//------------------------------------------------------------------ // // SchedulerTest // //------------------------------------------------------------------ void SchedulerTest::onEnter() { EaseSpriteDemo::onEnter(); // rotate and jump CCActionInterval* jump1 = CCJumpBy::actionWithDuration(4, CCPointMake(-400,0), 100, 4); CCActionInterval* jump2 = jump1->reverse(); CCActionInterval* rot1 = CCRotateBy::actionWithDuration(4, 360*2); CCActionInterval* rot2 = rot1->reverse(); CCFiniteTimeAction* seq3_1 = CCSequence::actions(jump2, jump1, NULL); CCFiniteTimeAction* seq3_2 = CCSequence::actions( rot1, rot2, NULL); CCFiniteTimeAction* spawn = CCSpawn::actions(seq3_1, seq3_2, NULL); CCFiniteTimeAction* action = CCRepeatForever::actionWithAction((CCActionInterval*)spawn); CCRepeatForever* action2 = (CCRepeatForever*)(action->copy()->autorelease()); CCRepeatForever* action3 = (CCRepeatForever*)(action->copy()->autorelease()); m_grossini->runAction( CCSpeed::actionWithAction((CCActionInterval*)action, 0.5f) ); m_tamara->runAction( CCSpeed::actionWithAction((CCActionInterval*)action2, 1.5f) ); m_kathia->runAction( CCSpeed::actionWithAction((CCActionInterval*)action3, 1.0f) ); CCParticleSystem* emitter = CCParticleFireworks::node(); emitter->setTexture(CCTextureCache::sharedTextureCache()->addImage("Images/fire.png")); addChild(emitter); //sliderCtl = [self sliderCtl]; //[[[[Director sharedDirector] openGLView] window] addSubview: sliderCtl]; }
IntervalLayer::IntervalLayer() { m_time0 = m_time1 = m_time2 = m_time3 = m_time4 = 0.0f; CCSize s = CCDirector::sharedDirector()->getWinSize(); // sun CCParticleSystem* sun = CCParticleSun::node(); sun->setTexture(CCTextureCache::sharedTextureCache()->addImage("Images/fire.png")); sun->setPosition( CCPointMake(s.width-32,s.height-32) ); sun->setTotalParticles(130); sun->setLife(0.6f); this->addChild(sun); // timers m_label0 = CCLabelBMFont::labelWithString("0", "fonts/bitmapFontTest4.fnt"); m_label1 = CCLabelBMFont::labelWithString("0", "fonts/bitmapFontTest4.fnt"); m_label2 = CCLabelBMFont::labelWithString("0", "fonts/bitmapFontTest4.fnt"); m_label3 = CCLabelBMFont::labelWithString("0", "fonts/bitmapFontTest4.fnt"); m_label4 = CCLabelBMFont::labelWithString("0", "fonts/bitmapFontTest4.fnt"); scheduleUpdate(); schedule(schedule_selector(IntervalLayer::step1)); schedule(schedule_selector(IntervalLayer::step2), 0); schedule(schedule_selector(IntervalLayer::step3), 1.0f); schedule(schedule_selector(IntervalLayer::step4), 2.0f); m_label0->setPosition(CCPointMake(s.width*1/6, s.height/2)); m_label1->setPosition(CCPointMake(s.width*2/6, s.height/2)); m_label2->setPosition(CCPointMake(s.width*3/6, s.height/2)); m_label3->setPosition(CCPointMake(s.width*4/6, s.height/2)); m_label4->setPosition(CCPointMake(s.width*5/6, s.height/2)); addChild(m_label0); addChild(m_label1); addChild(m_label2); addChild(m_label3); addChild(m_label4); // Sprite CCSprite* sprite = CCSprite::spriteWithFile(s_pPathGrossini); sprite->setPosition( CCPointMake(40,50) ); CCJumpBy* jump = CCJumpBy::actionWithDuration(3, CCPointMake(s.width-80,0), 50, 4); addChild(sprite); sprite->runAction( CCRepeatForever::actionWithAction( (CCActionInterval*)(CCSequence::actions(jump, jump->reverse(), NULL )) ) ); // pause button CCMenuItem* item1 = CCMenuItemFont::itemFromString("Pause", this, menu_selector(IntervalLayer::onPause) ); CCMenu* menu = CCMenu::menuWithItems(item1, NULL); menu->setPosition( CCPointMake(s.width/2, s.height-50) ); addChild( menu ); }
