Exemple #1
0
/**
 * Merge a set of faces removing the vertex index v.
 * @param faces set of faces
 * @param oldFaces set of old faces obtained from the merge
 * @param newFaces set of new faces obtained from the merge
 * @param vertices sequence of indexs (v1 ... vi = v ... vn) where :
 *   v is the current vertex to test,
 *   vj (j < i) are tested vertices, 
 *   vk (k >= i) are vertices required to test to merge vj
 * (so if a vertex vk can't be merged, the merge is not possible).
 * @param v vertex index
 * @return true if the merge is succesful, false otherwise
 */
bool BOP_Merge::mergeFaces(BOP_Faces &faces, BOP_Faces &oldFaces, BOP_Faces &newFaces, BOP_Indexs &vertices, BOP_Index v)
{

	bool merged = false;

	if (faces.size() == 2) {
		// Merge a pair of faces into a new face without v
		BOP_Face *faceI = faces[0];
		BOP_Face *faceJ = faces[1];
		BOP_Face *faceK = mergeFaces(faceI,faceJ,vertices,v);
		if (faceK != NULL) {
			newFaces.push_back(faceK);
			oldFaces.push_back(faceI);
			oldFaces.push_back(faceJ);
			merged = true;
		} 
		else merged = false;
	}
	else if (faces.size() == 4) {
		// Merge two pair of faces into a new pair without v
		// First we try to perform a simplify merge to avoid more pending vertices
		// (for example, if we have two triangles and two quads it will be better
		// to do 3+4 and 3+4 than 3+3 and 4+4)
		BOP_Face *oldFace1 = faces[0];
		BOP_Face *oldFace2, *newFace1;
		unsigned int indexJ = 1;
		while (indexJ < faces.size() && !merged) {
			oldFace2 = faces[indexJ];
			newFace1 = mergeFaces(oldFace1,oldFace2,v);
			if (newFace1 != NULL) merged = true;
			else indexJ++;
		}
		if (merged) {
			// Merge the other pair of faces 
			unsigned int indexK, indexL;
			if (indexJ == 1) {indexK = 2;indexL = 3;}
			else if (indexJ == 2) {indexK = 1;indexL = 3;}
			else {indexK = 1;indexL = 2;}
			BOP_Face *oldFace3 = faces[indexK];
			BOP_Face *oldFace4 = faces[indexL];
			unsigned int oldSize = vertices.size();
			BOP_Face *newFace2 = mergeFaces(oldFace3,oldFace4,vertices,v);
			if (newFace2 != NULL) {
				newFaces.push_back(newFace1);
				newFaces.push_back(newFace2);
				oldFaces.push_back(oldFace1);
				oldFaces.push_back(oldFace2);
				oldFaces.push_back(oldFace3);
				oldFaces.push_back(oldFace4);
				merged = true;
			}
			else {
				// Undo all changes
				delete newFace1;
				merged = false;
				unsigned int count = vertices.size() - oldSize;
				if (count != 0)
					vertices.erase(vertices.end() - count, vertices.end());
			}
		} 		
		if (!merged) {
			// Try a complete merge
			merged = true;
			while (faces.size()>0 && merged) {
				indexJ = 1;
				BOP_Face *faceI = faces[0];
				merged = false;
				while (indexJ < faces.size()) {
					BOP_Face *faceJ = faces[indexJ];
					BOP_Face *faceK = mergeFaces(faceI,faceJ,vertices,v);
					if (faceK != NULL) {
						// faceK = faceI + faceJ and it does not include v!
						faces.erase(faces.begin()+indexJ,faces.begin()+(indexJ+1));
						faces.erase(faces.begin(),faces.begin()+1);
						newFaces.push_back(faceK);
						oldFaces.push_back(faceI);
						oldFaces.push_back(faceJ);
						merged = true;
						break;
					}
					else indexJ++;
				}
			}
		}
	}
	else merged = false; // there are N=1 or N=3 or N>4 faces!

