void
AudioNodeStream::ObtainInputBlock(AudioBlock& aTmpChunk,
                                  uint32_t aPortIndex)
{
  uint32_t inputCount = mInputs.Length();
  uint32_t outputChannelCount = 1;
  nsAutoTArray<const AudioBlock*,250> inputChunks;
  for (uint32_t i = 0; i < inputCount; ++i) {
    if (aPortIndex != mInputs[i]->InputNumber()) {
      // This input is connected to a different port
      continue;
    }
    MediaStream* s = mInputs[i]->GetSource();
    AudioNodeStream* a = static_cast<AudioNodeStream*>(s);
    MOZ_ASSERT(a == s->AsAudioNodeStream());
    if (a->IsAudioParamStream()) {
      continue;
    }

    const AudioBlock* chunk = &a->mLastChunks[mInputs[i]->OutputNumber()];
    MOZ_ASSERT(chunk);
    if (chunk->IsNull() || chunk->mChannelData.IsEmpty()) {
      continue;
    }

    inputChunks.AppendElement(chunk);
    outputChannelCount =
      GetAudioChannelsSuperset(outputChannelCount, chunk->ChannelCount());
  }

  outputChannelCount = ComputedNumberOfChannels(outputChannelCount);

  uint32_t inputChunkCount = inputChunks.Length();
  if (inputChunkCount == 0 ||
      (inputChunkCount == 1 && inputChunks[0]->ChannelCount() == 0)) {
    aTmpChunk.SetNull(WEBAUDIO_BLOCK_SIZE);
    return;
  }

  if (inputChunkCount == 1 &&
      inputChunks[0]->ChannelCount() == outputChannelCount) {
    aTmpChunk = *inputChunks[0];
    return;
  }

  if (outputChannelCount == 0) {
    aTmpChunk.SetNull(WEBAUDIO_BLOCK_SIZE);
    return;
  }

  aTmpChunk.AllocateChannels(outputChannelCount);
  // The static storage here should be 1KB, so it's fine
  nsAutoTArray<float, GUESS_AUDIO_CHANNELS*WEBAUDIO_BLOCK_SIZE> downmixBuffer;

  for (uint32_t i = 0; i < inputChunkCount; ++i) {
    AccumulateInputChunk(i, *inputChunks[i], &aTmpChunk, &downmixBuffer);
  }
}