static CCActionInterval* actionWithDuration(ccTime t)
	{
		CCFadeOutTRTiles* fadeout = CCFadeOutTRTiles::actionWithSize(ccg(16,12), t);
		CCActionInterval* back = fadeout->reverse();
		CCDelayTime* delay = CCDelayTime::actionWithDuration(0.5f);

		return (CCActionInterval*)(CCSequence::actions(fadeout, delay, back, NULL));
	}
Exemple #2
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	static CCFiniteTimeAction* create(float t)
	{
		CCFadeOutTRTiles* fadeout = CCFadeOutTRTiles::create(t, CCSizeMake(15,10));
		CCActionInterval* back = fadeout->reverse();
		CCDelayTime* delay = CCDelayTime::create(0.5f);

		return CCSequence::create(fadeout, delay, back, NULL);
	}
Exemple #3
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    static CCActionInterval* create(float t)
    {
        CCFadeOutTRTiles* fadeout = CCFadeOutTRTiles::create(ccg(16,12), t);
        CCActionInterval* back = fadeout->reverse();
        CCDelayTime* delay = CCDelayTime::create(0.5f);

        return (CCActionInterval*)(CCSequence::create(fadeout, delay, back, NULL));
    }