void CCGrid3DAction::setVertex(const CCPoint& position, const ccVertex3F& vertex) { CCGrid3D *g = (CCGrid3D*)m_pTarget->getGrid(); g->setVertex(position, vertex); }
ccVertex3F CCGrid3DAction::originalVertex(const CCPoint& position) { CCGrid3D *g = (CCGrid3D*)m_pTarget->getGrid(); return g->originalVertex(position); }
void CCGrid3DAction::setVertex(cocos2d::ccGridSize pos, cocos2d::ccVertex3F vertex) { CCGrid3D *g = (CCGrid3D*)m_pTarget->getGrid(); g->setVertex(pos, vertex); }
ccVertex3F CCGrid3DAction::originalVertex(cocos2d::ccGridSize pos) { CCGrid3D *g = (CCGrid3D*)m_pTarget->getGrid(); return g->originalVertex(pos); }
void CCGrid3DAction::setVertex(const ccGridSize& pos, const ccVertex3F& vertex) { CCGrid3D *g = (CCGrid3D*)m_pTarget->getGrid(); g->setVertex(pos, vertex); }
ccVertex3F CCGrid3DAction::vertex(const ccGridSize& pos) { CCGrid3D *g = (CCGrid3D*)m_pTarget->getGrid(); return g->vertex(pos); }