Exemple #1
0
CCommandQueue::iterator CCommandAI::GetCancelQueued(const Command& c, CCommandQueue& q)
{
	CCommandQueue::iterator ci = q.end();

	while (ci != q.begin()) {
		--ci; //iterate from the end and dont check the current order
		const Command& c2 = *ci;
		const int cmdID = c.GetID();
		const int cmd2ID = c2.GetID();

		const bool attackAndFight = (cmdID == CMD_ATTACK && cmd2ID == CMD_FIGHT && c2.params.size() == 1);

		if (c2.params.size() != c.params.size())
			continue;

		if ((cmdID == cmd2ID) || (cmdID < 0 && cmd2ID < 0) || attackAndFight) {
			if (c.params.size() == 1) {
				// assume the param is a unit-ID or feature-ID
				if ((c2.params[0] == c.params[0]) &&
				    (cmd2ID != CMD_SET_WANTED_MAX_SPEED)) {
					return ci;
				}
			}
			else if (c.params.size() >= 3) {
				if (cmdID < 0) {
					BuildInfo bc1(c);
					BuildInfo bc2(c2);

					if (bc1.def == NULL) continue;
					if (bc2.def == NULL) continue;

					if (math::fabs(bc1.pos.x - bc2.pos.x) * 2 <= std::max(bc1.GetXSize(), bc2.GetXSize()) * SQUARE_SIZE &&
					    math::fabs(bc1.pos.z - bc2.pos.z) * 2 <= std::max(bc1.GetZSize(), bc2.GetZSize()) * SQUARE_SIZE) {
						return ci;
					}
				} else {
					// assume c and c2 are positional commands
					const float3& c1p = c.GetPos(0);
					const float3& c2p = c2.GetPos(0);

					if ((c1p - c2p).SqLength2D() >= (COMMAND_CANCEL_DIST * COMMAND_CANCEL_DIST))
						continue;
					if ((c.options & SHIFT_KEY) != 0 && (c.options & INTERNAL_ORDER) != 0)
						continue;

					return ci;
				}
			}
		}
	}
	return q.end();
}
Exemple #2
0
/**
* @brief Finds the queued command that would be canceled by the Command c
* @return An iterator located at the command, or commandQue.end() if no such queued command exsists
**/
CCommandQueue::iterator CCommandAI::GetCancelQueued(const Command &c,
                                                          CCommandQueue& q)
{
	CCommandQueue::iterator ci = q.end();

	while (ci != q.begin()) {

		ci--; //iterate from the end and dont check the current order
		const Command& t = *ci;

		if (((c.id == t.id) || ((c.id < 0) && (t.id < 0))
				|| (t.id == CMD_FIGHT && c.id == CMD_ATTACK && t.params.size() == 1))
				&& (t.params.size() == c.params.size())) {
			if (c.params.size() == 1) {
			  // assume the param is a unit of feature id
				if ((t.params[0] == c.params[0]) &&
				    (t.id != CMD_SET_WANTED_MAX_SPEED)) {
					return ci;
				}
			}
			else if (c.params.size() >= 3) {
				if (c.id < 0) {
					BuildInfo bc(c);
					BuildInfo bt(t);
					if (bc.def && bt.def
					    && fabs(bc.pos.x - bt.pos.x) * 2 <= std::max(bc.GetXSize(), bt.GetXSize()) * SQUARE_SIZE
					    && fabs(bc.pos.z - bt.pos.z) * 2 <= std::max(bc.GetZSize(), bt.GetZSize()) * SQUARE_SIZE) {
						return ci;
					}
				} else {
					// assume this means that the first 3 makes a position
					float3 cp(c.params[0], c.params[1], c.params[2]);
					float3 tp(t.params[0], t.params[1], t.params[2]);
					if ((cp - tp).SqLength2D() < (17.0f * 17.0f)) {
						return ci;
					}
				}
			}
		}
	}
	return q.end();
}
Exemple #3
0
CCommandQueue::iterator CCommandAI::GetCancelQueued(const Command& c, CCommandQueue& q)
{
	CCommandQueue::iterator ci = q.end();

	while (ci != q.begin()) {
		--ci; //iterate from the end and dont check the current order
		const Command& c2 = *ci;
		const int& cmd_id = c.GetID();
		const int& cmd2_id = c2.GetID();

