void FrontCoverLayer::addNewSever()
{
	UILayout* m_layout = UIManager::sharedManager()->getUILayout("SplashLayout");
	if(m_severScrollPage)
	{
		CCLayer* layer = CCLayer::create();
		m_severScrollPage->addPage(layer);

		int count = m_severList.size();
		int currentPage = 0;
		int column = 3;
		int row = 2;

		ASprite *as = AspriteManager::getInstance()->getAsprite(KUI_BIN);
		int idx = map_ui_FRAME_SELECTSERVE_BUTTON;
		int selectedId = map_ui_FRAME_SELECTSERVE_BUTTON_CLICKED;
		float scale = UIManager::sharedManager()->getScaleFactor();
		float width = m_severScrollPage->getContentSize().width / scale;
		float height = m_severScrollPage->getContentSize().height / scale;

		CCRect rect = as->getframeRect(idx);

		float deltaWidth = (width - column * rect.size.width )/(column + 1);
		float deltaHeigth = (height - row * rect.size.height )/(row + 1);
		
		for(int i =0; i< count; i++)
		{
			int index = i;
			int page = index / (column * row);
			int rowIndex = (index - page * column * row) / column;
			int columnIndex = (index - page * column * row) % column;
			if(page != currentPage)
			{
				currentPage = page;
				CCLayer* newlayer = CCLayer::create();
				m_severScrollPage->addPage(newlayer);
			}

			CCPoint pt;
			CCSprite *pEmptyItem = as->getSpriteFromFrame_Middle( idx, 0, pt);
			CCSprite *pSelectedItem = as->getSpriteFromFrame_Middle(selectedId ,0,pt); 
			IconButton * pIcon = new IconButton(pEmptyItem, NULL, pSelectedItem, this, 
				menu_selector(FrontCoverLayer::onClickedOneSever));
			pIcon->autorelease();
			pIcon->SetButtonIndex(index);
			pIcon->setContentSize(pEmptyItem->getContentSize());

			float x = -width * 0.5f + deltaWidth * (columnIndex + 1) + (columnIndex + 0.5f) * rect.size.width ;
			float y = height * 0.5f - (rowIndex + 0.5f) * (deltaHeigth + rect.size.height );
			pIcon->setPosition(ccp(x, y));

			UILabelTTF* label = UILabelTTF::create(m_severList[i]->name,KJLinXin,40,pEmptyItem->getContentSize(),kCCTextAlignmentCenter,kCCVerticalTextAlignmentCenter);
			pIcon->addChild(label);
			m_lstButton.push_back(pIcon);
			CCLayer* currentLayer = m_severScrollPage->getPageLayer(currentPage);
			currentLayer->addChild(pIcon,index);	
		}
	}
}
void CityListLayer::addCityBtn(int index)
{	
	//获得城市按钮位置
	stringstream nameStream;
	nameStream << "cityBtn" << index;
	string cityBtnName = nameStream.str();

	UIButton *btn = cityListLayout->FindChildObjectByName<UIButton>(cityBtnName);
	CCPoint cityPoint = btn->getPosition();

	//初始化各种位置信息
	CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
	cityInfoList[index - 1].cityPos = ccpAdd(ccp(visibleSize.width / 2, visibleSize.height / 2), cityPoint);
	cityInfoList[index - 1].playerPos = ccpAdd(cityInfoList[index - 1].cityPos, ccp(0, -25));
	cityInfoList[index - 1].namePos = ccpAdd(cityInfoList[index - 1].cityPos, ccp(0, -30));

	//获得城市图标资源
	CCPoint pt;
    ASprite * as = AspriteManager::getInstance()->getAsprite(KICON_BIN);

	stringstream resourceNameStream;
	resourceNameStream << "map_ui_system_icon_FRAME_ICON_CITY" << index;
	string cityResourceName = resourceNameStream.str();

	int cityResourceId = getResourceIDByName(cityResourceName.c_str());
    CCSprite* cityIcon = as->getSpriteFromFrame_Middle(cityResourceId, 0, pt);
	CCSprite* citySelectIcon = as->getSpriteFromFrame_Middle(cityResourceId, 0, pt);
	citySelectIcon->setScale(1.2f);

