void Config::load() { CCUserDefault* ud = CCUserDefault::sharedUserDefault(); m_mute = ud->getBoolForKey(CONFIG_KEY_MUTE); m_hasSavedPuzzle = ud->getBoolForKey(CONFIG_KEY_HASSAVEDPUZZLE); m_highScore = ud->getIntegerForKey(CONFIG_KEY_HIGHSCORE); m_highLevel = ud->getIntegerForKey(CONFIG_KEY_HIGHLEVEL); if (m_hasSavedPuzzle) { m_savedScore = ud->getIntegerForKey(CONFIG_KEY_SAVEDSCORE); m_savedTarget = ud->getIntegerForKey(CONFIG_KEY_SAVEDTARGET); m_savedLevel = ud->getIntegerForKey(CONFIG_KEY_SAVEDLEVEL); m_savedRow = ud->getIntegerForKey(CONFIG_KEY_SAVEDROW); m_savedCol = ud->getIntegerForKey(CONFIG_KEY_SAVEDCOL); m_savedPuzzle = ud->getStringForKey(CONFIG_KEY_SAVEDPUZZLE); } }
void LocalData::readLocalDataToRunTime() { CCUserDefault* userDefault = CCUserDefault::sharedUserDefault(); RunTimeData::getInstance()->hasMusic = userDefault->getBoolForKey("hasmusic", true); std::string levelStr = userDefault->getStringForKey("levelStarStr", ""); RunTimeData::getInstance()->passedLevel = userDefault->getIntegerForKey("passedLevelNum", 1); RunTimeData::getInstance()->startNum = userDefault->getIntegerForKey("totalStarNum", 0); RunTimeData::getInstance()->annihilatorNum = userDefault->getIntegerForKey("annihilator", 0); RunTimeData::getInstance()->isFirstTime = userDefault->getBoolForKey("isFirstTime", true); if (levelStr.length() != 0){ strcpy(RunTimeData::getInstance()->levelStars, levelStr.c_str()); } RunTimeData::getInstance()->isFirstTime = userDefault->getBoolForKey("guiderecord", true); }
bool LevelScene::init() { SkyLayer *pSkyLayer = SkyLayer::create(); addChild(pSkyLayer); createLevelsLayer(); CCTexture2D *pTexture = CCTextureCache::sharedTextureCache()->addImage("back.png"); SpriteButton *pBackButton = SpriteButton::create(pTexture, this, callfuncO_selector(LevelScene::backClicked)); CCPoint bottomLeft = VisibleRect::leftBottom(); pBackButton->setPosition(ccp(bottomLeft.x + 70, bottomLeft.y + 60)); addChild(pBackButton); //Read preferences CCUserDefault *pUserDefaults = CCUserDefault::sharedUserDefault(); float volume = pUserDefaults->getFloatForKey("volume"); bool sound = pUserDefaults->getBoolForKey("sound"); if (sound) { bool isPlaying = SimpleAudioEngine::sharedEngine()->isBackgroundMusicPlaying(); if (!isPlaying) SimpleAudioEngine::sharedEngine()->playBackgroundMusic("sounds/music.wav", true); SimpleAudioEngine::sharedEngine()->setBackgroundMusicVolume(volume); SimpleAudioEngine::sharedEngine()->setEffectsVolume(volume); } return true; }
void MainScene::OnSceneChangedToAppear() { // Audio Setting GooRoomClient& client = GooRoomClient::Instance(); CCUserDefault* userDefault = CCUserDefault::sharedUserDefault(); client.SetBGMOn(userDefault->getBoolForKey("IsBGMOn", true)); client.SetEffectOn(userDefault->getBoolForKey("IsEffectOn", true)); client.SetMessageOn(userDefault->getBoolForKey("IsMessageOn", true)); const float bgmVolume = GooRoomClient::Instance().IsBGMOn() ? BGM_SOUND_NORMAL : 0.f; AudioEngine::Instance()->SetBackgroundVolume(bgmVolume); const float effectVolume = GooRoomClient::Instance().IsEffectOn() ? 0.9f : 0.f; AudioEngine::Instance()->SetEffectVolume(effectVolume); // End Autio Setting AudioEngine::Instance()->PlayBackgroundMusic("bgm/mainScene.mp3"); }
