ActionVect FZeroSettings::getStartingActions(){
	int num_of_nops(100);
	ActionVect startingActions;
//	startingActions.reserve(num_of_xs*num_of_nops);

	// wait for intro to end
	startingActions.insert(startingActions.end(), num_of_nops, JOYPAD_NOOP);
	// press start to begin
	startingActions.push_back(JOYPAD_START);
	// select arcade
	startingActions.insert(startingActions.end(), num_of_nops, JOYPAD_NOOP);
	startingActions.push_back(JOYPAD_START);
	// select 1 vs cpu
	startingActions.insert(startingActions.end(), num_of_nops, JOYPAD_NOOP);
	startingActions.push_back(JOYPAD_START);
	// select team
	startingActions.insert(startingActions.end(), num_of_nops, JOYPAD_NOOP);
	startingActions.push_back(JOYPAD_START);
	// select team
	startingActions.insert(startingActions.end(), num_of_nops, JOYPAD_NOOP);
	startingActions.push_back(JOYPAD_START);
	// wait for race countdown
	startingActions.insert(startingActions.end(), 5.5*num_of_nops, JOYPAD_NOOP);

	return startingActions;
}
ActionVect NBAGiveNGoSettings::getStartingActions(){
	int num_of_nops(100);
	ActionVect startingActions;
//	startingActions.reserve(num_of_xs*num_of_nops);

	// wait for intro to end
	startingActions.insert(startingActions.end(), 9*num_of_nops, JOYPAD_NOOP);
	// press start to begin
	startingActions.push_back(JOYPAD_START);
	// select arcade
	startingActions.insert(startingActions.end(), 2*num_of_nops, JOYPAD_NOOP);
	startingActions.push_back(JOYPAD_START);
	// select 1 vs cpu
	startingActions.insert(startingActions.end(), 1.5*num_of_nops, JOYPAD_NOOP);
	startingActions.push_back(JOYPAD_START);
	// select team
	startingActions.insert(startingActions.end(), 1.5*num_of_nops, JOYPAD_NOOP);
	startingActions.push_back(JOYPAD_START);
	// select team
	startingActions.insert(startingActions.end(), 1.5*num_of_nops, JOYPAD_NOOP);
	startingActions.push_back(JOYPAD_START);
	startingActions.insert(startingActions.end(), 15.1*num_of_nops, JOYPAD_NOOP);

	return startingActions;
}