Exemple #1
0
inline void CSelectedUnitsAI::AddUnitSetMaxSpeedCommand(CUnit* unit,
                                                        unsigned char options)
{
	// sets the wanted speed of this unit to its max speed
	CCommandAI* cai = unit->commandAI;
	if (cai->CanSetMaxSpeed()) {
		Command c(CMD_SET_WANTED_MAX_SPEED, options);
		c.AddParam(unit->moveType->GetMaxSpeed());
		cai->GiveCommand(c, false);
	}
}
inline void CSelectedUnitsAI::AddUnitSetMaxSpeedCommand(CUnit* unit,
        unsigned char options)
{
    // sets the wanted speed of this unit to its max speed
    CCommandAI* cai = unit->commandAI;
    if (cai->CanSetMaxSpeed()) {
        Command c;
        c.id = CMD_SET_WANTED_MAX_SPEED;
        c.options = options;
        c.params.push_back(unit->maxSpeed);
        cai->GiveCommand(c, false);
    }
}
Exemple #3
0
inline void CSelectedUnitsAI::AddGroupSetMaxSpeedCommand(CUnit* unit,
                                                         unsigned char options)
{
	// sets the wanted speed of this unit to the group minimum
	// (note: was being divided by GAME_SPEED, but minMaxSpeed
	// is already in units per frame)
	CCommandAI* cai = unit->commandAI;
	if (cai->CanSetMaxSpeed()) {
		Command c(CMD_SET_WANTED_MAX_SPEED, options);
		c.AddParam(minMaxSpeed);
		cai->GiveCommand(c, false);
	}
}
inline void CSelectedUnitsAI::AddGroupSetMaxSpeedCommand(CUnit* unit,
                                                         unsigned char options)
{
	// sets the wanted speed of this unit to the group minimum
	CCommandAI* cai = unit->commandAI;
	if (cai->CanSetMaxSpeed()) {
		Command c;
		c.id = CMD_SET_WANTED_MAX_SPEED;
		c.options = options;
		c.params.push_back(minMaxSpeed / 30.0f);
		cai->GiveCommand(c);
	}
}
Exemple #5
0
inline void CSelectedUnitsHandlerAI::AddGroupSetMaxSpeedCommand(CUnit* unit,
                                                         unsigned char options)
{
	// sets the wanted speed of this unit to that of
	// the group's current-slowest member (minMaxSpeed
	// is derived from GetMaxSpeed, not GetMaxSpeedDef)
	CCommandAI* cai = unit->commandAI;

	if (cai->CanSetMaxSpeed()) {
		Command c(CMD_SET_WANTED_MAX_SPEED, options, minMaxSpeed);

		cai->GiveCommand(c, false);
	}
}
Exemple #6
0
inline void CSelectedUnitsHandlerAI::AddUnitSetMaxSpeedCommand(CUnit* unit,
                                                        unsigned char options)
{
	// this sets the WANTED maximum speed of <unit>
	// (via the CommandAI --> MoveType chain) to be
	// equal to its current ACTUAL maximum (not the
	// UnitDef maximum, which can be overridden by
	// scripts)
	CCommandAI* cai = unit->commandAI;

	if (cai->CanSetMaxSpeed()) {
		Command c(CMD_SET_WANTED_MAX_SPEED, options, unit->moveType->GetMaxSpeed());

		cai->GiveCommand(c, false);
	}
}