Exemple #1
0
/**
 * Exports a BOP_Mesh to a BSP_CSGMesh.
 * @param mesh Input mesh
 * @param invert if TRUE export with inverted faces, no inverted otherwise
 * @return the corresponding new BSP_CSGMesh
 */
BSP_CSGMesh* BOP_exportMesh(BOP_Mesh*                  mesh, 
							bool                       invert)
{
	BSP_CSGMesh* outputMesh = BOP_newEmptyMesh();

	if (outputMesh == NULL) return NULL;

	// vtx index dictionary, to translate indeces from input to output.
	map<int,unsigned int> dic;
	map<int,unsigned int>::iterator itDic;

	unsigned int count = 0;

	// Add a new face for each face in the input list
	BOP_Faces faces = mesh->getFaces();
	BOP_Vertexs vertexs = mesh->getVertexs();

	for (BOP_IT_Faces face = faces.begin(); face != faces.end(); face++) {
		if ((*face)->getTAG()!=BROKEN){    
			// Add output face
			outputMesh->FaceSet().push_back(BSP_MFace());
			BSP_MFace& outFace = outputMesh->FaceSet().back();

			// Copy face
			outFace.m_verts.clear();
			outFace.m_plane = (*face)->getPlane();
			outFace.m_orig_face = (*face)->getOriginalFace();

			// invert face if is required
			if (invert) (*face)->invert();
			
			// Add the face vertex if not added yet
			for (unsigned int pos=0;pos<(*face)->size();pos++) {
				BSP_VertexInd outVtxId;
				BOP_Index idVertex = (*face)->getVertex(pos);
				itDic = dic.find(idVertex);
				if (itDic == dic.end()) {
					// The vertex isn't added yet
					outVtxId = BSP_VertexInd(outputMesh->VertexSet().size());
					BSP_MVertex outVtx((mesh->getVertex(idVertex))->getPoint());
					outVtx.m_edges.clear();
					outputMesh->VertexSet().push_back(outVtx);
					dic[idVertex] = outVtxId;
					count++;
				}
				else {
					// The vertex is added
					outVtxId = BSP_VertexInd(itDic->second);
				}

				outFace.m_verts.push_back(outVtxId);
			}
		}
	}
	
	// Build the mesh edges using topological informtion
	outputMesh->BuildEdges();
	
	return outputMesh;
}
Exemple #2
0
/**
 * Creates a list of lists L1, L2, ... LN where
 *   LX = mesh faces with vertex v that come from the same original face
 *        and without any of the vertices that appear before v in vertices
 * @param facesByOriginalFace list of faces lists
 * @param vertices vector with vertices indexs that contains v
 * @param v vertex index
 */
void BOP_Merge2::getFaces(BOP_LFaces &facesByOriginalFace, BOP_Indexs vertices, BOP_Index v)
{
	// Get edges with vertex v
	BOP_Indexs edgeIndexs = m_mesh->getVertex(v)->getEdges();
	const BOP_IT_Indexs edgeEnd = edgeIndexs.end();
	for(BOP_IT_Indexs edgeIndex = edgeIndexs.begin();edgeIndex != edgeEnd;edgeIndex++) {	
		// Foreach edge, add its no broken faces to the output list
		BOP_Edge* edge = m_mesh->getEdge(*edgeIndex);
		BOP_Indexs faceIndexs = edge->getFaces();
		const BOP_IT_Indexs faceEnd = faceIndexs.end();
		for(BOP_IT_Indexs faceIndex=faceIndexs.begin();faceIndex!=faceEnd;faceIndex++) {
			BOP_Face* face = m_mesh->getFace(*faceIndex);
			if (face->getTAG() != BROKEN) {
				// Search if the face contains any of the forbidden vertices
				bool found = false;
				for(BOP_IT_Indexs vertex = vertices.begin();*vertex!= v;vertex++) {
					if (face->containsVertex(*vertex)) {
						// face contains a forbidden vertex!
						found = true;
						break;
				}
			}
			if (!found) {
				// Search if we already have created a list with the 
				// faces that come from the same original face
			  const BOP_IT_LFaces lfEnd = facesByOriginalFace.end();
				for(BOP_IT_LFaces facesByOriginalFaceX=facesByOriginalFace.begin();
					facesByOriginalFaceX!=lfEnd; facesByOriginalFaceX++) {
					if (((*facesByOriginalFaceX)[0])->getOriginalFace() == face->getOriginalFace()) {
						// Search that the face has not been added to the list before
						for(unsigned int i = 0;i<(*facesByOriginalFaceX).size();i++) {
							if ((*facesByOriginalFaceX)[i] == face) {
								found = true;
								break;
							}
						}
						if (!found) {
						  // Add face to the list
						  if (face->getTAG()==OVERLAPPED) facesByOriginalFaceX->insert(facesByOriginalFaceX->begin(),face);
						  else facesByOriginalFaceX->push_back(face);
						  found = true;
						}
						break;
					}
				}
				if (!found) {
					// Create a new list and add the current face
					BOP_Faces facesByOriginalFaceX;
					facesByOriginalFaceX.push_back(face);
					facesByOriginalFace.push_back(facesByOriginalFaceX);
				}
			}
		}
	}
	}
}
Exemple #3
0
void BOP_Merge2::mergeVertex(BOP_Faces &faces, BOP_Index v1, BOP_Index v2)
{
	for(BOP_IT_Faces face=faces.begin();face!=faces.end();face++) {
		if( (*face)->size() == 3)
			mergeVertex((BOP_Face3 *) *face, v1, v2);
		else
			mergeVertex((BOP_Face4 *) *face, v1, v2);
		(*face)->setTAG(BROKEN);
#ifdef BOP_DEBUG
		cout << "  breaking " << (*face) << endl;
#endif
	}
}
Exemple #4
0
/** 
 * Simplifies the mesh, merging the pairs of triangles that come frome the
 * same original face and define a quad.
 * @return true if a quad was added, false otherwise
 */
bool BOP_Merge::createQuads()
{
  
