void APawnWithCamera::LMB_Out()
{
	APlayerController* MyController = GetWorld()->GetFirstPlayerController();
	AMyHUD *Hudref = Cast<AMyHUD>(MyController->GetHUD());
	FVector WorldMousePos = Hudref->GetMOuseWorldPosition();

	FVector Start = GetActorLocation();

	DistanceWithToPoints = FVector::Dist(Start, WorldMousePos);

	//DrawDebugSphere(GetWorld(), WorldMousePos, 16.f, 8, FColor(83, 155, 83, 255), false, 0.15f);
	DrawDebugLine(GetWorld(), Start, WorldMousePos, FColor(255, 0, 0), true, 0.5f, 0, 5.0f);
}