if (!xml_isNode(node,DTYPE_XML_ID)) { ERR("Malformed '"DTYPE_DATA"' file: missing root element '"DTYPE_XML_ID"'"); return -1; } /* Check to see if is populated. */ node = node->xmlChildrenNode; /* first system node */ if (node == NULL) { ERR("Malformed '"DTYPE_DATA"' file: does not contain elements"); return -1; } /* Load up the individual damage types. */ mem = 0; do { xml_onlyNodes(node); if (!xml_isNode(node,DTYPE_XML_TAG)) { WARN("'"DTYPE_DATA"' has unknown node '%s'.", node->name); continue; } dtype_ntypes++; if (dtype_ntypes > mem) { if (mem == 0) mem = DTYPE_CHUNK_MIN; else mem *= 2; dtype_types = realloc(dtype_types, sizeof(DTYPE)*mem); } DTYPE_parse( &dtype_types[dtype_ntypes-1], node ); } while (xml_nextNode(node)); /* Shrink back to minimum - shouldn't change ever. */ dtype_types = realloc(dtype_types, sizeof(DTYPE) * dtype_ntypes); /* Clean up. */ xmlFreeDoc(doc); free(buf); return 0; }
/** * @brief Allocates space for and populates a list of asset mods from a unistate xml tree. * * @param rootNode A node pointer to the root node of unistate tree * @return A pointer to the first node of the linked list. */ assetStatePtr unistate_populateList(xmlNodePtr root) { assetStatePtr listHead = NULL, curElement = NULL; xmlNodePtr elementNode = NULL, listNode = NULL; #ifdef UNISTATE_DEBUG char debugBuffer[PATH_MAX]; #endif //no root node? if(!root) return NULL; //root has no children? if(!(listNode = root->children)) return NULL; //iterate over assets do { //if the node is named right if(xml_isNode(listNode, "asset")) { elementNode = listNode->children; //set up list element curElement = malloc(sizeof(assetState)); curElement->next = listHead; listHead = curElement; curElement->name = curElement->faction = NULL; curElement->presence = -1; //get info from file xmlr_attr(listNode, "name", curElement->name); //debug stuff #ifdef UNISTATE_DEBUG snprintf(debugBuffer, sizeof(char) * (PATH_MAX - 1),\ "UniState Debug: Asset name '%s' parsed\n", curElement->name); logprintf(stdout, debugBuffer); #endif do { xml_onlyNodes(elementNode); xmlr_strd(elementNode, "faction", curElement->faction); xmlr_int(elementNode, "presence", curElement->presence); xmlr_int(elementNode, "presence_range", curElement->range); } while(xml_nextNode(elementNode)); //more debug stuff #ifdef UNISTATE_DEBUG snprintf(debugBuffer, sizeof(char) * (PATH_MAX - 1),\ "UniState Debug: Asset faction '%s' and Asset presence '%i' parsed\n",\ (curElement->faction == NULL ? "<Default>" : curElement->faction), curElement->presence); logprintf(stdout, debugBuffer); #endif } } while(xml_nextNode(listNode)); //return the list return listHead; }
/** * @brief Patches a asset. * * @param diff Diff that is doing the patching. * @param node Node containing the asset. * @return 0 on success. */ static int diff_patchAsset( UniDiff_t *diff, xmlNodePtr node ) { UniHunk_t base, hunk; xmlNodePtr cur; /* Set the target. */ memset(&base, 0, sizeof(UniHunk_t)); base.target.type = HUNK_TARGET_ASSET; xmlr_attr(node,"name",base.target.u.name); if (base.target.u.name==NULL) { WARN(_("Unidiff '%s' has an target node without a 'name' tag"), diff->name); return -1; } /* Now parse the possible changes. */ cur = node->xmlChildrenNode; do { xml_onlyNodes(cur); if (xml_isNode(cur,"faction")) { hunk.target.type = base.target.type; hunk.target.u.name = strdup(base.target.u.name); /* Outfit type is constant. */ hunk.type = HUNK_TYPE_ASSET_FACTION; /* Get the data. */ hunk.u.name = xml_getStrd(cur); /* Apply diff. */ if (diff_patchHunk( &hunk ) < 0) diff_hunkFailed( diff, &hunk ); else diff_hunkSuccess( diff, &hunk ); continue; } WARN(_("Unidiff '%s' has unknown node '%s'."), diff->name, node->name); } while (xml_nextNode(cur)); /* Clean up some stuff. */ free(base.target.u.name); base.target.u.name = NULL; return 0; }
/** * @brief Parses an xml node containing a SPFX. * * @param temp Address to load SPFX into. * @param parent XML Node containing the SPFX data. * @return 0 on success. */ static int spfx_base_parse( SPFX_Base *temp, const xmlNodePtr parent ) { xmlNodePtr node; /* Clear data. */ memset( temp, 0, sizeof(SPFX_Base) ); /* Get the name (mallocs). */ temp->name = xml_nodeProp(parent,"name"); /* Extract the data. */ node = parent->xmlChildrenNode; do { xml_onlyNodes(node); xmlr_float(node, "anim", temp->anim); xmlr_float(node, "ttl", temp->ttl); if (xml_isNode(node,"gfx")) { temp->gfx = xml_parseTexture( node, SPFX_GFX_PATH"%s"SPFX_GFX_SUF, 6, 5, 0 ); continue; } WARN("SPFX '%s' has unknown node '%s'.", temp->name, node->name); } while (xml_nextNode(node)); /* Convert from ms to s. */ temp->anim /= 1000.; temp->ttl /= 1000.; if (temp->ttl == 0.) temp->ttl = temp->anim; #define MELEMENT(o,s) \ if (o) WARN("SPFX '%s' missing/invalid '"s"' element", temp->name) /**< Define to help check for data errors. */ MELEMENT(temp->anim==0.,"anim"); MELEMENT(temp->ttl==0.,"ttl"); MELEMENT(temp->gfx==NULL,"gfx"); #undef MELEMENT return 0; }