	//创建城市图标
	IconButton * cityBtn = new IconButton(cityIcon, NULL, citySelectIcon, this, 
					menu_selector(CityListLayer::onPressCityBtn));	
	
	cityBtn->setPosition(cityInfoList[index - 1].cityPos);
	cityBtn->SetButtonIndex(index);
	cityBtn->setAnchorPoint(ccp(0.5, 0.5));
	this->addChild(cityBtn);

	//创建城市名称label
	float fontSize = GameFontManager::smallFontSize();
	CCSize nameLabelSize = CCSizeMake(200 / CC_CONTENT_SCALE_FACTOR(), fontSize);
	
	string cityName = MainLandManager::Get()->getCityName(cityInfoList[index - 1].cityId);
	UILabelTTF * cityNameLabel = UILabelTTF::create(cityName.c_str(), KJLinXin, fontSize,
				nameLabelSize, kCCTextAlignmentCenter,kCCVerticalTextAlignmentBottom);
    
	cityNameLabel->setPosition(cityInfoList[index - 1].namePos);
	this->addChild(cityNameLabel);
}
CCSprite* EquipmentUpgradeUILayer::getIconFrame(unsigned int level)
{
	string picName = "";
	switch(level)
	{
	case 1:
		picName = "map_ui_system_icon_FRAME_FRAME_GREEN";
		break;
	case 2:
		picName = "map_ui_system_icon_FRAME_FRAME_BLUE";
		break;
	case 3:
		picName = "map_ui_system_icon_FRAME_FRAME_PURPLE";
		break;
	case 4:
		picName = "map_ui_system_icon_FRAME_FRAME_ORANGE";
		break;
	}
	if(picName != "")
	{
		ASprite *as = AspriteManager::getInstance()->getAsprite(KICON_BIN); 
		int idx = getResourceIDByName(picName.c_str());
		CCPoint pt;
		CCSprite * pic = as->getSpriteFromFrame_Middle( idx, 0, pt);
		if(pic != NULL)
		{
			return pic;
		}
	}
	return NULL;
}
CCSprite* DamageValueEffect::CreateBlockLabel(CCPoint parentPos)
{
	CCPoint uiPos = parentPos;
	ASprite *as = AspriteManager::getInstance()->getAsprite("UI/ui_inbattle.bin"); 
	CCPoint pt;
	int iFrameID = TXGUI::getResourceIDByName("map_ui_inbattle_FRAME_BLOCK");
	CCSprite* missSprite = as->getSpriteFromFrame_Middle(iFrameID,0,pt);
	if(missSprite)
	{
		missSprite->setPosition(ccp(uiPos.x,uiPos.y+70));
		missSprite->setAnchorPoint(ccp(0.5,0.5));
		missSprite->setScale(0);
		
		missSprite->runAction(getBattleUIAction());
		if(m_pDamageLabels->find(missSprite) == m_pDamageLabels->end())
		{
			m_pDamageLabels->insert(make_pair(missSprite,1.3f));
			//this->addChild(missSprite);
			if(GameManager::Get()->GetSceneLayer() != NULL && GameManager::Get()->GetSceneLayer()->getLevelLayer() != NULL
				&& GameManager::Get()->GetSceneLayer()->getLevelLayer()->getObjectLayer())
			{
				GameManager::Get()->GetSceneLayer()->getLevelLayer()->getObjectLayer()->addChild(missSprite,MAP_Z_OBJ_TOP);
			}
		}
	}
	return missSprite;
}
CCSprite* DamageValueEffect::CreateMissLabel(CCPoint parentPos)
{
	//CCPoint visibleSize = CCDirector::sharedDirector()->getLevelRenderCameraOffset();

