TEST_F(ContextCreatorTest, ValidateMultipleEviction) { AutoCurrentContext()->Initiate(); // Number of dependent contexts to be created const size_t count = 100; // Teardown lock, counter, and condition: std::mutex lock; std::condition_variable cond; int counter = count; // Obtain creator pointer: AutoRequired<Creator> creator; // Set up a signal manager at global context scope: AutoRequired<GlobalSignal> signal; { // Array of objects to test destruction on, and corresponding collection of contexts: std::shared_ptr<WaitMember> members[count]; // Create a few contexts: for(int i = count; i--;) { AutoCreateContext ctxt; CurrentContextPusher pshr(ctxt); // Trivial validation that the newly created context is an empty context: ASSERT_EQ(static_cast<size_t>(0), ctxt->GetMemberCount()) << "A created context was not empty"; // Add in an object to test asynchronous destruction: AutoRequired<WaitMember> obj; members[i] = obj; ASSERT_EQ(signal.get(), obj->m_signal.get()) << "Dependent context wiring did not correctly match to the enclosing scope"; // Add a notifier to signal a continue condition when we have everything we need: ctxt->AddTeardownListener([&lock, &cond, &counter] { (std::lock_guard<std::mutex>)lock, counter--, cond.notify_all(); }); // Kick off the context: ctxt->Initiate(); } // Signal all members and then release everything: signal->Signal(); } // Wait for all contexts to be destroyed std::unique_lock<std::mutex> lk(lock); bool wait_status = cond.wait_for(lk, std::chrono::seconds(1), [&counter] {return counter == 0;}); ASSERT_TRUE(wait_status) << "All teardown listeners didn't trigger, counter still at " << counter; // Validate that everything expires: ASSERT_EQ(static_cast<size_t>(0), creator->GetSize()) << "Not all contexts were evicted as expected"; }
TEST_F(CoreContextTest, UnlinkOnTeardown) { std::weak_ptr<ClassThatPoints1> weakA; std::shared_ptr<ClassThatPoints2> strongB; AutoRequired<SimpleObject> so; // Set up a subcontext with some cycles and external links: { // Main context that gets reset second AutoCreateContext ctxt; // Sibling context that we're also going to reset AutoCreateContext otherContext; otherContext->Inject<std::vector<int>>(); AutoRequired<ClassThatPoints1> a(ctxt); AutoRequired<ClassThatPoints2> b(ctxt, otherContext); weakA = a; strongB = b; ASSERT_TRUE(a->so.IsAutowired()) << "Root object pointer not correctly obtained"; ASSERT_TRUE(b->so.IsAutowired()) << "Root object pointer not correctly obtained"; ctxt->onTeardown += [weakA, strongB] (const CoreContext&) { // Verify that nothing got screwed up at this point: auto a = weakA.lock(); ASSERT_FALSE(weakA.expired()) << "Weak pointer expired prematurely"; ASSERT_EQ(strongB, a->b) << "Unlink occurred prematurely"; ASSERT_EQ(a, strongB->a) << "Unlink occured prematurely"; }; // Set the flag at the last possible and to ensure things still get torn down ctxt->SetUnlinkOnTeardown(true); } ASSERT_TRUE(weakA.expired()) << "A reference was leaked even though unlinking was turned on"; ASSERT_TRUE(strongB->v.IsAutowired()) << "An Autowired field pointing to a foreign context was incorrectly unlinked"; ASSERT_EQ(so.get(), strongB->so.get()) << "An Autowired field was unlinked on teardown even though it pointed outside of a context"; }