		if (((cmd_id == cmd2_id) || ((cmd_id < 0) && (cmd2_id < 0))
				|| (cmd2_id == CMD_FIGHT && cmd_id == CMD_ATTACK && c2.params.size() == 1))
				&& (c2.params.size() == c.params.size())) {
			if (c.params.size() == 1) {
				// assume the param is a unit-ID or feature-ID
				if ((c2.params[0] == c.params[0]) &&
				    (cmd2_id != CMD_SET_WANTED_MAX_SPEED)) {
					return ci;
				}
			}
			else if (c.params.size() >= 3) {
				if (cmd_id < 0) {
					BuildInfo bc(c);
					BuildInfo bc2(c2);
					if (bc.def && bc2.def
					    && fabs(bc.pos.x - bc2.pos.x) * 2 <= std::max(bc.GetXSize(), bc2.GetXSize()) * SQUARE_SIZE
					    && fabs(bc.pos.z - bc2.pos.z) * 2 <= std::max(bc.GetZSize(), bc2.GetZSize()) * SQUARE_SIZE) {
						return ci;
					}
				} else {
					// assume this means that the first 3 makes a position
					float3 cp(c.params[0], c.params[1], c.params[2]);
					float3 c2p(c2.params[0], c2.params[1], c2.params[2]);
					if ((cp - c2p).SqLength2D() < (17.0f * 17.0f)) {
						return ci;
					}
				}
			}
		}
	}
	return q.end();
}
Exemple #4
0
std::vector<Command> CCommandAI::GetOverlapQueued(const Command& c, CCommandQueue& q)
{
	CCommandQueue::iterator ci = q.end();
	std::vector<Command> v;
	BuildInfo cbi(c);

	if (ci != q.begin()) {
		do {
			--ci; //iterate from the end and dont check the current order
			const Command& t = *ci;

			if (t.params.size() != c.params.size())
				continue;

			if (t.GetID() == c.GetID() || (c.GetID() < 0 && t.GetID() < 0)) {
				if (c.params.size() == 1) {
					// assume the param is a unit or feature id
					if (t.params[0] == c.params[0]) {
						v.push_back(t);
					}
				}
				else if (c.params.size() >= 3) {
					// assume c and t are positional commands
					// NOTE: uses a BuildInfo structure, but <t> can be ANY command
					BuildInfo tbi;
					if (tbi.Parse(t)) {
						const float dist2X = 2.0f * math::fabs(cbi.pos.x - tbi.pos.x);
						const float dist2Z = 2.0f * math::fabs(cbi.pos.z - tbi.pos.z);
						const float addSizeX = SQUARE_SIZE * (cbi.GetXSize() + tbi.GetXSize());
						const float addSizeZ = SQUARE_SIZE * (cbi.GetZSize() + tbi.GetZSize());
						const float maxSizeX = SQUARE_SIZE * std::max(cbi.GetXSize(), tbi.GetXSize());
						const float maxSizeZ = SQUARE_SIZE * std::max(cbi.GetZSize(), tbi.GetZSize());

						if (cbi.def == NULL) continue;
						if (tbi.def == NULL) continue;

						if (((dist2X > maxSizeX) || (dist2Z > maxSizeZ)) &&
						    ((dist2X < addSizeX) && (dist2Z < addSizeZ))) {
							v.push_back(t);
						}
					} else {
						if ((cbi.pos - tbi.pos).SqLength2D() >= (COMMAND_CANCEL_DIST * COMMAND_CANCEL_DIST))
							continue;
						if ((c.options & SHIFT_KEY) != 0 && (c.options & INTERNAL_ORDER) != 0)
							continue;

						v.push_back(t);
					}
				}
			}
		} while (ci != q.begin());
	}
	return v;
}
Exemple #5
0
int CCommandAI::CancelCommands(const Command &c, CCommandQueue& q,
                               bool& first)
{
	first = false;
	int cancelCount = 0;

	while (true) {
		CCommandQueue::iterator ci = GetCancelQueued(c, q);
		if (ci == q.end()) {
			return cancelCount;
		}
		first = first || (ci == q.begin());
		cancelCount++;

		CCommandQueue::iterator firstErase = ci;
		CCommandQueue::iterator lastErase = ci;

		ci++;
		if ((ci != q.end()) && (ci->id == CMD_SET_WANTED_MAX_SPEED)) {
			lastErase = ci;
			cancelCount++;
			ci++;
		}

		if ((ci != q.end()) && (ci->id == CMD_WAIT)) {
  		waitCommandsAI.RemoveWaitCommand(owner, *ci);
			lastErase = ci;
			cancelCount++;
			ci++;
		}

		lastErase++; // STL: erase the range [first, last)
		q.erase(firstErase, lastErase);

		if (c.id >= 0) {
			return cancelCount; // only delete one non-build order
		}
	}

	return cancelCount;
}
Exemple #6
0
std::vector<Command> CCommandAI::GetOverlapQueued(const Command &c,
                                                  CCommandQueue& q)
{
	CCommandQueue::iterator ci = q.end();
	std::vector<Command> v;
	BuildInfo cbi(c);

	if (ci != q.begin()){
		do {
			ci--; //iterate from the end and dont check the current order
			const Command& t = *ci;