	//float pos_x = parentPos.x - visibleSize.x;
	//float pos_y = parentPos.y - visibleSize.y;
	//CCPoint uiPos = ccp(pos_x, pos_y);
	CCPoint uiPos = parentPos;
	ASprite *as = AspriteManager::getInstance()->getAsprite("UI/ui_inbattle.bin"); 
	CCPoint pt;
	int iFrameID = TXGUI::getResourceIDByName("map_ui_inbattle_FRAME_MISS");
	CCSprite* missSprite = as->getSpriteFromFrame_Middle(iFrameID,0,pt);
	if(missSprite)
	{
		missSprite->setPosition(ccp(uiPos.x,uiPos.y+70));
		missSprite->setAnchorPoint(ccp(0.5,0.5));
		missSprite->setScale(0);

		missSprite->runAction(getBattleUIAction());
		if(m_pDamageLabels->find(missSprite) == m_pDamageLabels->end())
		{
			m_pDamageLabels->insert(make_pair(missSprite,1.3f));
			//this->addChild(missSprite);
			if(GameManager::Get()->GetSceneLayer() != NULL && GameManager::Get()->GetSceneLayer()->getLevelLayer() != NULL
				&& GameManager::Get()->GetSceneLayer()->getLevelLayer()->getObjectLayer())
			{
				GameManager::Get()->GetSceneLayer()->getLevelLayer()->getObjectLayer()->addChild(missSprite,MAP_Z_OBJ_TOP);
			}
		}
	}
	return missSprite;
}
CCSprite* EquipmentUpgradeUILayer::getIconSpriteById(unsigned int ItemId)
{
	ASprite *as = AspriteManager::getInstance()->getAsprite(KICON_BIN); 
	int idx = GameConfigFromLuaManager::Get()->getItemResourceId(ItemId);
	CCPoint pt;
	CCSprite * pic = as->getSpriteFromFrame_Middle( idx, 0, pt);
	return pic;
}
Exemple #7
0
	void UIScrollPage::addOneEmptyPage(int pageIndex)
	{
		CCLayer* layer = CCLayer::create();
		layer->setAnchorPoint(ccp(0, 0));
		{
			int deltaX, deltaY;
			if(m_cellBinFile == "")
			{
				m_cellBinFile = KUI_BIN;
			}
			ASprite *as = AspriteManager::getInstance()->getAsprite(m_cellBinFile);
			int idx = getResourceIDByName(m_cellAsfile.c_str());
			int selectedId = getResourceIDByName(m_cellSelectedAsfile.c_str());
			CCSize buttonSize = as->getframeRect(idx).size;
//			float contentScale = CCDirector::sharedDirector()->getContentScaleFactor();
//			buttonSize = CCSizeMake(buttonSize.width * contentScale, buttonSize.height * contentScale);

			if (m_icolumn <= 1)
				deltaX = 0;
			else
				deltaX = (getContentSize().width - 2 * m_celloffsetX - buttonSize.width) / (m_icolumn - 1);

			if (m_irow <= 1)
				deltaY = 0;
			else
				deltaY = (getContentSize().height - 2 * m_celloffsetY - buttonSize.height) / (m_irow - 1);
			
			/////////////////////////////////////////////////////////////////////////////
			// row 
			// row
			for(int r = 0; r < (int)m_irow; r++)
			{
				for(int l = 0; l < (int) m_icolumn; l++)
				{
					// clone one ccsprite 
					CCPoint pt;
					CCSprite *pEmptyItem = as->getSpriteFromFrame_Middle( idx, 0, pt);
					CCSprite *pSelectedItem = as->getSpriteFromFrame_Middle(selectedId ,0,pt); 
					IconButton * pIcon = new IconButton(pEmptyItem, NULL, pSelectedItem, this, 
						menu_selector(UIScrollPage::OnItemClicked));
					pIcon->autorelease();
					int index = pageIndex * m_icolumn * m_irow;
					index += r * m_icolumn + l;
					pIcon->SetButtonIndex(index+1);
					pIcon->setContentSize(pEmptyItem->getContentSize());
					if(m_itemType != 0)
					{
						pIcon->creatDragReceiver((DragHandlerType)m_itemType);
					}
					pIcon->SetDoubleClickHandler(this,menu_selector(UIScrollPage::OnItemDoubleClicked));
					pIcon->SetTappedHandler(this,menu_selector(UIScrollPage::OnTapped),menu_selector(UIScrollPage::OnTapCancel));
					pIcon->SetDragFlagTime(150);
					m_lstButton.push_back(pIcon);

