inline ActorHandle eval_opts(spawn_options opts, ActorHandle res) { if (has_monitor_flag(opts)) monitor(res->address()); if (has_link_flag(opts)) link_to(res->address()); return res; }
void anon_send_exit(const ActorHandle& to, uint32_t reason) { anon_send_exit(to.address(), reason); }
void send_exit(const ActorHandle& dest, uint32_t reason) { send_exit(dest.address(), reason); }
void unlink_from(const ActorHandle& whom) { unlink_from(whom.address()); }
void link_to(const ActorHandle& whom) { link_to(whom.address()); }