/** * Calcula o tempo de ordenação com a função Clock. */ double ordenaVetorClock(int algorithm, int size) { clock_t clock_init; // Algoritmos de busca QuickSort qs = QuickSort(); BubbleSort bs = BubbleSort(); MergeSort ms = MergeSort(); // Escolhe o algoritmo que deve ser testado switch (algorithm) { case QUICK_SORT: clock_init = clock(); qs.start(vetorQuickSort, size); return clock() - clock_init; case BUBBLE_SORT: clock_init = clock(); bs.start(vetorBubbleSort, size); return clock() - clock_init; case MERGE_SORT: clock_init = clock(); ms.start(vetorMergeSort, size); return clock() - clock_init; } return -1; }
/** * Calcula o tempo de ordenação com a função Clock. */ double ordenaVetorTime(int algorithm, int size){ time_t time_init; // Algoritmos de busca QuickSort qs = QuickSort(); BubbleSort bs = BubbleSort(); MergeSort ms = MergeSort(); // Escolhe o algoritmo que deve ser testado switch (algorithm) { case QUICK_SORT: time(&time_init); qs.start(vetorQuickSort, size); return time(NULL) - time_init; case BUBBLE_SORT: time_init = time(NULL); bs.start(vetorBubbleSort, size); return time(NULL) - time_init; case MERGE_SORT: time_init = time(NULL); ms.start(vetorMergeSort, size); return time(NULL) - time_init; default: cout << "ERROR" << endl; break; } return -1; }