/** Called every frame. It will check if results from an achievement request * have been received, and if so, display them. */ void OnlineProfileAchievements::onUpdate(float delta) { if (!m_waiting_for_achievements) return; if (!m_visiting_profile->isReady()) { // This will display an increasing number of dots while waiting. m_achievements_list_widget->renameItem("loading", StringUtils::loadingDots(_("Fetching achievements"))); return; } // Now reesults are available, display them. m_achievements_list_widget->clear(); const OnlineProfile::IDList &a = m_visiting_profile->getAchievements(); for (unsigned int i = 0; i < a.size(); i++) { AchievementInfo *info = AchievementsManager::get()->getAchievementInfo(a[i]); m_achievements_list_widget->addItem(StringUtils::toString(info->getID()), info->getTitle() ); } m_waiting_for_achievements = false; } // onUpdate
// ---------------------------------------------------------------------------- void OnlineProfileAchievements::onUpdate(float delta) { if(m_waiting_for_achievements) { if(m_visiting_profile->isReady()) { m_achievements_list_widget->clear(); for(unsigned int i = 0; i < m_visiting_profile->getAchievements().size(); i++) { AchievementInfo * info = AchievementsManager::get()->getAchievementInfo(m_visiting_profile->getAchievements()[i]); m_achievements_list_widget->addItem(StringUtils::toString(info->getID()), info->getTitle()); } m_waiting_for_achievements = false; } else { m_achievements_list_widget->renameItem("loading", Messages::fetchingFriends()); } } }