GameConfig* GameConfig::shared() { static GameConfig* config = NULL; if(config == NULL) { config = new GameConfig(); CCUserDefault* user = CCUserDefault::sharedUserDefault(); config->tutorialMode = (TutorialProgress)user->getIntegerForKey(CONFIG_TUTORIAL_PROGRESS, TutorialSkip); config->mEnableSFX = user->getBoolForKey(CONFIG_SFX_KEY, true); config->mEnableBGM = user->getBoolForKey(CONFIG_BGM_KEY, true); config->mEnableAndroidHD = user->getBoolForKey(CONFIG_ANDROID_HD_KEY, false); config->stageTab = -1; config->stageId = -1; #if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID) config->useTouchSmooth = true; #else config->useTouchSmooth = false; #endif } return config; }
bool MenuScene::init() { SkyLayer *pSkyLayer = SkyLayer::create(); addChild(pSkyLayer); CCRect visibleRect = VisibleRect::getVisibleRect(); CCSprite *pLogo = CCSprite::create("logo.png"); pLogo->setPosition(VisibleRect::center()); addChild(pLogo); CCTexture2D *pTexture = CCTextureCache::sharedTextureCache()->addImage("play.png"); pPlayButton = SpriteButton::create(pTexture, this, callfuncO_selector(MenuScene::playClicked)); pPlayButton->setPosition(ccp(477, 185)); addChild(pPlayButton); pTexture = CCTextureCache::sharedTextureCache()->addImage("about.png"); pInfoButton = SpriteButton::create(pTexture, this, callfuncO_selector(MenuScene::infoClicked)); pInfoButton->setPosition(ccp(visibleRect.origin.x + 205, visibleRect.origin.y + 60)); addChild(pInfoButton); pTexture = CCTextureCache::sharedTextureCache()->addImage("settings.png"); pSettingsButton = SpriteButton::create(pTexture, this, callfuncO_selector(MenuScene::settingsClicked)); pSettingsButton->setPosition(ccp(visibleRect.origin.x + 110, visibleRect.origin.y + 60)); addChild(pSettingsButton); //Read preferences CCUserDefault *pUserDefaults = CCUserDefault::sharedUserDefault(); float volume = pUserDefaults->getFloatForKey("volume"); bool sound = pUserDefaults->getBoolForKey("sound"); if (sound) { bool isPlaying = SimpleAudioEngine::sharedEngine()->isBackgroundMusicPlaying(); if (!isPlaying) SimpleAudioEngine::sharedEngine()->playBackgroundMusic("sounds/music.wav", true); SimpleAudioEngine::sharedEngine()->setBackgroundMusicVolume(volume); SimpleAudioEngine::sharedEngine()->setEffectsVolume(volume); } return true; }
void GameConfig::load() { std::string playerUID = PlayerData::getInstance()->player->uid; CCUserDefault* user = CCUserDefault::sharedUserDefault(); showInstanceStage = user->getBoolForKey((playerUID + "_instance_stage").c_str(), false); showSoulExchange = user->getBoolForKey((playerUID + "_soul_exchange").c_str(), false); showShuffleRelation = user->getBoolForKey((playerUID + "_shuffle_relation").c_str(), false); firstTimeNeili = user->getBoolForKey((playerUID + "_first_time_neili").c_str(), true); firstTimeShowInstance = user->getBoolForKey((playerUID + "_first_time_instance").c_str(), true); firstTimeZhuansheng = user->getBoolForKey((playerUID + "_first_time_zhuansheng").c_str(), true); openInstanceStep = user->getIntegerForKey((playerUID + "_open_instance").c_str(), 0); openJueDing10 = user->getBoolForKey((playerUID + "_open_jueding10").c_str(), false); showDragHint = user->getBoolForKey((playerUID + "_show_drag_hint").c_str(), true); showAttrHint = user->getBoolForKey((playerUID + "_show_attr_hint").c_str(), true); }