	// Return merge result
	return merged;
}
Exemple #2
0
/**
 * Simplifies a mesh, merging the faces with the specified vertices.
 * @param mergeVertices vertices to test
 * @return true if a face merge was performed
 */
bool BOP_Merge::mergeFaces(BOP_Indexs &mergeVertices)
{
	// Check size > 0!
	if (mergeVertices.size() == 0) return false;

	// New faces added by merge
	BOP_Faces newFaces;

	// Old faces removed by merge
	BOP_Faces oldFaces;

	// Get the first vertex index and add it to 
	// the current pending vertices to merge
	BOP_Index v = mergeVertices[0];
	BOP_Indexs pendingVertices;
	pendingVertices.push_back(v);

	// Get faces with index v that come from the same original face
	BOP_LFaces facesByOriginalFace;
	getFaces(facesByOriginalFace,v);

	bool merged = true;

	// Check it has any unbroken face
	if (facesByOriginalFace.size()==0) {
		// v has not any unbroken face (so it's a new BROKEN vertex)
		(m_mesh->getVertex(v))->setTAG(BROKEN);
		merged = false;
	}

	// Merge vertex faces	
	const BOP_IT_LFaces facesEnd = facesByOriginalFace.end();
	
	for(BOP_IT_LFaces facesByOriginalFaceX = facesByOriginalFace.begin();
		(facesByOriginalFaceX != facesEnd)&&merged;
		facesByOriginalFaceX++) {		
			merged = mergeFaces((*facesByOriginalFaceX),oldFaces,newFaces,pendingVertices,v);
	}

	// Check if the are some pendingVertices to merge
	if (pendingVertices.size() > 1 && merged) {
		// There are pending vertices that we need to merge in order to merge v ...
		for(unsigned int i=1;i<pendingVertices.size() && merged;i++) 
			merged = mergeFaces(oldFaces,newFaces,pendingVertices,pendingVertices[i]);
	}

	// If merge was succesful ...
	if (merged) {
		// Set old faces to BROKEN...
	  const BOP_IT_Faces oldFacesEnd = oldFaces.end();
		for(BOP_IT_Faces face=oldFaces.begin();face!=oldFacesEnd;face++) 
			(*face)->setTAG(BROKEN);

		// ... and add merged faces (that are the new merged faces without pending vertices)
		const BOP_IT_Faces newFacesEnd = newFaces.end();
		for(BOP_IT_Faces newFace=newFaces.begin();newFace!=newFacesEnd;newFace++) {
			m_mesh->addFace(*newFace);
			// Also, add new face vertices to the queue of vertices to merge if they weren't
			for(BOP_Index i = 0;i<(*newFace)->size();i++) {
				BOP_Index vertexIndex = (*newFace)->getVertex(i);
				if (vertexIndex >= m_firstVertex && !containsIndex(mergeVertices,vertexIndex))
					mergeVertices.push_back(vertexIndex);
			}
		}
		// Set the merged vertices to BROKEN ...
		const BOP_IT_Indexs pendingEnd = pendingVertices.end();
		for(BOP_IT_Indexs pendingVertex = pendingVertices.begin(); pendingVertex != pendingEnd;pendingVertex++) {
			BOP_Index pV = *pendingVertex;
			m_mesh->getVertex(pV)->setTAG(BROKEN);
			// ... and remove them from mergeVertices queue
			const BOP_IT_Indexs mergeEnd = mergeVertices.end();
			for(BOP_IT_Indexs mergeVertex = mergeVertices.begin(); mergeVertex != mergeEnd;mergeVertex++) {
				BOP_Index mV = *mergeVertex;
				if (mV == pV) {
					mergeVertices.erase(mergeVertex);
					break;
				}
			}
		}
	}
	else {
		// The merge  was not succesful, remove the vertex frome merge vertices queue
		mergeVertices.erase(mergeVertices.begin());
		
		// free the not used newfaces
		const BOP_IT_Faces newFacesEnd = newFaces.end();
		for(BOP_IT_Faces newFace=newFaces.begin();newFace!=newFacesEnd;newFace++) {
			delete (*newFace);
		}
	}

	// Invoke mergeFaces and return the merge result
	return (mergeFaces(mergeVertices) || merged);
}