Exemple #1
0
// ------------------------------------------------------
//				Test_Kinect
// ------------------------------------------------------
void Test_Kinect()
{
	// Launch grabbing thread:
	// --------------------------------------------------------
	TThreadParam thrPar;
	std::thread thHandle = std::thread(thread_grabbing, std::ref(thrPar));

	// Wait until data stream starts so we can say for sure the sensor has been
	// initialized OK:
	cout << "Waiting for sensor initialization...\n";
	do
	{
		CObservation3DRangeScan::Ptr possiblyNewObs =
			std::atomic_load(&thrPar.new_obs);
		if (possiblyNewObs && possiblyNewObs->timestamp != INVALID_TIMESTAMP)
			break;
		else
			std::this_thread::sleep_for(10ms);
	} while (!thrPar.quit);

	// Check error condition:
	if (thrPar.quit) return;

	// Feature tracking variables:
	CFeatureList trackedFeats;
	unsigned int step_num = 0;

	bool SHOW_FEAT_IDS = true;
	bool SHOW_RESPONSES = true;

	CGenericFeatureTrackerAutoPtr tracker;

	// "CFeatureTracker_KL" is by far the most robust implementation for now:
	tracker = CGenericFeatureTrackerAutoPtr(new CFeatureTracker_KL);
	tracker->enableTimeLogger(true);  // Do time profiling.

	// Set of parameters common to any tracker implementation:
	// To see all the existing params and documentation, see
	// mrpt::vision::CGenericFeatureTracker
	//  http://reference.mrpt.org/devel/structmrpt_1_1vision_1_1_c_generic_feature_tracker.html
	tracker->extra_params["add_new_features"] =
		1;  // track, AND ALSO, add new features
	tracker->extra_params["add_new_feat_min_separation"] = 25;
	tracker->extra_params["add_new_feat_max_features"] = 150;
	tracker->extra_params["add_new_feat_patch_size"] = 21;

	tracker->extra_params["minimum_KLT_response_to_add"] = 40;
	tracker->extra_params["check_KLT_response_every"] =
		5;  // Re-check the KLT-response to assure features are in good points.
	tracker->extra_params["minimum_KLT_response"] =
		25;  // Re-check the KLT-response to assure features are in good points.

	tracker->extra_params["update_patches_every"] = 0;  // Update patches

	// Specific params for "CFeatureTracker_KL"
	tracker->extra_params["window_width"] = 25;
	tracker->extra_params["window_height"] = 25;

	// Global points map:
	CColouredPointsMap globalPtsMap;
	globalPtsMap.colorScheme.scheme =
		CColouredPointsMap::cmFromIntensityImage;  // Take points color from
	// RGB+D observations
	// globalPtsMap.colorScheme.scheme =
	// CColouredPointsMap::cmFromHeightRelativeToSensorGray;

	// Create window and prepare OpenGL object in the scene:
	// --------------------------------------------------------
	mrpt::gui::CDisplayWindow3D win3D("kinect-3d-slam 3D view", 800, 600);

	win3D.setCameraAzimuthDeg(140);
	win3D.setCameraElevationDeg(20);
	win3D.setCameraZoom(8.0);
	win3D.setFOV(90);
	win3D.setCameraPointingToPoint(2.5, 0, 0);

	mrpt::opengl::CPointCloudColoured::Ptr gl_points =
		mrpt::make_aligned_shared<mrpt::opengl::CPointCloudColoured>();
	gl_points->setPointSize(2.5);

	mrpt::opengl::CSetOfObjects::Ptr gl_curFeats =
		mrpt::make_aligned_shared<mrpt::opengl::CSetOfObjects>();
	mrpt::opengl::CSetOfObjects::Ptr gl_keyframes =
		mrpt::make_aligned_shared<mrpt::opengl::CSetOfObjects>();

	mrpt::opengl::CPointCloudColoured::Ptr gl_points_map =
		mrpt::make_aligned_shared<mrpt::opengl::CPointCloudColoured>();
	gl_points_map->setPointSize(2.0);

	const double aspect_ratio =
		480.0 / 640.0;  // kinect.rows() / double( kinect.cols() );

	mrpt::opengl::CSetOfObjects::Ptr gl_cur_cam_corner =
		mrpt::opengl::stock_objects::CornerXYZSimple(0.4f, 4);

	opengl::COpenGLViewport::Ptr viewInt;
	{
		mrpt::opengl::COpenGLScene::Ptr& scene = win3D.get3DSceneAndLock();