bool GameData::load() { #if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS) CCUserDefault* read = CCUserDefault::sharedUserDefault(); _isExisted = read->getBoolForKey("IsExisted"); if (!_isExisted) { return false; } _highScore = read->getIntegerForKey("HighScore"); #elif (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID) _isExisted = JNI_getBool("IsExisted", false); if (!_isExisted) { return false; } _highScore = JNI_getInt("HighScore", 0); #endif return true; }
bool GameData::load() { #if (ANDROIDSAVEBYUSERDEFAULT == 1 && CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID) gd_isBeginner = JNI_getBool("IsBeginner", true); if (gd_isBeginner) { return false; } gd_highScore = JNI_getInt("HighScore", 0); gd_gold = JNI_getInt("Gold", 0); #elif (CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID) CCUserDefault* read = CCUserDefault::sharedUserDefault(); gd_isBeginner = read->getBoolForKey("IsBeginner", true); if (gd_isBeginner) { return false; } gd_highScore = read->getIntegerForKey("HighScore", 0); gd_gold = read->getIntegerForKey("Gold", 0); #endif return true; }
bool TitleScene::init() { //debug this->debugBoot = false; // 初期化色を変更 if (!CCLayerColor::initWithColor(ccc4(0xFF,0xEF,0xFF,0xFF))) //RGBA { return false; } //GameCenterにログイン Cocos2dExt::NativeCodeLauncher::loginGameCenter(); //一回もクリアしたことなければチュートリアル表示 CCUserDefault* userDefault = CCUserDefault::sharedUserDefault(); string tutorialKey = ConstCommon::getTutorialKey(); this->firstTimeGame = ! userDefault->getBoolForKey(tutorialKey.c_str()); CCSize size = CCDirector::sharedDirector()->getWinSize(); CCSprite* pA = CCSprite::create("logo_A.png"); float originSize = ((size.width * 0.937) / 6) / pA->getContentSize().width; pA->setPosition(ccp(size.width * 0.1, size.height * 0.8)); //pA->setScale(0.6); pA->setScale(originSize); pA->runAction(Animation::titleCharaAction(originSize)); this->addChild(pA); CCSprite* pR = CCSprite::create("logo_R.png"); pR->setPosition(ccp(size.width * 0.26, size.height * 0.8)); //pR->setScale(0.6); pR->setScale(originSize); pR->runAction(CCSequence::create(CCDelayTime::create(0.05),Animation::titleCharaAction(originSize),NULL)); this->addChild(pR); CCSprite* pR2 = CCSprite::create("logo_R.png"); pR2->setPosition(ccp(size.width * 0.42, size.height * 0.8)); //pR2->setScale(0.6); pR2->setScale(originSize); pR2->runAction(CCSequence::create(CCDelayTime::create(0.1),Animation::titleCharaAction(originSize),NULL)); this->addChild(pR2); CCSprite* pO = CCSprite::create("logo_O.png"); pO->setPosition(ccp(size.width * 0.58, size.height * 0.8)); //pO->setScale(0.6); pO->setScale(originSize); pO->runAction(CCSequence::create(CCDelayTime::create(0.15),Animation::titleCharaAction(originSize),NULL)); this->addChild(pO); CCSprite* pW = CCSprite::create("logo_W.png"); pW->setPosition(ccp(size.width * 0.74, size.height * 0.8)); //pW->setScale(0.6); pW->setScale(originSize); pW->runAction(CCSequence::create(CCDelayTime::create(0.2),Animation::titleCharaAction(originSize),NULL)); this->addChild(pW); CCSprite* pS = CCSprite::create("logo_S.png"); pS->setPosition(ccp(size.width * 0.9, size.height * 0.8)); //pS->setScale(0.6); pS->setScale(originSize); pS->runAction(CCSequence::create(CCDelayTime::create(0.25),Animation::titleCharaAction(originSize),NULL)); this->addChild(pS); //start button CCMenuItemImage* pStartItem; pStartItem = CCMenuItemImage::create("button1.png", "button1.png",this,menu_selector(TitleScene::menuStartCallback)); pStartItem->setPosition(ccp(size.width * 0.5, size.height * 0.3)); pStartItem->setScale((size.width * 0.4) / pStartItem->getContentSize().width); CCLabelTTF* startLabel; startLabel = CCLabelTTF::create("PLAY", "Arial", 30.0); CCSize pStartItemSize = pStartItem->getContentSize(); startLabel->setPosition(ccp(pStartItemSize.width / 2 ,pStartItemSize.height / 2)); pStartItem->addChild(startLabel); CCMenu* pMenu = CCMenu::create(pStartItem,NULL); pMenu->setPosition(CCPointZero); this->addChild(pMenu); if(! this->firstTimeGame){ //チュートリアルを再度受けられるようにボタン生成 //start button CCMenuItemImage* pTutorItem; pTutorItem = CCMenuItemImage::create("button2.png", "button2.png",this,menu_selector(TitleScene::menuTutorCallback)); pTutorItem->setPosition(ccp(size.width * 0.5, size.height * 0.4)); pTutorItem->setScale((size.width * 0.4) / pTutorItem->getContentSize().width); CCLabelTTF* tutorLabel; tutorLabel = CCLabelTTF::create("TUTORIAL", "Arial", 30.0); CCSize pTutorItemSize = pTutorItem->getContentSize(); tutorLabel->setPosition(ccp(pTutorItemSize.width / 2 ,pTutorItemSize.height / 2)); pTutorItem->addChild(tutorLabel); pMenu->addChild(pTutorItem); //ランキングのボタン生成 if(CC_TARGET_PLATFORM == CC_PLATFORM_IOS){ CCMenuItemImage* pRankingItem; pRankingItem = CCMenuItemImage::create("button3.png", "button3.png",this,menu_selector(TitleScene::menuRankingCallback)); pRankingItem->setPosition(ccp(size.width * 0.5, size.height * 0.5)); pRankingItem->setScale((size.width * 0.4) / pRankingItem->getContentSize().width); CCLabelTTF* rankingLabel; rankingLabel = CCLabelTTF::create("ACHIVEMENT", "Arial", 30.0); CCSize pRankingItemSize = pRankingItem->getContentSize(); rankingLabel->setPosition(ccp(pRankingItemSize.width / 2 ,pRankingItemSize.height / 2)); pRankingItem->addChild(rankingLabel); pMenu->addChild(pRankingItem); } } //debug if(this->debugBoot){ CCMenuItemImage* pDebugBootItem; pDebugBootItem = CCMenuItemImage::create("button3.png", "button3.png",this,menu_selector(TitleScene::menuDebugBootCallback)); pDebugBootItem->setPosition(ccp(size.width * 0.5, size.height * 0.2)); pDebugBootItem->setScale((size.width * 0.4) / pDebugBootItem->getContentSize().width); CCLabelTTF* debugBootLabel; debugBootLabel = CCLabelTTF::create("DEBUG BOOT", "Arial", 30.0); debugBootLabel->setPosition(ccp(pDebugBootItem->getContentSize().width / 2 ,pDebugBootItem->getContentSize().height / 2)); pDebugBootItem->addChild(debugBootLabel); pMenu->addChild(pDebugBootItem); } return true; }
void SGWelComeLayer::loginstart() { isstart= false; testSomething(); //MM: 保留 //发送进入欢迎界面的消息 add by:zyc. SGMainManager::sendOperatorRecord(100010); // ((SGButton *)this->getChildByTag(1))->stopAllActions(); // this->removeChildByTag(1, true); CCSize s = CCDirector::sharedDirector()->getWinSize(); CCLayerColor *layer = CCLayerColor::create(ccc4(0, 0, 0, 50)); this->addChild(layer, -1); std::string sbPng = ""; if ( GAME_ACCOUNT_TYPE == GCAT_XDYOU ) //MM: xdyou支持快速登入功能。 { if (GameConfig::isExist()) { sbPng = "login_ksksbtn.png"; } else { sbPng = "login_ksksOncebtn.png"; } } else if ( GAME_ACCOUNT_TYPE == GCAT_GO2PLAY ) //MM: go2play的快速登陆比较坑爹,需要单独标志位标记。