Exemple #1
0
	static CCFiniteTimeAction* create(float t)
	{
		CCFlipY3D* flipy  = CCFlipY3D::create(t);
		CCActionInterval* flipy_back = flipy->reverse();
		CCDelayTime* delay = CCDelayTime::create(2);

		return CCSequence::create(flipy, delay, flipy_back, NULL);
	}
	static CCActionInterval* actionWithDuration(ccTime t)
	{
		CCFlipY3D* flipy  = CCFlipY3D::actionWithDuration(t);
		CCActionInterval* flipy_back = flipy->reverse();
		CCDelayTime* delay = CCDelayTime::actionWithDuration(2);
		
		return (CCActionInterval*)(CCSequence::actions(flipy, delay, flipy_back, NULL));
	}