					int x = l * deltaX + m_celloffsetX + buttonSize.width / 2 - getContentSize().width / 2 ;
					int y = getContentSize().height / 2 - (r * deltaY + m_celloffsetY + buttonSize.height / 2);

//					x /= contentScale;
//					y /= contentScale;

					pIcon->setPosition(ccp(x, y));

					char name[50];
					sprintf(name,"%s_%d",this->m_strName.c_str(),index+1);
					pIcon->SetButtonName(name);

					layer->addChild(pIcon);
				}
			}
		}

		addPage(layer);		
	}
CCNode* DamageValueEffect::CreateCritDamageLable(unsigned int damage,CCPoint parentPos,bool isHarmFul)
{
	CCPoint uiPos = parentPos;
	CCSprite* critNode = CCSprite::create();
	critNode->setPosition(ccp(uiPos.x,uiPos.y));
	critNode->setAnchorPoint(ccp(0.5,0.5));

	ASprite *as = AspriteManager::getInstance()->getAsprite("UI/ui_inbattle.bin"); 
	CCPoint pt;
	int iFrameID = TXGUI::getResourceIDByName("map_ui_inbattle_FRAME_CRITICALBACK");
	CCSprite* critSprite = as->getSpriteFromFrame_Middle(iFrameID,0,pt);
	if(critSprite)
	{
		critSprite->setPosition(CCPointZero);
		critNode->addChild(critSprite,0);
	}

	char damageString[10];
	sprintf(damageString,"%d",damage);
	CCLabelAtlas* label;
	if(isHarmFul)
	{
		label = CCLabelAtlas::create(damageString,"UI/ui_numble_2.png",43,54,48);
	}
	else
	{
		label = CCLabelAtlas::create(damageString,"UI/ui_numble_3.png",41,43,48);
	}

	if(label)
	{
		label->setAnchorPoint(ccp(0.5f,0.5f));
		label->setPosition(CCPointZero);
		critNode->addChild(label,1);
		if(critSprite)
		{
			float scale_x = label->getContentSize().width / (0.8f * critSprite->getContentSize().width);
			float scale_y = label->getContentSize().height / (0.8f * critSprite->getContentSize().height);
			float scale = (scale_x > scale_y) ? scale_x : scale_y; 
			critSprite->setScale(scale);
			critSprite->setPosition(CCPointZero);
			critSprite->setAnchorPoint(ccp(0.5f,0.5f));
		}
	}

	critNode->setScale(0);
	critNode->runAction(getBattleUIAction());
	if(m_pDamageLabels->find(critNode) == m_pDamageLabels->end())
	{
		m_pDamageLabels->insert(make_pair(critNode,1.3f));
		//this->addChild(critNode);
		if(GameManager::Get()->GetSceneLayer() != NULL && GameManager::Get()->GetSceneLayer()->getLevelLayer() != NULL
			&& GameManager::Get()->GetSceneLayer()->getLevelLayer()->getObjectLayer())
		{
			GameManager::Get()->GetSceneLayer()->getLevelLayer()->getObjectLayer()->addChild(critNode,MAP_Z_OBJ_TOP);
		}
	}