//cgp come here { CCUserDefault* ccud = CCUserDefault::sharedUserDefault(); bool isFast = ccud->getBoolForKey("isFastLogin"); if (GameConfig::isExist()) { if (isFast) { sbPng = "login_ksksOncebtn.png"; } else { sbPng = "login_ksksbtn.png"; } } else { sbPng = "login_ksksOncebtn.png"; } } else //MM: 非xdyou和go2play的账号体系,不管是否有过登陆历史,一概无视,重新登陆,即图片为“进入游戏”,而不是“快速开始”。 { sbPng = "login_ksksbtn.png"; } startBtn = SGButton::create(sbPng.c_str(), NULL, this, menu_selector(SGWelComeLayer::fastStartHandler),CCPointZero,false,true); this->addBtn(startBtn); startBtn->setScale(0.8); canStart = true; //不同渠道显示不同文本。 CCString *no = NULL; if ( (GAME_ACCOUNT_TYPE == GCAT_XDYOU) || (GAME_ACCOUNT_TYPE == GCAT_GO2PLAY) ) { no = CCString::create(str_WdelcomeLayer_str1); } else { no = CCString::create(str_WdelcomeLayer_str2); } SGCCLabelTTF *notice = SGCCLabelTTF::create(no->getCString(), FONT_BOXINFO,FONTSIZE(13)); this->addChild(notice,100); CCSprite *noticeBg = CCSprite::createWithSpriteFrameName("loginMsgbg.png"); this->addChild(noticeBg,90); noticeBg->setScale(0.8); changeServerbtn = SGButton::createFromLocal("loginbtnText.png", "", this, menu_selector(SGWelComeLayer::changeIDHandler), CCPointZero, FONT_BOXINFO, ccWHITE, 26, false, true); changeServerbtn->setFontColor(ccWHITE); changeServerbtn->setScale(0.8); this->addBtn(changeServerbtn); //帐号注册 if (GAME_ACCOUNT_TYPE == GCAT_XDYOU) { registerBtn = SGButton::createFromLocal("loginbtnText.png", " ", this, menu_selector(SGWelComeLayer::registerHandler), CCPointZero, FONT_BOXINFO, ccWHITE, 26, false, true); } //如果渠道SDK不是朋游,帐号部分不可见 else if (GAME_ACCOUNT_TYPE == GCAT_TONGBUTUI) { //registerBtn->setVisible(false); registerBtn = SGButton::createFromLocal("loginbtnText.png", str_WdelcomeLayer_str3, this, menu_selector(SGWelComeLayer::exchangeHandler), CCPointZero, FONT_BOXINFO, ccWHITE, 26, false, true); } else if (GAME_ACCOUNT_TYPE == GCAT_PP)//下边部分使用registerBtn太多,暂时初始化,设为不可见 { registerBtn = SGButton::createFromLocal("loginbtnText.png", str_WdelcomeLayer_str3, this, menu_selector(SGWelComeLayer::exchangeHandler), CCPointZero, FONT_BOXINFO, ccWHITE, 26, false, true); } else {//cgp come registerBtn = SGButton::createFromLocal("loginbtnText.png", " ", this, menu_selector(SGWelComeLayer::registerHandler), CCPointZero, FONT_BOXINFO, ccRED, 26, false, true); } registerBtn->setScale(0.8); //如果渠道 bool isAccount = CCUserDefault::sharedUserDefault()->getBoolForKey("isAccount"); if (GameConfig::isExist()) //cgp come here { std::string str = CCUserDefault::sharedUserDefault()->getStringForKey("servername"); changeServerbtn->setFont(str.c_str()); if (isAccount) { std::string un = CCUserDefault::sharedUserDefault()->getStringForKey("username"); if (un.size() > NMAELIMIT) { un = un.substr(0,NMAELIMIT-3); un.append("..."); } if (GAME_ACCOUNT_TYPE == GCAT_XDYOU) { if (strcmp(un.c_str(), "") == 0 ) { registerBtn->setFont(str_ServerItem_str17); } else { bool savedFbState = CCUserDefault::sharedUserDefault()->getBoolForKey("XdFBLoginState"); if (savedFbState) { //已用facebook登入 registerBtn->setFont(str_ServerItem_str17); } else { //只有不是facebook登陆的账号,才显示。 if (un.find("XD_THIRDPAR") == std::string::npos) { registerBtn->setFont(un.c_str()); } } } } else if (GAME_ACCOUNT_TYPE == GCAT_TONGBUTUI) { registerBtn->setFont(str_WdelcomeLayer_str3); } } else { //如果是兄弟游戏 if (GAME_ACCOUNT_TYPE == GCAT_XDYOU) { registerBtn->setFont(str_WdelcomeLayer_str4); } guestBidBtn = SGButton::create("binding_account.png", NULL, this, menu_selector(SGWelComeLayer::bindGuestHandler), CCPointZero,false, true); //如果是渠道SDK, 不显示绑定 if (GAME_ACCOUNT_TYPE == GCAT_XDYOU) { guestBidBtn->setVisible(false); } this->addBtn(guestBidBtn); } } else { if (GAME_ACCOUNT_TYPE == GCAT_XDYOU) { registerBtn->setFont(str_WdelcomeLayer_str5); } //获取最新服务器 SGHttpClient::shareHttpClient()->getlastestServer(this); } this->addBtn(registerBtn); //MMD: SDKIF 截断处理,只要不是XDYOU账号体系,一概显示为“点击登入”。 