void FoundryHelpers_DrawEntityHighlightEffect( C_BaseEntity *pEnt ) { CCollisionProperty *pCollision = pEnt->CollisionProp(); // Transform the OBB corners into world space. const Vector &vMins = pCollision->OBBMins(); const Vector &vMaxs = pCollision->OBBMaxs(); Vector vPoints[8] = { Vector( vMins.x, vMins.y, vMins.z ), Vector( vMaxs.x, vMins.y, vMins.z ), Vector( vMaxs.x, vMaxs.y, vMins.z ), Vector( vMins.x, vMaxs.y, vMins.z ), Vector( vMins.x, vMins.y, vMaxs.z ), Vector( vMaxs.x, vMins.y, vMaxs.z ), Vector( vMaxs.x, vMaxs.y, vMaxs.z ), Vector( vMins.x, vMaxs.y, vMaxs.z ) }; for ( int i=0; i < 8; i++ ) { Vector vTmp; vPoints[i] = pCollision->CollisionToWorldSpace( vPoints[i], &vTmp ); } // Draw lines connecting them up... for ( int i=0; i < 4; i++ ) { AddCoolLine( vPoints[i], vPoints[(i+1)%4], 0, false ); AddCoolLine( vPoints[i+4], vPoints[(i+1)%4 + 4], 4, true ); AddCoolLine( vPoints[i], vPoints[i+4], i*2+4, (i%1) == 0 ); } }
static bool IsSmall( CBaseEntity *pBlocker ) { CCollisionProperty *pCollisionProp = pBlocker->CollisionProp(); int nSmaller = 0; Vector vecSize = pCollisionProp->OBBMaxs() - pCollisionProp->OBBMins(); for ( int i = 0; i < 3; i++ ) { if ( vecSize[i] >= 42 ) return false; if ( vecSize[i] <= 30 ) { nSmaller++; } } return ( nSmaller >= 2 ); }
static void RecvProxy_OBBMins( const CRecvProxyData *pData, void *pStruct, void *pOut ) { CCollisionProperty *pProp = ((CCollisionProperty*)pStruct); Vector &vecMins = *((Vector*)pData->m_Value.m_Vector); pProp->SetCollisionBounds( vecMins, pProp->OBBMaxs() ); }