CBMortar *CBMortar::Shoot( CBaseEntity *pOwner, Vector vecStart, Vector vecVelocity )
{
	CBMortar *pSpit = CREATE_ENTITY( CBMortar, "bmortar" ); 
	pSpit->Spawn();
	
	UTIL_SetOrigin( pSpit, vecStart );
	pSpit->SetAbsVelocity( vecVelocity );
	pSpit->SetOwnerEntity( pOwner );
	pSpit->SetThink ( &CBMortar::Animate );
	pSpit->SetNextThink( gpGlobals->curtime + 0.1 );

	return pSpit;
}
Exemple #2
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CBMortar *CBMortar::Shoot( edict_t *pOwner, Vector vecStart, Vector vecVelocity )
{
	CBMortar *pSpit = GetClassPtr( (CBMortar *)NULL );
	pSpit->Spawn();
	
	UTIL_SetOrigin( pSpit->pev, vecStart );
	pSpit->pev->velocity = vecVelocity;
	pSpit->pev->owner = pOwner;
	pSpit->pev->scale = 2.5;
	pSpit->SetThink ( Animate );
	pSpit->pev->nextthink = gpGlobals->time + 0.1;

	return pSpit;
}
CBMortar *CBMortar::Shoot( edict_t *pOwner, Vector vecStart, Vector vecVelocity )
{
	CBMortar *pSpit = GetClassPtr( (CBMortar *)NULL );
	pSpit->Spawn();
	
	UTIL_SetOrigin( pSpit, vecStart );
	pSpit->pev->velocity = vecVelocity;
	pSpit->pev->owner = pOwner;
	pSpit->pev->scale = 2.5;
	pSpit->SetThink(&CBMortar:: Animate );
	pSpit->SetNextThink( 0.1 );

	return pSpit;
}