Exemple #1
0
inline void
TrsvLT
( Orientation orientation, UnitOrNonUnit diag, 
  const DistMatrix<F>& L, DistMatrix<F>& x )
{
#ifndef RELEASE
    PushCallStack("internal::TrsvLT");
    if( L.Grid() != x.Grid() )
        throw std::logic_error("{L,x} must be distributed over the same grid");
    if( orientation == NORMAL )
        throw std::logic_error("TrsvLT expects a (conjugate-)transpose option");
    if( L.Height() != L.Width() )
        throw std::logic_error("L must be square");
    if( x.Width() != 1 && x.Height() != 1 )
        throw std::logic_error("x must be a vector");
    const int xLength = ( x.Width() == 1 ? x.Height() : x.Width() );
    if( L.Width() != xLength )
        throw std::logic_error("Nonconformal TrsvLT");
#endif
    const Grid& g = L.Grid();

    if( x.Width() == 1 )
    {
        // Matrix views 
        DistMatrix<F> L10(g), L11(g);
        DistMatrix<F> 
            xT(g),  x0(g),
            xB(g),  x1(g),
                    x2(g);

        // Temporary distributions
        DistMatrix<F,STAR,STAR> L11_STAR_STAR(g);
        DistMatrix<F,STAR,STAR> x1_STAR_STAR(g);
        DistMatrix<F,MC,  STAR> x1_MC_STAR(g);
        DistMatrix<F,MC,  MR  > z1(g);
        DistMatrix<F,MR,  MC  > z1_MR_MC(g);
        DistMatrix<F,MR,  STAR> z_MR_STAR(g);

        // Views of z[MR,* ]
        DistMatrix<F,MR,STAR> z0_MR_STAR(g),
                              z1_MR_STAR(g);

        z_MR_STAR.AlignWith( L );
        Zeros( x.Height(), 1, z_MR_STAR );

        // Start the algorithm
        PartitionUp
        ( x, xT,
             xB, 0 );
        while( xT.Height() > 0 )
        {
            RepartitionUp
            ( xT,  x0,
                   x1,
             /**/ /**/
              xB,  x2 );

            const int n0 = x0.Height();
            const int n1 = x1.Height();
            LockedView( L10, L, n0, 0,  n1, n0 );
            LockedView( L11, L, n0, n0, n1, n1 );
            View( z0_MR_STAR, z_MR_STAR, 0,  0, n0, 1 );
            View( z1_MR_STAR, z_MR_STAR, n0, 0, n1, 1 );

            x1_MC_STAR.AlignWith( L10 );
            z1.AlignWith( x1 );
            //----------------------------------------------------------------//
            if( x2.Height() != 0 )
            {
                z1_MR_MC.SumScatterFrom( z1_MR_STAR );
                z1 = z1_MR_MC;
                Axpy( F(1), z1, x1 );
            }

            x1_STAR_STAR = x1;
            L11_STAR_STAR = L11;
            Trsv
            ( LOWER, orientation, diag,
              L11_STAR_STAR.LockedMatrix(),
              x1_STAR_STAR.Matrix() );
            x1 = x1_STAR_STAR;

            x1_MC_STAR = x1_STAR_STAR;
            Gemv
            ( orientation, F(-1), 
              L10.LockedMatrix(), 
              x1_MC_STAR.LockedMatrix(),
              F(1), z0_MR_STAR.Matrix() );
            //----------------------------------------------------------------//
            x1_MC_STAR.FreeAlignments();
            z1.FreeAlignments();

            SlidePartitionUp
            ( xT,  x0,
             /**/ /**/
                   x1,
              xB,  x2 );
        }
    }
    else
    {
        // Matrix views 
        DistMatrix<F> L10(g), L11(g);
        DistMatrix<F> 
            xL(g), xR(g),
            x0(g), x1(g), x2(g);

        // Temporary distributions
        DistMatrix<F,STAR,STAR> L11_STAR_STAR(g);
        DistMatrix<F,STAR,STAR> x1_STAR_STAR(g);
        DistMatrix<F,STAR,MC  > x1_STAR_MC(g);
        DistMatrix<F,STAR,MR  > z_STAR_MR(g);