	/*if(isHarmFul)
	{
		HandleCritBurst(uiPos,0);
	}*/

	return critNode;
}
Exemple #9
0
void PvAIManager::refreshPvAILayer()
{
    UIManager *manager = UIManager::sharedManager();
    pvaiLayout = manager->getUILayout("PvAILayout");

    if (pvaiLayout)
    {
        //玩家昵称
        UILabel *heroNameLabel = pvaiLayout->FindChildObjectByName<UILabel>("pvaiMcName");
        if (heroNameLabel)
        {
            string heroName = UserData::getUserName();
            heroNameLabel->setString(heroName.c_str());
        }

        //玩家排名
        UILabel *heroRankLabel = pvaiLayout->FindChildObjectByName<UILabel>("pvaiMcRank");
        if (heroRankLabel)
        {
            stringstream heroRankStream;
            heroRankStream << heroRank;
            string heroRankStr = heroRankStream.str();
            string heroRankText = Localizatioin::getLocalization("M_PVAI_RANK");

            heroRankText += heroRankStr;
            heroRankLabel->setString(heroRankText.c_str());
        }

        //玩家声望
        UILabel *heroReputationLabel = pvaiLayout->FindChildObjectByName<UILabel>("pvaiMcReputation");
        if (heroReputationLabel)
        {
            int heroReputation = UserData::GetUserInfo().m_reputation;

            stringstream heroReputationStream;
            heroReputationStream << heroReputation;
            string heroReputationStr = heroReputationStream.str();
            string heroReputationText = Localizatioin::getLocalization("M_PVAI_REPUTATION");

            heroReputationText += heroReputationStr;
            heroReputationLabel->setString(heroReputationText.c_str());
        }

        ////剩余挑战次数
        //UILabel *lastTimeLabel = pvaiLayout->FindChildObjectByName<UILabel>("pvaiTodayLastTime");
        //if (lastTimeLabel)
        //{
        //	stringstream herolastTimeStream;
        //	herolastTimeStream << basicInfo.remainCount;
        //	string herolastTimeStr = herolastTimeStream.str();
        //	lastTimeLabel->setString(herolastTimeStr.c_str());
        //}

        ////奖励金币数
        //UILabel *rewardCoinLabel = pvaiLayout->FindChildObjectByName<UILabel>("pvaiRewardCoin");
        //if (rewardCoinLabel)
        //{
        //	stringstream herolastTimeStream;
        //	herolastTimeStream << basicInfo.rewardCoin;
        //	string herolastTimeStr = herolastTimeStream.str();
        //	rewardCoinLabel->setString(herolastTimeStr.c_str());
        //}

        ////奖励声望
        //UILabel *rewardReputationLabel = pvaiLayout->FindChildObjectByName<UILabel>("pvaiRewardReputation");
        //if (rewardReputationLabel)
        //{
        //	stringstream herolastTimeStream;
        //	herolastTimeStream << basicInfo.rewardReputation;
        //	string herolastTimeStr = herolastTimeStream.str();
        //	rewardReputationLabel->setString(herolastTimeStr.c_str());
        //}

        ////奖励领取时间
        //TimeManager::Get()->renewTimer(TIMER_PVAI_REWARD, TimeManager::Get()->getCurServerTime() + basicInfo.rewardGetTime);

        ////冷却时间
        //TimeManager::Get()->renewTimer(TIMER_PVAI_COOLDOWN, TimeManager::Get()->getCurServerTime() + basicInfo.coolDownTime);

        //挑战玩家列表
        int playerCount = aiPlayerVec.size();
        int minPlayerCount = min(playerCount, 5);
        for (int i = minPlayerCount; i < 5; i++)
        {
            stringstream iconOtherStream;
            iconOtherStream << "iconOther" << i+1;
            string iconOtherStr = iconOtherStream.str();
            UIPicture *iconOtherPic= pvaiLayout->FindChildObjectByName<UIPicture>(iconOtherStr);
            iconOtherPic->setVisible(false);

            iconOtherStream.str("");
            iconOtherStream << "gridOther" << i+1;
            iconOtherStr = iconOtherStream.str();
            iconOtherPic= pvaiLayout->FindChildObjectByName<UIPicture>(iconOtherStr);
            iconOtherPic->setVisible(false);

