void CGameScene::PushArrow(float x, float y, float rot) { CArrow *p = new CArrow(); p->SetPosition(x, y); m_pArrowScene->PushScene(p); p->rot = rot; }
void CGameScene::PushArrow(float x, float y, float rot) { CArrow *p = new CArrow(); p->SetPosition(m_pPlayer->pos.x, m_pPlayer->pos.y); m_pArrowScene->PushScene(p); p->rot = rot; }