/** * @brief Loads all the commodity data. * * @return 0 on success. */ int commodity_load (void) { uint32_t bufsize; char *buf; xmlNodePtr node; xmlDocPtr doc; /* Load the file. */ buf = ndata_read( COMMODITY_DATA, &bufsize); if (buf == NULL) return -1; /* Handle the XML. */ doc = xmlParseMemory( buf, bufsize ); if (doc == NULL) { WARN("'%s' is not valid XML.", COMMODITY_DATA); return -1; } node = doc->xmlChildrenNode; /* Commodities node */ if (strcmp((char*)node->name,XML_COMMODITY_ID)) { ERR("Malformed "COMMODITY_DATA" file: missing root element '"XML_COMMODITY_ID"'"); return -1; } node = node->xmlChildrenNode; /* first faction node */ if (node == NULL) { ERR("Malformed "COMMODITY_DATA" file: does not contain elements"); return -1; } do { xml_onlyNodes(node); if (xml_isNode(node, XML_COMMODITY_TAG)) { /* Make room for commodity. */ commodity_stack = realloc(commodity_stack, sizeof(Commodity)*(++commodity_nstack)); /* Load commodity. */ commodity_parse(&commodity_stack[commodity_nstack-1], node); /* See if should get added to commodity list. */ if (commodity_stack[commodity_nstack-1].price > 0.) { econ_nprices++; econ_comm = realloc(econ_comm, econ_nprices * sizeof(int)); econ_comm[econ_nprices-1] = commodity_nstack-1; } } else WARN("'"COMMODITY_DATA"' has unknown node '%s'.", node->name); } while (xml_nextNode(node)); xmlFreeDoc(doc); free(buf); DEBUG("Loaded %d Commodit%s", commodity_nstack, (commodity_nstack==1) ? "y" : "ies" ); return 0; }
/** * @brief Parses a single faction, but doesn't set the allies/enemies bit. * * @param temp Faction to load data into. * @param parent Parent node to extract faction from. * @return Faction created from parent node. */ static int faction_parse( Faction* temp, xmlNodePtr parent ) { xmlNodePtr node; int player; char buf[PATH_MAX], *dat; uint32_t ndat; /* Clear memory. */ memset( temp, 0, sizeof(Faction) ); temp->name = xml_nodeProp(parent,"name"); if (temp->name == NULL) WARN("Faction from "FACTION_DATA_PATH" has invalid or no name"); player = 0; node = parent->xmlChildrenNode; do { /* Only care about nodes. */ xml_onlyNodes(node); /* Can be 0 or negative, so we have to take that into account. */ if (xml_isNode(node,"player")) { temp->player_def = xml_getFloat(node); player = 1; continue; } xmlr_strd(node,"longname",temp->longname); xmlr_strd(node,"display",temp->displayname); if (xml_isNode(node, "colour")) { temp->colour = col_fromName(xml_raw(node)); continue; } if (xml_isNode(node, "spawn")) { if (temp->sched_state != NULL) WARN("Faction '%s' has duplicate 'spawn' tag.", temp->name); nsnprintf( buf, sizeof(buf), "dat/factions/spawn/%s.lua", xml_raw(node) ); temp->sched_state = nlua_newState(); nlua_loadStandard( temp->sched_state, 0 ); dat = ndata_read( buf, &ndat ); if (luaL_dobuffer(temp->sched_state, dat, ndat, buf) != 0) { WARN("Failed to run spawn script: %s\n" "%s\n" "Most likely Lua file has improper syntax, please check", buf, lua_tostring(temp->sched_state,-1)); lua_close( temp->sched_state ); temp->sched_state = NULL; } free(dat); continue; } if (xml_isNode(node, "standing")) { if (temp->state != NULL) WARN("Faction '%s' has duplicate 'standing' tag.", temp->name); nsnprintf( buf, sizeof(buf), "dat/factions/standing/%s.lua", xml_raw(node) ); temp->state = nlua_newState(); nlua_loadStandard( temp->state, 0 ); dat = ndata_read( buf, &ndat ); if (luaL_dobuffer(temp->state, dat, ndat, buf) != 0) { WARN("Failed to run standing script: %s\n" "%s\n" "Most likely Lua file has improper syntax, please check", buf, lua_tostring(temp->state,-1)); lua_close( temp->state ); temp->state = NULL; } free(dat); continue; } if (xml_isNode(node, "known")) { faction_setFlag(temp, FACTION_KNOWN); continue; } if (xml_isNode(node, "equip")) { if (temp->equip_state != NULL) WARN("Faction '%s' has duplicate 