void CGameScene::PushArrow(float x, float y, float rot)
{
	CArrow *p = new CArrow();
	p->SetPosition(x, y);
	m_pArrowScene->PushScene(p);
	p->rot = rot;
}
void CGameScene::PushArrow(float x, float y, float rot) {
	CArrow *p = new CArrow();
	p->SetPosition(m_pPlayer->pos.x, m_pPlayer->pos.y);
	m_pArrowScene->PushScene(p);
	p->rot = rot;
}