Exemple #1
0
// register_biome({lots of stuff})
int ModApiBasic::l_register_biome(lua_State *L)
{
	int index = 1;
	luaL_checktype(L, index, LUA_TTABLE);

	BiomeDefManager *bmgr = getServer(L)->getEmergeManager()->biomedef;
	if (!bmgr) {
		verbosestream << "register_biome: BiomeDefManager not active" << std::endl;
		return 0;
	}

	enum BiomeTerrainType terrain = (BiomeTerrainType)getenumfield(L, index,
				"terrain_type", es_BiomeTerrainType, BIOME_TERRAIN_NORMAL);
	Biome *b = bmgr->createBiome(terrain);

	b->name            = getstringfield_default(L, index, "name", "");
	b->top_nodename    = getstringfield_default(L, index, "top_node", "");
	b->top_depth       = getintfield_default(L, index, "top_depth", 0);
	b->filler_nodename = getstringfield_default(L, index, "filler_node", "");
	b->filler_height   = getintfield_default(L, index, "filler_height", 0);
	b->height_min      = getintfield_default(L, index, "height_min", 0);
	b->height_max      = getintfield_default(L, index, "height_max", 0);
	b->heat_point      = getfloatfield_default(L, index, "heat_point", 0.);
	b->humidity_point  = getfloatfield_default(L, index, "humidity_point", 0.);

	b->flags    = 0; //reserved
	b->c_top    = CONTENT_IGNORE;
	b->c_filler = CONTENT_IGNORE;
	verbosestream << "register_biome: " << b->name << std::endl;
	bmgr->addBiome(b);

	return 0;
}
Exemple #2
0
// register_biome({lots of stuff})
int ModApiMapgen::l_register_biome(lua_State *L)
{
	int index = 1;
	luaL_checktype(L, index, LUA_TTABLE);

	BiomeDefManager *bmgr = getServer(L)->getEmergeManager()->biomedef;
	if (!bmgr) {
		verbosestream << "register_biome: BiomeDefManager not active" << std::endl;
		return 0;
	}

	enum BiomeTerrainType terrain = (BiomeTerrainType)getenumfield(L, index,
				"terrain_type", es_BiomeTerrainType, BIOME_TERRAIN_NORMAL);
	Biome *b = bmgr->createBiome(terrain);

	b->name         = getstringfield_default(L, index, "name",
												"<no name>");
	b->nname_top    = getstringfield_default(L, index, "node_top",
												"mapgen_dirt_with_grass");
	b->nname_filler = getstringfield_default(L, index, "node_filler",
												"mapgen_dirt");
	b->nname_water  = getstringfield_default(L, index, "node_water",
												"mapgen_water_source");
	b->nname_dust   = getstringfield_default(L, index, "node_dust",
												"air");
	b->nname_dust_water = getstringfield_default(L, index, "node_dust_water",
												"mapgen_water_source");

	b->depth_top      = getintfield_default(L, index, "depth_top",    1);
	b->depth_filler   = getintfield_default(L, index, "depth_filler", 3);
	b->height_min     = getintfield_default(L, index, "height_min",   0);
	b->height_max     = getintfield_default(L, index, "height_max",   0);
	b->heat_point     = getfloatfield_default(L, index, "heat_point",     0.);
	b->humidity_point = getfloatfield_default(L, index, "humidity_point", 0.);

	b->flags        = 0; //reserved
	b->c_top        = CONTENT_IGNORE;
	b->c_filler     = CONTENT_IGNORE;
	b->c_water      = CONTENT_IGNORE;
	b->c_dust       = CONTENT_IGNORE;
	b->c_dust_water = CONTENT_IGNORE;

	verbosestream << "register_biome: " << b->name << std::endl;
	bmgr->addBiome(b);

	return 0;
}
Exemple #3
0
// register_decoration({lots of stuff})
int ModApiBasic::l_register_decoration(lua_State *L)
{
	int index = 1;
	luaL_checktype(L, index, LUA_TTABLE);
	