'equip' tag.", temp->name); nsnprintf( buf, sizeof(buf), "dat/factions/equip/%s.lua", xml_raw(node) ); temp->equip_state = nlua_newState(); nlua_loadStandard( temp->equip_state, 0 ); dat = ndata_read( buf, &ndat ); if (luaL_dobuffer(temp->equip_state, dat, ndat, buf) != 0) { WARN("Failed to run equip script: %s\n" "%s\n" "Most likely Lua file has improper syntax, please check", buf, lua_tostring(temp->equip_state,-1)); lua_close( temp->equip_state ); temp->equip_state = NULL; } free(dat); continue; } if (xml_isNode(node,"logo")) { if (temp->logo_small != NULL) WARN("Faction '%s' has duplicate 'logo' tag.", temp->name); nsnprintf( buf, PATH_MAX, FACTION_LOGO_PATH"%s_small.png", xml_get(node)); temp->logo_small = gl_newImage(buf, 0); nsnprintf( buf, PATH_MAX, FACTION_LOGO_PATH"%s_tiny.png", xml_get(node)); temp->logo_tiny = gl_newImage(buf, 0); continue; } if (xml_isNode(node,"static")) { faction_setFlag(temp, FACTION_STATIC); continue; } if (xml_isNode(node,"invisible")) { faction_setFlag(temp, FACTION_INVISIBLE); continue; } /* Avoid warnings. */ if (xml_isNode(node,"allies") || xml_isNode(node,"enemies")) continue; DEBUG("Unknown node '%s' in faction '%s'",node->name,temp->name); } while (xml_nextNode(node)); if (player==0) DEBUG("Faction '%s' missing player tag.", temp->name); if ((temp->state!=NULL) && faction_isFlag( temp, FACTION_STATIC )) WARN("Faction '%s' has Lua and is static!", temp->name); if ((temp->state==NULL) && !faction_isFlag( temp, FACTION_STATIC )) WARN("Faction '%s' has no Lua and isn't static!", temp->name); return 0; }
/** * @brief Loads the tech information. */ int tech_load (void) { int i, ret, s; uint32_t bufsize; char *buf, *data; xmlNodePtr node, parent; xmlDocPtr doc; tech_group_t *tech; /* Load the data. */ data = ndata_read( TECH_DATA, &bufsize ); if (data == NULL) return -1; /* Load the document. */ doc = xmlParseMemory( data, bufsize ); if (doc == NULL) { WARN("'%s' is not a valid XML file.", TECH_DATA); return -1; } /* Load root element. */ parent = doc->xmlChildrenNode; if (!xml_isNode(parent,XML_TECH_ID)) { WARN("Malformed "TECH_DATA" file: missing root element '"XML_TECH_ID"'"); return -1; } /* Get first node. */ node = parent->xmlChildrenNode; if (node == NULL) { WARN("Malformed "TECH_DATA" file: does not contain elements"); return -1; } /* Create the array. */ tech_groups = array_create( tech_group_t ); /* First pass create the groups - needed to reference them later. */ ret = 0; tech = NULL; do { xml_onlyNodes(node); /* Must match tag. */ if (!xml_isNode(node, XML_TECH_TAG)) { WARN("'"XML_TECH_ID"' has unknown node '%s'.", node->name); continue; } if (ret==0) /* Write over failures. */ tech = &array_grow( &tech_groups ); ret = tech_parseNode( tech, node ); } while (xml_nextNode(node)); array_shrink( &tech_groups ); /* Now we load the data. */ node = parent->xmlChildrenNode; s = array_size( tech_groups ); do { /* Must match tag. */ if (!xml_isNode(node, XML_TECH_TAG)) continue; /* Must avoid warning by checking explicit NULL. */ xmlr_attr( node, "name", buf ); if (buf == NULL) continue; /* Load next tech. */ for (i=0; i<s; i++) { tech = &tech_groups[i]; if (strcmp(tech->name, buf)==0) tech_parseNodeData( tech, node ); } /* Free memory. */ free(buf); } while (xml_nextNode(node)); /* Info. */ DEBUG("Loaded %d tech group%s", s, (s == 1) ? "" : "s" ); /* Free memory. */ free(data); xmlFreeDoc(doc); return 0; }
/** * @brief Parses the fleet node. * * @param temp Fleet to load. * @param parent Parent xml node of the fleet in question. * @return A newly allocated fleet loaded with data in parent node. */ static int fleet_parse( Fleet *temp, const xmlNodePtr parent ) { xmlNodePtr cur, node; FleetPilot* pilot; char* c; int mem; node = parent->xmlChildrenNode; /* Sane defaults and clean up. */ memset( temp, 0, sizeof(Fleet) ); temp->faction = -1; temp->name = (char*)xmlGetProp(parent,(xmlChar*)"name"); /* already mallocs */ if (temp->name == NULL) WARN("Fleet in "FLEET_DATA" has invalid or no name"); do { /* load all the data */ xml_onlyNodes(node); /* Set faction. */ if (xml_isNode(node,"faction")) { temp->faction = faction_get(xml_get(node)); continue; } /* Set AI. */ xmlr_strd(node,"ai",temp->ai); if (ai_getProfile ( temp->ai ) == NULL) WARN("Fleet '%s' has invalid AI '%s'.", temp->name, temp->ai ); /* Set flags. */ if (xml_isNode(node,"flags")){ cur = node->children; do { xml_onlyNodes(cur); WARN("Fleet '%s' has unknown flag node '%s'.", temp->name, cur->name); } while (xml_nextNode(cur)); continue; } /* Load pilots. */ else if (xml_isNode(node,"pilots")) { cur = node->children; mem = 0; do { xml_onlyNodes(cur); if (xml_isNode(cur,"pilot")) { /* See if must grow. */ temp->npilots++; if (temp->npilots > mem) { mem += CHUNK_SIZE; temp->pilots = realloc(temp->pilots, mem * sizeof(FleetPilot)); } pilot = &temp->pilots[temp->npilots-1]; /* Clear memory. */ memset( pilot, 0, sizeof(FleetPilot) ); /* Check for name override */ xmlr_attr(cur,"name",c); pilot->name = c; /* No need to free since it will have to later */ /* Check for AI override */ xmlr_attr(cur,"ai",pilot->ai); /* Load pilot's ship */ xmlr_attr(cur,"ship",c); if (c==NULL) WARN("Pilot %s in Fleet %s has null ship", pilot->name, temp->name); pilot->ship = ship_get(c); if (pilot->ship == NULL) WARN("Pilot %s in Fleet %s has invalid ship", pilot->name, temp->name); if (c!=NULL) free(c); continue; } WARN("Fleet '%s' has unknown pilot node '%s'.", temp->name, cur->name); } while (xml_nextNode(cur)); /* Resize to minimum. */ temp->pilots = realloc(temp->pilots, sizeof(FleetPilot)*temp->npilots); continue; } DEBUG("Unknown node '%s' in fleet '%s'",node->name,temp->name); } while (xml_nextNode(node)); #define MELEMENT(o,s) \ if (o) WARN("Fleet '%s' missing '"s"' element", temp->name) /**< Hack to check for missing fields. */ MELEMENT(temp->ai==NULL,"ai"); MELEMENT(temp->faction==-1,"faction"); MELEMENT(temp->pilots==NULL,"pilots"); #undef MELEMENT return 0; }
/** * @brief Patches a faction. * * @param diff Diff that is doing the patching. * @param node Node containing the asset. * @return 0 on success. */ static int diff_patchFaction( UniDiff_t *diff, xmlNodePtr node ) { UniHunk_t base, hunk; xmlNodePtr cur; char *buf; /* Set the target. */ memset(&base, 0, sizeof(UniHunk_t)); base.target.type = HUNK_TARGET_FACTION; xmlr_attr(node,"name",base.target.u.name); if (base.target.u.name==NULL) { WARN(_("Unidiff '%s' has an target node without a 'name' tag"), diff->name); return -1; } /* Now parse the possible changes. */ cur = node->xmlChildrenNode; do { xml_onlyNodes(cur); if (xml_isNode(cur,"visible")) { hunk.target.type = base.target.type; hunk.target.u.name = strdup(base.target.u.name); /* Faction type is constant. */ hunk.type = HUNK_TYPE_FACTION_VISIBLE; /* There is no name. */ hunk.u.name = NULL; /* Apply diff. */ if (diff_patchHunk( &hunk ) < 0) diff_hunkFailed( diff, &hunk ); else diff_hunkSuccess( diff, &hunk ); continue; } else if (xml_isNode(cur,"invisible")) { hunk.target.type = base.target.type; hunk.target.u.name = strdup(base.target.u.name); /* Faction type is constant. */ hunk.type = HUNK_TYPE_FACTION_INVISIBLE; /* There is no name. */ hunk.u.name = NULL; /* Apply diff. */ if (diff_patchHunk( &hunk ) < 0) diff_hunkFailed( diff, &hunk ); else diff_hunkSuccess( diff, &hunk ); continue; } else if (xml_isNode(cur,"faction")) { hunk.target.type = base.target.type; hunk.target.u.name = strdup(base.target.u.name); /* Get the faction to set the association of. */ xmlr_attr(cur,"name",hunk.u.name); /* Get the type. */ buf = xml_get(cur); if (buf==NULL) { WARN(_("Unidiff '%s': Null hunk type."), diff->name); continue; } if (strcmp(buf,"ally")==0) hunk.type = HUNK_TYPE_FACTION_ALLY; else if (strcmp(buf,"enemy")==0) hunk.type = HUNK_TYPE_FACTION_ENEMY; else if (strcmp(buf,"neutral")==0) hunk.type = HUNK_TYPE_FACTION_NEUTRAL; else WARN(_("Unidiff '%s': Unknown hunk type '%s' for faction '%s'."), diff->name, buf, hunk.u.name); /* Apply diff. */ if (diff_patchHunk( &hunk ) < 0) diff_hunkFailed( diff, &hunk ); else diff_hunkSuccess( diff, &hunk ); continue; } WARN(_("Unidiff '%s' has unknown node '%s'."), diff->name, node->name); } while (xml_nextNode(cur)); /* Clean up some stuff. */ free(base.target.u.name); base.target.u.name = NULL; return 0; }
