status_t GameSoundBuffer::Connect(media_node * consumer) { BMediaRoster* roster = BMediaRoster::Roster(); status_t err = roster->RegisterNode(fNode); if (err != B_OK) return err; // make sure the Media Roster knows that we're using the node err = roster->GetNodeFor(fNode->Node().node, &fConnection->producer); if (err != B_OK) return err; // connect to the mixer fConnection->consumer = *consumer; // set the producer's time source to be the "default" time source, which // the Mixer uses too. err = roster->GetTimeSource(&fConnection->timeSource); if (err != B_OK) return err; err = roster->SetTimeSourceFor(fConnection->producer.node, fConnection->timeSource.node); if (err != B_OK) return err; // got the nodes; now we find the endpoints of the connection media_input mixerInput; media_output soundOutput; int32 count = 1; err = roster->GetFreeOutputsFor(fConnection->producer, &soundOutput, 1, &count); if (err != B_OK) return err; count = 1; err = roster->GetFreeInputsFor(fConnection->consumer, &mixerInput, 1, &count); if (err != B_OK) return err; // got the endpoints; now we connect it! media_format format; format.type = B_MEDIA_RAW_AUDIO; format.u.raw_audio = media_raw_audio_format::wildcard; err = roster->Connect(soundOutput.source, mixerInput.destination, &format, &soundOutput, &mixerInput); if (err != B_OK) return err; // the inputs and outputs might have been reassigned during the // nodes' negotiation of the Connect(). That's why we wait until // after Connect() finishes to save their contents. fConnection->format = format; fConnection->source = soundOutput.source; fConnection->destination = mixerInput.destination; fIsConnected = true; return B_OK; }
status_t NodeRef::getFreeOutputs( vector<media_output>& ioOutputs, media_type filterType) const { BMediaRoster* r = BMediaRoster::Roster(); status_t err; int32 count; int32 bufferInc = 16; int32 outputBufferSize = 16; media_output* outputBuffer = new media_output[outputBufferSize]; while(true) { err = r->GetFreeOutputsFor( m_info.node, outputBuffer, outputBufferSize, &count, filterType); if(err < B_OK) return err; if(count == outputBufferSize) { // buffer too small; increase & try again outputBufferSize += bufferInc; delete [] outputBuffer; outputBuffer = new media_output[outputBufferSize]; continue; } if(count) // copy found outputs into vector copy(outputBuffer, outputBuffer + count, back_inserter(ioOutputs)); break; } // fix missing node info _fixOutputs(ioOutputs); delete [] outputBuffer; return B_OK; }
void NodeHarnessWin::MessageReceived(BMessage *msg) { status_t err; switch (msg->what) { case BUTTON_CONNECT: mIsConnected = true; // set the button states appropriately mConnectButton->SetEnabled(false); mStartButton->SetEnabled(true); // set up the node network { BMediaRoster* r = BMediaRoster::Roster(); // find a node that can handle an audio file #if TEST_WITH_AUDIO entry_ref inRef; dormant_node_info info; ::get_ref_for_path("/boot/optional/sound/virtual (void)", &inRef); err = r->SniffRef(inRef, B_BUFFER_PRODUCER | B_FILE_INTERFACE, &info); ErrorCheck(err, "couldn't find file reader node\n"); err = r->InstantiateDormantNode(info, &mConnection.producer, B_FLAVOR_IS_LOCAL); ErrorCheck(err, "couldn't instantiate file reader node\n"); bigtime_t dummy_length; // output = media length; we don't use it err = r->SetRefFor(mConnection.producer, inRef, false, &dummy_length); ErrorCheck(err, "unable to SetRefFor() to read that sound file!\n"); #else r->GetVideoInput(&mConnection.producer); #endif entry_ref logRef; ::get_ref_for_path("/tmp/node_log", &logRef); mLogNode = new LoggingConsumer(logRef); err = r->RegisterNode(mLogNode); ErrorCheck(err, "unable to register LoggingConsumer node!