CCParticleSystem* ParticleLayer::createFireParticle() { CCParticleSystem *emitter = CCParticleFire::create(); emitter->retain(); addChild(emitter, 10); emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage("Particles/fire.png") ); return emitter; }
void TestParticle::initSpiral() { CCParticleSystem *emitter = CCParticleSpiral::create(); emitter->retain(); addChild(emitter,10); emitter->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png")); emitter->setPosition(ccp(250,50)); emitter->release(); }
void TestParticle::initFlower() { CCParticleSystem *emitter = CCParticleFlower::create(); emitter->retain(); addChild(emitter,10); // emitter->setStartSize(20.f); emitter->setSpeed(100.f); emitter->setTexture(CCTextureCache::sharedTextureCache()->addImage("stars.png")); emitter->setPosition(ccp(size.width/6*1,size.height-250)); emitter->release(); }
CCParticleSystem* ParticleLayer::createMeteor() { CCParticleSystem *emitter = CCParticleMeteor::create(); emitter->retain(); addChild(emitter, 10); emitter->setGravity(CCPointZero); emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage("Particles/fire.png") ); return emitter; }
void TestParticle::initSun() { CCParticleSystem *emitter = CCParticleSun::create(); emitter->retain(); addChild(emitter,10); emitter->setStartSize(20.f); emitter->setSpeed(50.f); emitter->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png")); emitter->setPosition(ccp(size.width/6*4,size.height-85)); emitter->release(); }
CCParticleSystem* ParticleLayer::createExplosion() { CCParticleSystem *emitter = CCParticleExplosion::create(); emitter->retain(); addChild(emitter, 10); emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage("Particles/stars.png") ); emitter->setAutoRemoveOnFinish(true); return emitter; }
void TestParticle::initFirework() { CCParticleSystem *emitter = CCParticleFireworks::create(); emitter->retain(); addChild(emitter,10); emitter->setStartSize(20.0f); emitter->setSpeed(150.0f); emitter->setTexture(CCTextureCache::sharedTextureCache()->addImage("stars.png")); //emitter->setDuration(5.0f); emitter->setPosition(ccp(size.width/6*2,size.height-150)); emitter->release(); }
CCParticleSystem* ParticleLayer::createFireWorks() { CCParticleSystem *emitter = CCParticleFireworks::create(); emitter->retain(); emitter->setGravity(CCPointZero); addChild(emitter, 10); emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage("Particles/stars.png") ); emitter->setAutoRemoveOnFinish(true); return emitter; }
void TestParticle::initExplosion() { CCParticleSystem *emitter = CCParticleExplosion::create(); emitter->retain(); addChild(emitter, 10); emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage("stars.png") ); emitter->setAutoRemoveOnFinish(true); emitter->setPosition(ccp(400,50)); emitter->release(); }
void TestParticle::initSmoke() { CCParticleSystem *emitter = CCParticleSmoke::create(); emitter->retain(); this->addChild(emitter, 10); emitter->setStartSize(20.0f); //emitter->setTotalParticles(300); emitter->setSpeed(150.0f); //设置速度 emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage("fire.png") ); //设置图片 //emitter->setDuration(5.0f); //设置时间 emitter->setPosition(ccp(size.width/6,size.height-150)); //设置初始位置 emitter->release(); }
void TestParticle::initRain() { CCParticleSystem *emitter = CCParticleRain::create(); emitter->retain(); addChild(emitter, 10); CCPoint p = emitter->getPosition(); emitter->setPosition( ccp( p.x, p.y-100) ); emitter->setLife(4); emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage("fire.png") ); emitter->setPosition(ccp(400,50)); emitter->release(); }