        // Views of z[* ,MR], which will store updates to x
        DistMatrix<F,STAR,MR> z0_STAR_MR(g),
                              z1_STAR_MR(g);

        z_STAR_MR.AlignWith( L );
        Zeros( 1, x.Width(), z_STAR_MR );

        // Start the algorithm
        PartitionLeft( x,  xL, xR, 0 );
        while( xL.Width() > 0 )
        {
            RepartitionLeft
            ( xL,     /**/ xR,
              x0, x1, /**/ x2 );

            const int n0 = x0.Width();
            const int n1 = x1.Width();
            LockedView( L10, L, n0, 0,  n1, n0 );
            LockedView( L11, L, n0, n0, n1, n1 );
            View( z0_STAR_MR, z_STAR_MR, 0, 0,  1, n0 );
            View( z1_STAR_MR, z_STAR_MR, 0, n0, 1, n1 );

            x1_STAR_MC.AlignWith( L10 );
            //----------------------------------------------------------------//
            if( x2.Width() != 0 )
                x1.SumScatterUpdate( F(1), z1_STAR_MR );

            x1_STAR_STAR = x1;
            L11_STAR_STAR = L11;
            Trsv
            ( LOWER, orientation, diag,
              L11_STAR_STAR.LockedMatrix(),
              x1_STAR_STAR.Matrix() );
            x1 = x1_STAR_STAR;

            x1_STAR_MC = x1_STAR_STAR;
            Gemv
            ( orientation, F(-1), 
              L10.LockedMatrix(), 
              x1_STAR_MC.LockedMatrix(),
              F(1), z0_STAR_MR.Matrix() );
            //----------------------------------------------------------------//
            x1_STAR_MC.FreeAlignments();

            SlidePartitionLeft
            ( xL, /**/ xR,
              x0, /**/ x1, x2 );
        }
    }
#ifndef RELEASE
    PopCallStack();
#endif
}
Exemple #2
0
inline void
LocalSymvColAccumulateU
( T alpha, 
  const DistMatrix<T>& A,
  const DistMatrix<T,MC,STAR>& x_MC_STAR,
  const DistMatrix<T,MR,STAR>& x_MR_STAR,
        DistMatrix<T,MC,STAR>& z_MC_STAR,
        DistMatrix<T,MR,STAR>& z_MR_STAR )
{
#ifndef RELEASE
    PushCallStack("internal::LocalSymvColAccumulateU");
    if( A.Grid() != x_MC_STAR.Grid() ||
        x_MC_STAR.Grid() != x_MR_STAR.Grid() ||
        x_MR_STAR.Grid() != z_MC_STAR.Grid() ||
        z_MC_STAR.Grid() != z_MR_STAR.Grid() )
        throw std::logic_error
        ("{A,x,z} must be distributed over the same grid");
    if( x_MC_STAR.Width() != 1 || x_MR_STAR.Width() != 1 ||
        z_MC_STAR.Width() != 1 || z_MR_STAR.Width() != 1 )
        throw std::logic_error("Expected x and z to be column vectors");
    if( A.Height() != A.Width() || 
        A.Height() != x_MC_STAR.Height() ||
        A.Height() != x_MR_STAR.Height() ||
        A.Height() != z_MC_STAR.Height() ||
        A.Height() != z_MR_STAR.Height() )
    {
        std::ostringstream msg;
        msg << "Nonconformal LocalSymvColAccumulateU: \n"
            << "  A ~ " << A.Height() << " x " << A.Width() << "\n"
            << "  x[MC,* ] ~ " << x_MC_STAR.Height() << " x " 
                               << x_MC_STAR.Width() << "\n"
            << "  x[MR,* ] ~ " << x_MR_STAR.Height() << " x " 
                               << x_MR_STAR.Width() << "\n"
            << "  z[MC,* ] ~ " << z_MC_STAR.Height() << " x " 
                               << z_MC_STAR.Width() << "\n"
            << "  z[MR,* ] ~ " << z_MR_STAR.Height() << " x " 
                               << z_MR_STAR.Width() << "\n";
        throw std::logic_error( msg.str() );
    }
    if( x_MC_STAR.ColAlignment() != A.ColAlignment() ||
        x_MR_STAR.ColAlignment() != A.RowAlignment() ||
        z_MC_STAR.ColAlignment() != A.ColAlignment() ||
        z_MR_STAR.ColAlignment() != A.RowAlignment() )
        throw std::logic_error("Partial matrix distributions are misaligned");
#endif
    const Grid& g = A.Grid();

