inline void TrsvLT ( Orientation orientation, UnitOrNonUnit diag, const DistMatrix<F>& L, DistMatrix<F>& x ) { #ifndef RELEASE PushCallStack("internal::TrsvLT"); if( L.Grid() != x.Grid() ) throw std::logic_error("{L,x} must be distributed over the same grid"); if( orientation == NORMAL ) throw std::logic_error("TrsvLT expects a (conjugate-)transpose option"); if( L.Height() != L.Width() ) throw std::logic_error("L must be square"); if( x.Width() != 1 && x.Height() != 1 ) throw std::logic_error("x must be a vector"); const int xLength = ( x.Width() == 1 ? x.Height() : x.Width() ); if( L.Width() != xLength ) throw std::logic_error("Nonconformal TrsvLT"); #endif const Grid& g = L.Grid(); if( x.Width() == 1 ) { // Matrix views DistMatrix<F> L10(g), L11(g); DistMatrix<F> xT(g), x0(g), xB(g), x1(g), x2(g); // Temporary distributions DistMatrix<F,STAR,STAR> L11_STAR_STAR(g); DistMatrix<F,STAR,STAR> x1_STAR_STAR(g); DistMatrix<F,MC, STAR> x1_MC_STAR(g); DistMatrix<F,MC, MR > z1(g); DistMatrix<F,MR, MC > z1_MR_MC(g); DistMatrix<F,MR, STAR> z_MR_STAR(g); // Views of z[MR,* ] DistMatrix<F,MR,STAR> z0_MR_STAR(g), z1_MR_STAR(g); z_MR_STAR.AlignWith( L ); Zeros( x.Height(), 1, z_MR_STAR ); // Start the algorithm PartitionUp ( x, xT, xB, 0 ); while( xT.Height() > 0 ) { RepartitionUp ( xT, x0, x1, /**/ /**/ xB, x2 ); const int n0 = x0.Height(); const int n1 = x1.Height(); LockedView( L10, L, n0, 0, n1, n0 ); LockedView( L11, L, n0, n0, n1, n1 ); View( z0_MR_STAR, z_MR_STAR, 0, 0, n0, 1 ); View( z1_MR_STAR, z_MR_STAR, n0, 0, n1, 1 ); x1_MC_STAR.AlignWith( L10 ); z1.AlignWith( x1 ); //----------------------------------------------------------------// if( x2.Height() != 0 ) { z1_MR_MC.SumScatterFrom( z1_MR_STAR ); z1 = z1_MR_MC; Axpy( F(1), z1, x1 ); } x1_STAR_STAR = x1; L11_STAR_STAR = L11; Trsv ( LOWER, orientation, diag, L11_STAR_STAR.LockedMatrix(), x1_STAR_STAR.Matrix() ); x1 = x1_STAR_STAR; x1_MC_STAR = x1_STAR_STAR; Gemv ( orientation, F(-1), L10.LockedMatrix(), x1_MC_STAR.LockedMatrix(), F(1), z0_MR_STAR.Matrix() ); //----------------------------------------------------------------// x1_MC_STAR.FreeAlignments(); z1.FreeAlignments(); SlidePartitionUp ( xT, x0, /**/ /**/ x1, xB, x2 ); } } else { // Matrix views DistMatrix<F> L10(g), L11(g); DistMatrix<F> xL(g), xR(g), x0(g), x1(g), x2(g); // Temporary distributions DistMatrix<F,STAR,STAR> L11_STAR_STAR(g); DistMatrix<F,STAR,STAR> x1_STAR_STAR(g); DistMatrix<F,STAR,MC > x1_STAR_MC(g); DistMatrix<F,STAR,MR > z_STAR_MR(g); // Views of z[* ,MR], which will store updates to x DistMatrix<F,STAR,MR> z0_STAR_MR(g), z1_STAR_MR(g); z_STAR_MR.AlignWith( L ); Zeros( 1, x.Width(), z_STAR_MR ); // Start the algorithm PartitionLeft( x, xL, xR, 0 ); while( xL.Width() > 0 ) { RepartitionLeft ( xL, /**/ xR, x0, x1, /**/ x2 ); const int n0 = x0.Width(); const int n1 = x1.Width(); LockedView( L10, L, n0, 0, n1, n0 ); LockedView( L11, L, n0, n0, n1, n1 ); View( z0_STAR_MR, z_STAR_MR, 0, 0, 1, n0 ); View( z1_STAR_MR, z_STAR_MR, 0, n0, 1, n1 ); x1_STAR_MC.AlignWith( L10 ); //----------------------------------------------------------------// if( x2.Width() != 0 ) x1.SumScatterUpdate( F(1), z1_STAR_MR ); x1_STAR_STAR = x1; L11_STAR_STAR = L11; Trsv ( LOWER, orientation, diag, L11_STAR_STAR.LockedMatrix(), x1_STAR_STAR.Matrix() ); x1 = x1_STAR_STAR; x1_STAR_MC = x1_STAR_STAR; Gemv ( orientation, F(-1), L10.LockedMatrix(), x1_STAR_MC.LockedMatrix(), F(1), z0_STAR_MR.Matrix() ); //----------------------------------------------------------------// x1_STAR_MC.FreeAlignments(); SlidePartitionLeft ( xL, /**/ xR, x0, /**/ x1, x2 ); } } #ifndef RELEASE PopCallStack(); #endif }