	EmergeManager *emerge = getServer(L)->getEmergeManager();
	BiomeDefManager *bdef = emerge->biomedef;

	enum DecorationType decotype = (DecorationType)getenumfield(L, index,
				"deco_type", es_DecorationType, -1);
	if (decotype == -1) {
		errorstream << "register_decoration: unrecognized "
			"decoration placement type";
		return 0;
	}
	
	Decoration *deco = createDecoration(decotype);
	if (!deco) {
		errorstream << "register_decoration: decoration placement type "
			<< decotype << " not implemented";
		return 0;
	}

	deco->c_place_on    = CONTENT_IGNORE;
	deco->place_on_name = getstringfield_default(L, index, "place_on", "ignore");
	deco->sidelen       = getintfield_default(L, index, "sidelen", 8);
	deco->fill_ratio    = getfloatfield_default(L, index, "fill_ratio", 0.02);
	
	lua_getfield(L, index, "noise_params");
	deco->np = read_noiseparams(L, -1);
	lua_pop(L, 1);
	
	lua_getfield(L, index, "biomes");
	if (lua_istable(L, -1)) {
		lua_pushnil(L);
		while (lua_next(L, -2)) {
			const char *s = lua_tostring(L, -1);
			u8 biomeid = bdef->getBiomeIdByName(s);
			if (biomeid)
				deco->biomes.insert(biomeid);

			lua_pop(L, 1);
		}
		lua_pop(L, 1);
	}
	
	switch (decotype) {
		case DECO_SIMPLE: {
			DecoSimple *dsimple = (DecoSimple *)deco;
			dsimple->c_deco     = CONTENT_IGNORE;
			dsimple->c_spawnby  = CONTENT_IGNORE;
			dsimple->spawnby_name    = getstringfield_default(L, index, "spawn_by", "air");
			dsimple->deco_height     = getintfield_default(L, index, "height", 1);
			dsimple->deco_height_max = getintfield_default(L, index, "height_max", 0);
			dsimple->nspawnby        = getintfield_default(L, index, "num_spawn_by", -1);
			
			lua_getfield(L, index, "decoration");
			if (lua_istable(L, -1)) {
				lua_pushnil(L);
				while (lua_next(L, -2)) {
					const char *s = lua_tostring(L, -1);
					std::string str(s);
					dsimple->decolist_names.push_back(str);

					lua_pop(L, 1);
				}
			} else if (lua_isstring(L, -1)) {
				dsimple->deco_name  = std::string(lua_tostring(L, -1));
			} else {
				dsimple->deco_name = std::string("air");
			}
			lua_pop(L, 1);
			
			if (dsimple->deco_height <= 0) {
				errorstream << "register_decoration: simple decoration height"
					" must be greater than 0" << std::endl;
				delete dsimple;
				return 0;
			}

			break; }
		case DECO_SCHEMATIC: {
			//DecoSchematic *decoschematic = (DecoSchematic *)deco;
			
			break; }
		case DECO_LSYSTEM: {
			//DecoLSystem *decolsystem = (DecoLSystem *)deco;
		
			break; }
	}
	
	if (deco->sidelen <= 0) {
		errorstream << "register_decoration: sidelen must be "
			"greater than 0" << std::endl;
		delete deco;
		return 0;
	}
	
	emerge->decorations.push_back(deco);

	verbosestream << "register_decoration: decoration '" << deco->getName()
		<< "' registered" << std::endl;
	return 0;
}
Exemple #4
0
// register_decoration({lots of stuff})
int ModApiMapgen::l_register_decoration(lua_State *L)
{
	int index = 1;
	luaL_checktype(L, index, LUA_TTABLE);

	EmergeManager *emerge = getServer(L)->getEmergeManager();
	BiomeDefManager *bdef = emerge->biomedef;

	enum DecorationType decotype = (DecorationType)getenumfield(L, index,
				"deco_type", es_DecorationType, -1);
	if (decotype == -1) {
		errorstream << "register_decoration: unrecognized "
			"decoration placement type";
		return 0;
	}