            iconOtherStream.str("");
            iconOtherStream << "pvaiOtherPlayerName" << i+1;
            iconOtherStr = iconOtherStream.str();
            UILabel * iconOtherLabel= pvaiLayout->FindChildObjectByName<UILabel>(iconOtherStr);
            iconOtherLabel->setVisible(false);

            iconOtherStream.str("");
            iconOtherStream << "pvaiOtherPlayerLevel" << i+1;
            iconOtherStr = iconOtherStream.str();
            iconOtherLabel= pvaiLayout->FindChildObjectByName<UILabel>(iconOtherStr);
            iconOtherLabel->setVisible(false);

            iconOtherStream.str("");
            iconOtherStream << "pvaiOtherPlayerRank" << i+1;
            iconOtherStr = iconOtherStream.str();
            iconOtherLabel= pvaiLayout->FindChildObjectByName<UILabel>(iconOtherStr);
            iconOtherLabel->setVisible(false);

            iconOtherStream.str("");
            iconOtherStream << "pvaiFightBtn" << i+1;
            iconOtherStr = iconOtherStream.str();
            UIButton * iconOtherBtn= pvaiLayout->FindChildObjectByName<UIButton>(iconOtherStr);
            iconOtherBtn->setVisible(false);

            iconOtherStream.str("");
            iconOtherStream << "pvaiFightText" << i+1;
            iconOtherStr = iconOtherStream.str();
            iconOtherLabel= pvaiLayout->FindChildObjectByName<UILabel>(iconOtherStr);
            iconOtherLabel->setVisible(false);
        }
        for (int i = 0; i < minPlayerCount; i++)
        {
            //头像
            stringstream iconOtherStream;
            iconOtherStream << "iconOther" << i+1;
            string iconOtherStr = iconOtherStream.str();
            UIPicture *iconOtherPic= pvaiLayout->FindChildObjectByName<UIPicture>(iconOtherStr);

            int playerType = aiPlayerVec[i].type;
            const char * playerIconName = LuaTinkerManager::Get()->getLuaConfig<const char *>("characterString", "Characters", playerType, "HeadPicture");
            int idx = getResourceIDByName(playerIconName);
            CCPoint pt;
            ASprite *as = AspriteManager::getInstance()->getAsprite(KICON_BIN);
            CCSprite * headPic = as->getSpriteFromFrame_Middle( idx, 0, pt);
            if(headPic)
            {
                iconOtherPic->addExtraPic(headPic);
            }

            //昵称
            stringstream otherPlayerNameStream;
            otherPlayerNameStream << "pvaiOtherPlayerName" << i+1;
            string otherPlayerNameStr = otherPlayerNameStream.str();
            UILabel *otherPlayerNameLabel = pvaiLayout->FindChildObjectByName<UILabel>(otherPlayerNameStr);

            otherPlayerNameLabel->setString(aiPlayerVec[i].name.c_str());

            //等级
            stringstream otherPlayerLevelStream;
            otherPlayerLevelStream << "pvaiOtherPlayerLevel" << i+1;
            string otherPlayerLevelStr = otherPlayerLevelStream.str();
            UILabel *otherPlayerLevelLabel = pvaiLayout->FindChildObjectByName<UILabel>(otherPlayerLevelStr);

            int playerLevel = aiPlayerVec[i].level;
            stringstream levelStream;
            levelStream << "Lv" << playerLevel;
            string levelStr = levelStream.str();

            otherPlayerLevelLabel->setString(levelStr.c_str());

