void Picture::render(Pixel* px) { Color *ambient = new Color(1, 1, 1); Vertex *eye = new Vertex(0,0,0); Light *light = new Light(); double attenuation = 0; //while(true) //{ char* fileName = "sphere.txt"; //cout<<"calling read object"<<endl; BasicObject* sphere = readObject(fileName); sphere->computeSandT(); //sphere->printFaces(); //cout<<"called it bitches"<<endl; //delete[] fileName; //mingw appears to delete this automatically fileName = "trs.txt"; InstanceObject* sphereInstance = buildInstanceObject(fileName, sphere); //delete[] fileName; //obtaining the window transform int widthPixels = px->getWidth(); //the dimensions of the panel on which the drawing will occur int heightPixels = px->getHeight(); getShaderInfo(eye, ambient, light, &attenuation); Scene* scene = new Scene(light, ambient); scene->buildTransform(getCameraTransform("camera.txt")); scene->buildTransform(getPerspectiveTransform("fov.txt", widthPixels, heightPixels)); scene->buildTransform(AffineTransforms::window(widthPixels, heightPixels)); TransformNode* tn = new TransformNode(); tn->addChild(sphereInstance); scene->addTransformNode(tn); //for(;;) //{ scene->render(px, eye, attenuation); //} delete scene; //} }