			if (((t.id == c.id) || ((c.id < 0) && (t.id < 0))) &&
			    (t.params.size() == c.params.size())){
				if (c.params.size()==1) {
					// assume the param is a unit or feature id
					if (t.params[0] == c.params[0]) {
						v.push_back(t);
					}
				}
				else if (c.params.size() >= 3) {
					// assume this means that the first 3 makes a position
					BuildInfo tbi;
					if (tbi.Parse(t)) {
						const float dist2X = 2.0f * fabs(cbi.pos.x - tbi.pos.x);
						const float dist2Z = 2.0f * fabs(cbi.pos.z - tbi.pos.z);
						const float addSizeX = SQUARE_SIZE * (cbi.GetXSize() + tbi.GetXSize());
						const float addSizeZ = SQUARE_SIZE * (cbi.GetZSize() + tbi.GetZSize());
						const float maxSizeX = SQUARE_SIZE * std::max(cbi.GetXSize(), tbi.GetXSize());
						const float maxSizeZ = SQUARE_SIZE * std::max(cbi.GetZSize(), tbi.GetZSize());
						if (cbi.def && tbi.def &&
						    ((dist2X > maxSizeX) || (dist2Z > maxSizeZ)) &&
						    ((dist2X < addSizeX) && (dist2Z < addSizeZ))) {
							v.push_back(t);
						}
					} else {
						if ((cbi.pos - tbi.pos).SqLength2D() < (17.0f * 17.0f)) {
							v.push_back(t);
						}
					}
				}
			}
		} while (ci != q.begin());
	}
	return v;
}
void CWaitCommandsAI::ClearUnitQueue(CUnit* unit, const CCommandQueue& queue)
{
	if ((unit->team != gu->myTeam) || waitMap.empty()) {
		return;
	}
	CCommandQueue::const_iterator qit;
	for (qit = queue.begin(); qit != queue.end(); ++qit) {
		const Command& cmd = *qit;
		if ((cmd.GetID() == CMD_WAIT) && (cmd.params.size() == 2)) {
			const KeyType key = Wait::GetKeyFromFloat(cmd.params[1]);
			WaitMap::iterator wit = waitMap.find(key);
			if (wit != waitMap.end()) {
				wit->second->RemoveUnit(unit);
			}
		}
	}
}
Exemple #8
0
void CCommandAI::ExecuteRemove(const Command& c)
{
	// disable repeating during the removals
	const bool prevRepeat = repeatOrders;
	repeatOrders = false;

	CCommandQueue* queue = &commandQue;

	bool facBuildQueue = false;
	CFactoryCAI* facCAI = dynamic_cast<CFactoryCAI*>(this);

	if (facCAI) {
		if (c.options & CONTROL_KEY) {
			// check the build order
			facBuildQueue = true;
		} else {
			// use the new commands
			queue = &facCAI->newUnitCommands;
		}
	}

	if ((c.params.size() <= 0) || (queue->size() <= 0)) {
		return;
	}

	// erase commands by a list of command types
	bool active = false;
	for (unsigned int p = 0; p < c.params.size(); p++) {
		const int removeValue = (int)c.params[p]; // tag or id

		if (facBuildQueue && (removeValue == 0) && !(c.options & ALT_KEY)) {
			continue; // don't remove tag=0 commands from build queues, they
			          // are used the same way that CMD_STOP is, to void orders
		}
		CCommandQueue::iterator ci;
		do {
			for (ci = queue->begin(); ci != queue->end(); ++ci) {
				const Command& qc = *ci;
				if (c.options & ALT_KEY) {
					if (qc.id != removeValue)  { continue; }
				} else {
					if (qc.tag != removeValue) { continue; }
				}

				if (qc.id == CMD_WAIT) {
					waitCommandsAI.RemoveWaitCommand(owner, qc);
				}

				if (facBuildQueue) {
					facCAI->RemoveBuildCommand(ci);
					ci = queue->begin();
					break; // the removal may have corrupted the iterator
				}

				if (!facCAI && (ci == queue->begin())) {
					if (!active) {
						active = true;
						FinishCommand();
						ci = queue->begin();
						break;
					}
					active = true;
				}
				queue->erase(ci);
				ci = queue->begin();
				break; // the removal may have corrupted the iterator
			}
		}
		while (ci != queue->end());
	}

	repeatOrders = prevRepeat;
	return;
}
Exemple #9
0
void CCommandAI::ExecuteInsert(const Command& c, bool fromSynced)
{
	if (c.params.size() < 3) {
		return;
	}

	// make the command
	Command newCmd;
	newCmd.id                  = (int)c.params[1];
	newCmd.options   = (unsigned char)c.params[2];
	for (int p = 3; p < (int)c.params.size(); p++) {
		newCmd.params.push_back(c.params[p]);
	}

