//Static CAnimation* CSkeleton::AnimationParser(const std::string& p_crszKey, std::ifstream& p_rFile) { DEBUG(3, __FUNCTION__, "Parsing skeletal animation"); std::string szData; CSkeleton* pSkele = new CSkeleton("data/skeletons/" + p_crszKey + ".skel"); CAnimation* pAnim = new CAnimation(); while(!p_rFile.eof()) { p_rFile >> szData; DEBUG(3, __FUNCTION__, szData); if(szData == "end") break; if(szData == "nxt") //Next frame { DEBUG(3, __FUNCTION__, "Frame added"); pAnim->AddFrame(pSkele); pSkele = new CSkeleton("data/skeletons/" + p_crszKey + ".skel"); } else //Transformations { pSkele->ApplyTransformation(szData); } } pAnim->AddFrame(pSkele); return pAnim; }
bool CAnimationManager::LoadBinary(std::string szFilename) { ifstream in; in.open(szFilename, ios_base::in | ios_base::binary); if(!in.is_open()) { cout << "Failed to load Animation(from binary file)" << endl; return false; } //file is open if(in.good()) { int nAnimCount, nFrameCount; std::vector<CAnimation*> list; CAnimation* anim; CFrame* frame; //Animation Count in.read((char *)&nAnimCount, sizeof(int)); for(int i = 0; i < nAnimCount; i++) { anim = new CAnimation(); //Frame Count in.read((char *)&nFrameCount, sizeof(int)); for(int j = 0; j < nFrameCount; j++) { //Anchor Point int nAPointX, nAPointY; in.read((char *)&nAPointX, sizeof(int)); in.read((char *)&nAPointY, sizeof(int)); //Draw Rect int nLeft, nTop, nRight, nBottom; in.read((char *)&nLeft, sizeof(int)); in.read((char *)&nTop, sizeof(int)); in.read((char *)&nRight, sizeof(int)); in.read((char *)&nBottom, sizeof(int)); //Collision Rect int nCLeft, nCTop, nCRight, nCBottom; in.read((char *)&nCLeft, sizeof(int)); in.read((char *)&nCTop, sizeof(int)); in.read((char *)&nCRight, sizeof(int)); in.read((char *)&nCBottom, sizeof(int)); //Duration float fDuration; in.read((char *)&fDuration, sizeof(float)); //Trigger int nTrigLength; std::string szTriggerID; in.read((char *)&nTrigLength, sizeof(int)); for (int h = 0; h < nTrigLength; h++) { char szletter; in.read((char *)&szletter, sizeof(char)); szTriggerID.push_back(szletter); } frame = new CFrame(fDuration, szTriggerID, nAPointX - nRight, nAPointY - nBottom, nTop, nLeft, nBottom, nRight, nCTop, nCLeft, nCBottom, nCRight); anim->AddFrame(frame); }//end frame loop //Path & Filename int nPathFileLength; std::string szPathFilename; in.read((char *)&nPathFileLength, sizeof(int)); for (int n = 0; n < nPathFileLength; n++) { char szletter; in.read((char *)&szletter, sizeof(char)); szPathFilename.push_back(szletter); } //Filename int nFileLength; std::string szFilename; in.read((char *)&nFileLength, sizeof(int)); for (int k = 0; k < nFileLength; k++) { char szletter; in.read((char *)&szletter, sizeof(char)); szFilename.push_back(szletter); } //Name int nNameLength; std::string szName; in.read((char *)&nNameLength, sizeof(int)); for (int k = 0; k < nNameLength; k++) { char szletter; in.read((char *)&szletter, sizeof(char)); szName.push_back(szletter); } anim->SetName(szName); //ImageID int nImageID; //-useless in.read((char *)&nImageID, sizeof(int)); //Speed float fSpeed; in.read((char *)&fSpeed, sizeof(float)); anim->SetSpeed(fSpeed); //Looping bool bIsLooping; in.read((char *)&bIsLooping, sizeof(bool)); anim->SetLooping(bIsLooping); //Reversed bool bIsReversed; in.read((char *)&bIsReversed, sizeof(bool)); anim->SetReversed(bIsReversed); list.push_back(anim); }//end animation loop //add them to the main list - in reverse order for(int size = (list.size() - 1); size >= 0; size--) { AddAnimation(list[size]); } in.close(); return true; } return false; }
