virtual int handleEvent( mxEvent *event ) { int iret = 0; switch ( event->event ) { default: break; case mxEvent::Action: { iret = 1; switch ( event->action ) { default: iret = 0; break; case IDC_MODELTAB_SHOWALL: case IDC_MODELTAB_HIDEALL: { bool show = ( event->action == IDC_MODELTAB_SHOWALL ) ? true : false; int c = models->Count(); for ( int i = 0; i < c ; i++ ) { models->ShowModelIn3DView( i, show ); } } break; case IDC_MODELTAB_LOAD: { const char *ptr = mxGetOpenFileName( this, FacePoser_MakeWindowsSlashes( va( "%s/models/", GetGameDirectory() ) ), "*.mdl" ); if (ptr) { g_MDLViewer->LoadModelFile( ptr ); } } break; case IDC_MODELTAB_CLOSE: { int idx = getSelectedIndex(); if ( idx >= 0 ) { models->FreeModel( idx ); } } break; case IDC_MODELTAB_CLOSEALL: { models->CloseAllModels(); } break; case IDC_MODELTAB_CENTERONFACE: { g_pControlPanel->CenterOnFace(); } break; case IDC_MODELTAB_TOGGLE3DVIEW: { int idx = getSelectedIndex(); if ( idx >= 0 ) { bool visible = models->IsModelShownIn3DView( idx ); models->ShowModelIn3DView( idx, !visible ); } } break; case IDC_MODELTAB_ASSOCIATEACTOR: { int idx = getSelectedIndex(); if ( idx >= 0 ) { char const *modelname = models->GetModelFileName( idx ); CChoreoScene *scene = g_pChoreoView->GetScene(); if ( scene ) { CChoiceParams params; strcpy( params.m_szDialogTitle, "Associate Actor" ); params.m_bPositionDialog = false; params.m_nLeft = 0; params.m_nTop = 0; strcpy( params.m_szPrompt, "Choose actor:" ); params.m_Choices.RemoveAll(); params.m_nSelected = -1; int oldsel = -1; int c = scene->GetNumActors(); ChoiceText text; for ( int i = 0; i < c; i++ ) { CChoreoActor *a = scene->GetActor( i ); Assert( a ); strcpy( text.choice, a->GetName() ); if ( !stricmp( a->GetFacePoserModelName(), modelname ) ) { params.m_nSelected = i; oldsel = -1; } params.m_Choices.AddToTail( text ); } if ( ChoiceProperties( ¶ms ) && params.m_nSelected != oldsel ) { // Chose something new... CChoreoActor *a = scene->GetActor( params.m_nSelected ); g_pChoreoView->AssociateModelToActor( a, idx ); } } } } } } break; } if ( iret ) return iret; return BaseClass::handleEvent( event ); }
void CheckForOverlappingFlexTracks( CChoreoScene *scene ) { for ( int a = 0; a < scene->GetNumActors(); ++a ) { CChoreoActor *actor = scene->GetActor( a ); CUtlRBTree< CChoreoEvent * > actorFlexEvents( 0, 0, ChoreEventStartTimeLessFunc ); for ( int c = 0; c < actor->GetNumChannels(); ++c ) { CChoreoChannel *channel = actor->GetChannel( c ); for ( int e = 0 ; e < channel->GetNumEvents(); ++e ) { CChoreoEvent *event = channel->GetEvent( e ); if ( event->GetType() != CChoreoEvent::FLEXANIMATION ) continue; actorFlexEvents.Insert( event ); } } CUtlVector< CUtlLinkedList< CChoreoEvent*, int > > rows; bool done = false; int i; // Now check for overlaps for ( i = actorFlexEvents.FirstInorder(); i != actorFlexEvents.InvalidIndex() && !done; i = actorFlexEvents.NextInorder( i ) ) { CChoreoEvent *e = actorFlexEvents[ i ]; if ( !rows.Count() ) { rows.AddToTail(); CUtlLinkedList< CChoreoEvent*, int >& list = rows[ 0 ]; list.AddToHead( e ); continue; } // Does it come totally after what's in rows[0]? int rowCount = rows.Count(); bool addrow = true; for ( int j = 0; j < rowCount; j++ ) { CUtlLinkedList< CChoreoEvent*, int >& list = rows[ j ]; char offender[ 256 ]; if ( !EventCollidesWithRows( list, e, offender, sizeof( offender ) ) ) { // Update row event list list.AddToHead( e ); addrow = false; break; } else { Msg( "[%s] has overlapping events for actor [%s] [%s] [flex: %s]\n", scene->GetFilename(), actor->GetName(), e->GetName(), offender ); done = true; } } if ( addrow ) { // Add a new row int idx = rows.AddToTail(); CUtlLinkedList< CChoreoEvent *, int >& list = rows[ idx ]; list.AddToHead( e ); } } // Assert( rows.Count() <= 1 ); } }