		// Create the Opengl object for the point cloud:
		scene->insert(gl_points_map);
		scene->insert(gl_points);
		scene->insert(gl_curFeats);
		scene->insert(gl_keyframes);
		scene->insert(mrpt::make_aligned_shared<mrpt::opengl::CGridPlaneXY>());

		scene->insert(gl_cur_cam_corner);

		const int VW_WIDTH =
			350;  // Size of the viewport into the window, in pixel units.
		const int VW_HEIGHT = aspect_ratio * VW_WIDTH;

		// Create the Opengl objects for the planar images each in a separate
		// viewport:
		viewInt = scene->createViewport("view2d_int");
		viewInt->setViewportPosition(2, 2, VW_WIDTH, VW_HEIGHT);
		viewInt->setTransparent(true);

		win3D.unlockAccess3DScene();
		win3D.repaint();
	}

	CImage previous_image;

	map<TFeatureID, TPoint3D> lastVisibleFeats;
	std::vector<TPose3D>
		camera_key_frames_path;  // The 6D path of the Kinect camera.
	CPose3D
		currentCamPose_wrt_last;  // wrt last pose in "camera_key_frames_path"

	bool gl_keyframes_must_refresh =
		true;  // Need to update gl_keyframes from camera_key_frames_path??
	CObservation3DRangeScan::Ptr last_obs;
	string str_status, str_status2;

	while (win3D.isOpen() && !thrPar.quit)
	{
		CObservation3DRangeScan::Ptr possiblyNewObs =
			std::atomic_load(&thrPar.new_obs);
		if (possiblyNewObs && possiblyNewObs->timestamp != INVALID_TIMESTAMP &&
			(!last_obs || possiblyNewObs->timestamp != last_obs->timestamp))
		{
			// It IS a new observation:
			last_obs = possiblyNewObs;

			// Feature tracking -------------------------------------------
			ASSERT_(last_obs->hasIntensityImage);

			CImage theImg;  // The grabbed image:
			theImg = last_obs->intensityImage;

			// Do tracking:
			if (step_num > 1)  // we need "previous_image" to be valid.
			{
				tracker->trackFeatures(previous_image, theImg, trackedFeats);

				// Remove those now out of the image plane:
				CFeatureList::iterator itFeat = trackedFeats.begin();
				while (itFeat != trackedFeats.end())
				{
					const TFeatureTrackStatus status = (*itFeat)->track_status;
					bool eras =
						(status_TRACKED != status && status_IDLE != status);
					if (!eras)
					{
						// Also, check if it's too close to the image border:
						const float x = (*itFeat)->x;
						const float y = (*itFeat)->y;
						static const float MIN_DIST_MARGIN_TO_STOP_TRACKING =
							10;
						if (x < MIN_DIST_MARGIN_TO_STOP_TRACKING ||
							y < MIN_DIST_MARGIN_TO_STOP_TRACKING ||
							x > (last_obs->cameraParamsIntensity.ncols -
								 MIN_DIST_MARGIN_TO_STOP_TRACKING) ||
							y > (last_obs->cameraParamsIntensity.nrows -
								 MIN_DIST_MARGIN_TO_STOP_TRACKING))
						{
							eras = true;
						}
					}
					if (eras)  // Erase or keep?
						itFeat = trackedFeats.erase(itFeat);
					else
						++itFeat;
				}
			}

			// Create list of 3D features in space, wrt current camera pose:
			// --------------------------------------------------------------------
			map<TFeatureID, TPoint3D> curVisibleFeats;
			for (CFeatureList::iterator itFeat = trackedFeats.begin();
				 itFeat != trackedFeats.end(); ++itFeat)
			{
				// Pixel coordinates in the intensity image:
				const int int_x = (*itFeat)->x;
				const int int_y = (*itFeat)->y;

				// Convert to pixel coords in the range image:
				//  APPROXIMATION: Assume coordinates are equal (that's not
				//  exact!!)
				const int x = int_x;
				const int y = int_y;

