void GamePan::Attack(int direct) { CCNode* fieldNode = m_pCcbNode->getChildByTag(kTagGamePanField); for(int i =0;i<fieldNode->getChildrenCount();i++) { fieldNode->getChildByTag(i); } std::string pinyinStr = Utils::getPinyinStr(answer);//GET_STRING(TEXT_JUQING_SPLASH_BEGIN2); std::string answerPinyin = Utils::getPinyinLetter(pinyinStr); vector<string> answerArr = Utils::split(answerPinyin); vector<string> pinyinArr = Utils::split(_pinyinStr); for(int i =0;i<pinyinArr.size();i++) { string letter = pinyinArr.at(i); int pos = -1; for(int j =0;j<answerArr.size();j++) { string tmp = answerArr.at(j); if(tmp.compare(letter) == 0) { pos = i; } } if(i>0 && pos>0) { CCNode* bar = fieldNode->getChildByTag(i); CCMoveTo* moveTo = NULL; switch (direct) { case NPC_ATTACK: { moveTo = CCMoveTo::create(0.3f,ccp(bar->getPositionX(),bar->getPositionY()-MOVE_STEP)); } break; case PLAYER_ATTACK: { moveTo = CCMoveTo::create(0.3f,ccp(bar->getPositionX(),bar->getPositionY()+MOVE_STEP)); } break; } bool isMoveAble = true; float dis = bar->getPositionY(); if(dis>=MAX_DISTANCE) { isMoveAble = false; } else if(dis<= -MAX_DISTANCE) { isMoveAble = false; } if(isMoveAble) { bar->runAction(moveTo); } } } this->runAction(CCSequence::create(CCDelayTime::create(0.35f),CCCallFunc::create(this,callfunc_selector(GamePan::checkWhoWin)),NULL)); }
void CSmeltArmor::initFire() { //获取参考位置 CCNode* pNode = (CCNode*)m_ui->findWidgetById("fire_circle"); CCPoint pPos = ccp(pNode->getPositionX()+15, pNode->getPositionY()+75); if(m_pFire1 == nullptr) { CCAnimation* pAnimation = AnimationManager::sharedAction()->getAnimation("9010"); pAnimation->setDelayPerUnit(0.15f); m_pFire1 = CCSprite::create("skill/9010.png"); m_pFire1->setPosition(pPos); m_pFire1->runAction(CCRepeatForever::create(CCAnimate::create(pAnimation))); m_pFire1->setVisible(false); m_pFire1->setScale(1.6f); pNode->getParent()->addChild(m_pFire1, pNode->getZOrder()); } if(m_pFire2 == nullptr) { CCAnimation* pAnimation = AnimationManager::sharedAction()->getAnimation("9011"); pAnimation->setDelayPerUnit(0.15f); m_pFire2 = CCSprite::create("skill/9011.png"); m_pFire2->setPosition(pPos); m_pFire2->runAction(CCRepeatForever::create(CCAnimate::create(pAnimation))); m_pFire2->setVisible(false); m_pFire2->setScale(1.5f); pNode->getParent()->addChild(m_pFire2, pNode->getZOrder()); } }
void CCBClippingNode::visit(){ CCNode* hock = this->getChildByTag(htag); if (hock==NULL) { getStencil()->setPosition(0, 0); getStencil()->setScaleX(1); getStencil()->setScaleY(1); getStencil()->setRotationX(0); getStencil()->setRotationY(0); getStencil()->setSkewX(0); getStencil()->setSkewY(0); getStencil()->setAnchorPoint(ccp(0.5, 0.5)); }else{ getStencil()->setPosition(hock->getPositionX(),hock->getPositionY()); getStencil()->setScaleX(hock->getScaleX()); getStencil()->setScaleY(hock->getScaleY()); getStencil()->setRotationX(hock->getRotationX()); getStencil()->setRotationY(hock->getRotationY()); getStencil()->setSkewX(hock->getSkewX()); getStencil()->setSkewY(hock->getSkewY()); getStencil()->setAnchorPoint(hock->getAnchorPoint()); } CCClippingNode::visit(); }
bool NodeInRect::detect() { CCNode *pNode = SceneReader::sharedSceneReader()->getNodeByTag(_nTag); if (pNode != NULL && abs(pNode->getPositionX() - _origin.x) <= _size.width && abs(pNode->getPositionY() - _origin.y) <= _size.height) { return true; } return false; }