void CBaseEventPropertiesDialog::PopulateNamedActorList( HWND wnd, CEventParams *params ) { int i; char const *mapname = NULL; if ( params->m_pScene ) { mapname = params->m_pScene->GetMapname(); } CUtlRBTree< char const *, int > m_SortedNames( 0, 0, NameLessFunc ); if ( mapname ) { g_MapEntities.CheckUpdateMap( mapname ); for ( i = 0; i < g_MapEntities.Count(); i++ ) { char const *name = g_MapEntities.GetName( i ); if ( name && name[ 0 ] ) { m_SortedNames.Insert( name ); } } } for ( i = 0 ; i < params->m_pScene->GetNumActors() ; i++ ) { CChoreoActor *actor = params->m_pScene->GetActor( i ); if ( actor && actor->GetName() && actor->GetName()[0] ) { if ( m_SortedNames.Find( actor->GetName() ) == m_SortedNames.InvalidIndex() ) { m_SortedNames.Insert( actor->GetName() ); } } } i = m_SortedNames.FirstInorder(); while ( i != m_SortedNames.InvalidIndex() ) { char const *name = m_SortedNames[ i ]; if ( name && name[ 0 ] ) { SendMessage( wnd, CB_ADDSTRING, 0, (LPARAM)name ); } i = m_SortedNames.NextInorder( i ); } /* // Note have to do this here, after posting data to the control, since we are storing a raw string pointer in m_SortedNames!!! if ( allActors ) { allActors->deleteThis(); } */ // These events can also be directed at another player or named target, too SendMessage( wnd, CB_ADDSTRING, 0, (LPARAM)"!player" ); SendMessage( wnd, CB_ADDSTRING, 0, (LPARAM)"!enemy" ); SendMessage( wnd, CB_ADDSTRING, 0, (LPARAM)"!self" ); SendMessage( wnd, CB_ADDSTRING, 0, (LPARAM)"!friend" ); SendMessage( wnd, CB_ADDSTRING, 0, (LPARAM)"!speechtarget" ); SendMessage( wnd, CB_ADDSTRING, 0, (LPARAM)"!target1" ); SendMessage( wnd, CB_ADDSTRING, 0, (LPARAM)"!target2" ); SendMessage( wnd, CB_ADDSTRING, 0, (LPARAM)"!target3" ); SendMessage( wnd, CB_ADDSTRING, 0, (LPARAM)"!target4" ); SendMessage( wnd, CB_ADDSTRING, 0, (LPARAM)"!target5" ); SendMessage( wnd, CB_ADDSTRING, 0, (LPARAM)"!target6" ); SendMessage( wnd, CB_ADDSTRING, 0, (LPARAM)"!target7" ); SendMessage( wnd, CB_ADDSTRING, 0, (LPARAM)"!target8" ); }
//----------------------------------------------------------------------------- // Purpose: // Input : hwndDlg - // uMsg - // wParam - // lParam - // Output : static BOOL CALLBACK ChannelPropertiesDialogProc //----------------------------------------------------------------------------- static BOOL CALLBACK ChannelPropertiesDialogProc ( HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam ) { switch(uMsg) { case WM_INITDIALOG: // Insert code here to put the string (to find and replace with) // into the edit controls. // ... { g_Params.PositionSelf( hwndDlg ); SetDlgItemText( hwndDlg, IDC_CHANNELNAME, g_Params.m_szName ); HWND control = GetDlgItem( hwndDlg, IDC_ACTORCHOICE ); if ( !g_Params.m_bShowActors ) { // Hide the combo box if ( control ) { ShowWindow( control, SW_HIDE ); } control = GetDlgItem( hwndDlg, IDC_STATIC_ACTOR ); if ( control ) { ShowWindow( control, SW_HIDE ); } } else { SendMessage( control, CB_RESETCONTENT, 0, 0 ); if ( g_Params.m_pScene ) { for ( int i = 0 ; i < g_Params.m_pScene->GetNumActors() ; i++ ) { CChoreoActor *actor = g_Params.m_pScene->GetActor( i ); if ( actor ) { // add text to combo box SendMessage( control, CB_ADDSTRING, 0, (LPARAM)actor->GetName() ); } } } SendMessage( control, CB_SETCURSEL, (WPARAM)0, (LPARAM)0 ); } SetWindowText( hwndDlg, g_Params.m_szDialogTitle ); SetFocus( GetDlgItem( hwndDlg, IDC_CHANNELNAME ) ); } return FALSE; case WM_COMMAND: switch (LOWORD(wParam)) { case IDOK: g_Params.m_szName[ 0 ] = 0; GetDlgItemText( hwndDlg, IDC_CHANNELNAME, g_Params.m_szName, 256 ); if ( g_Params.m_bShowActors ) { HWND control = GetDlgItem( hwndDlg, IDC_ACTORCHOICE ); if ( control ) { SendMessage( control, WM_GETTEXT, (WPARAM)sizeof( g_Params.m_szSelectedActor ), (LPARAM)g_Params.m_szSelectedActor ); } } EndDialog( hwndDlg, 1 ); break; case IDCANCEL: EndDialog( hwndDlg, 0 ); break; } return TRUE; } return FALSE; }