            //排名
            stringstream otherPlayerRankStream;
            otherPlayerRankStream << "pvaiOtherPlayerRank" << i+1;
            string otherPlayerRankStr = otherPlayerRankStream.str();
            UILabel *otherPlayerRankLabel = pvaiLayout->FindChildObjectByName<UILabel>(otherPlayerRankStr);

            int playerRank = aiPlayerVec[i].rank;
            string rankText = Localizatioin::getLocalization("M_PVAI_RANK2");
            stringstream rankStream;
            rankStream << rankText << playerRank;
            string rankStr = rankStream.str();

            otherPlayerRankLabel->setString(rankStr.c_str());
        }

        //最近日志列表
        float fontSize = GameFontManager::smallFontSize();
        int logCount = aiLogInfoVec.size();
        int minLogCount = min(logCount, 4);
        //隐藏多余项目
        for (int i = minLogCount; i < 4; i++)
        {
            stringstream attackTextStream;
            attackTextStream << "pvaiChallenge" << i+1;
            string attackTextStr = attackTextStream.str();
            UILabel *attackOrgLabel = pvaiLayout->FindChildObjectByName<UILabel>(attackTextStr);
            attackOrgLabel->setVisible(false);

            stringstream resultStream;
            resultStream << "pvaiChallengeResult" << i+1;
            string resultStr = resultStream.str();
            UILabel *resultLabel = pvaiLayout->FindChildObjectByName<UILabel>(resultStr);
            resultLabel->setVisible(false);
        }

        for (int i = 0; i < minLogCount; i++)
        {
            float factor = UIManager::sharedManager()->getScaleFactor();
            stringstream attackTextStream;
            attackTextStream << "pvaiChallenge" << i+1;
            string attackTextStr = attackTextStream.str();
            UILabel *attackOrgLabel = pvaiLayout->FindChildObjectByName<UILabel>(attackTextStr);
            UIContainer * container = pvaiLayout->FindChildObjectByName<UIContainer>("pvaiLayerContainer");
            attackOrgLabel->setVisible(false);
            CCPoint orgPos = attackOrgLabel->getPosition();
            CCPoint orgLeftPos = ccp(orgPos.x - attackOrgLabel->getLabelTTF()->getContentSize().width * factor / 2, orgPos.y);

            //挑战方向
            if (aiLogInfoVec[i].direct)
            {
                //主动攻击
                string attackText = Localizatioin::getLocalization("M_PVAI_FIGHT1");
                string attackName = aiLogInfoVec[i].name;
                UILabelTTF * attackTextLabel = UILabelTTF::create(attackText.c_str(), KJLinXin, fontSize * factor, CCSizeZero,kCCTextAlignmentLeft,kCCVerticalTextAlignmentBottom);
                UILabelTTF * attackNameLabel = UILabelTTF::create(attackName.c_str(), KJLinXin, fontSize * factor, CCSizeZero,kCCTextAlignmentLeft,kCCVerticalTextAlignmentBottom);

                attackTextLabel->setPosition(ccp(orgLeftPos.x + attackTextLabel->getContentSize().width / 2, orgLeftPos.y));
                attackNameLabel->setPosition(ccp(orgLeftPos.x + attackTextLabel->getContentSize().width + attackNameLabel->getContentSize().width/ 2, orgLeftPos.y));

                UILabel * aTextLabel = new UILabel(attackTextLabel, container->getCurrentNode());
                UILabel * aNameLabel = new UILabel(attackNameLabel, container->getCurrentNode());
                aNameLabel->setColor(KAILogNameColor);
            }
            else
            {
                //被攻击
                string defenceName = aiLogInfoVec[i].name;
                string defenceText = Localizatioin::getLocalization("M_PVAI_FIGHT2");
                UILabelTTF * defenceTextLabel = UILabelTTF::create(defenceText.c_str(), KJLinXin, fontSize, CCSizeZero,kCCTextAlignmentLeft,kCCVerticalTextAlignmentBottom);
                UILabelTTF * defenceNameLabel = UILabelTTF::create(defenceName.c_str(), KJLinXin, fontSize, CCSizeZero,kCCTextAlignmentLeft,kCCVerticalTextAlignmentBottom);

                defenceNameLabel->setPosition(ccp(orgLeftPos.x + defenceNameLabel->getContentSize().width / 2, orgLeftPos.y));
                defenceTextLabel->setPosition(ccp(orgLeftPos.x + defenceNameLabel->getContentSize().width + defenceTextLabel->getContentSize().width / 2, orgLeftPos.y));