/** * @brief Patches a system. * * @param diff Diff that is doing the patching. * @param node Node containing the system. * @return 0 on success. */ static int diff_patchSystem( UniDiff_t *diff, xmlNodePtr node ) { UniHunk_t base, hunk; xmlNodePtr cur; char *buf; /* Set the target. */ memset(&base, 0, sizeof(UniHunk_t)); base.target.type = HUNK_TARGET_SYSTEM; xmlr_attr(node,"name",base.target.u.name); if (base.target.u.name==NULL) { WARN(_("Unidiff '%s' has a system node without a 'name' tag, not applying."), diff->name); return -1; } /* Now parse the possible changes. */ cur = node->xmlChildrenNode; do { xml_onlyNodes(cur); if (xml_isNode(cur,"asset")) { hunk.target.type = base.target.type; hunk.target.u.name = strdup(base.target.u.name); /* Get the asset to modify. */ xmlr_attr(cur,"name",hunk.u.name); /* Get the type. */ buf = xml_get(cur); if (buf==NULL) { WARN(_("Unidiff '%s': Null hunk type."), diff->name); continue; } if (strcmp(buf,"add")==0) hunk.type = HUNK_TYPE_ASSET_ADD; else if (strcmp(buf,"remove")==0) hunk.type = HUNK_TYPE_ASSET_REMOVE; else if (strcmp(buf,"blackmarket")==0) hunk.type = HUNK_TYPE_ASSET_BLACKMARKET; else if (strcmp(buf,"legalmarket")==0) hunk.type = HUNK_TYPE_ASSET_LEGALMARKET; else WARN(_("Unidiff '%s': Unknown hunk type '%s' for asset '%s'."), diff->name, buf, hunk.u.name); /* Apply diff. */ if (diff_patchHunk( &hunk ) < 0) diff_hunkFailed( diff, &hunk ); else diff_hunkSuccess( diff, &hunk ); continue; } else if (xml_isNode(cur,"jump")) { hunk.target.type = base.target.type; hunk.target.u.name = strdup(base.target.u.name); /* Get the jump point to modify. */ xmlr_attr(cur,"target",hunk.u.name); /* Get the type. */ buf = xml_get(cur); if (buf==NULL) { WARN(_("Unidiff '%s': Null hunk type."), diff->name); continue; } if (strcmp(buf,"add")==0) hunk.type = HUNK_TYPE_JUMP_ADD; else if (strcmp(buf,"remove")==0) hunk.type = HUNK_TYPE_JUMP_REMOVE; else WARN(_("Unidiff '%s': Unknown hunk type '%s' for jump '%s'."), diff->name, buf, hunk.u.name); hunk.node = cur; /* Apply diff. */ if (diff_patchHunk( &hunk ) < 0) diff_hunkFailed( diff, &hunk ); else diff_hunkSuccess( diff, &hunk ); continue; } WARN(_("Unidiff '%s' has unknown node '%s'."), diff->name, node->name); } while (xml_nextNode(cur)); /* Clean up some stuff. */ free(base.target.u.name); base.target.u.name = NULL; return 0; }
/** * @brief Parses a node of a mission. * * @param temp Data to load into. * @param parent Node containing the mission. * @return 0 on success. */ static int mission_parse( MissionData* temp, const xmlNodePtr parent ) { xmlNodePtr cur, node; #ifdef DEBUGGING /* To check if mission is valid. */ lua_State *L; int ret; char *buf; uint32_t len; #endif /* DEBUGGING */ /* Clear memory. */ memset( temp, 0, sizeof(MissionData) ); /* Defaults. */ temp->avail.priority = 5; /* get the name */ temp->name = xml_nodeProp(parent,"name"); if (temp->name == NULL) WARN("Mission in "MISSION_DATA_PATH" has invalid or no name"); node = parent->xmlChildrenNode; char str[PATH_MAX] = "\0"; do { /* load all the data */ /* Only handle nodes. */ xml_onlyNodes(node); if (xml_isNode(node,"lua")) { nsnprintf( str, PATH_MAX, MISSION_LUA_PATH"%s.lua", xml_get(node) ); temp->lua = strdup( str ); str[0] = '\0'; #ifdef DEBUGGING /* Check to see if syntax is valid. */ L = luaL_newstate(); buf = ndata_read( temp->lua, &len ); ret = luaL_loadbuffer(L, buf, len, temp->name ); if (ret == LUA_ERRSYNTAX) { WARN("Mission Lua '%s' of mission '%s' syntax error: %s", temp->name, temp->lua, lua_tostring(L,-1) ); } free(buf); lua_close(L); #endif /* DEBUGGING */ continue; } else if (xml_isNode(node,"flags")) { /* set the various flags */ cur = node->children; do { xml_onlyNodes(cur); if (xml_isNode(cur,"unique")) { mis_setFlag(temp,MISSION_UNIQUE); continue; } WARN("Mission '%s' has unknown flag node '%s'.", temp->name, cur->name); } while (xml_nextNode(cur)); continue; } else if (xml_isNode(node,"avail")) { /* mission availability */ cur = node->children; do { xml_onlyNodes(cur); if (xml_isNode(cur,"location")) { temp->avail.loc = mission_location( xml_get(cur) ); continue; } xmlr_int(cur,"chance",temp->avail.chance); xmlr_strd(cur,"planet",temp->avail.planet); xmlr_strd(cur,"system",temp->avail.system); if (xml_isNode(cur,"faction")) { temp->avail.factions = realloc( temp->avail.factions, sizeof(int) * ++temp->avail.nfactions ); temp->avail.factions[temp->avail.nfactions-1] = faction_get( xml_get(cur) ); continue; } xmlr_strd(cur,"cond",temp->avail.cond); xmlr_strd(cur,"done",temp->avail.done); xmlr_int(cur,"priority",temp->avail.priority); WARN("Mission '%s' has unknown avail node '%s'.", temp->name, cur->name); } while (xml_nextNode(cur)); continue; } DEBUG("Unknown node '%s' in mission '%s'",node->name,temp->name); } while (xml_nextNode(node)); #define MELEMENT(o,s) \ if (o) WARN("Mission '%s' missing/invalid '"s"' element", temp->name) MELEMENT(temp->lua==NULL,"lua"); MELEMENT(temp->avail.loc==-1,"location"); MELEMENT((temp->avail.loc!=MIS_AVAIL_NONE) && (temp->avail.chance==0),"chance"); #undef MELEMENT return 0; }