    // Matrix views
    DistMatrix<T> A11(g), A12(g);
    DistMatrix<T> D11(g);

    DistMatrix<T,MC,STAR> x1_MC_STAR(g);
    DistMatrix<T,MR,STAR> 
        xT_MR_STAR(g),  x0_MR_STAR(g),
        xB_MR_STAR(g),  x1_MR_STAR(g),
                        x2_MR_STAR(g);
    DistMatrix<T,MC,STAR> z1_MC_STAR(g);
    DistMatrix<T,MR,STAR> z1_MR_STAR(g),
                          z2_MR_STAR(g);

    // We want our local gemvs to be of width blocksize, so we will 
    // temporarily change to max(r,c) times the current blocksize
    const int ratio = std::max( g.Height(), g.Width() );
    PushBlocksizeStack( ratio*LocalSymvBlocksize<T>() );
                 
    LockedPartitionDown
    ( x_MR_STAR, xT_MR_STAR,
                 xB_MR_STAR, 0 );
    while( xT_MR_STAR.Height() < x_MR_STAR.Height() )
    {
        LockedRepartitionDown
        ( xT_MR_STAR,  x0_MR_STAR,
         /**********/ /**********/
                       x1_MR_STAR,
          xB_MR_STAR,  x2_MR_STAR );

        const int n0 = x0_MR_STAR.Height();
        const int n1 = x1_MR_STAR.Height();
        const int n2 = x2_MR_STAR.Height();
        LockedView( A11, A, n0, n0,    n1, n1 );
        LockedView( A12, A, n0, n0+n1, n1, n2 );
        LockedView( x1_MC_STAR, x_MC_STAR, n0, 0, n1, 1 );
        View( z1_MC_STAR, z_MC_STAR, n0,    0, n1, 1 );
        View( z1_MR_STAR, z_MR_STAR, n0,    0, n1, 1 );
        View( z2_MR_STAR, z_MR_STAR, n0+n1, 0, n2, 1 );

        D11.AlignWith( A11 );
        //--------------------------------------------------------------------//
        // TODO: These diagonal block updates can be greatly improved
        D11 = A11;
        MakeTrapezoidal( LEFT, UPPER, 0, D11 );
        Gemv
        ( NORMAL, 
          alpha, D11.LockedLocalMatrix(), 
                 x1_MR_STAR.LockedLocalMatrix(),
          T(1),  z1_MC_STAR.LocalMatrix() );
        MakeTrapezoidal( LEFT, UPPER, 1, D11 );
        Gemv
        ( TRANSPOSE,
          alpha, D11.LockedLocalMatrix(),
                 x1_MC_STAR.LockedLocalMatrix(),
          T(1),  z1_MR_STAR.LocalMatrix() );

        Gemv
        ( NORMAL,
          alpha, A12.LockedLocalMatrix(),
                 x2_MR_STAR.LockedLocalMatrix(),
          T(1),  z1_MC_STAR.LocalMatrix() );
        Gemv
        ( TRANSPOSE,
          alpha, A12.LockedLocalMatrix(),
                 x1_MC_STAR.LockedLocalMatrix(),
          T(1),  z2_MR_STAR.LocalMatrix() );
        //--------------------------------------------------------------------//
        D11.FreeAlignments();

        SlideLockedPartitionDown
        ( xT_MR_STAR,  x0_MR_STAR,
                       x1_MR_STAR,
         /**********/ /**********/
          xB_MR_STAR,  x2_MR_STAR );
    }
    PopBlocksizeStack();
#ifndef RELEASE
    PopCallStack();
#endif
}