static CCActionInterval* actionWithDuration(ccTime t) { CCFadeOutTRTiles* fadeout = CCFadeOutTRTiles::actionWithSize(ccg(16,12), t); CCActionInterval* back = fadeout->reverse(); CCDelayTime* delay = CCDelayTime::actionWithDuration(0.5f); return (CCActionInterval*)(CCSequence::actions(fadeout, delay, back, NULL)); }
static CCFiniteTimeAction* create(float t) { CCFadeOutTRTiles* fadeout = CCFadeOutTRTiles::create(t, CCSizeMake(15,10)); CCActionInterval* back = fadeout->reverse(); CCDelayTime* delay = CCDelayTime::create(0.5f); return CCSequence::create(fadeout, delay, back, NULL); }
static CCActionInterval* create(float t) { CCFadeOutTRTiles* fadeout = CCFadeOutTRTiles::create(ccg(16,12), t); CCActionInterval* back = fadeout->reverse(); CCDelayTime* delay = CCDelayTime::create(0.5f); return (CCActionInterval*)(CCSequence::create(fadeout, delay, back, NULL)); }