\n"); // make sure the Media Roster knows that we're using the node r->GetNodeFor(mLogNode->Node().node, &mConnection.consumer); // trim down the log's verbosity a touch mLogNode->SetEnabled(LOG_HANDLE_EVENT, false); // fire off a window with the LoggingConsumer's controls in it BParameterWeb* web; r->GetParameterWebFor(mConnection.consumer, &web); BView* view = BMediaTheme::ViewFor(web); BWindow* win = new BWindow(BRect(250, 200, 300, 300), "Controls", B_TITLED_WINDOW, B_ASYNCHRONOUS_CONTROLS); win->AddChild(view); win->ResizeTo(view->Bounds().Width(), view->Bounds().Height()); win->Show(); // set the nodes' time sources r->GetTimeSource(&mTimeSource); r->SetTimeSourceFor(mConnection.consumer.node, mTimeSource.node); r->SetTimeSourceFor(mConnection.producer.node, mTimeSource.node); // got the nodes; now we find the endpoints of the connection media_input logInput; media_output soundOutput; int32 count; err = r->GetFreeOutputsFor(mConnection.producer, &soundOutput, 1, &count); ErrorCheck(err, "unable to get a free output from the producer node"); err = r->GetFreeInputsFor(mConnection.consumer, &logInput, 1, &count); ErrorCheck(err, "unable to get a free input to the LoggingConsumer"); // fill in the rest of the Connection object mConnection.source = soundOutput.source; mConnection.destination = logInput.destination; // got the endpoints; now we connect it! media_format format; #if TEST_WITH_AUDIO format.type = B_MEDIA_RAW_AUDIO; // !!! hmmm.. how to fully wildcard this? format.u.raw_audio = media_raw_audio_format::wildcard; #else format.type = B_MEDIA_RAW_VIDEO; // !!! hmmm.. how to fully wildcard this? format.u.raw_video = media_raw_video_format::wildcard; #endif err = r->Connect(mConnection.source, mConnection.destination, &format, &soundOutput, &logInput); ErrorCheck(err, "unable to connect nodes"); mConnection.format = format; // for video input, we need to set the downstream latency for record -> playback bigtime_t latency; r->GetLatencyFor(mConnection.producer, &latency); printf("Setting producer run mode latency to %" B_PRIdBIGTIME "\n", latency); r->SetProducerRunModeDelay(mConnection.producer, latency + 6000); // preroll first, to be a good citizen r->PrerollNode(mConnection.consumer); r->PrerollNode(mConnection.producer); // start the LoggingConsumer and leave it running BTimeSource* ts = r->MakeTimeSourceFor(mTimeSource); r->StartNode(mConnection.consumer, ts->Now()); ts->Release(); } break; case BUTTON_START: mStartButton->SetEnabled(false); mStopButton->SetEnabled(true); // start the consumer running { bigtime_t latency; BMediaRoster* r = BMediaRoster::Roster(); BTimeSource* ts = r->MakeTimeSourceFor(mConnection.consumer); r->GetLatencyFor(mConnection.producer, &latency); r->StartNode(mConnection.producer, ts->Now() + latency); ts->Release(); mIsRunning = true; } break; case BUTTON_STOP: StopNodes(); break; default: BWindow::MessageReceived(msg); break; } }
void NodeHarnessWin::MessageReceived(BMessage *msg) { status_t err; switch (msg->what) { case BUTTON_CONNECT: mIsConnected = true; // set the button states appropriately mConnectButton->SetEnabled(false); mStartButton->SetEnabled(true); // set up the node network { BMediaRoster* r = BMediaRoster::Roster(); // connect to the mixer err = r->GetAudioMixer(&mConnection.consumer); ErrorCheck(err, "unable to get the system mixer"); // fire off a window with the ToneProducer's controls in it BParameterWeb* web; r->GetParameterWebFor(mConnection.producer, &web); BView* view = BMediaTheme::ViewFor(web); BWindow* win = new BWindow(BRect(250, 200, 300, 300), "Controls", B_TITLED_WINDOW, B_ASYNCHRONOUS_CONTROLS); win->AddChild(view); win->ResizeTo(view->Bounds().Width(), view->Bounds().Height()); win->Show(); // set the producer's time source to be the "default" time source, which // the Mixer uses too. r->GetTimeSource(&mTimeSource); r->SetTimeSourceFor(mConnection.producer.node, mTimeSource.node); // got the nodes; now we find the endpoints of the connection media_input mixerInput; media_output soundOutput; int32 count = 1; err = r->GetFreeOutputsFor(mConnection.producer, &soundOutput, 