Eigen::Quaternion<T> quatFromEuler(const T roll, const T pitch, const T yaw) { Eigen::AngleAxis<T> rollAngle(roll, Eigen::Matrix<T, 3, 1>::UnitZ()); Eigen::AngleAxis<T> yawAngle(yaw, Eigen::Matrix<T, 3, 1>::UnitY()); Eigen::AngleAxis<T> pitchAngle(pitch, Eigen::Matrix<T, 3, 1>::UnitX()); return rollAngle * yawAngle * pitchAngle; }
int hormodular::Orientation::getRelativeOrientation(int connector, hormodular::Orientation localOrient, hormodular::Orientation remoteOrient) { //-- Create rotation matrices for local orientation: Eigen::AngleAxisd rollAngle( deg2rad(localOrient.getRoll()), Eigen::Vector3d::UnitZ()); Eigen::AngleAxisd pitchAngle( deg2rad(localOrient.getPitch()), Eigen::Vector3d::UnitY()); Eigen::AngleAxisd yawAngle( deg2rad(localOrient.getYaw()), Eigen::Vector3d::UnitX()); Eigen::Quaterniond q0 = yawAngle * pitchAngle * rollAngle ; Eigen::Matrix3d rotationMatrix = q0.matrix(); //-- Create rotation matrices for the other orientation: Eigen::AngleAxisd otherRollAngle( deg2rad(remoteOrient.getRoll()), Eigen::Vector3d::UnitZ()); Eigen::AngleAxisd otherPitchAngle( deg2rad(remoteOrient.getPitch()), Eigen::Vector3d::UnitY()); Eigen::AngleAxisd otherYawAngle( deg2rad(remoteOrient.getYaw()), Eigen::Vector3d::UnitX()); Eigen::Quaterniond q1 = otherYawAngle * otherPitchAngle * otherRollAngle; Eigen::Matrix3d otherRotationMatrix = q1.matrix(); Eigen::Matrix3d relativeRotation = rotationMatrix.inverse() * otherRotationMatrix; Eigen::Vector3d new_z = relativeRotation * Eigen::Vector3d::UnitZ(); // std::cout << "New_z: " << std::endl << new_z << std::endl << std::endl; //-- Get connector base vector for the rotations: Eigen::Vector3d base_vector; if ( connector == 0 || connector == 2) { //-- Y axis base_vector = Eigen::Vector3d::UnitY(); } else if ( connector == 1 || connector == 3) { //-- X axis base_vector = Eigen::Vector3d::UnitX(); } //-- Try for rotations to fit the vector for ( int i = 0; i < 4; i++) { Eigen::AngleAxisd rotAngle( deg2rad(i*90), base_vector); Eigen::Matrix3d rotMatrix = rotAngle.matrix(); Eigen::Vector3d result_vector = rotMatrix * Eigen::Vector3d::UnitZ(); // std::cout << "i = " << i << std::endl << result_vector << std::endl << std::endl; if ( vector_equal(result_vector, new_z) ) return i; } return -1; }
void ActorSceneCanvas::OnKeyDown(wxKeyEvent& e) { switch(e.GetKeyCode()) { case 'w': case 'W': { Ogre::Camera* camera = GetSceneManipulator()->getCamera(); assert (camera); Ogre::Vector3 oldPos = camera->getPosition(); Ogre::Vector3 offsetPos = camera->getDirection() * GetSceneManipulator()->getMoveSpeed(); Ogre::Vector3 newPos = oldPos; newPos.x += offsetPos.x; newPos.z += offsetPos.z; GetSceneManipulator()->setCameraPosition(newPos); e.Skip(false); } break; case 's': case 'S': { Ogre::Camera* camera = GetSceneManipulator()->getCamera(); assert (camera); Ogre::Vector3 oldPos = camera->getPosition(); Ogre::Vector3 offsetPos = camera->getDirection() * -(GetSceneManipulator()->getMoveSpeed()); Ogre::Vector3 newPos = oldPos; newPos.x += offsetPos.x; newPos.z += offsetPos.z; GetSceneManipulator()->setCameraPosition(newPos); e.Skip(false); } break; case 'a': case 'A': { Ogre::Camera* camera = GetSceneManipulator()->getCamera(); assert (camera); Ogre::Radian yawAngle( GetSceneManipulator()->getRotateSpeed() / 360.0f ); camera->yaw(yawAngle); e.Skip(false); } break; case 'd': case 'D': { Ogre::Camera* camera = GetSceneManipulator()->getCamera(); assert (camera); Ogre::Radian yawAngle( -(GetSceneManipulator()->getRotateSpeed() / 360.0f) ); camera->yaw(yawAngle); e.Skip(false); } break; case 'h': case 'H': { mHideAxis = !mHideAxis; Fairy::CDataManipulator::m_baseNode->setVisible(!mHideAxis); Fairy::CDataManipulator::mAxisNode_x->setVisible(!mHideAxis); Fairy::CDataManipulator::mAxisNode_y->setVisible(!mHideAxis); Fairy::CDataManipulator::mAxisNode_z->setVisible(!mHideAxis); } break; case 'b': case 'B': { GetDataManipulator()->switchBoundingBox(true); } break; case 't': case 'T': { GetSceneManipulator()->setTerrainVisible(!GetSceneManipulator()->getTerrainVisible()); } break; case 'g': case 'G': { GetSceneManipulator()->setGridVisible(!GetSceneManipulator()->getGridVisible()); } break; case 'r': case 'R': { mRotFirst = !mRotFirst; } break; //case 'C': // case 'c': // { // Fairy::LogicModelManager::getSingleton().showModelBoundingBox(!Fairy::LogicModelManager::getSingleton().isShowBoundingBox()); // } // break; // // case 'y': // case 'Y': // { // mYax = !mYax; // mXax = mZax = false; // } // break; // // case 'z': // case 'Z': // { // mZax = !mZax; // mXax = mYax = false; // } //break; //case 'z': //case 'Z': // { // GetSceneManipulator()->setActiveAction("ManipObjectAction"); // GetSceneManipulator()->setUseAxis(!GetSceneManipulator()->getUseAxis()); // } // e.Skip(false); // break; } }
int main (int argc, char** argv) { // Get input object and scene if (argc < 2) { pcl::console::print_error ("Syntax is: %s cloud1.pcd (cloud2.pcd)\n", argv[0]); return (1); } pcl::PointCloud<pcl::PointXYZRGBA>::Ptr cloud_in (new pcl::PointCloud<pcl::PointXYZRGBA>); pcl::PointCloud<pcl::PointXYZRGBA>::Ptr cloud_out (new pcl::PointCloud<pcl::PointXYZRGBA>); // Load object and scene pcl::console::print_highlight ("Loading point clouds...\n"); if(argc<3) { if (pcl::io::loadPCDFile<pcl::PointXYZRGBA> (argv[1], *cloud_in) < 0) pcl::console::print_error ("Error loading first file!\n"); *cloud_out = *cloud_in; //transform cloud Eigen::Affine3f transformation; transformation.setIdentity(); transformation.translate(Eigen::Vector3f(0.3,0.02,-0.1)); float roll, pitch, yaw; roll = 0.02; pitch = 1.2; yaw = 0; Eigen::AngleAxisf rollAngle(roll, Eigen::Vector3f::UnitX()); Eigen::AngleAxisf pitchAngle(pitch, Eigen::Vector3f::UnitY()); Eigen::AngleAxisf yawAngle(yaw, Eigen::Vector3f::UnitZ()); Eigen::Quaternion<float> q = rollAngle*pitchAngle*yawAngle; transformation.rotate(q); pcl::transformPointCloud<pcl::PointXYZRGBA>(*cloud_in, *cloud_out, transformation); std::cout << "Transformed " << cloud_in->points.size () << " data points:" << std::endl; }else{ if (pcl::io::loadPCDFile<pcl::PointXYZRGBA> (argv[1], *cloud_in) < 0 || pcl::io::loadPCDFile<pcl::PointXYZRGBA> (argv[2], *cloud_out) < 0) { pcl::console::print_error ("Error loading files!\n"); return (1); } } // Fill in the CloudIn data // cloud_in->width = 100; // cloud_in->height = 1; // cloud_in->is_dense = false; // cloud_in->points.resize (cloud_in->width * cloud_in->height); // for (size_t i = 0; i < cloud_in->points.size (); ++i) // { // cloud_in->points[i].x = 1024 * rand () / (RAND_MAX + 1.0f); // cloud_in->points[i].y = 1024 * rand () / (RAND_MAX + 1.0f); // cloud_in->points[i].z = 1024 * rand () / (RAND_MAX + 1.0f); // } std::cout << "size:" << cloud_out->points.size() << std::endl; { pcl::ScopeTime("icp proces"); pcl::IterativeClosestPoint<pcl::PointXYZRGBA, pcl::PointXYZRGBA> icp; icp.setInputSource(cloud_in); icp.setInputTarget(cloud_out); pcl::PointCloud<pcl::PointXYZRGBA> Final; icp.setMaximumIterations(1000000); icp.setRANSACOutlierRejectionThreshold(0.01); icp.align(Final); std::cout << "has converged:" << icp.hasConverged() << " score: " << icp.getFitnessScore() << std::endl; std::cout << icp.getFinalTransformation() << std::endl; //translation, rotation Eigen::Matrix4f icp_transformation=icp.getFinalTransformation(); Eigen::Matrix3f icp_rotation = icp_transformation.block<3,3>(0,0); Eigen::Vector3f euler = icp_rotation.eulerAngles(0,1,2); std::cout << "rotation: " << euler.transpose() << std::endl; std::cout << "translation:" << icp_transformation.block<3,1>(0,3).transpose() << std::endl; } return (0); }