				// Does this (x,y) have valid range data?
				const float d = last_obs->rangeImage(y, x);
				if (d > 0.05 && d < 10.0)
				{
					ASSERT_(
						size_t(
							last_obs->rangeImage.cols() *
							last_obs->rangeImage.rows()) ==
						last_obs->points3D_x.size());
					const size_t nPt = last_obs->rangeImage.cols() * y + x;
					curVisibleFeats[(*itFeat)->ID] = TPoint3D(
						last_obs->points3D_x[nPt], last_obs->points3D_y[nPt],
						last_obs->points3D_z[nPt]);
				}
			}

			// Load local points map from 3D points + color:
			CColouredPointsMap localPntsMap;
			localPntsMap.colorScheme.scheme =
				CColouredPointsMap::cmFromIntensityImage;
			localPntsMap.loadFromRangeScan(*last_obs);

			// Estimate our current camera pose from feature2feature matching:
			// --------------------------------------------------------------------
			if (!lastVisibleFeats.empty())
			{
				TMatchingPairList corrs;  // pairs of correspondences

				for (map<TFeatureID, TPoint3D>::const_iterator itCur =
						 curVisibleFeats.begin();
					 itCur != curVisibleFeats.end(); ++itCur)
				{
					map<TFeatureID, TPoint3D>::const_iterator itFound =
						lastVisibleFeats.find(itCur->first);
					if (itFound != lastVisibleFeats.end())
					{
						corrs.push_back(
							TMatchingPair(
								itFound->first, itCur->first, itFound->second.x,
								itFound->second.y, itFound->second.z,
								itCur->second.x, itCur->second.y,
								itCur->second.z));
					}
				}

				if (corrs.size() >= 3)
				{
					// Find matchings:
					mrpt::tfest::TSE3RobustParams params;
					params.ransac_minSetSize = 3;
					params.ransac_maxSetSizePct = 6.0 / corrs.size();

					mrpt::tfest::TSE3RobustResult results;
					bool register_ok = false;
					try
					{
						mrpt::tfest::se3_l2_robust(corrs, params, results);
						register_ok = true;
					}
					catch (std::exception&)
					{
						/* Cannot find a minimum number of matches, inconsistent
						 * parameters due to very reduced numberof matches,etc.
						 */
					}

					const CPose3D relativePose =
						CPose3D(results.transformation);

					str_status = mrpt::format(
						"%d corrs | inliers: %d | rel.pose: %s ",
						int(corrs.size()), int(results.inliers_idx.size()),
						relativePose.asString().c_str());
					str_status2 = string(
						results.inliers_idx.size() == 0
							? "LOST! Please, press 'r' to restart"
							: "");

					if (register_ok && std::abs(results.scale - 1.0) < 0.1)
					{
						// Seems a good match:
						if ((relativePose.norm() > KEYFRAMES_MIN_DISTANCE ||
							 std::abs(relativePose.yaw()) > KEYFRAMES_MIN_ANG ||
							 std::abs(relativePose.pitch()) >
								 KEYFRAMES_MIN_ANG ||
							 std::abs(relativePose.roll()) > KEYFRAMES_MIN_ANG))
						{
							// Accept this as a new key-frame pose ------------
							// Append new global pose of this key-frame:

							const CPose3D new_keyframe_global =
								CPose3D(*camera_key_frames_path.rbegin()) +
								relativePose;

							camera_key_frames_path.push_back(
								new_keyframe_global.asTPose());

							gl_keyframes_must_refresh = true;

							currentCamPose_wrt_last =
								CPose3D();  // It's (0,0,0) since the last
							// key-frame is the current pose!
							lastVisibleFeats = curVisibleFeats;

							cout << "Adding new key-frame: pose="
								 << new_keyframe_global << endl;

							// Update global map: append another map at a given
							// position:
							globalPtsMap.insertObservation(
								last_obs.get(), &new_keyframe_global);
							win3D.get3DSceneAndLock();
							gl_points_map->loadFromPointsMap(&globalPtsMap);
							win3D.unlockAccess3DScene();
						}
						else
						{
							currentCamPose_wrt_last = relativePose;
							// cout << "cur pose: " << currentCamPose_wrt_last
							// << endl;
						}
					}
				}
			}

			if (camera_key_frames_path.empty() || lastVisibleFeats.empty())
			{
				// First iteration:
				camera_key_frames_path.clear();
				camera_key_frames_path.push_back(TPose3D(0, 0, 0, 0, 0, 0));
				gl_keyframes_must_refresh = true;
				lastVisibleFeats = curVisibleFeats;