1, &count); ErrorCheck(err, "unable to get a free output from the producer node"); count = 1; err = r->GetFreeInputsFor(mConnection.consumer, &mixerInput, 1, &count); ErrorCheck(err, "unable to get a free input to the mixer"); // got the endpoints; now we connect it! media_format format; format.type = B_MEDIA_RAW_AUDIO; format.u.raw_audio = media_raw_audio_format::wildcard; err = r->Connect(soundOutput.source, mixerInput.destination, &format, &soundOutput, &mixerInput); ErrorCheck(err, "unable to connect nodes"); // the inputs and outputs might have been reassigned during the // nodes' negotiation of the Connect(). That's why we wait until // after Connect() finishes to save their contents. mConnection.format = format; mConnection.source = soundOutput.source; mConnection.destination = mixerInput.destination; // Set an appropriate run mode for the producer r->SetRunModeNode(mConnection.producer, BMediaNode::B_INCREASE_LATENCY); } break; case BUTTON_START: mStartButton->SetEnabled(false); mStopButton->SetEnabled(true); // start the producer running { BMediaRoster* r = BMediaRoster::Roster(); BTimeSource* ts = r->MakeTimeSourceFor(mConnection.producer); if (!ts) { fprintf(stderr, "* ERROR - MakeTimeSourceFor(producer) returned NULL!\n"); exit(1); } // make sure we give the producer enough time to run buffers through // the node chain, otherwise it'll start up already late bigtime_t latency = 0; r->GetLatencyFor(mConnection.producer, &latency); r->StartNode(mConnection.producer, ts->Now() + latency); ts->Release(); mIsRunning = true; } break; case BUTTON_STOP: StopNodes(); break; default: BWindow::MessageReceived(msg); break; } }
void MediaIcon::_getMediaTypesFor(const live_node_info &nodeInfo, bool *audioIn, bool *audioOut, bool *videoIn, bool *videoOut) { D_INTERNAL(("MediaIcon::_getMediaTypeFor(live_node_info)\n")); // get the media_types supported by this node const int32 numberOfInputs = 4; int32 numberOfFreeInputs, numberOfConnectedInputs; media_input inputs[numberOfInputs]; const int32 numberOfOutputs = 4; int32 numberOfFreeOutputs, numberOfConnectedOutputs; media_output outputs[numberOfOutputs]; BMediaRoster *roster = BMediaRoster::CurrentRoster(); if (roster->GetFreeInputsFor(nodeInfo.node, inputs, numberOfInputs, &numberOfFreeInputs) == B_OK) { for (int32 i = 0; i < numberOfFreeInputs; i++) { if ((inputs[i].format.type == B_MEDIA_RAW_AUDIO) || (inputs[i].format.type == B_MEDIA_ENCODED_AUDIO)) { *audioIn = true; continue; } if ((inputs[i].format.type == B_MEDIA_RAW_VIDEO) || (inputs[i].format.type == B_MEDIA_ENCODED_VIDEO)) { *videoIn = true; } } } if (roster->GetConnectedInputsFor(nodeInfo.node, inputs, numberOfInputs, &numberOfConnectedInputs) == B_OK) { for (int32 i = 0; i < numberOfConnectedInputs; i++) { if ((inputs[i].format.type == B_MEDIA_RAW_AUDIO) || (inputs[i].format.type == B_MEDIA_ENCODED_AUDIO)) { *audioIn = true; continue; } if ((inputs[i].format.type == B_MEDIA_RAW_VIDEO) || (inputs[i].format.type == B_MEDIA_ENCODED_VIDEO)) { *videoIn = true; } } } if (roster->GetFreeOutputsFor(nodeInfo.node, outputs, numberOfOutputs, &numberOfFreeOutputs) == B_OK) { for (int32 i = 0; i < numberOfFreeOutputs; i++) { if ((outputs[i].format.type == B_MEDIA_RAW_AUDIO) || (outputs[i].format.type == B_MEDIA_ENCODED_AUDIO)) { *audioOut = true; continue; } if ((outputs[i].format.type == B_MEDIA_RAW_VIDEO) || (outputs[i].format.type == B_MEDIA_ENCODED_VIDEO)) { *videoOut = true; } } } if (roster->GetConnectedOutputsFor(nodeInfo.node, outputs, numberOfOutputs, &numberOfConnectedOutputs) == B_OK) { for (int32 i = 0; i < numberOfConnectedOutputs; i++) { if ((outputs[i].format.type == B_MEDIA_RAW_AUDIO) || (outputs[i].format.type == B_MEDIA_ENCODED_AUDIO)) { *audioOut = true; continue; } if ((outputs[i].format.type == B_MEDIA_RAW_VIDEO) || (outputs[i].format.type == B_MEDIA_ENCODED_VIDEO)) { *videoOut = true; } } } }