IAnimatedMesh* CMD3MeshFileLoader::createMesh(io::IReadFile* file) { CAnimatedMeshMD3 * mesh = new CAnimatedMeshMD3(); if ( mesh->loadModelFile ( 0, file, SceneManager->getFileSystem(), SceneManager->getVideoDriver() ) ) return mesh; mesh->drop (); return 0; }
IAnimatedMesh* CMD3MeshFileLoader::createMesh(irr::io::IReadFile* file) { CAnimatedMeshMD3 * mesh = new CAnimatedMeshMD3(); if ( mesh->loadModelFile ( 0, file ) ) return mesh; mesh->drop (); return 0; }