void HelloWorld::update(float delta)
{
	if(m_bStart)
	{
		CCArmature *pHero = (CCArmature*)(m_pGameScene->getChildByTag(10005)->getComponent("CCArmature")->getNode());
		pHero->getParent()->setPositionX(pHero->getParent()->getPositionX() + m_fSpeed);
		CCArmature *pEnemy = (CCArmature*)(m_pGameScene->getChildByTag(10006)->getComponent("CCArmature")->getNode());

		if(ccpDistance(ccp(pHero->getParent()->getPositionX(), 0), ccp(pEnemy->getParent()->getPositionX(), 0)) < m_fAttackDis)
		{	
			pHero->getAnimation()->play("attack");
			pHero->getAnimation()->setMovementEventCallFunc(this,
                                                        movementEvent_selector(HelloWorld::animationEvent));
			m_bStart = false;
		}
	}

	if(m_bDead)
	{
		CCComRender *pUIRender = static_cast<CCComRender*>(m_pGameScene->getChildByTag(10007)->getComponent("GUIComponent"));
		UILayer *pUILayer = static_cast<UILayer*>(pUIRender->getNode());
		UILoadingBar *pHPLoadingBar = static_cast<UILoadingBar*>(pUILayer->getWidgetByName("hp02_LoadingBar"));
		UILoadingBar *pMPLoadingBar = static_cast<UILoadingBar*>(pUILayer->getWidgetByName("mp02_LoadingBar"));

		pHPLoadingBar->setPercent(m_fPercentage);
		pMPLoadingBar->setPercent(m_fPercentage);

		m_fPercentage -= 2.0f;
        if (m_fPercentage < 0.0f) {
            unscheduleUpdate();
        }
	}
	
}
void SceneRender::comCallBack(cocos2d::CCObject *tar, void *dict)
{
	if (dict == NULL || tar == NULL)
	{
		return;
	}
	CCArmature *pAr = dynamic_cast<CCArmature*>(tar);
	if (pAr == NULL)
	{
		return;
	}
	rapidjson::Value *v = (rapidjson::Value *)dict;
    bool isShowColliderRect = DICTOOL->getBooleanValue_json(*v, "isShowColliderRect");
	if (isShowColliderRect == false)
	{
		return;
	}
	
	ColliderRectDrawer *drawer = ColliderRectDrawer::create(pAr);
	if (pAr->getParent())
	{
		pAr->getParent()->addChild(drawer);
	}
	drawer->setVisible(true);
}