void APawnWithCamera::LMB_Out() { APlayerController* MyController = GetWorld()->GetFirstPlayerController(); AMyHUD *Hudref = Cast<AMyHUD>(MyController->GetHUD()); FVector WorldMousePos = Hudref->GetMOuseWorldPosition(); FVector Start = GetActorLocation(); DistanceWithToPoints = FVector::Dist(Start, WorldMousePos); //DrawDebugSphere(GetWorld(), WorldMousePos, 16.f, 8, FColor(83, 155, 83, 255), false, 0.15f); DrawDebugLine(GetWorld(), Start, WorldMousePos, FColor(255, 0, 0), true, 0.5f, 0, 5.0f); }