if (GAME_ACCOUNT_TYPE != GCAT_XDYOU) { //有时候会被提掉线,但是SDK账号还登录着的,所以必须让其显示正确的username。 if (ExtClassOfSDK::sharedSDKInstance()->isLoginSDK()) { #if (GCCT_CHINA_UC_ADR_THIRD == GAME_CHANNEL_TYPE || GAME_CHANNEL_TYPE == GCCT_CHINA_KUAIYONG_IOS_THIRD) //uc和快用特殊,如果可能,显示nickname。 registerBtn->setFont(CCUserDefault::sharedUserDefault()->getStringForKey("sdk_user_nick_name", "sanguo user").c_str()); #else registerBtn->setFont(CCUserDefault::sharedUserDefault()->getStringForKey("username", "sdk_user").c_str()); #endif } else { #if (GCCT_CHINA_UC_ADR_THIRD == GAME_CHANNEL_TYPE || GAME_CHANNEL_TYPE == GCCT_CHINA_KUAIYONG_IOS_THIRD) //uc和快用特殊,只显示点击登入,由自动逻辑登入。 registerBtn->setFont(str_ServerItem_str17); #else if (GameConfig::isExist()) //cgp come here { registerBtn->setFont(CCUserDefault::sharedUserDefault()->getStringForKey("username", "sdk_user").c_str()); } else { registerBtn->setFont(str_ServerItem_str17); } #endif } } registerBtn->setFontColor(ccWHITE); const int nSpace = 15; if (s.height == 960) { registerBtn->setPosition(ccpAdd(SGLayout::getPoint(kBottomCenter), ccp(0, 379-nSpace-nSpace))); changeServerbtn->setPosition(ccpAdd(SGLayout::getPoint(kBottomCenter), ccp(0, 285-1-nSpace))); startBtn->setPosition(ccpAdd(SGLayout::getPoint(kBottomCenter), ccp(0, 180.5-1))); notice->setPosition(ccpAdd(SGLayout::getPoint(kBottomCenter), ccp(0, 90))); } else //if(s.height == 1136) { // registerBtn->setPosition(ccpAdd(SGLayout::getPoint(kBottomCenter), ccp(0, 380+100-nSpace-nSpace))); // changeServerbtn->setPosition(ccpAdd(SGLayout::getPoint(kBottomCenter), ccp(0, 285+100-nSpace))); // startBtn->setPosition(ccpAdd(SGLayout::getPoint(kBottomCenter), ccp(0, 180.5+100))); // notice->setPosition(ccpAdd(SGLayout::getPoint(kBottomCenter), ccp(0, 90+100))); #define cgpLoginSpace -50 registerBtn->setPosition(ccpAdd(SGLayout::getPoint(kBottomCenter), ccp(0, 300 + cgpLoginSpace-nSpace-nSpace))); changeServerbtn->setPosition(ccpAdd(SGLayout::getPoint(kBottomCenter), ccp(0, 240 + cgpLoginSpace-nSpace))); startBtn->setPosition(ccpAdd(SGLayout::getPoint(kBottomCenter), ccp(0, 150 + cgpLoginSpace))); notice->setPosition(ccpAdd(SGLayout::getPoint(kBottomCenter), ccp(0, 60 + cgpLoginSpace))); registerBtn->setScale(0.8); changeServerbtn->setScale(0.8); startBtn->setScale(0.6); notice->setScale(1.0); } // else // { // registerBtn->setPosition(ccpAdd(SGLayout::getPoint(kBottomCenter), ccp(0, 380 +39.2-nSpace-nSpace))); // //fermEffect->setPosition(ccp(s.width/2, 145+40)); // changeServerbtn->setPosition(ccpAdd(SGLayout::getPoint(kBottomCenter), ccp(0, 285+39-nSpace))); // startBtn->setPosition(ccpAdd(SGLayout::getPoint(kBottomCenter), ccp(0, 180.5+40))); // notice->setPosition(ccpAdd(SGLayout::getPoint(kBottomCenter), ccp(0, 90+40))); // } if (noticeBg) { noticeBg->setPosition(notice->getPosition()); notice->setVisible(false); noticeBg->setVisible(false); } if (guestBidBtn != NULL) { guestBidBtn->setPosition(ccp(registerBtn->getPositionX() - registerBtn->getContentSize().width/2 -36 , registerBtn->getPositionY() + guestBidBtn->getContentSize().height / 16)); guestBidBtn->runAction(CCRepeatForever::create(CCSequence::create(CCScaleTo::create(0.6,0.8),CCScaleTo::create(0.6,1.0),NULL))); } #if (FACEBOOK_OPEN_STATUS == FACEBOOK_ON) facebookBt = SGButton::create("sharefacebook-3.png", NULL, this, menu_selector(SGWelComeLayer::startFacebookLogin), ccp(0, 0), false, true); facebookBt->setPosition(ccp(registerBtn->getPositionX() + registerBtn->getContentSize().width/2 + facebookBt->getContentSize().width/2 , registerBtn->getPositionY() + facebookBt->getContentSize().height / 8)); this->addBtn(facebookBt); facebookBt->setScale(0.8); facebookLogOut = SGButton::createFromLocal("zhuxiaoFB.png", "", this, menu_selector(SGWelComeLayer::logOutFB), ccp(-45,0), FONT_BOXINFO, ccWHITE, 26, false, true); facebookLogOut->setPosition(registerBtn->getPosition()); this->addBtn(facebookLogOut); facebookLogOut->setVisible(false); #if (GAME_ACCOUNT_TYPE == GCAT_XDYOU) updateViewForFB(); #elif (GAME_ACCOUNT_TYPE == GCAT_GO2PLAY) CCUserDefault* ccud = CCUserDefault::sharedUserDefault(); bool shallFastFb = ccud->getBoolForKey("isSdkFBLogin", false); if (shallFastFb) { UserAndExtInfo uei; SdkController::gi()->getSdkImp()->sdkFBLogin(uei); } #endif #endif //针对uc渠道的特殊处理,启动完成后,直接试图登陆账号。 #if (GCCT_CHINA_UC_ADR_THIRD == GAME_CHANNEL_TYPE) if (GameConfig::isExist()) { if (!UCSdk::s_logined) { ExtClassOfSDK::sharedSDKInstance()->channelRegister(); } } #endif }
bool LevelSelectScene::initWithPage(int pageNum) { CCSize winSize = CCDirector::sharedDirector()->getWinSize(); // 初期化色を変更 if (!CCLayerColor::initWithColor(ccc4(0xF8,0xEC,0xDE,0xFF))) //RGBA { return false; } this->page_num = pageNum; CCUserDefault* userDefault = CCUserDefault::sharedUserDefault(); // is_tutorial string tutorialKey = ConstCommon::getTutorialKey(); bool tutorClear = userDefault->getBoolForKey(tutorialKey.c_str()); if( ! tutorClear){ userDefault->setBoolForKey(tutorialKey.c_str(), true); userDefault->flush(); } //start button CCArray* pLevelArr = new CCArray; //page1->1〜15 ... page2->16〜30 for (int i=1 + ((page_num - 1)* 15); i <= 15 + ((page_num - 1)* 15); i++) { //create Level Button pLevelArr->addObject(createLevelImage(i)); } CCMenu* pMenu = CCMenu::createWithArray(pLevelArr); pMenu->setPosition(CCPointZero); pMenu->setTag(tagLevelSelectMenuDialog); if(this->page_num != 2){ CCMenuItemImage* nextItem = CCMenuItemImage::create("next.png","next.png.png" ,this, menu_selector(LevelSelectScene::showNextPage)); nextItem->setPosition(ccp(winSize.width * 0.8, winSize.height * 0.2)); nextItem->setScale(0.2); pMenu->addChild(nextItem); } if(this->page_num != 1){ CCMenuItemImage* prevItem = CCMenuItemImage::create("prev.png","prev.png" ,this, menu_selector(LevelSelectScene::showPrevPage)); prevItem->setPosition(ccp(winSize.width * 0.2, winSize.height * 0.2)); prevItem->setScale(0.2); pMenu->addChild(prevItem); } this->addChild(pMenu); CCString* stageSelectStr = CCString::createWithFormat("STAGE SELECT"); CCLabelTTF* stageSelectLabel = CCLabelTTF::create(stageSelectStr->getCString(), "Copperplate", 70.0); stageSelectLabel->setColor(ccc3(0, 0, 0)); stageSelectLabel->setPosition(ccp(winSize.width * 0.5, winSize.height * 0.95)); this->addChild(stageSelectLabel); return true; }