//
// JumpTo
//
CCJumpTo* CCJumpTo::actionWithDuration(ccTime duration, const CCPoint& position, ccTime height, int jumps)
{
	CCJumpTo *pJumpTo = new CCJumpTo();
	pJumpTo->initWithDuration(duration, position, height, jumps);
	pJumpTo->autorelease();

	return pJumpTo;
}
//
// JumpTo
//
CCJumpTo* CCJumpTo::create(float duration, const CCPoint& position, float height, int jumps)
{
	CCJumpTo *pJumpTo = new CCJumpTo();
	pJumpTo->initWithDuration(duration, position, height, jumps);
	pJumpTo->autorelease();

	return pJumpTo;
}