Exemple #1
0
    // VISITORS
    virtual void visit(AstNodeModule* nodep, AstNUser*) {
	m_stmtCnt = 0;
	m_modp = nodep;
	m_modp->user2(CIL_MAYBE);
	if (m_modp->castIface()) {
	    // Inlining an interface means we no longer have a cell handle to resolve to.
	    // If inlining moves post-scope this can perhaps be relaxed.
	    cantInline("modIface",true);
	}
	if (m_modp->modPublic()) cantInline("modPublic",false);
	//
	nodep->iterateChildren(*this);
	//
	bool userinline = nodep->user1();
	int allowed = nodep->user2();
	int refs = nodep->user3();
	// Should we automatically inline this module?
	// inlineMult = 2000 by default.  If a mod*#instances is < this # nodes, can inline it
	bool doit = ((allowed == CIL_NOTSOFT || allowed == CIL_MAYBE)
		     && (userinline
			 || ((allowed == CIL_MAYBE)
			     && (refs==1
				 || m_stmtCnt < INLINE_MODS_SMALLER
				 || v3Global.opt.inlineMult() < 1
				 || refs*m_stmtCnt < v3Global.opt.inlineMult()))));
	// Packages aren't really "under" anything so they confuse this algorithm
	if (nodep->castPackage()) doit = false;
	UINFO(4, " Inline="<<doit<<" Possible="<<allowed<<" Usr="******" Refs="<<refs<<" Stmts="<<m_stmtCnt
	      <<"  "<<nodep<<endl);
	nodep->user1(doit);
	m_modp = NULL;
    }
    virtual void visit(AstIfaceRefDType* nodep, AstNUser*) {
	// Cell: Resolve its filename.  If necessary, parse it.
	UINFO(4,"Link IfaceRef: "<<nodep<<endl);
	// Use findIdUpward instead of findIdFlat; it doesn't matter for now
	// but we might support modules-under-modules someday.
	AstNodeModule* modp = resolveModule(nodep, nodep->ifaceName());
	if (modp) {
	    if (modp->castIface()) {
		// Track module depths, so can sort list from parent down to children
		new V3GraphEdge(&m_graph, vertex(m_modp), vertex(modp), 1, false);
		if (!nodep->cellp()) nodep->ifacep(modp->castIface());
	    } else if (modp->castNotFoundModule()) {  // Will error out later
	    } else {
		nodep->v3error("Non-interface used as an interface: "<<nodep->prettyName());
	    }
	}
	// Note cannot do modport resolution here; modports are allowed underneath generates
    }