bool CVisibleObjectsHelper::CheckObjectViewDist(const Agent& agent, const SVisibleObject &visibleObject) const
{
	FUNCTION_PROFILER(GetISystem(), PROFILE_GAME);

	assert(agent.IsValid());

	bool bInViewDist = true;

	IEntitySystem *pEntitySystem = gEnv->pEntitySystem;
	assert(pEntitySystem);

	IEntity *pAIEntity = pEntitySystem->GetEntity(agent.GetEntityID());
	IEntity *pObjectEntity = pEntitySystem->GetEntity(visibleObject.entityId);

	IComponentRender *pObjectRenderProxy = (pAIEntity != NULL && pObjectEntity ? static_cast<IComponentRender *>(pObjectEntity->GetComponent<IComponentRender>().get()) : NULL);
	if (pObjectRenderProxy != NULL)
	{
		IRenderNode *pObjectRenderNode = pObjectRenderProxy->GetRenderNode();
		if (pObjectRenderNode != NULL)
		{
			const float fDistanceSq = pAIEntity->GetWorldPos().GetSquaredDistance(pObjectEntity->GetWorldPos());
			const float fMaxViewDistSq = sqr(pObjectRenderNode->GetMaxViewDist());
			
			bInViewDist = (fDistanceSq <= fMaxViewDistSq);
		}
	}

	return bInViewDist;
}
Exemple #2
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void AIPlayer::CheckBeingAttacked()
{
	for (int i = 0; i < m_SimMailbox.size(); ++i)
	{
		const Message* message = m_SimMailbox[i];
		switch (message->Type)
		{

		case MessageTypes::AI_MSG:
		{
			const AIMessage* openMsg = static_cast<const AIMessage*>(message);
			if (openMsg->TeamID == m_Team)
			{
				if (static_cast<AIStateMessages>(openMsg->AIMsg) == AIStateMessages::UNDER_ATTACK)
				{
					if (openMsg->SquadID >= m_Squads.size())
						continue;

					Squad* squadUnderAttack = m_Squads[openMsg->SquadID];
					Agent* agentUnderAttack = GetAgentPointer(openMsg->EntityID);

					if (squadUnderAttack->GetSize() == 0)
						continue;

					m_Brain.SquadIDUnderAttack = openMsg->SquadID;

					if (agentUnderAttack != nullptr)
					{
						m_Perceptions[PERCEPTION_UNDER_ATTACK] = 1;
						m_Brain.TimeSinceAttacked = 0;
						m_Brain.AgentUnderAttack = agentUnderAttack->GetEntityID();
					}
				}
			}
		}
		break;

		default:
			Logger::Log("Received unrecognized message", "SSAI", LogSeverity::WARNING_MSG);
			break;
		}
	}
}
void CVisibleObjectsHelper::CheckVisibilityToAI(const TActiveVisibleObjects &activeVisibleObjects, const Agent& agent) const
{
	assert(agent.IsValid());

	IScriptSystem *pSS = gEnv->pScriptSystem;
	assert(pSS);

	IEntity *pAIEntity = gEnv->pEntitySystem->GetEntity(agent.GetEntityID());

	TActiveVisibleObjects::const_iterator itObject = activeVisibleObjects.begin();
	TActiveVisibleObjects::const_iterator itObjectEnd = activeVisibleObjects.end();
	for (; itObject != itObjectEnd; ++itObject)
	{
		const SVisibleObject *visibleObject = (*itObject);
		assert(visibleObject);

		const bool bVisible = IsObjectVisible(agent, *visibleObject);
		if (bVisible)
		{
			// Callback function
			if (visibleObject->pFunc)
			{
				visibleObject->pFunc(agent, visibleObject->entityId, visibleObject->pFuncArg);
			}

			// Notify on seen
			if (pAIEntity != NULL && eVOR_FlagNotifyOnSeen == (visibleObject->rule & eVOR_FlagNotifyOnSeen))
			{
				IVisionMap& visionMap = *gEnv->pAISystem->GetVisionMap();
				const ObservableParams* pObservableParams = visionMap.GetObservableParams(visibleObject->visionId);

				if (pObservableParams != NULL)
				{
					IEntity* pTargetEntity = gEnv->pEntitySystem->GetEntity(pObservableParams->entityId);
					ITargetTrackManager *pTargetTrackManager = gEnv->pAISystem->GetTargetTrackManager();
					if (pTargetEntity != NULL && pTargetTrackManager != NULL)
					{
						const tAIObjectID aiOwnerId = pAIEntity->GetAIObjectID();
						const tAIObjectID aiTargetId = pTargetEntity->GetAIObjectID();

						TargetTrackHelpers::SStimulusEvent eventInfo;
						eventInfo.vPos = pTargetEntity->GetWorldPos();
						eventInfo.eStimulusType = TargetTrackHelpers::eEST_Visual;
						eventInfo.eTargetThreat = AITHREAT_INTERESTING;
						pTargetTrackManager->HandleStimulusEventForAgent(aiOwnerId, aiTargetId, "SeeThrownObject", eventInfo);

						IAIObject* pAIObjectSender = pAIEntity->GetAI();
						if (pAIObjectSender)
						{
							IAISignalExtraData *pSignalData = gEnv->pAISystem->CreateSignalExtraData();
							if (pSignalData)
							{
								pSignalData->nID = visibleObject->entityId;
							}
							gEnv->pAISystem->SendSignal(SIGNALFILTER_SENDER, 1, "OnSawObjectMove", pAIObjectSender, pSignalData);
						}
					}
				}
			}
		}
	}
}