bool SkeletonHand::containsBBox(const BoundingBox3f &b) {
	if (b.contains(palm.position))
		return true;

	if (b.contains(handJointPosition))
		return true;
	
	for (int i = 0; i < 5; i++) {
		if (b.contains(finger[i].position))
			return true;
		for (int j = 0; j < mesh.nrOfJoints; j++)
				if (b.contains(finger[i].jointPositions[j]))
				return true;
	}

	return false;
}