				// Update global map:
				globalPtsMap.clear();
				globalPtsMap.insertObservation(last_obs.get());

				win3D.get3DSceneAndLock();
				gl_points_map->loadFromPointsMap(&globalPtsMap);
				win3D.unlockAccess3DScene();
			}

			// Save the image for the next step:
			previous_image = theImg;

			// Draw marks on the RGB image:
			theImg.selectTextFont("10x20");
			{  // Tracked feats:
				theImg.drawFeatures(
					trackedFeats, TColor(0, 0, 255), SHOW_FEAT_IDS,
					SHOW_RESPONSES);
				theImg.textOut(
					3, 22,
					format("# feats: %u", (unsigned int)trackedFeats.size()),
					TColor(200, 20, 20));
			}

			// Update visualization ---------------------------------------

			// Show intensity image
			win3D.get3DSceneAndLock();
			viewInt->setImageView(theImg);
			win3D.unlockAccess3DScene();

			// Show 3D points & current visible feats, at the current camera 3D
			// pose "currentCamPose_wrt_last"
			// ---------------------------------------------------------------------
			if (last_obs->hasPoints3D)
			{
				const CPose3D curGlobalPose =
					CPose3D(*camera_key_frames_path.rbegin()) +
					currentCamPose_wrt_last;
				win3D.get3DSceneAndLock();
				// All 3D points:
				gl_points->loadFromPointsMap(&localPntsMap);
				gl_points->setPose(curGlobalPose);
				gl_cur_cam_corner->setPose(curGlobalPose);

				// Current visual landmarks:
				gl_curFeats->clear();
				for (map<TFeatureID, TPoint3D>::const_iterator it =
						 curVisibleFeats.begin();
					 it != curVisibleFeats.end(); ++it)
				{
					static double D = 0.02;
					mrpt::opengl::CBox::Ptr box =
						mrpt::make_aligned_shared<mrpt::opengl::CBox>(
							TPoint3D(-D, -D, -D), TPoint3D(D, D, D));
					box->setWireframe(true);
					box->setName(format("%d", int(it->first)));
					box->enableShowName(true);
					box->setLocation(it->second);
					gl_curFeats->insert(box);
				}
				gl_curFeats->setPose(curGlobalPose);

				win3D.unlockAccess3DScene();
				win3D.repaint();
			}

			win3D.get3DSceneAndLock();
			win3D.addTextMessage(
				-100, -20, format("%.02f Hz", thrPar.Hz), TColorf(0, 1, 1), 100,
				MRPT_GLUT_BITMAP_HELVETICA_18);
			win3D.unlockAccess3DScene();

			win3D.repaint();

			step_num++;

		}  // end update visualization:

		if (gl_keyframes_must_refresh)
		{
			gl_keyframes_must_refresh = false;
			// cout << "Updating gl_keyframes with " <<
			// camera_key_frames_path.size() << " frames.\n";
			win3D.get3DSceneAndLock();
			gl_keyframes->clear();
			for (size_t i = 0; i < camera_key_frames_path.size(); i++)
			{
				CSetOfObjects::Ptr obj =
					mrpt::opengl::stock_objects::CornerXYZSimple(0.3f, 3);
				obj->setPose(camera_key_frames_path[i]);
				gl_keyframes->insert(obj);
			}
			win3D.unlockAccess3DScene();
		}

		// Process possible keyboard commands:
		// --------------------------------------
		if (win3D.keyHit() && thrPar.pushed_key == 0)
		{
			const int key = tolower(win3D.getPushedKey());

			switch (key)
			{
				// Some of the keys are processed in this thread:
				case 'r':
					lastVisibleFeats.clear();
					camera_key_frames_path.clear();
					gl_keyframes_must_refresh = true;
					globalPtsMap.clear();
					win3D.get3DSceneAndLock();
					gl_points_map->loadFromPointsMap(&globalPtsMap);
					win3D.unlockAccess3DScene();

					break;
				case 's':
				{
					const std::string s = "point_cloud.txt";
					cout << "Dumping 3D point-cloud to: " << s << endl;
					globalPtsMap.save3D_to_text_file(s);
					break;
				}
				case 'o':
					win3D.setCameraZoom(win3D.getCameraZoom() * 1.2);
					win3D.repaint();
					break;
				case 'i':
					win3D.setCameraZoom(win3D.getCameraZoom() / 1.2);
					win3D.repaint();
					break;
				// ...and the rest in the kinect thread:
				default:
					thrPar.pushed_key = key;
					break;
			};
		}