/** * @brief Loads the spfx stack. * * @return 0 on success. * * @todo Make spfx not hard-coded. */ int spfx_load (void) { int mem; uint32_t bufsize; char *buf; xmlNodePtr node; xmlDocPtr doc; /* Load and read the data. */ buf = ndata_read( SPFX_DATA_PATH, &bufsize ); doc = xmlParseMemory( buf, bufsize ); /* Check to see if document exists. */ node = doc->xmlChildrenNode; if (!xml_isNode(node,SPFX_XML_ID)) { ERR("Malformed '"SPFX_DATA_PATH"' file: missing root element '"SPFX_XML_ID"'"); return -1; } /* Check to see if is populated. */ node = node->xmlChildrenNode; /* first system node */ if (node == NULL) { ERR("Malformed '"SPFX_DATA_PATH"' file: does not contain elements"); return -1; } /* First pass, loads up ammunition. */ mem = 0; do { xml_onlyNodes(node); if (xml_isNode(node,SPFX_XML_TAG)) { spfx_neffects++; if (spfx_neffects > mem) { if (mem == 0) mem = SPFX_CHUNK_MIN; else mem *= 2; spfx_effects = realloc(spfx_effects, sizeof(SPFX_Base)*mem); } spfx_base_parse( &spfx_effects[spfx_neffects-1], node ); } else WARN("'"SPFX_DATA_PATH"' has unknown node '%s'.", node->name); } while (xml_nextNode(node)); /* Shrink back to minimum - shouldn't change ever. */ spfx_effects = realloc(spfx_effects, sizeof(SPFX_Base) * spfx_neffects); /* Clean up. */ xmlFreeDoc(doc); free(buf); /* * Now initialize force feedback. */ spfx_hapticInit(); shake_noise = noise_new( 1, NOISE_DEFAULT_HURST, NOISE_DEFAULT_LACUNARITY ); return 0; }
/** * @brief Loads the module start data. * * @return 0 on success. */ int start_load (void) { uint32_t bufsize; char *buf; xmlNodePtr node, cur, tmp; xmlDocPtr doc; int scu, stp, stu; /* Defaults. */ scu = -1; stp = -1; stu = -1; /* Try to read the file. */ buf = ndata_read( START_DATA_PATH, &bufsize ); if (buf == NULL) return -1; /* Load the XML file. */ doc = xmlParseMemory( buf, bufsize ); node = doc->xmlChildrenNode; if (!xml_isNode(node,XML_START_ID)) { ERR("Malformed '"START_DATA_PATH"' file: missing root element '"XML_START_ID"'"); return -1; } node = node->xmlChildrenNode; /* first system node */ if (node == NULL) { ERR("Malformed '"START_DATA_PATH"' file: does not contain elements"); return -1; } do { xml_onlyNodes(node); xmlr_strd( node, "name", start_data.name ); if (xml_isNode(node, "player")) { /* we are interested in the player */ cur = node->children; do { xml_onlyNodes(cur); xmlr_uint( cur, "credits", start_data.credits ); xmlr_strd( cur, "mission", start_data.mission ); xmlr_strd( cur, "event", start_data.event ); if (xml_isNode(cur,"ship")) { xmlr_attr( cur, "name", start_data.shipname); xmlr_strd( cur, "ship", start_data.ship ); } else if (xml_isNode(cur,"system")) { tmp = cur->children; do { xml_onlyNodes(tmp); /** system name, @todo percent chance */ xmlr_strd( tmp, "name", start_data.system ); /* position */ xmlr_float( tmp, "x", start_data.x ); xmlr_float( tmp, "y", start_data.y ); WARN("'"START_DATA_PATH"' has unknown system node '%s'.", tmp->name); } while (xml_nextNode(tmp)); continue; } WARN("'"START_DATA_PATH"' has unknown player node '%s'.", cur->name); } while (xml_nextNode(cur)); continue; } if (xml_isNode(node,"date")) { cur = node->children; do { xml_onlyNodes(cur); xmlr_int( cur, "scu", scu ); xmlr_int( cur, "stp", stp ); xmlr_int( cur, "stu", stu ); WARN("'"START_DATA_PATH"' has unknown date node '%s'.", cur->name); } while (xml_nextNode(cur)); continue; } if (xml_isNode(node,"tutorial")) { cur = node->children; do { xml_onlyNodes(cur); xmlr_strd( cur, "mission", start_data.tutmisn ); xmlr_strd( cur, "event", start_data.tutevt ); if (xml_isNode(cur,"system")) { tmp = cur->children; do { xml_onlyNodes(tmp); /** system name, @todo percent chance */ xmlr_strd( tmp, "name", start_data.tutsys ); /* position */ xmlr_float( tmp, "x", start_data.tutx ); xmlr_float( tmp, "y", start_data.tuty ); WARN("'"START_DATA_PATH"' has unknown system node '%s'.", tmp->name); } while (xml_nextNode(tmp)); continue; } WARN("'"START_DATA_PATH"' has unknown tutorial node '%s'.", cur->name); } while (xml_nextNode(cur)); continue; } WARN("'"START_DATA_PATH"' has unknown node '%s'.", node->name); } while (xml_nextNode(node)); /* Clean up. */ xmlFreeDoc(doc); free(buf); /* Sanity checking. */ #define MELEMENT(o,s) \ if (o) WARN("Module start data missing/invalid '"s"' element") /**< Define to help check for data errors. */ MELEMENT( start_data.name==NULL, "name" ); MELEMENT( start_data.credits==0, "credits" ); MELEMENT( start_data.ship==NULL, "ship" ); MELEMENT( start_data.system==NULL, "player system" ); MELEMENT( start_data.tutsys==NULL, "tutorial system" ); MELEMENT( scu<0, "scu" ); MELEMENT( stp<0, "stp" ); MELEMENT( stu<0, "stu" ); #undef MELEMENT /* Post process. */ start_data.date = ntime_create( scu, stp, stu ); return 0; }