	BOP_Faces quads;
	
	// Get mesh faces
	BOP_Faces faces = m_mesh->getFaces();

	
    // Merge mesh triangles
	const BOP_IT_Faces facesIEnd = (faces.end()-1);
	const BOP_IT_Faces facesJEnd = faces.end();
	for(BOP_IT_Faces faceI=faces.begin();faceI!=facesIEnd;faceI++) {
		if ((*faceI)->getTAG() == BROKEN || (*faceI)->size() != 3) continue;
		for(BOP_IT_Faces faceJ=(faceI+1);faceJ!=facesJEnd;faceJ++) {
			if ((*faceJ)->getTAG() == BROKEN || (*faceJ)->size() != 3 ||
				(*faceJ)->getOriginalFace() != (*faceI)->getOriginalFace()) continue;

			// Test if both triangles share a vertex index
			BOP_Index v;
			bool found = false;
			for(unsigned int i=0;i<3 && !found;i++) {
				v = (*faceI)->getVertex(i);
				found = (*faceJ)->containsVertex(v);
				
			}
			if (!found) continue;

			BOP_Face *faceK = createQuad((BOP_Face3*)*faceI,(BOP_Face3*)*faceJ,v);
			if (faceK != NULL) {
				// Set triangles to BROKEN
				(*faceI)->setTAG(BROKEN);
				(*faceJ)->setTAG(BROKEN);
				quads.push_back(faceK);
				break;
			}
		}
	}

    // Add quads to mesh
	const BOP_IT_Faces quadsEnd = quads.end();
	for(BOP_IT_Faces quad=quads.begin();quad!=quadsEnd;quad++) m_mesh->addFace(*quad);
	return (quads.size() > 0);
}
Exemple #5
0
/** 
 * Simplifies the mesh, merging the pairs of triangles that come frome the
 * same original face and define a quad.
 * @return true if a quad was added, false otherwise
 */
bool BOP_Merge2::createQuads()
{
  
	BOP_Faces quads;
	
	// Get mesh faces
	BOP_Faces faces = m_mesh->getFaces();
	
    // Merge mesh triangles
	const BOP_IT_Faces facesIEnd = (faces.end()-1);
	const BOP_IT_Faces facesJEnd = faces.end();
	for(BOP_IT_Faces faceI=faces.begin();faceI!=facesIEnd;faceI++) {
#ifdef OLD_QUAD
		if ((*faceI)->getTAG() == BROKEN || (*faceI)->size() != 3) continue;
		for(BOP_IT_Faces faceJ=(faceI+1);faceJ!=facesJEnd;faceJ++) {
			if ((*faceJ)->getTAG() == BROKEN || (*faceJ)->size() != 3 ||
				(*faceJ)->getOriginalFace() != (*faceI)->getOriginalFace()) continue;


