void CWidgetLayout::setTouchPriority(int nTouchPriority) { if( m_nTouchPriority != nTouchPriority ) { m_nTouchPriority = nTouchPriority; if( m_bTouchEnabled && m_bRunning ) { CCTouchDispatcher* pDispatcher = CCDirector::sharedDirector()->getTouchDispatcher(); pDispatcher->setPriority(nTouchPriority, this); } } }
void MessageTableLayer::enableTouch(){ DialogLayer::enableTouch(); CCTouchDispatcher* pDispatcher = S_DR->getTouchDispatcher(); pDispatcher->setPriority(this->getDelegate()->topHandlerPriority()-1, m_pTableView); }
void AchieveLayer::enableTouch(){ DialogLayer::enableTouch(); CCTouchDispatcher* pDispatcher = CCDirector::sharedDirector()->getTouchDispatcher(); pDispatcher->setPriority(this->getDelegate()->topHandlerPriority()-1, m_pTableView); }
void Props::setHandlerPriority(int newPriority) { CCTouchDispatcher* pDispatcher = CCDirector::sharedDirector()->getTouchDispatcher(); pDispatcher->setPriority(newPriority, this); }
void Palette::setTouchPriority(int newVal) { CCTouchDispatcher* pDispatcher = CCDirector::sharedDirector()->getTouchDispatcher(); pDispatcher->setPriority(newVal, this); }