void getSubDirs() { // If foldersconfig.txt is turned off, use the old style. if ( noFoldersConfig ) { subDirs.clear(); getSubDirs_os( dataDir.text() ); if ( shareFolder.length() > 1 ) getSubDirs_os( shareFolder.text() ); } else { subDirs.clear(); subDirs.add(dataDir); for (int i = 0; i < folderConfig.count(); i++) { if (folderConfig[i][0] == '#') continue; CBuffer fmask, fname; // Get rid of all \t and replace with ' '. // Also, trim. folderConfig[i].replaceAll( "\t", " " ); // Read past the identifier. folderConfig[i].setRead(folderConfig[i].find(' ')); // Read the mask CBuffer temp = folderConfig[i].readString( "" ); temp.trim(); // If it starts with ./, use . instead of world/ as the search dir. if ( temp.find( "./" ) == 0 ) fmask = CBuffer() << programDir << temp; else fmask = CBuffer() << dataDir << temp; // Pull off the file mask and only save the directory. fname = CBuffer() << fmask.readChars(fmask.findl(fSep[0])) << fSep; if (subDirs.find(fname) == -1) subDirs.add(fname); } } }
bool ParseResponseHeader(CBuffer& buffer,bool &bGZip,bool &bChunked,int &nContentLen,int& nError) { const int pos = buffer.find((uint8*)("\r\n\r\n"),4); if(-1 == pos) return false; static const char HTTP_OK_FLAG[] ="200 OK"; static const char GZIP[] ="gzip"; static const char CONTENT_ENCOD[] ="Content-Encoding:"; static const char CHUNKED[] ="chunked"; static const char TRANSFER_ENCOD[] ="Transfer-Encoding:"; static const char CONTENT_LENGTH[] ="Content-Length: "; if(-1 == buffer.find((uint8*)HTTP_OK_FLAG,strlen(HTTP_OK_FLAG))) { *(buffer[pos]) = '\0'; if(0 == sscanf_s((char*)(buffer)[buffer.rpos()],"HTTP/1.1 %d",&nError)) sscanf_s((char*)(buffer)[buffer.rpos()],"HTTP/1.0 %d",&nError); assert(200 == nError); assert(false); return false; } bGZip = (-1 != buffer.find((uint8*)GZIP,strlen(GZIP)) && -1 != buffer.find((uint8*)CONTENT_ENCOD,strlen(CONTENT_ENCOD))); bChunked = (-1 != buffer.find((uint8*)CHUNKED,strlen(CHUNKED)) && -1 != buffer.find((uint8*)TRANSFER_ENCOD,strlen(TRANSFER_ENCOD))); nContentLen = -1; int i = buffer.find((uint8*)CONTENT_LENGTH,strlen(CONTENT_LENGTH)); if(-1 != i) { *(buffer[pos]) = '\0'; sscanf_s((char*)(buffer)[i+strlen(CONTENT_LENGTH)],"%d\r\n",&nContentLen); } // assert(0 != nContentLen); buffer.rpos(pos+4); // assert('{' == *(char*)buffer[buffer.rpos()] && !bChunked); return true; }
/* Never was great formulating =P */ bool CWordFilter::apply(CPlayer *pPlayer, CBuffer &pBuffer, int pCheck) { bool logsave = false, rctell = false; CBuffer start; CStringList found; int pos = 0, wc = 0; for (int i = 0; i < WordList.count(); i++) { WordMatch *word = (WordMatch *)WordList[i]; if (!word->check[pCheck]) continue; for (int j = 0; j < pBuffer.length(); j++) { for (int k = 0; k < word->match.length(); k++) { char c1 = pBuffer[j + k]; char c2 = word->match[k]; if (c2 != '?' && (isUpper(c2) && c2 != c1) || (isLower(c2) && toLower(c2) != toLower(c1))) { if (wc >= word->precision) { found.add(start); for (int l = 0; l < (int)sizeof(word->action); l++) { if (!word->action[l]) continue; switch (l) { case FILTERA_LOG: if (logsave) break; logsave = true; if (pPlayer != NULL) errorOut("wordfilter.txt", CBuffer() << pPlayer->accountName << " has used rude words while chatting: " << start); break; case FILTERA_REPLACE: pos = pBuffer.find(' ', j); pos = (pos == -1 ? start.length() : pos-j+1); for (int m = 0; m < pos; m++) pBuffer.replace(j + m, '*'); break; case FILTERA_TELLRC: if (rctell) break; rctell = true; if (pPlayer != NULL) sendRCPacket(CPacket() << (char)DRCLOG << pPlayer->accountName << " has used rude words while chatting: " << start); break; case FILTERA_WARN: pBuffer = (word->warnmessage.length() > 0 ? word->warnmessage : warnmessage); break; case FILTERA_JAIL: // kinda useless...? break; case FILTERA_BAN: if (pPlayer != NULL) { CBuffer pLog = CBuffer() << "\n" << getTimeStr(0) << "\n" << pPlayer->accountName << " has used rude words while chatting: " << start; pPlayer->setBan(pLog, true); } break; } } } start.clear(); wc = 0; break; } start.writeChar(c1); wc++; } } } return (found.count() > 0); }
