OSStatus AKSampler_Plugin::Render(AudioUnitRenderActionFlags &ioActionFlags, const AudioTimeStamp &inTimeStamp, UInt32 nFrames) { AUOutputElement* outputBus = GetOutput(0); outputBus->PrepareBuffer(nFrames); // prepare the output buffer list AudioBufferList& outputBufList = outputBus->GetBufferList(); AUBufferList::ZeroBuffer(outputBufList); float* outBuffers[2]; outBuffers[0] = (float*)(outputBufList.mBuffers[0].mData); outBuffers[1] = (float*)(outputBufList.mBuffers[1].mData); // process in chunks of maximum length CHUNKSIZE for (int frameIndex = 0; frameIndex < nFrames; frameIndex += CHUNKSIZE) { int chunkSize = nFrames - frameIndex; if (chunkSize > CHUNKSIZE) chunkSize = CHUNKSIZE; // Any ramping parameters would be updated here... unsigned channelCount = outputBufList.mNumberBuffers; AKCoreSampler::render(channelCount, chunkSize, outBuffers); outBuffers[0] += CHUNKSIZE; outBuffers[1] += CHUNKSIZE; } return noErr; }
OSStatus SonogramViewDemo::Render( AudioUnitRenderActionFlags &ioActionFlags, const AudioTimeStamp & inTimeStamp, UInt32 inFramesToProcess ) { UInt32 actionFlags = 0; OSStatus err = PullInput(0, actionFlags, inTimeStamp, inFramesToProcess); if (err) return err; AUInputElement* inputBus = GetInput(0); AUOutputElement* outputBus = GetOutput(0); outputBus->PrepareBuffer(inFramesToProcess); // prepare the output buffer list AudioBufferList& inputBufList = inputBus->GetBufferList(); if ( mSpectralProcessor->ProcessForwards(inFramesToProcess, &inputBufList) ){ AudioBufferList* sdBufferList = &mSpectralDataBufferList->GetModifiableBufferList(); mSpectralProcessor->GetMagnitude(sdBufferList, mMinAmp, mMaxAmp); // copy mNumBins of numbers out SampleTime s = (SampleTime) (mRenderStamp.mSampleTime); mSpectrumBuffer->Store(sdBufferList, 1, s); mRenderStamp.mSampleTime += 1; } return AUEffectBase::Render(ioActionFlags, inTimeStamp, inFramesToProcess); }
ComponentResult SooperLooperAU::Render( AudioUnitRenderActionFlags &ioActionFlags, const AudioTimeStamp & inTimeStamp, UInt32 nFrames) { // save the timestamp _curr_stamp = inTimeStamp; if (_last_rendered_frames != nFrames) { _last_rendered_frames = nFrames; ConnectionsChanged(); // emit } // if we're bypassed we need to passthru the other buses if (ShouldBypassEffect()) { for (size_t n=1; n < SL_MAXLOOPS; ++n) { try { AUOutputElement *theOutput = GetOutput(n); // throws if error AUInputElement *theInput = GetInput(n); if (theOutput && theInput) { OSStatus result = theInput->PullInput(ioActionFlags, _curr_stamp, 0 /* element */, nFrames); if (result == noErr) { if(ProcessesInPlace() ) { theOutput->SetBufferList(theInput->GetBufferList() ); } else { theOutput->PrepareBuffer(nFrames); } // leave silence bit alone if(!ProcessesInPlace() ) { theInput->CopyBufferContentsTo (theOutput->GetBufferList()); } } } } catch (...) { //cerr << "got exception: " << endl; } } } return AUMIDIEffectBase::Render (ioActionFlags, inTimeStamp, nFrames); }
OSStatus MT32Synth::Render(AudioUnitRenderActionFlags &ioActionFlags, const AudioTimeStamp &inTimeStamp, UInt32 inNumberFrames) { if(!synth) { return noErr; } AUOutputElement* outputBus = GetOutput(0); outputBus->PrepareBuffer(inNumberFrames); AudioBufferList& outputBufList = outputBus->GetBufferList(); AUBufferList::ZeroBuffer(outputBufList); UInt32 ioOutputDataPackets = inNumberFrames * destFormat.mFramesPerPacket; AudioConverterFillComplexBuffer(audioConverterRef, EncoderDataProc, (void*) this, &ioOutputDataPackets, &outputBufList, NULL); return noErr; }