int main(int argc, char **argv) { ros::init(argc, argv, "lesson_move_group"); // start a background "spinner", so our node can process ROS messages // - this lets us know when the move is completed ros::AsyncSpinner spinner(1); spinner.start(); moveit::planning_interface::MoveGroup group("manipulator"); //group.setPlannerId("ompl_planning/plan_kinematic_path"); //metto il robot in home //group.setNamedTarget("home"); //group.setNamedTarget("straight_up"); group.move(); //--------------------------------- std::vector< double > Angles=group.getCurrentRPY(); Eigen::AngleAxisd rollAngle(Angles[0], Eigen::Vector3d::UnitZ()); Eigen::AngleAxisd yawAngle(Angles[1], Eigen::Vector3d::UnitY()); Eigen::AngleAxisd pitchAngle(Angles[2], Eigen::Vector3d::UnitX()); tf::Quaternion qt; qt=tf::createQuaternionFromRPY ( Angles[0], Angles[1], Angles[2]); //abbasso il robot in posizion operativa robot_state::RobotState start_state(*group.getCurrentState()); moveit::core::RobotStatePtr kinematic_state; moveit_msgs::RobotTrajectory trajectory; std::vector<geometry_msgs::Pose> waypoints; geometry_msgs::Pose target_pose3 = group.getCurrentPose().pose; waypoints.push_back(target_pose3); //target_pose3.position.x += 0.2; target_pose3.position.z -= 0.5; waypoints.push_back(target_pose3); //waypoints.push_back(poseNew); //double fraction = group.computeCartesianPath(waypoints,CART_STEP_SIZE_,CART_JUMP_THRESH_,trajectory_,AVOID_COLLISIONS_); double fraction = group.computeCartesianPath(waypoints, 0.01, // eef_step 0.0, // jump_threshold trajectory); kinematic_state = moveit::core::RobotStatePtr(group.getCurrentState()); robot_trajectory::RobotTrajectory rt(kinematic_state->getRobotModel(), "manipulator"); rt.setRobotTrajectoryMsg(*kinematic_state, trajectory); // check to see if plan successful move_group_interface::MoveGroup::Plan plan; plan.trajectory_=trajectory; group.execute(plan); //group.move(plan) ; sleep(1.5); Angles=group.getCurrentRPY(); waypoints.clear(); target_pose3 = group.getCurrentPose().pose; waypoints.push_back(target_pose3); target_pose3.position.y += 0.5; waypoints.push_back(target_pose3); fraction = group.computeCartesianPath(waypoints, 0.01, // eef_step 0.0, // jump_threshold trajectory); kinematic_state = moveit::core::RobotStatePtr(group.getCurrentState()); //rt(kinematic_state->getRobotModel(), "manipulator"); rt.setRobotTrajectoryMsg(*kinematic_state, trajectory); plan.trajectory_=trajectory; //group.execute(plan); sleep(2.0); Angles=group.getCurrentRPY(); qt=tf::createQuaternionFromRPY ( Angles[0], Angles[1], Angles[2]); waypoints.clear(); target_pose3 = group.getCurrentPose().pose; waypoints.push_back(target_pose3); tf::Transform point_pos( tf::Transform(tf::createQuaternionFromRPY(Angles[0],Angles[1],Angles[2]-0.5),tf::Vector3(target_pose3.position.x,target_pose3.position.y,target_pose3.position.z))); tf::poseTFToMsg (point_pos,target_pose3); waypoints.push_back(target_pose3); fraction = group.computeCartesianPath(waypoints, 0.01, // eef_step 0.0, // jump_threshold trajectory); kinematic_state = moveit::core::RobotStatePtr(group.getCurrentState()); //rt(kinematic_state->getRobotModel(), "manipulator"); rt.setRobotTrajectoryMsg(*kinematic_state, trajectory); plan.trajectory_=trajectory; group.execute(plan); sleep(2.0); //ruoto il robot rispetto alla z della base group.setNamedTarget("home"); group.move(); }