/** * @brief Actually applies a diff in XML node form. * * @param parent Node containing the diff information. * @return 0 on success. */ static int diff_patch( xmlNodePtr parent ) { int i, univ_update; UniDiff_t *diff; UniHunk_t *fail; xmlNodePtr node; char *target; /* Prepare it. */ diff = diff_newDiff(); memset(diff, 0, sizeof(UniDiff_t)); xmlr_attr(parent,"name",diff->name); /* Whether or not we need to update the universe. */ univ_update = 0; node = parent->xmlChildrenNode; do { xml_onlyNodes(node); if (xml_isNode(node,"system")) { univ_update = 1; diff_patchSystem( diff, node ); } else if (xml_isNode(node, "tech")) diff_patchTech( diff, node ); else if (xml_isNode(node, "asset")) { univ_update = 1; diff_patchAsset( diff, node ); } else if (xml_isNode(node, "faction")) { univ_update = 1; diff_patchFaction( diff, node ); } else WARN(_("Unidiff '%s' has unknown node '%s'."), diff->name, node->name); } while (xml_nextNode(node)); if (diff->nfailed > 0) { WARN(_("Unidiff '%s' failed to apply %d hunks."), diff->name, diff->nfailed); for (i=0; i<diff->nfailed; i++) { fail = &diff->failed[i]; target = fail->target.u.name; switch (fail->type) { case HUNK_TYPE_ASSET_ADD: WARN(_(" [%s] asset add: '%s'"), target, fail->u.name); break; case HUNK_TYPE_ASSET_REMOVE: WARN(_(" [%s] asset remove: '%s'"), target, fail->u.name); break; case HUNK_TYPE_ASSET_BLACKMARKET: WARN(_(" [%s] asset blackmarket: '%s'"), target, fail->u.name); break; case HUNK_TYPE_ASSET_LEGALMARKET: WARN(_(" [%s] asset legalmarket: '%s'"), target, fail->u.name); break; case HUNK_TYPE_JUMP_ADD: WARN(_(" [%s] jump add: '%s'"), target, fail->u.name); break; case HUNK_TYPE_JUMP_REMOVE: WARN(_(" [%s] jump remove: '%s'"), target, fail->u.name); break; case HUNK_TYPE_TECH_ADD: WARN(_(" [%s] tech add: '%s'"), target, fail->u.name ); break; case HUNK_TYPE_TECH_REMOVE: WARN(_(" [%s] tech remove: '%s'"), target, fail->u.name ); break; case HUNK_TYPE_ASSET_FACTION: WARN(_(" [%s] asset faction: '%s'"), target, fail->u.name ); break; case HUNK_TYPE_ASSET_FACTION_REMOVE: WARN(_(" [%s] asset faction removal: '%s'"), target, fail->u.name ); break; case HUNK_TYPE_FACTION_VISIBLE: WARN(_(" [%s] faction visible: '%s'"), target, fail->u.name ); break; case HUNK_TYPE_FACTION_INVISIBLE: WARN(_(" [%s] faction invisible: '%s'"), target, fail->u.name ); break; case HUNK_TYPE_FACTION_ALLY: WARN(_(" [%s] faction set ally: '%s'"), target, fail->u.name ); break; case HUNK_TYPE_FACTION_ENEMY: WARN(_(" [%s] faction set enemy: '%s'"), target, fail->u.name ); break; case HUNK_TYPE_FACTION_NEUTRAL: WARN(_(" [%s] faction set neutral: '%s'"), target, fail->u.name ); break; case HUNK_TYPE_FACTION_REALIGN: WARN(_(" [%s] faction alignment reset: '%s'"), target, fail->u.name ); break; default: WARN(_(" unknown hunk '%d'"), fail->type); break; } } } /* Prune presences if necessary. */ if (univ_update) space_reconstructPresences(); /* Update overlay map just in case. */ ovr_refresh(); return 0; }
/** * @brief Parses an XML tech node. */ static int tech_parseNodeData( tech_group_t *tech, xmlNodePtr parent ) { xmlNodePtr node; char *buf, *name; int ret; /* Parse the data. */ node = parent->xmlChildrenNode; do { xml_onlyNodes(node); if (xml_isNode(node,"item")) { /* Must have name. */ name = xml_get( node ); if (name == NULL) { WARN("Tech group '%s' has an item without a value.", tech->name); continue; } /* Try to find hardcoded type. */ buf = xml_nodeProp( node, "type" ); if (buf == NULL) { ret = 1; if (ret) ret = tech_addItemGroup( tech, name ); if (ret) ret = tech_addItemOutfit( tech, name ); if (ret) ret = tech_addItemShip( tech, name ); if (ret) ret = tech_addItemCommodity( tech, name ); if (ret) { WARN("Generic item '%s' not found in tech group '%s'", name, tech->name ); continue; } } else if (strcmp(buf,"group")==0) { if (!tech_addItemGroup( tech, name )) { WARN("Group item '%s' not found in tech group '%s'.", name, tech->name ); continue; } } else if (strcmp(buf,"outfit")==0) { if (!tech_addItemGroup( tech, name )) { WARN("Outfit item '%s' not found in tech group '%s'.", name, tech->name ); continue; } } else if (strcmp(buf,"ship")==0) { if (!tech_addItemGroup( tech, name )) { WARN("Ship item '%s' not found in tech group '%s'.", name, tech->name ); continue; } } else if (strcmp(buf,"commodity")==0) { if (!tech_addItemGroup( tech, name )) { WARN("Commodity item '%s' not found in tech group '%s'.", name, tech->name ); continue; } } continue; } WARN("Tech group '%s' has unknown node '%s'.", tech->name, node->name); } while (xml_nextNode( node )); return 0; }