		win3D.get3DSceneAndLock();
		win3D.addTextMessage(
			2, -30, format(
						"'s':save point cloud, 'r': reset, 'o'/'i': zoom "
						"out/in, mouse: orbit 3D, ESC: quit"),
			TColorf(1, 1, 1), 110, MRPT_GLUT_BITMAP_HELVETICA_12);
		win3D.addTextMessage(
			2, -50, str_status, TColorf(1, 1, 1), 111,
			MRPT_GLUT_BITMAP_HELVETICA_12);
		win3D.addTextMessage(
			2, -70, str_status2, TColorf(1, 1, 1), 112,
			MRPT_GLUT_BITMAP_HELVETICA_18);
		win3D.unlockAccess3DScene();

		std::this_thread::sleep_for(1ms);
	}

	cout << "Waiting for grabbing thread to exit...\n";
	thrPar.quit = true;
	thHandle.join();
	cout << "Bye!\n";
}
Exemple #2
0
int main ( int argc, char** argv )
{
	openni::Status rc = openni::STATUS_OK;
	openni::Device		device;
	openni::VideoMode	options;
	openni::VideoStream depth, rgb;

	//									Device is openned
	//=======================================================================================
	const char* deviceURI = openni::ANY_DEVICE;
	if (argc > 1)
		deviceURI = argv[1];

	rc = openni::OpenNI::initialize();
	if (rc != openni::STATUS_OK) { printf("After initialization:\n %s\n", openni::OpenNI::getExtendedError()); }
	rc = device.open(deviceURI);
	
	//cout << endl << "Do we have IR sensor? " << device.hasSensor(openni::SENSOR_IR);
	//cout << endl << "Do we have RGB sensor? " << device.hasSensor(openni::SENSOR_COLOR);
	//cout << endl << "Do we have Depth sensor? " << device.hasSensor(openni::SENSOR_DEPTH);

	if (rc != openni::STATUS_OK)
	{
		printf("Device open failed:\n%s\n", openni::OpenNI::getExtendedError());
		openni::OpenNI::shutdown();
		return 1;
	}

	//							Create RGB and Depth channels
	//========================================================================================
	rc = depth.create(device, openni::SENSOR_DEPTH);
	rc = rgb.create(device, openni::SENSOR_COLOR);


	//							Configure video properties
	//========================================================================================
	int width = 640, height = 480;

	rc = device.setImageRegistrationMode(openni::IMAGE_REGISTRATION_DEPTH_TO_COLOR);
	//rc = device.setImageRegistrationMode(openni::IMAGE_REGISTRATION_OFF);
	
	openni::VideoMode vm;

	options = rgb.getVideoMode();
	printf("\nInitial resolution RGB (%d, %d)", options.getResolutionX(), options.getResolutionY());
	options.setResolution(width,height);
	rc = rgb.setVideoMode(options);
	rc = rgb.setMirroringEnabled(false);

	options = depth.getVideoMode();
	printf("\nInitial resolution Depth(%d, %d)", options.getResolutionX(), options.getResolutionY());
	options.setResolution(width,height);
	rc = depth.setVideoMode(options);
	rc = depth.setMirroringEnabled(false);

	options = depth.getVideoMode();
	printf("\nNew resolution (%d, %d) \n", options.getResolutionX(), options.getResolutionY());


	rc = depth.start();
	if (rc != openni::STATUS_OK)
	{
		printf("Couldn't start depth stream:\n%s\n", openni::OpenNI::getExtendedError());
		depth.destroy();
	}

	rc = rgb.start();
	if (rc != openni::STATUS_OK)
	{
		printf("Couldn't start rgb stream:\n%s\n", openni::OpenNI::getExtendedError());
		rgb.destroy();
	}

	if (rc != openni::STATUS_OK)
	{
		openni::OpenNI::shutdown();
		return 3;
	}

	if (!depth.isValid() || !rgb.isValid())
	{
		printf("No valid streams. Exiting\n");
		openni::OpenNI::shutdown();
		return 2;
	}