bool MainMenuScene::init() { menuLayer = CCLayer::create(); CCSize size = CCDirector::sharedDirector()->getWinSize(); // Add backgrounbdPic CCSprite* backGroundPic = CCSprite::create("pictures/mainMenuBackGround.png"); backGroundPic->setAnchorPoint(ccp(0, 0)); menuLayer->addChild(backGroundPic,0); // Add ChenXiaoG welcome armature CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfo("animations/ChenXiaoGeWelcome.ExportJson"); CCArmature *armature = CCArmature::create("ChenXiaoGeWelcome"); armature->getAnimation()->play("Animation1"); armature->getAnimation()->setSpeedScale(1.5f); armature->setAnchorPoint(ccp(0,0)); armature->setPosition(ccp(size.width/8, size.height/6)); armature->setScale(0.5); menuLayer->addChild(armature,1); //Add StartBtn CCSprite* start = CCSprite::create("pictures/startbtn.png"); CCSprite* startPush = CCSprite::create("pictures/startbtnPush.png"); CCMenuItemSprite * startBtn = CCMenuItemSprite::create(start, startPush, this, menu_selector(MainMenuScene::startBtnCallFunc)); //Add Menu mainMenu = CCMenu::create(startBtn, NULL); mainMenu->setAnchorPoint(ccp(0, 0)); mainMenu->setPosition(ccp(size.width/6, size.height/1.3)); menuLayer->addChild(mainMenu,2); //Add snow particle CCParticleSystem *particle = CCParticleSnow::create(); particle->setTexture(CCTextureCache::sharedTextureCache()->addImage("pictures/snow.png")); menuLayer->addChild(particle,3); this->addChild(menuLayer ,0); return true; }
void TestParticle::initSnow() { CCParticleSystem *emitter = CCParticleSnow::create(); emitter->retain(); addChild(emitter, 10); CCPoint p = emitter->getPosition(); emitter->setPosition( ccp( p.x, p.y-110) ); emitter->setLife(3); emitter->setLifeVar(1); // gravity emitter->setGravity(ccp(0,-10)); // speed of particles emitter->setSpeed(130); emitter->setSpeedVar(30); ccColor4F startColor = emitter->getStartColor(); startColor.r = 0.9f; startColor.g = 0.9f; startColor.b = 0.9f; emitter->setStartColor(startColor); ccColor4F startColorVar = emitter->getStartColorVar(); startColorVar.b = 0.1f; emitter->setStartColorVar(startColorVar); emitter->setEmissionRate(emitter->getTotalParticles()/emitter->getLife()); emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage("snow.png")); emitter->setPosition(ccp(0,480)); emitter->release(); }
void ParticleMainScene::createParticleSystem() { CCParticleSystem *particleSystem = NULL; /* * Tests: * 1: Point Particle System using 32-bit textures (PNG) * 2: Point Particle System using 16-bit textures (PNG) * 3: Point Particle System using 8-bit textures (PNG) * 4: Point Particle System using 4-bit textures (PVRTC) * 5: Quad Particle System using 32-bit textures (PNG) * 6: Quad Particle System using 16-bit textures (PNG) * 7: Quad Particle System using 8-bit textures (PNG) * 8: Quad Particle System using 4-bit textures (PVRTC) */ removeChildByTag(kTagParticleSystem, true); // remove the "fire.png" from the TextureCache cache. CCTexture2D *texture = CCTextureCache::sharedTextureCache()->addImage("Images/fire.png"); CCTextureCache::sharedTextureCache()->removeTexture(texture); //TODO: if (subtestNumber <= 3) // { // particleSystem = new CCParticleSystemPoint(); // } // else { particleSystem = new CCParticleSystemQuad(); } switch( subtestNumber) { case 1: CCTexture2D::setDefaultAlphaPixelFormat(kCCTexture2DPixelFormat_RGBA8888); particleSystem->initWithTotalParticles(quantityParticles); particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("Images/fire.png")); break; case 2: CCTexture2D::setDefaultAlphaPixelFormat(kCCTexture2DPixelFormat_RGBA4444); particleSystem->initWithTotalParticles(quantityParticles); particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("Images/fire.png")); break; case 