void MessageView::CCListView_cellForRow(CCListView *listView, CCListViewProtrolData *data)
{
    // 背景
    CCSprite* cellBg = CCSprite::create("bg_listview_item.png") ;

    const float cell_width = cellBg->getContentSize().width+15 ;
    const float cell_height = cellBg->getContentSize().height+10 ;

    CCListViewCell* cell = CCListViewCell::node() ;
    cell->setContentSize(CCSizeMake(cell_width, cell_height)) ;
    cell->setOpacity(0) ;
    // cell->setSelectionColor(ccc4(255, 0, 0, 255)) ;
    cell->setSelectionColor(ccc4(103, 102, 204, 255)) ;
    data->cell = cell ;

    CCNode* cellNode = CCNode::create() ;
    cellNode->setContentSize(CCSizeMake(cell_width, cell_height)) ;
    cellNode->setAnchorPoint(ccp(0, 0)) ;
    cellNode->setPosition(ccp(0, 0)) ;
    cell->addChild(cellNode) ;

    // 背景
    cellBg->setAnchorPoint(ccp(0.5, 0.5)) ;
    cellBg->setPosition(ccp(cell_width*0.5, cell_height*0.5)) ;
    cellNode->addChild(cellBg) ;

    // icon
    CCSprite* iconMsg = CCSprite::create("icon_msg.png") ;
    iconMsg->setAnchorPoint(ccp(0, 0.5)) ;
    iconMsg->setPosition(ccp(20, cell_height*0.5)) ;
    cellNode->addChild(iconMsg, 1) ;

    // 主题
    CCLabelTTF* themeLabel = CCLabelTTF::create("蛇年贺新春,免费拿九玩币","font01.ttf", 24.0f,CCSizeMake(cell_width, 50),
                             kCCTextAlignmentLeft, kCCVerticalTextAlignmentCenter) ;
    themeLabel->setColor(ccc3(255, 215, 0)) ;
    themeLabel->setAnchorPoint(ccp(0, 1)) ;
    themeLabel->setPosition(ccp(120, cell_height-8)) ;
    cellNode->addChild(themeLabel, 1) ;

    // 内容
    CCLabelTTF* contentLabel = CCLabelTTF::create("蛇年贺新春,免费拿九玩币,蛇年贺新春,免费拿九玩币","font01.ttf", 20.0f,CCSizeMake(cell_width, 50),
                               kCCTextAlignmentLeft, kCCVerticalTextAlignmentCenter) ;
    contentLabel->setAnchorPoint(ccp(0, 0)) ;
    contentLabel->setPosition(ccp(120, 8)) ;
    cellNode->addChild(contentLabel, 1) ;
}
void CCTextureWatcher::CCListView_cellForRow(CCListView *listView, CCListViewProtrolData *data)
{
    m_nCurrnetPage = data->nRow + 1;
    CCListViewCell *cell = CCListViewCell::node();
    cell->setOpacity(0);
    cell->setContentSize(m_pList->getContentSize());
    cell->setSelectionColor(ccc4(0, 0, 0, 0));
    data->cell = cell;

    CCSize listItemSize = CCSize(m_pList->getContentSize().width / NUM_PER_PAGE, m_pList->getContentSize().height);

    CCSize size = CCSize(listItemSize.width * 0.9, listItemSize.height * 0.6);

    sprintf(m_pszString, "%d/%d", m_nCurrnetPage, m_nTotalPage);
    m_labelPage->setString(m_pszString);

    float offX = 0, offY = 0, offsetX = 0, offsetY = 0;
    CC_UNUSED_PARAM(offsetY);
    int nCount = 0;
    int nStart = (m_nCurrnetPage - 1) * NUM_PER_PAGE;
    int nEnd = nStart + NUM_PER_PAGE;

    CCDictElement* pElement = NULL;
    CCDICT_FOREACH(m_pTextures, pElement)
    {
        if (nCount >= nStart && nCount < nEnd)
        {
            string key = pElement->getStrKey();
            CCTexture2D* textrue = (CCTexture2D*)pElement->getObject();
            //textrue = m_pTextures->objectForKey(*it);
            if (textrue)
            {
                // reference count
                sprintf(m_pszString, "[%d]", textrue->retainCount() - 2);
                CCLabelTTF *labelCount = CCLabelTTF::labelWithString(m_pszString, "Arial", 16);
                if (textrue->retainCount() - 2 > 0)
                {
                    labelCount->setColor(ccc3(0, 255, 0));
                }
                else
                {
                    labelCount->setColor(ccc3(255, 0, 0));
                }
                offX = offsetX + listItemSize.width * 0.5 - labelCount->getContentSize().width * 0.5;
                offY = (listItemSize.height - size.height) * 0.5 - labelCount->getContentSize().height;
                labelCount->setPosition(ccp(offX, offY));
                labelCount->setAnchorPoint(ccp(0, 0));
                cell->addChild(labelCount);

                // texture size
                sprintf(m_pszString, "%.0f*%.0f", textrue->getContentSize().width, textrue->getContentSize().height);
                CCLabelTTF *labelSize = CCLabelTTF::labelWithString(m_pszString, "Arial", 16);
                offX = offsetX + listItemSize.width * 0.5;
                offY = (listItemSize.height - size.height) * 0.5 + size.height;
                labelSize->setPosition(ccp(offX, offY));
                labelSize->setAnchorPoint(ccp(0.5, 0));
                cell->addChild(labelSize);

                // texture name
                int len = key.length();
                int pos = 0;

                pos = key.rfind('\\') + 1;
                int pos2 = key.rfind('/') + 1;
                pos = pos > pos2 ? pos : pos2;

                string name = key.substr(pos, len - pos);
                sprintf(m_pszString, "%s", name.c_str());
                CCSize dimensions = CCSizeMake(listItemSize.width * 0.9, labelSize->getContentSize().height);
                CCLabelTTF *labelName = CCLabelTTF::labelWithString(m_pszString, dimensions, CCTextAlignmentCenter, "Arial", 16);
                offX = offsetX + listItemSize.width * 0.5;
                offY = offY + labelName->getContentSize().height;
                labelName->setPosition(ccp(offX, offY));
                labelName->setAnchorPoint(ccp(0.5, 0));
                cell->addChild(labelName);

                CCSprite *sprite = CCSprite::spriteWithTexture(textrue);
                sprite->setAnchorPoint(ccp(0, 0));

                CCSize spriteSize = sprite->getContentSize();
                float scale;
                if (spriteSize.width < size.width && spriteSize.height < size.height)
                {
                    scale = 1;
                }
                else if (spriteSize.width * size.height >= spriteSize.height * size.width)
                {
                    scale = size.width / spriteSize.width;
                }
                else
                {
                    scale = size.height / spriteSize.height;
                }
                sprite->setScale(scale);
                spriteSize.width *= scale;
                spriteSize.height *= scale;
                offX = offsetX + (listItemSize.width - spriteSize.width) * 0.5;
                offY = (listItemSize.height - spriteSize.height) * 0.5;
                sprite->setPosition(ccp(offX, offY));
                cell->addChild(sprite);
                offsetX += listItemSize.width;
            }
        }
        ++nCount;
    }
}