bool isValidFile(CBuffer& file, int type) { for ( int i = 0; i < folderConfig.count(); ++i ) { folderConfig[i].setRead(0); CString ftype( folderConfig[i].readString( " " ) ); CString fmask = CBuffer() << dataDir << CBuffer(folderConfig[i].readString( "" )).trim().text(); folderConfig[i].setRead(0); switch ( type ) { case 11: // HEADGIF if ( ftype == "head" ) if ( file.match( fmask.text() ) ) return true; break; case 35: // BODYIMG if ( ftype == "body" ) if ( file.match( fmask.text() ) ) return true; break; case 8: // SWORDPOWER if ( ftype == "sword" ) { int j = 0; while ( j < defaultSwordNames.count() && file.find( defaultSwordNames[j].text() ) == -1 ) ++j; if ( j != defaultSwordNames.count() ) return false; if ( file.match( fmask.text() ) ) return true; } break; case 9: // SHIELDPOWER if ( ftype == "shield" ) { int j = 0; while ( j < defaultShieldNames.count() && file.find( defaultShieldNames[j].text() ) == -1 ) ++j; if ( j != defaultShieldNames.count() ) return false; if ( file.match( fmask.text() ) ) return true; } break; case 1: // level if ( ftype == "level" ) if ( file.match( fmask.text() ) ) return true; break; case -1: // Any if ( file.match( fmask.text() ) ) return true; break; default: case 0: // file if ( ftype == "file" ) if ( file.match( fmask.text() ) ) return true; break; } } return false; }
void ListServer_Main() { static CBuffer packetBuffer; CStringList lines; if ( listServerFields[5] == "localhost" ) return; if (!lsConnected) return; // Read any new data into the socket. if ( listServer.getData() == -1 ) { errorOut( "serverlog.txt", "Disconnected from list server." ); lsConnected = false; return; } // Grab all the data from the socket buffer. packetBuffer << listServer.getBuffer(); listServer.getBuffer().clear(); // Search for a packet. If none is found, break out of the loop. while (packetBuffer.length() != 0) { CPacket line; if (!nextIsRaw) { int lineEnd = packetBuffer.find( '\n' ); if ( lineEnd == -1 ) return; // Copy the packet out and remove the \n line = packetBuffer.copy( 0, lineEnd + 1 ); packetBuffer.remove(0, line.length()); line.remove(line.length() - 1, 1); } else { if (packetBuffer.length() < rawPacketSize) return; line.writeBytes(packetBuffer.readChars(rawPacketSize), rawPacketSize); packetBuffer.remove(0, line.length()); line.remove(line.length() - 1, 1); nextIsRaw = false; } packetBuffer.setRead(0); int messageId = line.readByte1(); switch (messageId) { case GSVOLD: { printf("[%s] SERVER VERSION CHECK - Current: %i, Latest: %i - Old version, please upgrade.\n", getTimeStr(1).text(), GSERVER_BUILD, line.readByte2()); break; } case GSVCURRENT: { printf("[%s] SERVER VERSION CHECK - Current: %i, Latest: %i - You are up to date :)\n", getTimeStr(1).text(), GSERVER_BUILD, GSERVER_BUILD); break; } case GSVACCOUNT: { CString accountName = line.readChars(line.readByte1()); CString errorMsg = line.readString(""); for (int i = 0; i < newPlayers.count(); i++) { CPlayer *player = (CPlayer *)newPlayers[i]; if (player->accountName.comparei(accountName) == 0) { // The serverlist will return case sensitive account names. // This helps case sensitive file systems open/save the correct // acount. player->accountName = accountName; if (errorMsg == "SUCCESS") { player->sendAccount(); } else { player->sendPacket(CPacket() << (char)DISMESSAGE << errorMsg); player->deleteMe = true; } break; } } break; } case GSVGUILD: { int playerId = line.readByte2(); CPlayer *player = (CPlayer *)playerIds[playerId]; if (player != NULL) { CString nick = line.readChars((unsigned char)line.readByte1()); CString guild = nick.copy( nick.findl( '(' ) ).remove( ")" ); if ( globalGuilds == false ) { if ( globalGuildList.find( guild ) != -1 ) player->setNick(nick, false); } else player->setNick(nick, false); } break; } case GSVPROFILE: /* Unsure if this works, temp */ { CPacket profile; CPlayer *player1 = (CPlayer *)playerIds[line.readByte2()]; CPlayer *player2 = findPlayerId(line.readChars(line.readByte1())); if (player1 == NULL || player2 == NULL) return; profile << (char)player2->accountName.length() << player2->accountName << line.readString(""); int time = player2->onlineSecs; CString line2; //Online time line2 << toString((int)time/3600) << " hrs "; line2 << toString((int)(time/60)%60) << " mins "; line2 << toString((int)time%60) << " secs"; profile << (char)line2.length() << line2; for (int i = 0; i < profileList.count(); i++) { CStringList a; a.load(profileList[i].text(), ":="); if (a[0].length() < 1) continue; CString n; if (a[1] == "playerkills") n = toString(player2->kills); else if (a[1] == "playerdeaths") n = toString(player2->deaths); else if (a[1] == "playerfullhearts") { if ( (float)(int)player2->maxPower == (float)player2->maxPower ) n = toString((int)player2->maxPower); else { n = toString(player2->maxPower); n = n.copy( 0, n.length() - 1 ); } } else if (a[1] == "playerrating") n = toString((int)player2->rating) << "/" << toString((int)player2->deviation); else if (a[1] == "playerap") n = toString(player2->ap); else if (a[1] == "playerrupees") n = toString(player2->rubins); else if (a[1] == "playerswordpower") n = toString(player2->swordPower); else if (a[1] == "canspin") n = (player2->status & 64 ? "true" : "false"); else if (a[1] == "playerhearts") { if ( (float)(int)player2->power == (float)player2->power ) n = toString((int)player2->power); else { n = toString(player2->power); n = n.copy( 0, n.length() - 1 ); } } else if (a[1] == "playerdarts") n = toString(player2->darts); else if (a[1] == "playerbombs") n = toString(player2->bombs); else if (a[1] == "playermp") n = toString(player2->magicPoints); else if (a[1] == "playershieldpower") n = toString(player2->shieldPower); else if (a[1] == "playerglovepower") n = toString(player2->glovePower); else { for (int i = 0; i < player2->myFlags.count(); i++) { CStringList b; b.load(player2->myFlags[i].text(), "="); if (b[0] == a[1]) { n = b[1]; break; } } } profile << (char)(a[0].length() + n.length() + 2) << a[0] << ":=" << n; } player1->sendPacket(CPacket() << (char)DPROFILE << profile); break; } case GSVMSG: printf("[%s] %s\n", getTimeStr(1).text(), line.readString("")); break; case GSVFILESTART3: { unsigned char pTy = (unsigned char)line.readByte1(); CString fileData, fileName = CString() << dataDir << "global" << fSep; switch (pTy) { case 0: // head fileName << "heads" << fSep; break; case 1: // body fileName << "bodies" << fSep; break; case 2: // sword fileName << "swords" << fSep; break; case 3: // shield fileName << "shields" << fSep; break; } fileName << line.readChars(line.readByte1()); fileData.save(fileName.text()); break; } case GSVFILEDATA3: { unsigned char pTy = (unsigned char)line.readByte1(); CString fileData, fileName, newData, shortName; shortName = line.readChars(line.readByte1()); fileName = CString() << dataDir << "global" << fSep; switch (pTy) { case 0: // head fileName << "heads" << fSep; break; case 1: // body fileName << "bodies" << fSep; break; case 2: // sword fileName << "swords" << fSep; break; case 3: // shield fileName << "shields" << fSep; break; } fileName << shortName.text(); newData.writeBytes(line.readChars(line.bytesLeft()), line.bytesLeft()); fileData.load(fileName.text()); fileData << newData; fileData.save(fileName.text()); break; } case GSVFILEEND3: { CPlayer *player = (CPlayer *)playerIds[line.readByte2()]; int type = line.readByte1(); char doCompress = line.readByte1(); time_t modTime = line.readByte5(); int fileLength = line.readByte5(); CString shortName = line.readString(""); CString fileName = CString() << dataDir << "global" << fSep; switch (type) { case 0: // head fileName << "heads" << fSep; break; case 1: // body fileName << "bodies" << fSep; break; case 2: // sword fileName << "swords" << fSep; break; case 3: // shield fileName << "shields" << fSep; break; } fileName << shortName.text(); // If the file was sent compressed, we need to uncompress it. if (doCompress == 1) { // Open the file so we can uncompress it. CString fileData; fileData.load(fileName.text()); // Uncompress the file. char* buffer = new char[fileLength]; memset((void*)buffer, 0, fileLength); int cLen = fileLength; int error = uncompress((Bytef*)buffer,(uLongf*)&cLen,(const Bytef*)fileData.text(), fileData.length()); if (error != Z_OK) printf("Failed to decompress file: %s\n", shortName.text()); // Save the file now. fileData.clear(); fileData.writeBytes(buffer, cLen); fileData.save(fileName.text()); delete [] buffer; } // Set the file mod time. if (setFileModTime(fileName.text(), modTime) == false) printf("** [WARNING] Could not set modification time on file %s\n", shortName.text()); if (player) { player->fileList.add(new COutFile(shortName, 0)); switch (type) { case 0: // head player->headImage = shortName; player->updateProp(HEADGIF); break; case 1: // body player->bodyImage = shortName; player->updateProp(BODYIMG); break; case 2: // sword player->swordImage = shortName; player->updateProp(SWORDPOWER); break; case 3: // shield player->shieldImage = shortName; player->updateProp(SHIELDPOWER); break; } } break; } case GSVPING: // Sent every 60 seconds, do nothing. break; case GSVRAWDATA: nextIsRaw = true; rawPacketSize = line.readByte3(); break; default: printf("[%s] Invalid List Server Message: %i\n", getTimeStr(1).text(), messageId); break; } } }