/** * @brief Loads up an event from an XML node. * * @param temp Event to load up. * @param parent Event parent node. * @return 0 on success. */ static int event_parse( EventData_t *temp, const xmlNodePtr parent ) { xmlNodePtr node, cur; char str[PATH_MAX] = "\0"; char *buf; #ifdef DEBUGGING /* To check if mission is valid. */ lua_State *L; int ret; uint32_t len; #endif /* DEBUGGING */ memset( temp, 0, sizeof(EventData_t) ); /* get the name */ temp->name = xml_nodeProp(parent,"name"); if (temp->name == NULL) WARN("Event in "EVENT_DATA" has invalid or no name"); node = parent->xmlChildrenNode; do { /* load all the data */ /* Only check nodes. */ xml_onlyNodes(node); if (xml_isNode(node,"lua")) { snprintf( str, PATH_MAX, EVENT_LUA_PATH"%s.lua", xml_get(node) ); temp->lua = strdup( str ); str[0] = '\0'; #ifdef DEBUGGING /* Check to see if syntax is valid. */ L = luaL_newstate(); buf = ndata_read( temp->lua, &len ); ret = luaL_loadbuffer(L, buf, len, temp->name ); if (ret == LUA_ERRSYNTAX) { WARN("Event Lua '%s' of mission '%s' syntax error: %s", temp->name, temp->lua, lua_tostring(L,-1) ); } free(buf); lua_close(L); #endif /* DEBUGGING */ continue; } /* Trigger. */ else if (xml_isNode(node,"trigger")) { buf = xml_get(node); if (buf == NULL) WARN("Event '%s': Null trigger type.", temp->name); else if (strcmp(buf,"enter")==0) temp->trigger = EVENT_TRIGGER_ENTER; else if (strcmp(buf,"land")==0) temp->trigger = EVENT_TRIGGER_LAND; else WARN("Event '%s' has invalid 'trigger' parameter: %s", temp->name, buf); continue; } /* Flags. */ else if (xml_isNode(node,"flags")) { /* set the various flags */ cur = node->children; do { if (xml_isNode(cur,"unique")) temp->flags |= EVENT_FLAG_UNIQUE; } while (xml_nextNode(cur)); continue; } /* Condition. */ xmlr_strd(node,"cond",temp->cond); /* Get chance. */ xmlr_float(node,"chance",temp->chance); DEBUG("Unknown node '%s' in event '%s'", node->name, temp->name); } while (xml_nextNode(node)); /* Process. */ temp->chance /= 100.; #define MELEMENT(o,s) \ if (o) WARN("Mission '%s' missing/invalid '"s"' element", temp->name) MELEMENT(temp->lua==NULL,"lua"); MELEMENT(temp->chance==0.,"chance"); MELEMENT(temp->trigger==EVENT_TRIGGER_NULL,"trigger"); #undef MELEMENT return 0; }
/** * @brief Loads an individual save. */ static int load_load( nsave_t *save, const char *path ) { xmlDocPtr doc; xmlNodePtr root, parent, node; char *version = NULL; memset( save, 0, sizeof(nsave_t) ); /* Load the XML. */ doc = xmlParseFile(path); if (doc == NULL) { WARN("Unable to parse save path '%s'.", path); return -1; } root = doc->xmlChildrenNode; /* base node */ if (root == NULL) { WARN("Unable to get child node of save '%s'.",path); xmlFreeDoc(doc); return -1; } /* Save path. */ save->path = strdup(path); /* Iterate inside the naev_save. */ parent = root->xmlChildrenNode; do { xml_onlyNodes(parent); /* Info. */ if (xml_isNode(parent,"version")) { node = parent->xmlChildrenNode; do { xmlr_strd(node,"naev",version); xmlr_strd(node,"data",save->data); } while (xml_nextNode(node)); continue; } if (xml_isNode(parent,"player")) { /* Get name. */ xmlr_attr(parent,"name",save->name); /* Parse rest. */ node = parent->xmlChildrenNode; do { xml_onlyNodes(node); /* Player info. */ xmlr_strd(node,"location",save->planet); xmlr_ulong(node,"credits",save->credits); /* Time. */ if (xml_isNode(node,"time")) { save->date = ntime_parseNode(node,path); continue; } /* Ship info. */ if (xml_isNode(node,"ship")) { xmlr_attr(node,"name",save->shipname); xmlr_attr(node,"model",save->shipmodel); continue; } } while (xml_nextNode(node)); continue; } } while (xml_nextNode(parent)); /* Handle version. */ if (version != NULL) { naev_versionParse( save->version, version, strlen(version) ); free(version); } /* Clean up. */ xmlFreeDoc(doc); return 0; }