Exemple #1
0
// register_biome({lots of stuff})
int ModApiMapgen::l_register_biome(lua_State *L)
{
	int index = 1;
	luaL_checktype(L, index, LUA_TTABLE);

	INodeDefManager *ndef = getServer(L)->getNodeDefManager();
	BiomeManager *bmgr    = getServer(L)->getEmergeManager()->biomemgr;

	enum BiomeType biometype = (BiomeType)getenumfield(L, index, "type",
		es_BiomeTerrainType, BIOME_TYPE_NORMAL);
	Biome *b = bmgr->create(biometype);

	b->name            = getstringfield_default(L, index, "name", "");
	b->depth_top       = getintfield_default(L, index, "depth_top",          1);
	b->depth_filler    = getintfield_default(L, index, "depth_filler",       3);
	b->height_shore    = getintfield_default(L, index, "height_shore",       3);
	b->depth_water_top = getintfield_default(L, index, "depth_water_top",    0);
	b->y_min           = getintfield_default(L, index, "y_min",         -31000);
	b->y_max           = getintfield_default(L, index, "y_max",          31000);
	b->heat_point      = getfloatfield_default(L, index, "heat_point",     0.f);
	b->humidity_point  = getfloatfield_default(L, index, "humidity_point", 0.f);
	b->flags           = 0; //reserved

	u32 id = bmgr->add(b);
	if (id == (u32)-1) {
		delete b;
		return 0;
	}

	NodeResolveInfo *nri = new NodeResolveInfo(b);
	std::list<std::string> &nnames = nri->nodenames;
	nnames.push_back(getstringfield_default(L, index, "node_top",          ""));
	nnames.push_back(getstringfield_default(L, index, "node_filler",       ""));
	nnames.push_back(getstringfield_default(L, index, "node_shore_top",    ""));
	nnames.push_back(getstringfield_default(L, index, "node_shore_filler", ""));
	nnames.push_back(getstringfield_default(L, index, "node_underwater",   ""));
	nnames.push_back(getstringfield_default(L, index, "node_stone",        ""));
	nnames.push_back(getstringfield_default(L, index, "node_water_top",    ""));
	nnames.push_back(getstringfield_default(L, index, "node_water",        ""));
	nnames.push_back(getstringfield_default(L, index, "node_dust",         ""));
	ndef->pendNodeResolve(nri);

	verbosestream << "register_biome: " << b->name << std::endl;

	lua_pushinteger(L, id);
	return 1;
}
Exemple #2
0
// register_biome({lots of stuff})
int ModApiMapgen::l_register_biome(lua_State *L)
{
	int index = 1;
	luaL_checktype(L, index, LUA_TTABLE);

	INodeDefManager *ndef = getServer(L)->getNodeDefManager();
	BiomeManager *bmgr    = getServer(L)->getEmergeManager()->biomemgr;

	Biome *biome = read_biome_def(L, index, ndef);
	if (!biome)
		return 0;

	ObjDefHandle handle = bmgr->add(biome);
	if (handle == OBJDEF_INVALID_HANDLE) {
		delete biome;
		return 0;
	}

	lua_pushinteger(L, handle);
	return 1;
}