void nsImageMap::Draw(nsIFrame* aFrame, nsRenderingContext& aRC) { PRUint32 i, n = mAreas.Length(); for (i = 0; i < n; i++) { Area* area = mAreas.ElementAt(i); area->Draw(aFrame, aRC); } }
//----------------------------------------------------------------------------------------------- void Scenario::RenderArea( Area& area, bool isShadowPass ) { area.Draw( isShadowPass ); }