void MarketScene::checkCard(int index) { CCMenu *pMenu = (CCMenu *)this->getChildByTag(TAG_MENU); char szFileName[32] = { 0 }; for (int i = 0; i < CARD_COUNT; i++) { int tag = BTN_CARD + i; CCMenuItemToggle *pToggle = (CCMenuItemToggle *)pMenu->getChildByTag(tag); if (tag == index) { selectedIndex = index; pToggle->setSelectedIndex(1); pToggle->setEnabled(false); sprintf(szFileName, s_pathCardInfo.m_strPath, i); int price = getPrice(tag); updateLabelAtlas(price, LabelAtlas_PRICE); CCMenuItemImage *pMenuItem = (CCMenuItemImage *)pMenu->getChildByTag(BTN_BUY); if (g_Control.cards[i] <= 0 && g_Control.m_nCoin > price) { pMenuItem->setEnabled(true); } else { pMenuItem->setEnabled(false); } } else { pToggle->setSelectedIndex(0); pToggle->setEnabled(true); } } this->removeChildByTag(CARD_INFO); CCSprite *pcdSprite = CCSprite::create(szFileName); pcdSprite->setPosition(s_pathCardInfo.m_Position); pcdSprite->setTag(CARD_INFO); this->addChild(pcdSprite); pcdSprite->runAction(CCSequence::create(CCSpawn::create(CCScaleTo::create(0.2f, 1.0f), CCFadeTo::create(0.2f, 255), NULL), NULL)); }
bool BossSnakePlay::init() { if (!SnakesPlay::init()) return false; CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize(); // init the map VirtualMap::init(); BarrierFactory barrierfactory; m_barrier = barrierfactory.createBarrier(this,BarrierFactory::BARRIER_TYPE_BOSS); // create snakes SnakeFactory snakefactory; Snake *snake = snakefactory.createSimpleSnake(this,SnakeFactory::SNAKEIMG_TYPE_WHITE,1); m_snakes.push_back(snake); snake = snakefactory.createBossSnake(this,SnakeFactory::SNAKEIMG_TYPE_BOSS,2); m_snakes.push_back(snake); // generate food FoodFactory *foodfactory = new MultiFoodFactory(); m_food = foodfactory->createFood(this); m_food->generate(); // create control m_controls.push_back(new HumanControl()); m_controls.push_back(m_food); // game control button m_stopFlag = false; CCMenuItemImage *StopGameItem = CCMenuItemImage::create("buttons/pause.png", "buttons/pause.png"); CCMenuItemImage *StartGameItem = CCMenuItemImage::create("buttons/play.png", "buttons/play.png"); CCMenuItemToggle *StopOrStartItem = CCMenuItemToggle::createWithTarget(this,menu_selector(SnakesPlay::StopGameCallback), StopGameItem,StartGameItem, NULL); StopOrStartItem->setEnabled(true); StopOrStartItem->setScale(0.5); CCMenu* itemToggleMenu = CCMenu::create(StopOrStartItem, NULL); itemToggleMenu->setPosition(ccp(visibleSize.width-20, 20)); this->addChild(itemToggleMenu, 1); this->schedule(schedule_selector(BossSnakePlay::scheUpdate),m_updateTime); return true; }