bool CAnimationManager::LoadXML(std::string szFilename) { TiXmlDocument doc; if( doc.LoadFile(szFilename.c_str()) == false) { cout << "Failed to load Animation(from XML file)" << endl; return false; } TiXmlElement* pRoot = doc.RootElement(); if(!pRoot) return false; TiXmlElement* pAnims = pRoot->FirstChildElement("CAnimation"); TiXmlElement* pFrames, *pData, *pDataChild; std::vector<CAnimation*> list; CAnimation* anim; CFrame* frame; bool isSingle = false; //Check to see if the file has many animations if(!pAnims) { //The file must contain only 1 animation //problem is here pAnims = pRoot; isSingle = true; } if(pAnims) { //we have the CAnimation Node while(pAnims) { anim = new CAnimation(); //list of frames pFrames = pAnims->FirstChildElement("frames"); if(pFrames) { //CFrame Node pFrames = pFrames->FirstChildElement("CFrame"); while(pFrames) { std::string x, y; std::string width, height; std::string dur; int anchorx, anchory; int nx, ny, nwidth, nheight; int cx, cy, cwidth, cheight; float fdur; pData = pFrames; //Anchor Point pDataChild = pData->FirstChildElement("PAnchor"); pDataChild = pDataChild->FirstChildElement("X"); x = pDataChild->GetText(); anchorx = atoi(x.c_str()); pDataChild = pData->FirstChildElement("PAnchor"); pDataChild = pDataChild->FirstChildElement("Y"); y = pDataChild->GetText(); anchory = atoi(y.c_str()); //Draw Rect pDataChild = pData->FirstChildElement("RDrawRect"); pDataChild = pDataChild->FirstChildElement("X"); x = pDataChild->GetText(); nx = atoi(x.c_str()); pDataChild = pData->FirstChildElement("RDrawRect"); pDataChild = pDataChild->FirstChildElement("Y"); y = pDataChild->GetText(); ny = atoi(y.c_str()); pDataChild = pData->FirstChildElement("RDrawRect"); pDataChild = pDataChild->FirstChildElement("Width"); width = pDataChild->GetText(); nwidth = atoi(width.c_str()); pDataChild = pData->FirstChildElement("RDrawRect"); pDataChild = pDataChild->FirstChildElement("Height"); height = pDataChild->GetText(); nheight = atoi(height.c_str()); //Collision Rect pDataChild = pData->FirstChildElement("RCollisionRect"); pDataChild = pDataChild->FirstChildElement("X"); x = pDataChild->GetText(); cx = atoi(x.c_str()); pDataChild = pData->FirstChildElement("RCollisionRect"); pDataChild = pDataChild->FirstChildElement("Y"); y = pDataChild->GetText(); cy = atoi(y.c_str()); pDataChild = pData->FirstChildElement("RCollisionRect"); pDataChild = pDataChild->FirstChildElement("Width"); width = pDataChild->GetText(); cwidth = atoi(width.c_str()); pDataChild = pData->FirstChildElement("RCollisionRect"); pDataChild = pDataChild->FirstChildElement("Height"); height = pDataChild->GetText(); cheight = atoi(height.c_str()); //Duration pData = pFrames; pDataChild = pData->FirstChildElement("FDuration"); dur = pDataChild->GetText(); fdur = (float)atof(dur.c_str()); //TriggerID std::string name; pDataChild = pData->FirstChildElement("SzTriggerID"); if(pDataChild->GetText()) name = pDataChild->GetText(); //Add Frame frame = new CFrame(fdur, name, anchorx - (nx + nwidth), anchory - (ny + nheight), ny, nx, (ny + nheight), (nx + nwidth), cy, cx, (cy + cheight), (cx + cwidth)); anim->AddFrame(frame); pFrames = pFrames->NextSiblingElement("CFrame"); }//end CFrame }//end list of frames std::string speed; float fspeed; pData = pAnims; //ImageID //pAnims->FirstAttribute(); //Animation name //pData->FirstChildElement("SzName")->GetText(); std::string name = pData->FirstChildElement("SzName")->GetText(); anim->SetName(name); //Filename //pData->NextSibling("SzFilename"); //Filename&Path //pData->NextSibling("SzFilenameWithPath"); //Speed speed = pAnims->FirstChildElement("FSpeed")->GetText(); fspeed = (float)atof(speed.c_str()); anim->SetSpeed(fspeed); //IsPlaying //IsLooping std::string text; text = pAnims->FirstChildElement("BIsLooping")->GetText(); if(text == "true") anim->SetLooping(true); else if(text == "false") anim->SetLooping(false); //IsReversed text = pAnims->FirstChildElement("BIsReversed")->GetText(); if(text == "true") anim->SetReversed(true); else if(text == "false") anim->SetReversed(false); list.push_back(anim); //to next Animation in file pAnims = pAnims->NextSiblingElement("CAnimation"); }//End CAnimation //add them to the main list - in reverse order for(int size = (list.size() - 1); size >= 0; size--) { AddAnimation(list[size]); } return true; } return false; }