void NumberEditor::AttachedToWindow() { fTextControl->SetTarget(this); fEditor.StartWatching(this); _UpdateText(); }
void AccountView::AttachedToWindow() { // Once we are attached to window, the GUI is already created // so we can set our window as target for messages for (int32 i = 0; i < CountChildren(); i++) { BView* child = ChildAt(i); BMenu* menu = dynamic_cast<BMenu*>(child); BMenuField* menuField = dynamic_cast<BMenuField*>(child); BTextControl* textControl = dynamic_cast<BTextControl*>(child); NotifyingTextView* textView = dynamic_cast<NotifyingTextView*>(child); BCheckBox* checkBox = dynamic_cast<BCheckBox*>(child); if (menuField) menu = menuField->Menu(); if (menu) { for (int32 j = 0; j < menu->CountItems(); j++) { BMenuItem* item = menu->ItemAt(j); item->SetMessage(new BMessage(kChanged)); item->SetTarget(Window()); } menu->SetTargetForItems(Window()); } if (textControl) { textControl->SetMessage(new BMessage(kChanged)); textControl->SetTarget(Window()); } if (checkBox) { checkBox->SetMessage(new BMessage(kChanged)); checkBox->SetTarget(Window()); } if (textView) { textView->SetMessage(new BMessage(kChanged)); textView->SetTarget(Window()); } } }