	Decoration *deco = createDecoration(decotype);
	if (!deco) {
		errorstream << "register_decoration: decoration placement type "
			<< decotype << " not implemented";
		return 0;
	}

	deco->c_place_on    = CONTENT_IGNORE;
	deco->place_on_name = getstringfield_default(L, index, "place_on", "ignore");
	deco->fill_ratio    = getfloatfield_default(L, index, "fill_ratio", 0.02);
	deco->sidelen       = getintfield_default(L, index, "sidelen", 8);
	if (deco->sidelen <= 0) {
		errorstream << "register_decoration: sidelen must be "
			"greater than 0" << std::endl;
		delete deco;
		return 0;
	}

	lua_getfield(L, index, "noise_params");
	deco->np = read_noiseparams(L, -1);
	lua_pop(L, 1);

	lua_getfield(L, index, "biomes");
	if (lua_istable(L, -1)) {
		lua_pushnil(L);
		while (lua_next(L, -2)) {
			const char *s = lua_tostring(L, -1);
			u8 biomeid = bdef->getBiomeIdByName(s);
			if (biomeid)
				deco->biomes.insert(biomeid);

			lua_pop(L, 1);
		}
		lua_pop(L, 1);
	}

	switch (decotype) {
		case DECO_SIMPLE: {
			DecoSimple *dsimple = (DecoSimple *)deco;
			dsimple->c_deco     = CONTENT_IGNORE;
			dsimple->c_spawnby  = CONTENT_IGNORE;
			dsimple->spawnby_name    = getstringfield_default(L, index, "spawn_by", "air");
			dsimple->deco_height     = getintfield_default(L, index, "height", 1);
			dsimple->deco_height_max = getintfield_default(L, index, "height_max", 0);
			dsimple->nspawnby        = getintfield_default(L, index, "num_spawn_by", -1);

			lua_getfield(L, index, "decoration");
			if (lua_istable(L, -1)) {
				lua_pushnil(L);
				while (lua_next(L, -2)) {
					const char *s = lua_tostring(L, -1);
					std::string str(s);
					dsimple->decolist_names.push_back(str);

					lua_pop(L, 1);
				}
			} else if (lua_isstring(L, -1)) {
				dsimple->deco_name = std::string(lua_tostring(L, -1));
			} else {
				dsimple->deco_name = std::string("air");
			}
			lua_pop(L, 1);

			if (dsimple->deco_height <= 0) {
				errorstream << "register_decoration: simple decoration height"
					" must be greater than 0" << std::endl;
				delete dsimple;
				return 0;
			}

			break; }
		case DECO_SCHEMATIC: {
			DecoSchematic *dschem = (DecoSchematic *)deco;

			dschem->flags = 0;
			getflagsfield(L, index, "flags", flagdesc_deco_schematic,
				&dschem->flags, NULL);

			dschem->rotation = (Rotation)getenumfield(L, index,
				"rotation", es_Rotation, ROTATE_0);

			lua_getfield(L, index, "replacements");
			if (lua_istable(L, -1)) {
				int i = lua_gettop(L);
				lua_pushnil(L);
				while (lua_next(L, i) != 0) {
					// key at index -2 and value at index -1
					lua_rawgeti(L, -1, 1);
					std::string replace_from = lua_tostring(L, -1);
					lua_pop(L, 1);
					lua_rawgeti(L, -1, 2);
					std::string replace_to = lua_tostring(L, -1);
					lua_pop(L, 1);
					dschem->replacements[replace_from] = replace_to;
					// removes value, keeps key for next iteration
					lua_pop(L, 1);
				}
			}
			lua_pop(L, 1);

			lua_getfield(L, index, "schematic");
			if (!read_schematic(L, -1, dschem, getServer(L))) {
				delete dschem;
				return 0;
			}
			lua_pop(L, -1);

			if (!dschem->filename.empty() && !dschem->loadSchematicFile()) {
				errorstream << "register_decoration: failed to load schematic file '"
					<< dschem->filename << "'" << std::endl;
				delete dschem;
				return 0;
			}
			break; }
		case DECO_LSYSTEM: {
			//DecoLSystem *decolsystem = (DecoLSystem *)deco;

			break; }
	}

	emerge->decorations.push_back(deco);

	verbosestream << "register_decoration: decoration '" << deco->getName()
		<< "' registered" << std::endl;
	return 0;
}