	//						Uncomment this to see the video modes available
	//========================================================================================
	////Depth modes
	//for(unsigned int i = 0; i<depth.getSensorInfo().getSupportedVideoModes().getSize(); i++)
	//{
	//	vm = depth.getSensorInfo().getSupportedVideoModes()[i];
	//	printf("\n Depth mode %d: %d x %d, fps - %d Hz, pixel format - ",i, vm.getResolutionX(), vm.getResolutionY(), vm.getFps());
	//	cout << vm.getPixelFormat();
	//	if ((vm.getResolutionX() == width)&&(vm.getPixelFormat() == openni::PIXEL_FORMAT_DEPTH_1_MM))
	//		rc = depth.setVideoMode(vm);
	//}
	
	////Colour modes
	//for(unsigned int i = 0; i<rgb.getSensorInfo().getSupportedVideoModes().getSize(); i++)
	//{
	//	vm = rgb.getSensorInfo().getSupportedVideoModes()[i];
	//	printf("\n RGB mode %d: %d x %d, fps - %d Hz, pixel format - ",i, vm.getResolutionX(), vm.getResolutionY(), vm.getFps());
	//	cout << vm.getPixelFormat();
	//}

    //					Uncomment this to allow for closer points detection
	//========================================================================================
	//bool CloseRange;
	//depth.setProperty(XN_STREAM_PROPERTY_CLOSE_RANGE, 1);
	//depth.getProperty(XN_STREAM_PROPERTY_CLOSE_RANGE, &CloseRange);
	//printf("\nClose range: %s", CloseRange?"On":"Off");	
	

	//										Create scene
	//========================================================================================
	gui::CDisplayWindow3D window;
	opengl::COpenGLScenePtr	scene;
	mrpt::global_settings::OCTREE_RENDER_MAX_POINTS_PER_NODE = 1000000;
	window.setWindowTitle("RGB-D camera frame");
	window.resize(800,600);
	window.setPos(500,50);
	window.setCameraZoom(5);
	window.setCameraAzimuthDeg(180);
	window.setCameraElevationDeg(5);
	scene = window.get3DSceneAndLock();

	opengl::CPointCloudColouredPtr kinectp = opengl::CPointCloudColoured::Create();
	kinectp->enablePointSmooth(true);
	kinectp->setPointSize(2);
	scene->insert( kinectp );

	opengl::CSetOfObjectsPtr reference = opengl::stock_objects::CornerXYZ();
	reference->setScale(0.4);
	scene->insert( reference );

	window.unlockAccess3DScene();
	window.addTextMessage(5,5, format("Push any key to exit"));
	window.repaint();

	//							Grab frames continuously and show
	//========================================================================================
	CColouredPointsMap points;
	openni::VideoFrameRef framed, framergb;
	
	while (!window.keyHit())	//Push any key to exit
	{
		points.clear();
		depth.readFrame(&framed);
		rgb.readFrame(&framergb);

		if ((framed.getWidth() != framergb.getWidth()) || (framed.getHeight() != framergb.getHeight()))
			cout << endl << "Both frames don't have the same size.";

		else
		{
			//Read one frame
			const openni::DepthPixel* pDepthRow = (const openni::DepthPixel*)framed.getData();
			const openni::RGB888Pixel* pRgbRow = (const openni::RGB888Pixel*)framergb.getData();
			int rowSize = framed.getStrideInBytes() / sizeof(openni::DepthPixel);

			float x, y, z, inv_f = float(640/width)/525.0f;

			for (int yc = 0; yc < framed.getHeight(); ++yc)
			{
				const openni::DepthPixel* pDepth = pDepthRow;
				const openni::RGB888Pixel* pRgb = pRgbRow;
				for (int xc = 0; xc < framed.getWidth(); ++xc, ++pDepth, ++pRgb)
				{
					z = 0.001*(*pDepth);
					x = -(xc - 0.5*(width-1))*z*inv_f;
					y = -(yc - 0.5*(height-1))*z*inv_f;
					points.insertPoint(z, x, y, 0.0039*pRgb->r, 0.0039*pRgb->g, 0.0039*pRgb->b);
				}
				pDepthRow += rowSize;
				pRgbRow += rowSize;
			}
		}

		scene = window.get3DSceneAndLock();
		kinectp->loadFromPointsMap<mrpt::maps::CColouredPointsMap> (&points);
		system::sleep(5);
		window.unlockAccess3DScene();
		window.repaint();
	}

	depth.destroy();
	rgb.destroy();
	openni::OpenNI::shutdown();

	return 0;
}