void CMainCityUI::runMoveAction(int fromTag, int toTag,float moveTime) { CCNode *sBtn = m_ui->getChildByTag(fromTag); CButton *dBtn = dynamic_cast<CButton*>( m_ui->getChildByTag(toTag)); CCArray *children = sBtn->getChildren(); CCNode *child = nullptr; for (int i = 0; i < sBtn->getChildrenCount(); i++) { child = (CCNode*)children->objectAtIndex(i); CCMoveBy *move = CCMoveBy::create(moveTime,ccp(dBtn->getPositionX() -child->getPositionX(),0)); CCCallFuncN *hideCall = CCCallFuncN::create(this,callfuncN_selector(CMainCityUI::hideBtn)); CCSequence *ccseque = CCSequence::create(move,hideCall,nullptr); child->runAction(ccseque); } m_moveX[fromTag-1] = dBtn->getPositionX() - child->getPositionX(); }
void GameScene::setBall() { //ボールをバー上に配置する if (m_balls->count() <= 0) { return; } BallSprite* ball = dynamic_cast<BallSprite*>(m_balls->objectAtIndex(0)); CCNode *bar = this->getChildByTag(kTagBar); // CCRect rect = bar->boundingBox(); ball->setPosition( ccp(bar->getPositionX(), bar->getPositionY() + bar->getContentSize().height + 10)); // CCLOG("# setBall #bar.width: %f, height: %f", // bar->getContentSize().width, bar->getContentSize().height); // CCLOG("# setBall #bar position X: %f, Y: %f", // bar->getPositionX(), bar->getPositionY()); // ball->setPosition( // ccp(bar->getPositionX() + bar->getContentSize().width / 2, bar->getPositionY() + bar->getContentSize().height)); this->addChild(ball); m_balls->removeObjectAtIndex(0); m_activeballs->addObject(ball); }
void E002_C010_P230::_setPositionOutParent(CCNode* child, CCNode* newParent) { CCNode* parent = (CCNode*)child->getParent(); if (parent && child) { child->retain(); CCSize parentSize = parent->getContentSize(); CCPoint parentAnchor = parent->getAnchorPoint(); float posX = parent->getPositionX() - parentSize.width*parentAnchor.x + child->getPositionX(); float posY = parent->getPositionY() - parentSize.height*parentAnchor.y + child->getPositionY(); child->removeFromParentAndCleanup(false); child->setPosition(ccp(posX, posY)); this->addChild(child); child->release(); } }
void SpaceBackGround::InitBG(cocos2d::CCNode *layer) { glClearColor(0.0f/255.0f, 0.0f/255.0f, 0.0f/255.0f, 1.0f); m_layer = layer; pNode = CCParallaxNodeTile::create(); m_layer->addChild(pNode); CCSize s = CCDirector::sharedDirector()->getWinSize(); ////////////// //Adding some comments to test out a git pull request // // bool nasaObjsLoaded = true; CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("spaceBG.plist","spaceBG.png"); float scale = ScreenHelper::getTextureScale(); float scaleX = ScreenHelper::getTextureScaleX(); float scaleY = ScreenHelper::getTextureScaleY(); CCSprite *sprite = CCSprite::create("ctm_SpaceGradient_Merged_BG.png"); sprite->setScaleX(s.width/940.0f); sprite->setScaleY(s.width/940.0f); pNode->addChild(sprite,0,CCPointMake(1.0f,0.0f),ScreenHelper::getAnchorPointPlusOffset(ScreenHelper::ANCHOR_CENTER,0.0f,40.0f)); CCSprite *moon; switch (RandomInt(0, 7)) { default: case 0: moon = CCSprite::create("ctm_Nasa_Jupitor.png"); break; case 1: moon = CCSprite::create("ctm_Nasa_Mars.png"); break; case 2: moon = CCSprite::create("ctm_Nasa_Mercury.png"); break; case 3: moon = CCSprite::create("ctm_Nasa_Neptune.png"); break; case 4: moon = CCSprite::create("ctm_Nasa_Saturn.png"); break; case 5: moon = CCSprite::create("ctm_Nasa_Uranus.png"); break; case 6: moon = CCSprite::create("ctm_Nasa_Venus.png"); break; } moon->setAnchorPoint(ccp(0.5f,0.5f)); moon->setScale(scale); pNode->addChild(moon,0,CCPointMake(1.0f,0.0f),ScreenHelper::getAnchorPointPlusOffset(ScreenHelper::ANCHOR_CENTER,RandomFloat(-200.0f, 