			BOP_Face *faceK = createQuad((BOP_Face3*)*faceI,(BOP_Face3*)*faceJ);
			if (faceK != NULL) {
				// Set triangles to BROKEN
				deleteFace(m_mesh, *faceI);
				deleteFace(m_mesh, *faceJ);
#ifdef BOP_DEBUG
			cout << "createQuad: del " << *faceI << endl;
			cout << "createQuad: del " << *faceJ << endl;
			cout << "createQuad: add " << faceK << endl;
#endif
				quads.push_back(faceK);
				break;
			}
		}
#else
		if ((*faceI)->getTAG() == BROKEN ) continue;
		for(BOP_IT_Faces faceJ=(faceI+1);faceJ!=facesJEnd;faceJ++) {
			if ((*faceJ)->getTAG() == BROKEN ||
				(*faceJ)->getOriginalFace() != (*faceI)->getOriginalFace()) continue;

			BOP_Face *faceK = NULL;
			if((*faceI)->size() == 3) {
				if((*faceJ)->size() == 3)
					faceK = createQuad((BOP_Face3*)*faceI,(BOP_Face3*)*faceJ);
				else
					faceK = createQuad((BOP_Face3*)*faceI,(BOP_Face4*)*faceJ);
			} else {
				if((*faceJ)->size() == 3)
					faceK = createQuad((BOP_Face3*)*faceJ,(BOP_Face4*)*faceI);
				else
					faceK = createQuad((BOP_Face4*)*faceI,(BOP_Face4*)*faceJ);
			}

			if (faceK != NULL) {
				// Set triangles to BROKEN
				deleteFace(m_mesh, *faceI);
				deleteFace(m_mesh, *faceJ);
#ifdef BOP_DEBUG
			cout << "createQuad: del " << *faceI << endl;
			cout << "createQuad: del " << *faceJ << endl;
			cout << "createQuad: add " << faceK << endl;
#endif
				quads.push_back(faceK);
				break;
			}
		}
#endif
	}

    // Add quads to mesh
	const BOP_IT_Faces quadsEnd = quads.end();
	for(BOP_IT_Faces quad=quads.begin();quad!=quadsEnd;quad++) m_mesh->addFace(*quad);
	return (quads.size() > 0);
}
Exemple #6
0
void dumpmesh ( BOP_Mesh *m, bool force )
{
	unsigned int nonmanifold = 0;
	{
	BOP_Edges edges = m->getEdges();
	int count = 0;
    for (BOP_IT_Edges edge = edges.begin(); edge != edges.end();
		++count, ++edge) {
		if (!(*edge)->getUsed() && (*edge)->getFaces().size() == 0 ) continue;
		BOP_Vertex * v1 = m->getVertex((*edge)->getVertex1());
		BOP_Vertex * v2 = m->getVertex((*edge)->getVertex2());

		if(v1->getTAG()!= BROKEN || v2->getTAG()!= BROKEN ) {
			int fcount = 0;
			BOP_Indexs faces = (*edge)->getFaces();
			for (BOP_IT_Indexs face = faces.begin(); face != faces.end(); face++) {
				BOP_Face *f = m->getFace(*face);
				if(f->getTAG()== UNCLASSIFIED) ++fcount;
			}


			if(fcount !=0 && fcount !=2 ) {
				++nonmanifold;
			}
		}
	}
	if (!force && nonmanifold == 0) return;
	}
	if( nonmanifold )
		cout << nonmanifold << " edges detected" << endl;
#ifdef BOP_DEBUG
	cout << "---------------------------" << endl;

	BOP_Edges edges = m->getEdges();
	int count = 0;
    for (BOP_IT_Edges edge = edges.begin(); edge != edges.end();
		++count, ++edge) {
		BOP_Vertex * v1 = m->getVertex((*edge)->getVertex1());
		BOP_Vertex * v2 = m->getVertex((*edge)->getVertex2());

		if(v1->getTAG()!= BROKEN || v2->getTAG()!= BROKEN ) {
			int fcount = 0;
			BOP_Indexs faces = (*edge)->getFaces();
			cout << count << ", " << (*edge) << ", " << faces.size() << endl;
			for (BOP_IT_Indexs face = faces.begin(); face != faces.end(); face++) {
				BOP_Face *f = m->getFace(*face);
				if(f->getTAG()== UNCLASSIFIED) ++fcount;
				cout << "  face " << f << endl;
			}


			if(fcount !=0 && fcount !=2 )
				cout << "    NON-MANIFOLD" << endl;
		}
	}

	BOP_Faces faces = m->getFaces();
	count = 0;
    for (BOP_IT_Faces face = faces.begin(); face != faces.end(); face++) {
		if( count < 12*2 || (*face)->getTAG() != BROKEN ) {
			cout << count << ", " << *face << endl;
		}
		++count;
	}