inline void LocalSymvColAccumulateU ( T alpha, const DistMatrix<T>& A, const DistMatrix<T,MC,STAR>& x_MC_STAR, const DistMatrix<T,MR,STAR>& x_MR_STAR, DistMatrix<T,MC,STAR>& z_MC_STAR, DistMatrix<T,MR,STAR>& z_MR_STAR ) { #ifndef RELEASE PushCallStack("internal::LocalSymvColAccumulateU"); if( A.Grid() != x_MC_STAR.Grid() || x_MC_STAR.Grid() != x_MR_STAR.Grid() || x_MR_STAR.Grid() != z_MC_STAR.Grid() || z_MC_STAR.Grid() != z_MR_STAR.Grid() ) throw std::logic_error ("{A,x,z} must be distributed over the same grid"); if( x_MC_STAR.Width() != 1 || x_MR_STAR.Width() != 1 || z_MC_STAR.Width() != 1 || z_MR_STAR.Width() != 1 ) throw std::logic_error("Expected x and z to be column vectors"); if( A.Height() != A.Width() || A.Height() != x_MC_STAR.Height() || A.Height() != x_MR_STAR.Height() || A.Height() != z_MC_STAR.Height() || A.Height() != z_MR_STAR.Height() ) { std::ostringstream msg; msg << "Nonconformal LocalSymvColAccumulateU: \n" << " A ~ " << A.Height() << " x " << A.Width() << "\n" << " x[MC,* ] ~ " << x_MC_STAR.Height() << " x " << x_MC_STAR.Width() << "\n" << " x[MR,* ] ~ " << x_MR_STAR.Height() << " x " << x_MR_STAR.Width() << "\n" << " z[MC,* ] ~ " << z_MC_STAR.Height() << " x " << z_MC_STAR.Width() << "\n" << " z[MR,* ] ~ " << z_MR_STAR.Height() << " x " << z_MR_STAR.Width() << "\n"; throw std::logic_error( msg.str() ); } if( x_MC_STAR.ColAlignment() != A.ColAlignment() || x_MR_STAR.ColAlignment() != A.RowAlignment() || z_MC_STAR.ColAlignment() != A.ColAlignment() || z_MR_STAR.ColAlignment() != A.RowAlignment() ) throw std::logic_error("Partial matrix distributions are misaligned"); #endif const Grid& g = A.Grid(); // Matrix views DistMatrix<T> A11(g), A12(g); DistMatrix<T> D11(g); DistMatrix<T,MC,STAR> x1_MC_STAR(g); DistMatrix<T,MR,STAR> xT_MR_STAR(g), x0_MR_STAR(g), xB_MR_STAR(g), x1_MR_STAR(g), x2_MR_STAR(g); DistMatrix<T,MC,STAR> z1_MC_STAR(g); DistMatrix<T,MR,STAR> z1_MR_STAR(g), z2_MR_STAR(g); // We want our local gemvs to be of width blocksize, so we will // temporarily change to max(r,c) times the current blocksize const int ratio = std::max( g.Height(), g.Width() ); PushBlocksizeStack( ratio*LocalSymvBlocksize<T>() ); LockedPartitionDown ( x_MR_STAR, xT_MR_STAR, xB_MR_STAR, 0 ); while( xT_MR_STAR.Height() < x_MR_STAR.Height() ) { LockedRepartitionDown ( xT_MR_STAR, x0_MR_STAR, /**********/ /**********/ x1_MR_STAR, xB_MR_STAR, x2_MR_STAR ); const int n0 = x0_MR_STAR.Height(); const int n1 = x1_MR_STAR.Height(); const int n2 = x2_MR_STAR.Height(); LockedView( A11, A, n0, n0, n1, n1 ); LockedView( A12, A, n0, n0+n1, n1, n2 ); LockedView( x1_MC_STAR, x_MC_STAR, n0, 0, n1, 1 ); View( z1_MC_STAR, z_MC_STAR, n0, 0, n1, 1 ); View( z1_MR_STAR, z_MR_STAR, n0, 0, n1, 1 ); View( z2_MR_STAR, z_MR_STAR, n0+n1, 0, n2, 1 ); D11.AlignWith( A11 ); //--------------------------------------------------------------------// // TODO: These diagonal block updates can be greatly improved D11 = A11; MakeTrapezoidal( LEFT, UPPER, 0, D11 ); Gemv ( NORMAL, alpha, D11.LockedLocalMatrix(), x1_MR_STAR.LockedLocalMatrix(), T(1), z1_MC_STAR.LocalMatrix() ); MakeTrapezoidal( LEFT, UPPER, 1, D11 ); Gemv ( TRANSPOSE, alpha, D11.LockedLocalMatrix(), x1_MC_STAR.LockedLocalMatrix(), T(1), z1_MR_STAR.LocalMatrix() ); Gemv ( NORMAL, alpha, A12.LockedLocalMatrix(), x2_MR_STAR.LockedLocalMatrix(), T(1), z1_MC_STAR.LocalMatrix() ); Gemv ( TRANSPOSE, alpha, A12.LockedLocalMatrix(), x1_MC_STAR.LockedLocalMatrix(), T(1), z2_MR_STAR.LocalMatrix() ); //--------------------------------------------------------------------// D11.FreeAlignments(); SlideLockedPartitionDown ( xT_MR_STAR, x0_MR_STAR, x1_MR_STAR, /**********/ /**********/ xB_MR_STAR, x2_MR_STAR ); } PopBlocksizeStack(); #ifndef RELEASE PopCallStack(); #endif }