	// validate the command
	if (!AllowedCommand(newCmd, fromSynced)) {
		return;
	}

	CCommandQueue* queue = &commandQue;

	bool facBuildQueue = false;
	CFactoryCAI* facCAI = dynamic_cast<CFactoryCAI*>(this);
	if (facCAI) {
		if (c.options & CONTROL_KEY) {
			// check the build order
			const map<int, CFactoryCAI::BuildOption>& bOpts = facCAI->buildOptions;
			if ((newCmd.id != CMD_STOP) && (newCmd.id != CMD_WAIT) &&
			    ((newCmd.id >= 0) || (bOpts.find(newCmd.id) == bOpts.end()))) {
				return;
			}
			facBuildQueue = true;
		} else {
			// use the new commands
			queue = &facCAI->newUnitCommands;
		}
	}

	// FIXME: handle CMD_LOOPBACKATTACK, etc...

	CCommandQueue::iterator insertIt = queue->begin();

	if (c.options & ALT_KEY) {
		// treat param0 as a position
		int pos = (int)c.params[0];
		const unsigned int qsize = queue->size();
		if (pos < 0) {
			pos = qsize + pos + 1; // convert the negative index
			if (pos < 0) {
				pos = 0;
			}
		}
		if (pos > qsize) {
			pos = qsize;
		}
		std::advance(insertIt, pos);
	}
	else {
		// treat param0 as a command tag
		const unsigned int tag = (unsigned int)c.params[0];
		CCommandQueue::iterator ci;
		bool found = false;
		for (ci = queue->begin(); ci != queue->end(); ++ci) {
			const Command& qc = *ci;
			if (qc.tag == tag) {
				insertIt = ci;
				found = true;
				break;
			}
		}
		if (!found) {
			return;
		}
		if ((c.options & RIGHT_MOUSE_KEY) && (insertIt != queue->end())) {
			insertIt++; // insert after the tagged command
		}
	}

	if (facBuildQueue) {
		facCAI->InsertBuildCommand(insertIt, newCmd);
		if (!owner->stunned) {
			SlowUpdate();
		}
		return;
	}

	// shutdown the current order if the insertion is at the beginning
	if (!queue->empty() && (insertIt == queue->begin())) {
		inCommand = false;
		targetDied = false;
		unimportantMove = false;
		orderTarget = NULL;
		const Command& cmd = commandQue.front();
		eoh->CommandFinished(*owner, cmd);
		eventHandler.UnitCmdDone(owner, cmd.id, cmd.tag);
	}

	queue->insert(insertIt, newCmd);

	if (!owner->stunned) {
		SlowUpdate();
	}

	return;
}
Exemple #10
0
void CCommandAI::ExecuteRemove(const Command& c)
{
	CCommandQueue* queue = &commandQue;
	CFactoryCAI* facCAI = dynamic_cast<CFactoryCAI*>(this);

	// if false, remove commands by tag
	const bool removeByID = (c.options & ALT_KEY);
	// disable repeating during the removals
	const bool prevRepeat = repeatOrders;

	// erase commands by a list of command types
	bool active = false;
	bool facBuildQueue = false;

	if (facCAI) {
		if (c.options & CONTROL_KEY) {
			// keep using the build-order queue
			facBuildQueue = true;
		} else {
			// use the command-queue for new units
			queue = &facCAI->newUnitCommands;
		}
	}

	if ((c.params.size() <= 0) || (queue->size() <= 0)) {
		return;
	}

	repeatOrders = false;

	for (unsigned int p = 0; p < c.params.size(); p++) {
		const int removeValue = c.params[p]; // tag or id

		if (facBuildQueue && !removeByID && (removeValue == 0)) {
			// don't remove commands with tag 0 from build queues, they
			// are used the same way that CMD_STOP is (to void orders)
			continue;
		}

		CCommandQueue::iterator ci;

		do {
			for (ci = queue->begin(); ci != queue->end(); ++ci) {
				const Command& qc = *ci;

				if (removeByID) {
					if (qc.GetID() != removeValue)  { continue; }
				} else {
					if (qc.tag != removeValue) { continue; }
				}

				if (qc.GetID() == CMD_WAIT) {
					waitCommandsAI.RemoveWaitCommand(owner, qc);
				}

				if (facBuildQueue) {
					// if ci == queue->begin() and !queue->empty(), this pop_front()'s
					// via CFAI::ExecuteStop; otherwise only modifies *ci (not <queue>)
					if (facCAI->RemoveBuildCommand(ci)) {
						ci = queue->begin(); break;
					}
				}

				if (!facCAI && (ci == queue->begin())) {
					if (!active) {
						active = true;
						FinishCommand();
						ci = queue->begin();
						break;
					}
					active = true;
				}

				queue->erase(ci);
				ci = queue->begin();

				// the removal may have corrupted the iterator
				break;
			}
		}
		while (ci != queue->end());
	}

	repeatOrders = prevRepeat;
}