	BOP_Vertexs verts = m->getVertexs();
	count = 0;
    for (BOP_IT_Vertexs vert = verts.begin(); vert != verts.end(); vert++) {
		cout << count++ << ", " << *vert << " " << (*vert)->getNumEdges() << endl;
		BOP_Indexs edges = (*vert)->getEdges();
	    for( BOP_IT_Indexs it = edges.begin(); it != edges.end(); ++it) {
			BOP_Edge *edge = m->getEdge(*it);
			cout << "   " << edge << endl;
		}
	}
	cout << "===========================" << endl;
#endif
}
Exemple #7
0
/**
 * Simplifies a mesh, merging the faces with the specified vertices.
 * @param mergeVertices vertices to test
 * @return true if a face merge was performed
 */
bool BOP_Merge2::mergeFaces(BOP_Indexs &mergeVertices)
{
	// Check size > 0!
	if (mergeVertices.size() == 0) return false;
	bool didMerge = false;

	for( BOP_Index i = 0; i < mergeVertices.size(); ++i ) {
		BOP_LFaces facesByOriginalFace;
		BOP_Index v = mergeVertices[i];
		BOP_Vertex *vert = m_mesh->getVertex(v);
#ifdef BOP_DEBUG
		cout << "i = " << i << ", v = " << v << ", vert = " << vert << endl;
		if (v==48)
			cout << "found vert 48" << endl;
#endif
		if ( vert->getTAG() != BROKEN ) {
			getFaces(facesByOriginalFace,v);

			switch (facesByOriginalFace.size()) {
			case 0:
				// v has no unbroken faces (so it's a new BROKEN vertex)
				freeVerts( v, vert );
				vert->setTAG(BROKEN);
				break;
			case 2: {
#ifdef BOP_DEBUG
				cout << "size of fBOF = " << facesByOriginalFace.size() << endl;
#endif
				BOP_Faces ff = facesByOriginalFace.front();
				BOP_Faces fb = facesByOriginalFace.back();
				BOP_Index eindexs[2];
				int ecount = 0;

				// look for two edges adjacent to v which contain both ofaces
				BOP_Indexs edges = vert->getEdges();
#ifdef BOP_DEBUG
				cout << "   ff has " << ff.size() << " faces" << endl;
				cout << "   fb has " << fb.size() << " faces" << endl;
				cout << "   v  has " << edges.size() << " edges" << endl;
#endif
				for(BOP_IT_Indexs it = edges.begin(); it != edges.end(); 
						++it ) {
					BOP_Edge *edge = m_mesh->getEdge(*it);
					BOP_Indexs faces = edge->getFaces();
#ifdef BOP_DEBUG
					cout << "  " << edge << " has " << edge->getFaces().size() << " faces" << endl;
#endif
					if( faces.size() == 2 ) {
						BOP_Face *f0 = m_mesh->getFace(faces[0]);
						BOP_Face *f1 = m_mesh->getFace(faces[1]);
						if( f0->getOriginalFace() != f1->getOriginalFace() ) {
#ifdef BOP_DEBUG
							cout << "   " << f0 << endl;
							cout << "   " << f1 << endl;
#endif
							eindexs[ecount++] = (*it);
						}
					}
				}
				if(ecount == 2) {
#ifdef BOP_DEBUG
					cout << "   edge indexes are " << eindexs[0];
					cout << " and " << eindexs[1] << endl;
#endif
					BOP_Edge *edge = m_mesh->getEdge(eindexs[0]);
					BOP_Index N = edge->getVertex1();
					if(N == v) N = edge->getVertex2();
#ifdef BOP_DEBUG
					cout << "    ## OK, replace "<<v<<" with "<<N << endl;
#endif
					mergeVertex(ff , v, N );
					mergeVertex(fb , v, N );
// now remove v and its edges
					vert->setTAG(BROKEN);
					for(BOP_IT_Indexs it = edges.begin(); it != edges.end(); 
							++it ) {
						BOP_Edge *tedge = m_mesh->getEdge(*it);
						tedge->setUsed(false);
					}
					didMerge = true;
				}	
#ifdef BOP_DEBUG
				else {
					cout << "   HUH: ecount was " << ecount << endl;
				}
#endif
				}
				break;
			default:
				break;
			}
		}
	}