3: CCTexture2D::setDefaultAlphaPixelFormat(kCCTexture2DPixelFormat_A8); particleSystem->initWithTotalParticles(quantityParticles); particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("Images/fire.png")); break; // case 4: // particleSystem->initWithTotalParticles(quantityParticles); // ////---- particleSystem.texture = [[CCTextureCache sharedTextureCache] addImage:@"fire.pvr"]; // particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("Images/fire.png")); // break; case 4: CCTexture2D::setDefaultAlphaPixelFormat(kCCTexture2DPixelFormat_RGBA8888); particleSystem->initWithTotalParticles(quantityParticles); particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("Images/fire.png")); break; case 5: CCTexture2D::setDefaultAlphaPixelFormat(kCCTexture2DPixelFormat_RGBA4444); particleSystem->initWithTotalParticles(quantityParticles); particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("Images/fire.png")); break; case 6: CCTexture2D::setDefaultAlphaPixelFormat(kCCTexture2DPixelFormat_A8); particleSystem->initWithTotalParticles(quantityParticles); particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("Images/fire.png")); break; // case 8: // particleSystem->initWithTotalParticles(quantityParticles); // ////---- particleSystem.texture = [[CCTextureCache sharedTextureCache] addImage:@"fire.pvr"]; // particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("Images/fire.png")); // break; default: particleSystem = NULL; CCLOG("Shall not happen!"); break; } addChild(particleSystem, 0, kTagParticleSystem); particleSystem->release(); doTest(); // restore the default pixel format CCTexture2D::setDefaultAlphaPixelFormat(kCCTexture2DPixelFormat_RGBA8888); }
void StartScene::update(float dt) { DataModel *m = DataModel::getModel(); Vector<Projectile*> projectilesToDelete; for (int i = 0; i < m->projectiles.size(); i++) { Projectile* projectile = (Projectile*)(m->projectiles.at(i)); Rect projectileRect = Rect(projectile->getPositionX() - (projectile->getContentSize().width / 2), projectile->getPositionY() - (projectile->getContentSize().height / 2), projectile->getContentSize().width, projectile->getContentSize().height); for (int i = 0; i < m->targets.size(); i++) { Creep* target = (Creep*)(m->targets.at(i)); Rect targetRect = Rect(target->getPositionX() - (target->sprite->getContentSize().width / 2), target->getPositionY() - (target->sprite->getContentSize().height / 2), target->sprite->getContentSize().width, target->sprite->getContentSize().height); if (projectileRect.intersectsRect(targetRect)) { projectilesToDelete.pushBack(projectile); Creep *creep = target; creep->curHp -= projectile->power; creep->lifeBar->setPercentage(static_cast<float>(creep->curHp*100)/creep->maxHp); CocosDenshion::SimpleAudioEngine::getInstance()->playEffect("hit.wav"); if (creep->curHp <= 0) { // targetsToDelete.pushBack(creep); m->targets.eraseObject(creep); CCParticleSystem* particleSystem = CCParticleExplosion::create(); particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("bullet2.png")); particleSystem->setPosition(creep->getPosition()); particleSystem->setScale(0.15); particleSystem->setLife(1); this->addChild(particleSystem); // creep->removeAllChildren(); // creep->sprite = Sprite::create("blast7.png"); // creep->addChild(creep->sprite,0); this->removeChild(creep,true); CocosDenshion::SimpleAudioEngine::getInstance()->playEffect("blast.wav"); m->currentMoney += creep->bonusMoney; money->setText(to_string(m->currentMoney)); } // for (int i = 0; i < targetsToDelete.size(); i++) // { // Creep *target = (Creep*)(targetsToDelete.at(i)); // m->targets.eraseObject(target); // this->removeChild(target, true); // CocosDenshion::SimpleAudioEngine::getInstance()->playEffect("blast.wav"); // } break; } } } for (int i =0; i < projectilesToDelete.size(); i++) { Projectile *projectile = (Projectile*)(projectilesToDelete.at(i)); m->projectiles.eraseObject(projectile); this->removeChild(projectile,true); } if (this->currentLevel==-1&&m->targets.size()==0) { //win Size visibleSize = Director::getInstance()->getVisibleSize(); Point origin = Director::getInstance()->getVisibleOrigin(); // auto winPic = Sprite::create("win.png"); // winPic->setPosition(Point(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y)); //// winPic->setScale(2); // this->addChild(winPic,2); widget = dynamic_cast<Layout*>(cocostudio::GUIReader::getInstance()->widgetFromJsonFile("OverUi_1/WinUi_1.json")); widget->setPosition(Point(visibleSize.width/2 + origin.x -widget->getContentSize().width/2, visibleSize.height/2 + origin.y - widget->getContentSize().height/2)); this->addChild(widget,2); auto star1 = dynamic_cast<ImageView*>(widget->getChildByName("Star_1")); auto star2 = dynamic_cast<ImageView*>(widget->getChildByName("Star_2")); auto star3 = dynamic_cast<ImageView*>(widget->getChildByName("Star_3")); auto restartButton = dynamic_cast<Button*>(widget->getChildByName("RestartBTN")); auto continueButton = dynamic_cast<Button*>(widget->getChildByName("ContinueBTN")); restartButton->addTouchEventListener(this, toucheventselector(StartScene::restartEvent)); continueButton->addTouchEventListener(this, toucheventselector(StartScene::continueEvent)); if (m->home->homeHP>=1&& m->home->homeHP<=3) { star2->setVisible(false); star3->setVisible(false); } else if (m->home->homeHP>=4&&m->home->homeHP<=9) { star3->setVisible(false); } this->cleanup(); } }
void StartScene::FollowPath(Node *sender) { DataModel *m = DataModel::getModel(); Creep* creep = (Creep *)sender; WayPoint* curWaypoint = creep->getCurrentWaypoint(); WayPoint* waypoint = creep->getNextWaypoint(); if (waypoint!=nullptr) { Point moveVector = waypoint->getPosition()-curWaypoint->getPosition(); float angle = ccpToAngle(moveVector); float cocosAngle = CC_RADIANS_TO_DEGREES(angle); // std::ostringstream text("angle = "); // text<<std::to_string(cocosAngle)<<" curPoint("<<std::to_string(curWaypoint->getPosition().x)<<","<<std::to_string(curWaypoint->getPosition().y)<<") nextPoint("<<std::to_string(waypoint->getPosition().x)<<","<<std::to_string(waypoint->getPosition().y)<<")"; // log(text.str().c_str()); if (cocosAngle==0) { if (creep->inverse) { cocosAngle += 180; creep->lifeBar->setPosition(creep->sprite->getPosition().x, creep->sprite->getPosition().y-60); } else creep->lifeBar->setPosition(creep->sprite->getPosition().x, creep->sprite->getPosition().y+60); creep->emptyLifeBar->setPosition(creep->lifeBar->getPosition()); } else if(cocosAngle==180) { if (creep->inverse) { cocosAngle += 180; creep->lifeBar->setPosition(creep->sprite->getPosition().x, creep->sprite->getPosition().y+60); } else creep->lifeBar->setPosition(creep->sprite->getPosition().x, creep->sprite->getPosition().y-60); creep->emptyLifeBar->setPosition(creep->lifeBar->getPosition()); } else { if (!creep->inverse) cocosAngle += 180; } sender->setRotation(cocosAngle); int moveDuration = creep->moveDuration; auto actionMove = MoveTo::create(moveDuration, waypoint->getPosition()); auto actionMoveDone = CallFuncN::create(this, callfuncN_selector(StartScene::FollowPath)); creep->stopAllActions(); // creep->lifeBar->stopAllActions(); creep->runAction(Sequence::create(actionMove, actionMoveDone, NULL)); // creep->lifeBar->runAction(Sequence::create(lifeBarActionMove, NULL)); } else { m->home->homeHP--; life->setText(to_string(m->home->homeHP)); CocosDenshion::SimpleAudioEngine::getInstance()->playEffect("blast.wav"); m->targets.eraseObject(creep); this->removeChild(creep); CCParticleSystem* particleSystem = CCParticleExplosion::create(); particleSystem->setTexture(CCTextureCache::sharedTextureCache()->addImage("bullet2.png")); particleSystem->setPosition(creep->getPosition()); particleSystem->setScale(0.15); particleSystem->setLife(1); this->addChild(particleSystem); if (m->home->homeHP<=0) { m->home->removeAllChildren(); m->home->sprite = Sprite::create("destroy.png"); m->home->sprite->setScale(0.7); m->home->addChild(m->home->sprite,0); Size visibleSize = Director::getInstance()->getVisibleSize(); Point origin = Director::getInstance()->getVisibleOrigin(); auto losePic = Sprite::create("over.png"); losePic->setPosition(Point(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y)); this->addChild(losePic,3); widget = dynamic_cast<Layout*>(cocostudio::GUIReader::getInstance()->widgetFromJsonFile("OverUi_1/LoseUi_1.json")); widget->setPosition(Point(visibleSize.width/2 + origin.x -widget->getContentSize().width/2, visibleSize.height/2 + origin.y - widget->getContentSize().height/2)); this->addChild(widget,2); auto restartButton = dynamic_cast<Button*>(widget->getChildByName("RestartBTN")); auto mainMenuButton = dynamic_cast<Button*>(widget->getChildByName("MainMenuBTN")); restartButton->addTouchEventListener(this, toucheventselector(StartScene::restartEvent)); mainMenuButton->addTouchEventListener(this, toucheventselector(StartScene::mainMenuEvent)); this->cleanup(); } else { std::string home = to_string(m->home->homeHP) + ".png"; m->home->removeAllChildren(); m->home->sprite = Sprite::create(home); m->home->sprite->setScale(0.7); m->home->addChild(m->home->sprite,0); } } }
void TestParticle::initRotFlower() { CCParticleSystem *emitter = new CCParticleSystemQuad(); emitter->initWithTotalParticles(300); //emitter->autorelease(); addChild(emitter); ////emitter->release(); // win32 : Remove this line emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage("stars2.png")); // duration emitter->setDuration(-1); // gravity emitter->setGravity(CCPointZero); // angle emitter->setAngle(90); emitter->setAngleVar(360); emitter->setSpeed(160); emitter->setSpeedVar(20); // radial emitter->setRadialAccel(-120); emitter->setRadialAccelVar(0); // tagential emitter->setTangentialAccel(30); emitter->setTangentialAccelVar(0); // emitter position emitter->setPosition( ccp(160,240) ); emitter->setPosVar(CCPointZero); // life of particles emitter->setLife(3); emitter->setLifeVar(1); // spin of particles emitter->setStartSpin(0); emitter->setStartSpinVar(0); emitter->setEndSpin(0); emitter->setEndSpinVar(2000); ccColor4F startColor = {0.5f, 0.5f, 0.5f, 1.0f}; emitter->setStartColor(startColor); ccColor4F startColorVar = {0.5f, 0.5f, 0.5f, 1.0f}; emitter->setStartColorVar(startColorVar); ccColor4F endColor = {0.1f, 0.1f, 0.1f, 0.2f}; emitter->setEndColor(endColor); ccColor4F endColorVar = {0.1f, 0.1f, 0.1f, 0.2f}; emitter->setEndColorVar(endColorVar); // size, in pixels emitter->setStartSize(30.0f); emitter->setStartSizeVar(00.0f); emitter->setEndSize(kParticleStartSizeEqualToEndSize); // emits per second emitter->setEmissionRate(emitter->getTotalParticles()/emitter->getLife()); // additive emitter->setBlendAdditive(false); emitter->setPosition(ccp(size.width/6*5,size.height-250)); emitter->release(); }