OSStatus AUPinkNoise::Render( AudioUnitRenderActionFlags &ioActionFlags, const AudioTimeStamp & inTimeStamp, UInt32 nFrames) { AUOutputElement* outputBus = GetOutput(0); outputBus->PrepareBuffer(nFrames); // prepare the output buffer list AudioBufferList& outputBufList = outputBus->GetBufferList(); AUBufferList::ZeroBuffer(outputBufList); // only render if the on parameter is true. Otherwise send the zeroed buffer if (Globals()->GetParameter(kParam_On)) { for (UInt32 i=0; i < outputBufList.mNumberBuffers; i++) mPink->Render((Float32*)outputBufList.mBuffers[i].mData, nFrames, Globals()->GetParameter(kParam_Volume)); } return noErr; }
OSStatus SooperLooperAU::ProcessBufferLists( AudioUnitRenderActionFlags & ioActionFlags, const AudioBufferList & inBuffer, AudioBufferList & outBuffer, UInt32 inFramesToProcess ) { // deinterleaved //const AudioBuffer *srcBuffer = inBuffer.mBuffers; //AudioBuffer *destBuffer = outBuffer.mBuffers; if (inBuffer.mNumberBuffers == 1) { if (_chancnt > 1) { //cerr << "interleaved " << _chancnt << endl; ioActionFlags |= kAudioUnitRenderAction_OutputIsSilence; return kAudioUnitErr_InvalidParameter; } } _in_buflist[0] = (AudioBufferList *) &inBuffer; _out_buflist[0] = &outBuffer; //cerr << "main bus: " << _out_buflist[0] << " count: " << outBuffer.mNumberBuffers << endl; // this is called with the main bus (0) buffers // we really should subclass Render here, but instead // we'll just get the other busses data too for (size_t n=1; n < SL_MAXLOOPS; ++n) { try { AUOutputElement *theOutput = GetOutput(n); // throws if error AUInputElement *theInput = GetInput(n); if (theOutput && theInput) { OSStatus result = theInput->PullInput(ioActionFlags, _curr_stamp, 0 /* element */, inFramesToProcess); if (result == noErr) { if(ProcessesInPlace() ) { theOutput->SetBufferList(theInput->GetBufferList() ); } else { theOutput->PrepareBuffer(inFramesToProcess); } _in_buflist[n] = &theInput->GetBufferList(); } else { // no input, just do output theOutput->PrepareBuffer(inFramesToProcess); } if (n > _engine->loop_count()) { // zero the buffer AUBufferList::ZeroBuffer(theOutput->GetBufferList()); } else if (_engine->get_loop_channel_count(n-1, true) == 1) { // for the sidechain outputs that are mono, set the 2nd channel to be == to the first //theOutput->SetBuffer(1, theOutput->GetBufferList().mBuffers[0]); } _out_buflist[n] = &theOutput->GetBufferList(); //cerr << "got bus output: " << n << " " << _out_buflist[n] << " count: " << theOutput->GetBufferList().mNumberBuffers << endl; } else { //cerr << "don't have both in and out for: " << n << endl; } } catch (...) { //cerr << "got exception: with bus " << n << endl; } } // actually do the work _engine->process (inFramesToProcess); _in_buflist[0] = 0; _out_buflist[0] = 0; for (size_t n=1; n <= _engine->loop_count() && n < SL_MAXLOOPS; ++n) { if (_engine->get_loop_channel_count(n-1, true) == 1) { memcpy(_out_buflist[n]->mBuffers[1].mData, _out_buflist[n]->mBuffers[0].mData, sizeof(float) * inFramesToProcess); } _in_buflist[n] = 0; _out_buflist[n] = 0; } // force output to be something ioActionFlags &= ~kAudioUnitRenderAction_OutputIsSilence; return noErr; }