	return didMerge;
}
Exemple #8
0
/**
 * Merge a set of faces removing the vertex index v.
 * @param faces set of faces
 * @param oldFaces set of old faces obtained from the merge
 * @param newFaces set of new faces obtained from the merge
 * @param vertices sequence of indexs (v1 ... vi = v ... vn) where :
 *   v is the current vertex to test,
 *   vj (j < i) are tested vertices, 
 *   vk (k >= i) are vertices required to test to merge vj
 * (so if a vertex vk can't be merged, the merge is not possible).
 * @param v vertex index
 * @return true if the merge is succesful, false otherwise
 */
bool BOP_Merge::mergeFaces(BOP_Faces &faces, BOP_Faces &oldFaces, BOP_Faces &newFaces, BOP_Indexs &vertices, BOP_Index v)
{

	bool merged = false;

	if (faces.size() == 2) {
		// Merge a pair of faces into a new face without v
		BOP_Face *faceI = faces[0];
		BOP_Face *faceJ = faces[1];
		BOP_Face *faceK = mergeFaces(faceI,faceJ,vertices,v);
		if (faceK != NULL) {
			newFaces.push_back(faceK);
			oldFaces.push_back(faceI);
			oldFaces.push_back(faceJ);
			merged = true;
		} 
		else merged = false;
	}
	else if (faces.size() == 4) {
		// Merge two pair of faces into a new pair without v
		// First we try to perform a simplify merge to avoid more pending vertices
		// (for example, if we have two triangles and two quads it will be better
		// to do 3+4 and 3+4 than 3+3 and 4+4)
		BOP_Face *oldFace1 = faces[0];
		BOP_Face *oldFace2, *newFace1;
		unsigned int indexJ = 1;
		while (indexJ < faces.size() && !merged) {
			oldFace2 = faces[indexJ];
			newFace1 = mergeFaces(oldFace1,oldFace2,v);
			if (newFace1 != NULL) merged = true;
			else indexJ++;
		}
		if (merged) {
			// Merge the other pair of faces 
			unsigned int indexK, indexL;
			if (indexJ == 1) {indexK = 2;indexL = 3;}
			else if (indexJ == 2) {indexK = 1;indexL = 3;}
			else {indexK = 1;indexL = 2;}
			BOP_Face *oldFace3 = faces[indexK];
			BOP_Face *oldFace4 = faces[indexL];
			unsigned int oldSize = vertices.size();
			BOP_Face *newFace2 = mergeFaces(oldFace3,oldFace4,vertices,v);
			if (newFace2 != NULL) {
				newFaces.push_back(newFace1);
				newFaces.push_back(newFace2);
				oldFaces.push_back(oldFace1);
				oldFaces.push_back(oldFace2);
				oldFaces.push_back(oldFace3);
				oldFaces.push_back(oldFace4);
				merged = true;
			}
			else {
				// Undo all changes
				delete newFace1;
				merged = false;
				unsigned int count = vertices.size() - oldSize;
				if (count != 0)
					vertices.erase(vertices.end() - count, vertices.end());
			}
		} 		
		if (!merged) {
			// Try a complete merge
			merged = true;
			while (faces.size()>0 && merged) {
				indexJ = 1;
				BOP_Face *faceI = faces[0];
				merged = false;
				while (indexJ < faces.size()) {
					BOP_Face *faceJ = faces[indexJ];
					BOP_Face *faceK = mergeFaces(faceI,faceJ,vertices,v);
					if (faceK != NULL) {
						// faceK = faceI + faceJ and it does not include v!
						faces.erase(faces.begin()+indexJ,faces.begin()+(indexJ+1));
						faces.erase(faces.begin(),faces.begin()+1);
						newFaces.push_back(faceK);
						oldFaces.push_back(faceI);
						oldFaces.push_back(faceJ);
						merged = true;
						break;
					}
					else indexJ++;
				}
			}
		}
	}
	else merged = false; // there are N=1 or N=3 or N>4 faces!