                UILabel * aTextLabel = new UILabel(defenceTextLabel, container->getCurrentNode());
                UILabel * aNameLabel = new UILabel(defenceNameLabel, container->getCurrentNode());
                aNameLabel->setColor(KAILogNameColor);
            }

            //挑战结果
            stringstream resultStream;
            resultStream << "pvaiChallengeResult" << i+1;
            string resultStr = resultStream.str();
            UILabel *resultLabel = pvaiLayout->FindChildObjectByName<UILabel>(resultStr);

            if (aiLogInfoVec[i].win == aiLogInfoVec[i].direct)
            {
                string resultText = Localizatioin::getLocalization("M_PVAI_WIN");
                resultLabel->setString(resultText.c_str());
                resultLabel->setColor(ccYELLOW);
            }
            else
            {
                string resultText = Localizatioin::getLocalization("M_PVAI_LOST");
                resultLabel->setString(resultText.c_str());
                resultLabel->setColor(ccRED);
            }
        }
    }
}
bool CityListLayer::init()
{
	if(!CCLayer::init())
	{
		return false;
	}

	//读取城市列表
	initCityList();

	UIManager *manager = UIManager::sharedManager();
	cityListLayout = manager->CreateUILayoutFromFile("UIplist/cityListUI.plist", this, "CityList");	

	//添加背景图片
	CCSprite * bgImg = CCSprite::create("game.png");

	CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
	CCSize bgSize = bgImg->getContentSize();

	float scaleX = visibleSize.width / bgSize.width;
	float scaleY = visibleSize.height / bgSize.height;

	bgImg->setScaleX(scaleX);
	bgImg->setScaleY(scaleY);
	
	bgImg->setPosition(ccp(visibleSize.width/2, visibleSize.height/2));

	this->addChild(bgImg, -1);

	//添加主城
	for (size_t i = 0; i < cityInfoList.size(); i++)
	{
		addCityBtn(i+1);
	}


	//添加关闭按钮
	UIButton *btn = cityListLayout->FindChildObjectByName<UIButton>("cityListCloseBtn");
	CCPoint closePoint = btn->getPosition();
	closePoint = ccpAdd(ccp(visibleSize.width / 2, visibleSize.height / 2), closePoint);

	CCPoint pt1;
	ASprite * as1 = AspriteManager::getInstance()->getAsprite(KUI_BIN);

	int normalCloseId = getResourceIDByName("map_ui_FRAME_INSTANCE_CLOSE");
	int selectCloseId = getResourceIDByName("map_ui_FRAME_INSTANCE_CLOSE_CLICKED");

	CCSprite * normalCloseBtn = as1->getSpriteFromFrame_Middle(normalCloseId, 0, pt1);
	CCSprite * selectCloseBtn = as1->getSpriteFromFrame_Middle(selectCloseId, 0, pt1);

	IconButton * closeBtn = new IconButton(normalCloseBtn, NULL, selectCloseBtn, this, 
					menu_selector(CityListLayer::closeCityList));

	closeBtn->setPosition(closePoint);

	this->addChild(closeBtn);

	//初始化玩家头像资源
	CCPoint pt;
    ASprite * as = AspriteManager::getInstance()->getAsprite(KICON_BIN);

	int playerType = UserData::Get()->GetUserType();

	stringstream playerResStream;
	playerResStream << "map_ui_system_icon_FRAME_ICON_ROLEONMAP_" << playerType;
	string playerResName = playerResStream.str();

	int playerResourceId = getResourceIDByName(playerResName.c_str());
    playerImg = as->getSpriteFromFrame_Middle(playerResourceId, 0, pt);
	playerImg->setVisible(false);	

	this->addChild(playerImg);


	playerMoving = false;
	return true;
}