void CAISocket::RecvNpcDead(Packet & pkt)
{
	uint16 nid = pkt.read<uint16>();
	CNpc* pNpc = g_pMain->m_arNpcArray.GetData(nid);
	if (pNpc == NULL)
		return;

	C3DMap* pMap = pNpc->GetMap();
	if (pMap == NULL)
		return;

	if (pNpc->m_byObjectType == SPECIAL_OBJECT)
	{
		_OBJECT_EVENT *pEvent = pMap->GetObjectEvent(pNpc->m_sSid);
		if (pEvent)
			pEvent->byLife = 0;
	}

	pMap->RegionNpcRemove(pNpc->m_sRegion_X, pNpc->m_sRegion_Z, nid);

	Packet result(WIZ_DEAD);
	result << nid;
	g_pMain->Send_Region(&result, pNpc->GetMap(), pNpc->m_sRegion_X, pNpc->m_sRegion_Z);

	pNpc->m_sRegion_X = pNpc->m_sRegion_Z = 0;
}
Exemple #2
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void CAISocket::RecvNpcDead(char* pBuf)
{
	int index = 0, send_index = 0;
	int nid = 0;
	char send_buff[256];
	_OBJECT_EVENT* pEvent = NULL;

	nid = GetShort(pBuf,index);


	if(nid >= NPC_BAND)		{
		CNpc* pNpc = m_pMain->m_arNpcArray.GetData(nid);
		if(!pNpc)	return;

		C3DMap* pMap = pNpc->GetMap();
		if (pMap == NULL)
			return;

		if( pNpc->m_byObjectType == SPECIAL_OBJECT )	{
			pEvent = pMap->GetObjectEvent( pNpc->m_sSid );
			if( pEvent )	pEvent->byLife = 0;
		}

		//pNpc->NpcInOut( NPC_OUT );
		//TRACE("RecvNpcDead - (%d,%s)\n", pNpc->m_sNid, pNpc->m_strName);

		pMap->RegionNpcRemove(pNpc->m_sRegion_X, pNpc->m_sRegion_Z, nid);
		//TRACE("--- RecvNpcDead : Npc를 Region에서 삭제처리.. ,, zone=%d, region_x=%d, y=%d\n", pNpc->m_sZoneIndex, pNpc->m_sRegion_X, pNpc->m_sRegion_Z);

		SetByte( send_buff, WIZ_DEAD, send_index );
		SetShort( send_buff, nid, send_index );
		m_pMain->Send_Region(send_buff, send_index, pNpc->GetMap(), pNpc->m_sRegion_X, pNpc->m_sRegion_Z, NULL, false);

		pNpc->m_sRegion_X = 0;		pNpc->m_sRegion_Z = 0;
	}
}