	// Return merge result
	return merged;
}
Exemple #9
0
/**
 * Simplifies a mesh, merging the faces with the specified vertices.
 * @param mergeVertices vertices to test
 * @return true if a face merge was performed
 */
bool BOP_Merge::mergeFaces(BOP_Indexs &mergeVertices)
{
	// Check size > 0!
	if (mergeVertices.size() == 0) return false;

	// New faces added by merge
	BOP_Faces newFaces;

	// Old faces removed by merge
	BOP_Faces oldFaces;

	// Get the first vertex index and add it to 
	// the current pending vertices to merge
	BOP_Index v = mergeVertices[0];
	BOP_Indexs pendingVertices;
	pendingVertices.push_back(v);

	// Get faces with index v that come from the same original face
	BOP_LFaces facesByOriginalFace;
	getFaces(facesByOriginalFace,v);

	bool merged = true;

	// Check it has any unbroken face
	if (facesByOriginalFace.size()==0) {
		// v has not any unbroken face (so it's a new BROKEN vertex)
		(m_mesh->getVertex(v))->setTAG(BROKEN);
		merged = false;
	}

	// Merge vertex faces	
	const BOP_IT_LFaces facesEnd = facesByOriginalFace.end();
	
	for(BOP_IT_LFaces facesByOriginalFaceX = facesByOriginalFace.begin();
		(facesByOriginalFaceX != facesEnd)&&merged;
		facesByOriginalFaceX++) {		
			merged = mergeFaces((*facesByOriginalFaceX),oldFaces,newFaces,pendingVertices,v);
	}

	// Check if the are some pendingVertices to merge
	if (pendingVertices.size() > 1 && merged) {
		// There are pending vertices that we need to merge in order to merge v ...
		for(unsigned int i=1;i<pendingVertices.size() && merged;i++) 
			merged = mergeFaces(oldFaces,newFaces,pendingVertices,pendingVertices[i]);
	}

	// If merge was succesful ...
	if (merged) {
		// Set old faces to BROKEN...
	  const BOP_IT_Faces oldFacesEnd = oldFaces.end();
		for(BOP_IT_Faces face=oldFaces.begin();face!=oldFacesEnd;face++) 
			(*face)->setTAG(BROKEN);

		// ... and add merged faces (that are the new merged faces without pending vertices)
		const BOP_IT_Faces newFacesEnd = newFaces.end();
		for(BOP_IT_Faces newFace=newFaces.begin();newFace!=newFacesEnd;newFace++) {
			m_mesh->addFace(*newFace);
			// Also, add new face vertices to the queue of vertices to merge if they weren't
			for(BOP_Index i = 0;i<(*newFace)->size();i++) {
				BOP_Index vertexIndex = (*newFace)->getVertex(i);
				if (vertexIndex >= m_firstVertex && !containsIndex(mergeVertices,vertexIndex))
					mergeVertices.push_back(vertexIndex);
			}
		}
		// Set the merged vertices to BROKEN ...
		const BOP_IT_Indexs pendingEnd = pendingVertices.end();
		for(BOP_IT_Indexs pendingVertex = pendingVertices.begin(); pendingVertex != pendingEnd;pendingVertex++) {
			BOP_Index pV = *pendingVertex;
			m_mesh->getVertex(pV)->setTAG(BROKEN);
			// ... and remove them from mergeVertices queue
			const BOP_IT_Indexs mergeEnd = mergeVertices.end();
			for(BOP_IT_Indexs mergeVertex = mergeVertices.begin(); mergeVertex != mergeEnd;mergeVertex++) {
				BOP_Index mV = *mergeVertex;
				if (mV == pV) {
					mergeVertices.erase(mergeVertex);
					break;
				}
			}
		}
	}
	else {
		// The merge  was not succesful, remove the vertex frome merge vertices queue
		mergeVertices.erase(mergeVertices.begin());
		
		// free the not used newfaces
		const BOP_IT_Faces newFacesEnd = newFaces.end();
		for(BOP_IT_Faces newFace=newFaces.begin();newFace!=newFacesEnd;newFace++) {
			delete (*newFace);
		}
	}

	// Invoke mergeFaces and return the merge result
	return (mergeFaces(mergeVertices) || merged);
}