100.0f),RandomFloat(-25.0f, 25.0f))); m_Parallax1 = CCArray::createWithCapacity(4); m_Parallax1->retain(); for(int i = 0; i < 4; i++) { char temp[64]; sprintf(temp,"ctm_Moon_%02d.png",i+1); sprite = CCSprite::create(temp); sprite->setScale(scale); m_Parallax1Points[i] = ScreenHelper::getAnchorPointPlusOffset(ScreenHelper::ANCHOR_BOTTOM_LEFT, 256.0f*i, 53.0f); pNode->addChild(sprite,1,CCPointMake(0.90f,0.0f),m_Parallax1Points[i]); m_Parallax1->addObject(sprite); } if(nasaObjsLoaded) { m_Parallax2 = CCArray::createWithCapacity(4); m_Parallax2->retain(); m_Parallax3 = CCArray::createWithCapacity(4); m_Parallax3->retain(); int last = -1; std::vector<int> poster_rand; std::vector<int> retro_rand; object_vals.clear(); for(int i = 0; i < 4; i++) { //head char name[64]; if(last != 0 && RandomInt(0, 100)>90) { if(poster_rand.size()>0){ int new_rand; bool found = false; do{ found = false; new_rand = RandomInt(1, 7); for(int j=0; j < poster_rand.size(); j++){ int val = poster_rand[j]; if(val == new_rand){ found = true; break; } } }while(found); poster_rand.push_back(new_rand); }else{ poster_rand.push_back(RandomInt(1, 7)); } last = 0; sprintf(name,"ctm_SpacePoster_%02d.png",poster_rand.back()); sprite = CCSprite::createWithSpriteFrameName(name); sprite->setScale(scale); m_Parallax2Points[i] = ScreenHelper::getAnchorPointPlusOffset(ScreenHelper::ANCHOR_BOTTOM_LEFT, 256.0f*i-192.0f, 103.0f); pNode->addChild(sprite,2,CCPointMake(0.90f,0.0f),m_Parallax2Points[i]); m_Parallax2->addObject(sprite); } else { last = 1; if(retro_rand.size()>0){ int new_rand; bool found = false; do{ found = false; new_rand = RandomInt(1, 6); for(int j=0; j < retro_rand.size(); j++){ int val = retro_rand[j]; if(val == new_rand){ found = true; break; } } }while(found); retro_rand.push_back(new_rand); }else{ retro_rand.push_back(RandomInt(1, 6)); } sprintf(name,"ctm_space_Retro%02d.png",(RandomInt(1, 6))); CCNode *object = getBGObject(); m_Parallax2Points[i] = ScreenHelper::getAnchorPointPlusOffset(ScreenHelper::ANCHOR_BOTTOM_LEFT, 256.0f*i-128.0f+object->getPositionX(), 103.0f+object->getPositionY()); pNode->addChild(object,object->getZOrder(),CCPointMake(0.90f,0.0f),m_Parallax2Points[i]); m_Parallax2->addObject(object); } //torch CCNode *object = getBGObject(); m_Parallax3Points[i] = ScreenHelper::getAnchorPointPlusOffset(ScreenHelper::ANCHOR_BOTTOM_LEFT, 256.0f*i+object->getPositionX(), 103.0f+object->getPositionY()); pNode->addChild(object,object->getZOrder(),CCPointMake(0.90f,0.0f),m_Parallax3Points[i]); m_Parallax3->addObject(object); } } else { m_Parallax2 = NULL; } m_Track = CCArray::createWithCapacity(4); m_Track->retain(); for(int i = 0; i < 4; i++) { int r = 2.999f * CCRANDOM_0_1(); switch(r){ default: case 0: sprite = CCSprite::create("Space_Panels_01.png"); break; case 1: sprite = CCSprite::create("Space_Panels_02.png"); break; case 2: sprite = CCSprite::create("Space_Panels_03.png"); break; } sprite->setScaleX(scaleX); sprite->setScaleY(scaleY); m_TrackPoints[i] = ScreenHelper::getAnchorPoint(ScreenHelper::ANCHOR_BOTTOM_LEFT); m_TrackPoints[i].x += (256.0f*i)*scaleX; m_TrackPoints[i].y += -28.0f*scale; sprite->setPosition(m_TrackPoints[i]); m_layer->addChild(sprite,4); m_Track->addObject(sprite); /* sprite = CCSprite::create("ctm_256_Front_hazardstripe.png"); sprite->setScaleX(scaleX); sprite->setScaleY(scaleY); sprite->setPosition(ScreenHelper::getAnchorPointPlusOffset(ScreenHelper::ANCHOR_BOTTOM_LEFT, 256.0f*i, 55.0f)); addChild(sprite,4); */ } }